Copyright © 1990--1994 by MadGoat Software. This code may be freely distributed and modified for non-commercial purposes as long as this copyright notice is retained. ======================================================================== FLIST v2.2-1 is a file and directory manager written in VAX TPU and VAX C (DEC C). The program was originally written in 1987 by Hunter Goatley. FLIST v2.0 includes many new features, added by Hunter Goatley and Peter Galbraith. (Generic EVE and DCL code by Peter Galbraith is provided to support a "kept" EVE subprocess. This code is compatible with the code used by EVEplus.) Please forgive me for the bad code---I wrote it quickly and have never had the time to go back and really do much with it. It isn't as pretty as I'd like, but it works. To build, simply execute BUILD_FLIST.COM. This version of FLIST has been tested on VMS V5.3-1 through v5.5-1 and on OpenVMS AXP (Alpha) v1.0. Earlier versions will report errors during startup because FLIST uses new (since 5.2) TPU features to change default directories and provide support for DECwindows. To use, you must define a logical and a symbol: $ define FLIST_TPU_SECTION device:[dir]FLIST.TPU$SECTION $ flist :== $device:[dir]flist.exe You can then type $ FLIST [file-spec] The optional file-spec can contain wildcards. Once inside of FLIST, you can type H for a one-line description of some of the commands. Pressing PF2 will show you a list of all key definitions. All of the FLIST commands consist of either single-key presses or GOLD-key combinations; be careful which characters you type once inside FLIST. (If you use a DECwindows mouse for cut and paste between DECterms, be careful that you don't paste into a DECterm running FLIST, because each pasted character will be treated as an FLIST command.) If you don't want to define the logical, simply change the following line in FLIST.MAR to point to the section file FLIST.TPU$SECTION: SECTION: .ASCII /FLIST_TPU_SECTION/ Simply replace FLIST_TPU_SECTION with the full file specification. If you find bugs, drop me a line and I'll see what I can do. If you fix it, send me the fix and I'll incorporate it in my version. Known limitations: o Long file names get truncated and can't be viewed; it's one of those little bugs I just haven't gotten to yet. A mailing list has been established for FLIST discussions and announcements. To subscribe, send the following line in the body of a mail message to LISTSERV@WKUVX1.BITNET SUBSCRIBE FLIST-L "Your real name" I welcome any comments. Hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hunter Goatley, VAX Systems Programmer E-mail: GOATHUNTER@WKU.EDU ACRS, Western Kentucky University Voice: 502-745-5251 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FLIST v2.1 Description Authors: Hunter Goatley, email@example.com Peter Galbraith, firstname.lastname@example.org A mostly-complete list of changes can be found at the beginning of the FLIST.TPU source file. A number of bugs were fixed. The following list presents the biggest changes/enhancements to FLIST v2.1: o The RETURN key has been redefined so that it will VIEW a file in the main buffer and return to the directory if viewing a file. This change should be much more natural than the previous methods for viewing and returning. o The wildcard spec for the search is displayed on the status line. o If only one file matches the wildcard spec, you are automatically placed in the view buffer. I frequently use FLIST just to browse through a file; since I usually know the file name, I just specify enough to make it unique and FLIST views it.... o Modified purge so it can rename the version of the remaining file to ;1 (resets it to ;1). This is controlled by the variable flist$reset_on_purge (see FLIST.INIT for more information). This is enabled by default. o Modified "flist_find" to accept RETURN as "yes." o Added support for configuration variable flist$default_editor, which can be used to change the default editor from spawned EVE to callable EDT. See FLIST.INIT for more information. o Fixed tagged-file bug that was causing files to be untagged even if an error occurred. o Fixed copy-file bug. o Modified the check for directories so that only files with the directory header bit set are displayed as directories. o GOLD-R has been defined to re-scan the directory, using the current wildcard specification. Useful when editing multiple files that don't get displayed when new versions are created. Same as "W", except there is no prompt for the wildcarded file spec. o Various tree bugs fixed. o Added ability to sort files based on the file type instead of the name. Controlled by flist$sort_by_types in FLIST.INIT. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FLIST v2.0 Description Authors: Hunter Goatley, email@example.com Peter Galbraith, firstname.lastname@example.org FLIST v2.0 contains an almost-completely-new interface. There are now two windows created when FLIST is started: a window of subdirectories and a window of all non-.DIR files in the specified directory. In addition, a "graphical" directory tree interface has been added, as well as support for a DECwindows mouse. Numerous bugs have been fixed, ranging from errors trying to copy files to purely-visual enhancements. Some of the features include: o Separate subdirectory and file windows (can be resized) o Graphical tree interface (GOLD/T) o CD directory changer which uses abbreviations o Ability to connect to a "kept" editor in a subprocess o Separate key map lists for the various buffers, including user key maps o Support for DECwindows mouse ("M" and GOLD/S) o Support for an initialization file containing user customizations (see the file FLIST.INIT) o Option to repaint screens instead of scroll o Ability to copy, rename, and purge tagged files o Ability to view a full-screen MESSAGES buffer o Ability to shift the windows left and right o Ability to show all key definitions for a given buffer (PF2) The number of keys defined are too numerous to list here. The documentation for FLIST is sparse, but the product is (hopefully) intuitive enough that you should be able to understand what it does by simply playing with it. In addition to the documentation below, the sample initialization file FLIST.INIT contains extensive documentation about user-settable parameters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kept Editor: (see also KEPT_EDIT.README) ~~~~~~~~~~~~ FLIST allows the use of a kept editor (spawned in a sub-process) although none is provided. It should work with EVEPLUS without modification. Your kept editor should: o Have defined the logical name KEPT_EDIT in the JOB table to hold the the process name of the editor. FLIST will translate it and attach to this process. This is usually defined by the COM file which you call to spawn and create the editor. o When you attach to the kept editor process, it should translate the logical name EDIT_NEW_FILE to get the filename of the new file to edit. FLIST will define this logical in the JOB table. Note that a simple TPU `file_parse' or `file_search' statement can translate the logical for you. o Optionally, it may translate the logical name EDIT_NEW_DEFAULT which FLIST sets as the current default directory. Note that a TPU `file_parse' statement can translate the logical. The following keys are defined in FLIST for the kept editor: K - Attaches to kept editor. GOLD\K - Attaches to Kept editor to edit the file under cursor. M3 - (mouse button 3 when mouse is activated using "M") Pressing M3 down highlights the file under the mouse. Move the mouse off of the selected line and release to cancel or release with the mouse still on the selected line to attach to the kept editor with the selected file. Tree ~~~~ A directory tree is displayed by pressing GOLD\T while in the directory/file list. Pressing GOLD\T will display the Tree and position the cursor on the current default directory. The movement keys are then defined to let you move around as well as: <RETURN;> exits back to the directory/file list V or M2 select directory under cursor and redo directory/file list (The mouse works again as describe above, move and release to cancel the selection) L position cursor on current default directory GOLD\T redo the TREE (if newer directories were created) The Tree is only built the first time you invoke it. Pressing GOLD\T in the directory/file list afterwards simply put you back into the existing Tree with the cursor on the current default directory. Pressing GOLD\T again once in the Tree re-builds it. CD ~~ CD replaces the DCL "SET DEFAULT" command with a shorthand that permits the use of abbreviations for each directory name. It also allows the use of UNIX style directory separators (/). It automatically pops-up the directory tree if it cannot not find the search list below the current default (see examples). Normal_Use CD F.SE ==> SET DEF [F*.SE*] where F and SE are abbreviations to directory names. If the directory is not found below, then the search starts above. All directories are validated. CD F/SE ==> UNIX style directory separators can be used. Features - supported prefixed tokens: CD \ ==> Goes to SYS$LOGIN. CD ~ ==> Goes to SYS$LOGIN (UNIX style) CD \SUBDIR ==> Goes to SYS$LOGIN and then searches for SUBDIR*.DIR CD .. ==> Pops-up one level (equivalent to SET DEF [-]). CD $DISK: ==> Forces "SET DEF DISK:" without validation. The use of logical names can be made preceded by "$". Examples o You may put any number of prefix token before the abbreviated search list: CD .... will pop twice. CD \.. will go to SYS$LOGIN and then pop. CD \..A.B will go to SYS$LOGIN, pop and search for [.A*.B*] o SYS$LOGIN Asuming the default directory is \ [.FORTRAN.PROJECT] FORTRAN / \ $ CD T will go to TEST below. CODE PROJECT $ CD C will go to CODE because \ nothing that starts with TEST C is found below PROJECT so that it will move up to FORTRAN and look again and find CODE. $ CD \F.C will again go to CODE o Current default is: DISK4:[GALBRTH.UTILITY.COM_FILES.EVE.BETA.POSITION] CD T.K.C will search for: (*) DISK4:[GALBRTH.UTILITY.COM_FILES.EVE.BETA.POSITION.T*.K*.C*] will not find a directory, will search for: DISK4:[GALBRTH.UTILITY.COM_FILES.EVE.BETA.T*.K*.C*] will not find a directory, will search for: DISK4:[GALBRTH.UTILITY.COM_FILES.EVE.T*.K*.C*] will not find a directory, will search for: DISK4:[GALBRTH.UTILITY.COM_FILES.T*.K*.C*] will not find a directory, will search for: DISK4:[GALBRTH.UTILITY.T*.K*.C*] and will find: DISK4:[GALBRTH.UTILITY.TEX.KATIA.CV] (*) Note that CD will actually skip this level and pop because it knows the directory can only be 8 levels deep.
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