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Nightfire is a game of missed opportunities, so it's hard to single out one thing that should have been done. The gadgets are massively underused and the stealth levels don't work particularly well. But the biggest missed opportunity is simply the failure to make you feel like you're in a Bond movie. Despite the music and the Brosnan likeness, it never feels quite right. Ironically, in my Soldier Of Fortune II review I said the missed opportunity was having a redneck for a main character when a James Bond would have worked so much better. There's no pleasing me, is there?
I have to agree with Mark that this is far from the ultimate James Bond game. However, this was never meant to be a Deus Ex clone, but rather an entertaining shooter based on the world's favourite special agent, and on that front, it has succeeded admirably. The AI is some of the best I've seen this year, the backdrops, graphics and animations are all of
a high standard, and the atmosphere gripping. Sure, it has some highly repetitive periods, but then again, I'd be hard pressed to think of a shooter that doesn't. I was also initially worried that with a simultaneous console release, it'd prove to be little more than a disappointing conversion. Thankfully, Gearbox (which has worked exclusively on Nightfire for the PC) has made a superb job of making 'Our Version' perfectly suited to the mouse and keyboard setup.