REACH Fall 2001
CONTENTS

ADULT
Elderhood and Spirituality
Film as Theological Text

CURRICULUM
Adult to Child Story Telling
Answers to the GA Test of Knowledge
Excerpts from the Introduction of Essex Conversations
New UUA Online Resource for Congregations
A Pop Quiz
Religious Boxes
Unitarian Views of Jesus
Winter Festivals around the topic of light
Who wants to be a UU?

LEADERSHIP
Code of Ethics Covenant
Employment Opportunities for Lay Religious Professionals
From the Office of Professional Development
No Tougher Issue
Religious Education: A New Vision
Shaping a Philosophy of Religious Education
We are a religious Education Program
Who Wants to be an RE Teacher

PARENTING
Families Matter Resources
Media Violence Research Update
Reflection Discussion Guide
Resources from the Dougy Center
Upcoming Titles from Beacon Press
Websites on Media choices for Families
When Children Learn

SOCIAL ACTION
Halloween Giving for UNICEF

TEACHING
The Twelve Tips of Teaching
Religious Teachers Expectations
Sample Teacher Evaluation
Teacher Evaluation Form
Teacher Questionnaire
Teacher Recruitment Pitch

WORSHIP
2001 Award-winning Intergenerational Sermon
Beatitudes for Earth Sunday
Christmas Prayer
Faith Hope and Love
Living our UU Principles
Meditation for Mother's Day
New Millenium
Readings for the Common Bowl
Stories for the Season
Recommended Hymns for Children and Youth
'Tis a Gift to be Loving
Your Gifts

YOUNG ADULT
About Young Adult Ministry
Annotated Resource List
Starting or Renewing a District Young Adult Ministry Committee

YOUTH
YPS Application

Index Page

Media Violence Research Update
David Walsh, Ph.D
National Institute on Media and the Family

Concern about violent video and computer games is based on the assumption that they contribute to aggression and violence among young players. The research base for that assumption is growing in spite of industry denials. Some in the industry insist that there is absolutely no evidence that playing a violent video game leads to aggressive behavior. That is not true.

In a forthcoming meta-analysis, Dr. Craig Anderson and Dr. Brad Bushman from Iowa State University statistically analyze 35 different studies involving 4,262 individuals, most of whom are younger than 18. They conclude "violent video games increase aggressive behavior in children and young adults." Research reported last year by Dr. Craig Anderson of Iowa State University and Dr. Karen Dill of Lenoir-Rhyne College demonstrated such a causal link. Dr. Douglas Gentile, director of research at the National Institute on Media and the Family, Paul Lynch of the University of Oklahoma, and I have begun a program of research on the effects of video and computer games on children and teens. While the entire program will take a number of years and sufficient funding to complete, I am able to report a number of preliminary findings here. These results are based on responses from over 700 teens in grades 8-12 and include a subset of 43 "at-risk students," defined as those students who have had legal involvement.

Among the findings:

  • 86% of teens own video and/or computer games.
  • The average amount of time teens play is 9 hours per week, with boys playing significantly more than girls (13 compared to 5 hours).
  • 27% report that their parents think they play video games too much.
  • 43% of eighth and ninth graders report that they like more violence in their games compared to two or three years ago.
  • 63% have customized their games.
  • 20% report that they have felt "addicted" to games and 36% report that they have friends who are "addicted" to games.
  • 54% of eighth-and ninth-grade boys have bought M-rated (Mature) games with their own money.
  • "At-risk" boys play significantly more than their peers (16 hours per week) and play more violent games.
  • Youth who report an increased appetite for violence in video games are more likely to have gotten into physical fights in the previous year.

Even these few statistics demonstrate that the concern about children's access to violent video games is well founded and is not, as the industry claims, simply an issue for politicians and child advocates.

Fall 2001 Contents
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Page last updated December 14, 2001
All material copyright © 2001 Unitarian Universalist Association