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miracle.freak
 
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1437 Posts in 275 Topics by 408 Members - Latest Member: knifemonkey 28. September 2007, 19:21:53
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Author Topic: SS2 Jocke NoSpiders V2  (Read 4443 times)
Kolya
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« on: 07. February 2006, 03:16:20 »
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QUICK GUIDE: Backup Shock2.gam. Unpack into your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager.

A mod for arachnophobiacs that deletes all spiders from the game.

Quote from: the Readme by Jocke
I have now set the spiders to be destroyed as soon as they are created. As a safeguard I've also set them to be invisible, completly silent, slower then your avarge dead slug, have one (1) hitpoint, have weapons that make no damage AND they are on the Good team so any other AI's around will slay them! That enough for ya? ;)

* SS2_Jocke_NoSpiders_V2.zip (185.13 KB - downloaded 504 times.)
« Last Edit: 11. July 2007, 22:49:27 by Kolya » Report to moderator   Logged

Would the real Mr Bubbles please stand up?
Fsgagr
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« Reply #1 on: 18. August 2007, 22:06:26 »
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Is it possible to use this mod with others that modify the .GAM file also?
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Kolya
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« Reply #2 on: 19. August 2007, 00:46:45 »
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No, that's not possible. You could of course add the few changes Jocke made to another shock2.gam using shocked.
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Fsgagr
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« Reply #3 on: 19. August 2007, 08:31:34 »
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Is...there a tutorial on how to do this? Or a way to find what modifications he made?
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Kolya
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« Reply #4 on: 19. August 2007, 20:30:32 »
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I can't tell you exactly how to do it (Jocke said what he did.), but here is a beginners tutorial.
And you can always ask in the SS2 mission design forum on ttlg.com.
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