Mortal Kombat: Armageddon (PS2) | |
Publisher: Midway Games | Developer: Midway Games |
Genre: Fighting | Release Date: 10/09/2006 |
ESRB: Mature | More Info on this Game |
By Li C. Kuo |
Oct. 20, 2006 Quantity over quality is stressed here as we see more characters, more modes, more unlockables, and more Mortal Kombat than ever before. |
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Pros | Cons |
Tons of characters, tons of unlockables, enough Mortal Kombat content to make any MK fan happy. | All that extra stuff feels like fluff, the rally racing mode is pointless and boring, the MK characters are starting to look corny. |
Maybe Mortal Kombat: Armageddon isn't the best title for this 3D fighter. Perhaps Mortal Kombat: Cornucopia or Mortal Kombat: A Gazillion Unlockables, or even Mortal Kombat: All You Can Play would be better-suited. There are more unlockable items and goodies in this game than there are in a warehouse full of crackerjack boxes. Extra costumes, pieces of art, animation tests, levels, music, videos, the list goes on and on.
The Konquest mode, a returning feature from Mortal Kombat: Deception, is a bit more robust this time around. In this single-player mode you play as Taven, a warrior sent on a mysterious, yet important, quest by his father. As you journey through the Mortal Kombat universe you'll meet other Mortal Kombat characters, most of which will be hostile and will need a very thorough beat-down. Most of the game is played like a standard 3D beat-'em-up. You'll be able to move anywhere you want and fight off multiple opponents at a time, all while advancing through levels and figuring out more of the story. Your moves are simplified in this mode, as are your fatalities, which can be done to stunned opponents at the touch of a button.
You'll also run into tougher mini-boss type enemies and navigate dangerous obstacles which are mainly composed of fast-moving sharp or pointy objects which kill you in one hit. Death isn't really a big deal in the Konquest mode as you'll just be sent back to your most recent checkpoint. Sometimes checkpoints are a bit too far apart, which means you can expect some frustrating moments in some of the tougher levels. When you meet up with other MK combatants, you'll switch to the traditional arcade mode for a one-on-one fight.
Between the puzzles, hidden objects, Koins to collect and MK character battles, the Konquest mode feels like a complete game all by itself. There are about 10 hours of playtime here and I found myself playing this mode more than any of the others when alone. Taking on mobs of generic bad guys is satisfying, special moves let you throw fireballs and scatter enemies when you're surrounded, and the one-button fatalities make you feel like the badass you wish you really were. Sadly, the puzzles only slow down the action, but while they are frustrating they're not unbeatable.
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