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INQUEST GAMER picks VAMPIRE: THE ETERNAL STRUGGLE®
as all-time best multiplayer CCG


Atlanta, GA, January 30, 2004 InQuest Gamer, an industry-leading magazine, has named White Wolf’s Vampire: The Eternal Struggle as the best multiplayer collectible card game of all time.

The article, appearing in the March 2004 issue of InQuest Gamer (#107), examines all the top collectible card games based on their play in games with more than two players, examining (among others) the variety of viable strategies in multiplayer games and how much interaction went on between players. Vampire: The Eternal Struggle (or VTES) soared to the top of the list, eclipsing such well-known games as Lord of the Rings and Magic: The Gathering. “[VTES] combines the best of one-on-one play with multiplayer while remaining balanced,” said InQuest, and paid special attention to importance of diplomacy and politics in the game. “The politics of the setting shine through in the CCG… Diplomacy isn’t just an aspect of [VTES], it’s a necessity.”

“Right after he designed the world's best dueling CCG in Magic: The Gathering, Richard Garfield designed the world's best multiplayer CCG in Vampire: The Eternal Struggle. CCG fans who haven't experienced real multiplayer CCG strategy owe it to themselves to pick up some Vampire starters and see why InQuest rated it number one," said Steve Wieck, White Wolf’s director of card development. L. Scott Johnson, line developer for VTES, added, "The game emphasizes making (and the threat of breaking) deals so that it doesn't feel like each player is just playing solitaire. But the predator/prey constraints and victory conditions ensure that the deal-making aspect doesn't overshadow deck building and card play."

Vampire: The Eternal Struggle is a collectible card game based on White Wolf’s award-winning roleplaying game, Vampire: The Masquerade. In VTES, players take on the roll of ancient vampires called Methuselahs who use a variety of vampiric agents (represented by cards) to act against one another. These actions (also represented by cards) can be aimed at physical resources, political influence or even social spheres. Unlike many other such card games, VTES is designed primarily for multiple players, and its official tournaments use that format (rather than the one-on-one duels more common in other games). First introduced in 1994, VTES celebrates its tenth anniversary this year and is going stronger than ever, with more organized play than ever before. VTES’s next set—Vampire: The Eternal Struggle—Gehenna—releases this May.

(Vampire: The Eternal Struggle—Gehenna 36-pack booster display: WW02651; $99.00; Individual 11-card booster pack: $2.75 MSRP)

More information about VTES is available at http://www.white-wolf.com/vtes/.

Since its entry into the roleplaying game market in 1991, White Wolf Publishing, Inc. has grown, maintaining an average market share of 26%. With collective book sales in excess of 5.5 million copies during this time, White Wolf is one of two undisputed worldwide publishing leaders for pen and paper roleplaying games. White Wolf properties have been licensed for television series, comic books, action figures, console and computer video games, coin-operated arcade games, professional wrestlers, replica props and weapons, interactive media events, and a myriad of merchandise. More information on White Wolf can be found at www.white-wolf.com.

InQuest Gamer is a publication of Wizard Entertainment, based in Congers, New York. launched in 1997, InQuest Gamer has proven to be the ultimate source for information about collectible card games, roleplaying games, and all fantasy gaming. More information on InQuest Gamer can be found at www.wizarduniverse.com.

Vampire and Vampire the Eternal Struggle are registered trademarks of White Wolf Publishing. Gehenna is a trademark of White Wolf Publishing. All rights reserved.