It is currently Thu Oct 18, 2007 5:28 pm |
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Doom3 discussion
This is the place to be to discuss any Doom 3 stuff. Moderators: BNA!, il padrino |
1272 |
14228 |
Wed Oct 17, 2007 3:08 pm |
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Doom 3 level editing
Maps, maps and more maps. Questions and information related to level design (map making) for Doom 3 SP and MP. Moderators: BNA!, il padrino |
4888 |
35585 |
Thu Oct 18, 2007 4:54 pm |
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Doom3 Texture creation
Bumpmapping, Dot3, Material Shaders, Normal Maps... Moderators: BNA!, il padrino |
861 |
7841 |
Wed Oct 17, 2007 10:03 am |
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Doom3 Modeling and Animations
Static objects, movers, characters... Moderators: BNA!, il padrino |
1045 |
8913 |
Thu Oct 18, 2007 4:29 pm |
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Doom3 scripting
Mods, Scripts, particles, soundshaders, GUI, AI, .def... Moderators: BNA!, il padrino |
1779 |
11699 |
Mon Oct 15, 2007 6:52 pm |
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Doom3 Mod Coding
SDK related coding and modification questions Moderator: il padrino |
644 |
4724 |
Thu Oct 18, 2007 12:15 pm |
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Doom3 Tech support
If you go to Za'ha'dum you will die. Moderators: BNA!, il padrino |
728 |
4746 |
Thu Oct 18, 2007 6:39 am |
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Doom3 Modifications
Publicity for your Doom3 modification Moderator: il padrino |
648 |
8620 |
Wed Oct 17, 2007 1:51 am |
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Maps WIP
Maps in progress - show them off, get feedback Moderator: il padrino |
504 |
6758 |
Thu Oct 18, 2007 8:13 am |
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Maps Final
Maps final versions ready to release Moderator: il padrino |
159 |
1925 |
Thu Oct 11, 2007 2:15 am |
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Doom3 can do it too
This subforum is dedicated to the recreation of popular gaming scenes, movie sequences or real world architecture in the Doom3 engine - never claim it's impossible! Moderator: il padrino |
121 |
3298 |
Wed Oct 17, 2007 2:09 pm |
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Mod Job Market
Do you have 'Job' openings for positions on your modification or Total Conversion team? Need a mapper, texture artist, coder etc.. then post requests here. Moderator: il padrino |
308 |
2076 |
Mon Oct 08, 2007 8:43 am |
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