Unreal Engine Licensing Terms

Epic Games licenses the Unreal Engine to experienced professional game developers. It is priced reasonably relative both to the development budget of a typical console or PC retail title and to the development time and cost savings that it can provide during the course of developing such a title.

Audience

We generally only do business with groups that have a registered corporation and physical business address. If you're not an industry heavyweight with a commercial development history, we will additionally ask you some questions prior to licensee discussions:

  • Where is your business located?
  • What products has your company shipped in the past?
  • For startups, who comprises the core of your development team, and what products have they shipped in the past?
  • Do you have a publisher lined up for your project?
  • How is your project funded?

Unreal Engine 2 Licensing Terms

Representing years of development and powering numerous best-selling titles on multiple platforms, the Unreal Engine 2 technology is available for license on a per-platform basis. Three platforms are available: PC, Xbox, and PlayStation2.

A PC platform license is only required if you intend to ship a retail PC game. If you are developing a console-only title, you may freely use the PC code for development, testing and for its back-end game-server components (for multiplayer games). Note that a PC license includes the right to ship your game on all personal computer operating systems, including Windows and Linux, as well as and MacOS X; by paying once for the PC platform license you may ship on any or all of these operating systems at no additional cost.

Royalty-Bearing License - For retail console & PC products

A non-refundable, non-recoupable license fee is due on execution of the agreement. The cost is US $350,000 for one of the available Unreal Engine 2 platforms, plus US $50,000 for each additional platform. A royalty of 3% is due on all revenue from the game, calculated on the wholesale price of the product minus (for console SKUs) console manufacturer fees. In the case of massive-multiplayer online games, the royalty is also due on the additional forms of revenue including subscriptions and advertisements.

Custom License Terms - For non-traditional products

The Unreal Engine has been used in the development of many non-traditional products, ranging from mass-market educational games to custom training applications and the non-retail America's Army game developed by the U.S. Department of Defense. For custom applications that only require script access (rather than full C++ source), and only require redistribution to a small set of clients, the Runtime Edition is available and may be more suitable than a full Unreal Engine license. Where either full source code and support or widespread redistribution is required, please contact licensing@epicgames.com to discuss custom license terms.

Unreal Engine 3 Licensing Terms

Unreal Engine 3 is available for license now, and is aimed at game developers who are targeting next-generation consoles such as Xbox 360 and Playstation 3, as well as DirectX 10-based PC's. Several Unreal Engine 3 projects are already underway; however, pricing has not been publicly announced. If you are looking to develop a next-generation game, please contact us at licensing@epicgames.com to begin discussions.

Contacting Us

Interested? Intrigued? Want to schedule time to visit our Raleigh, NC office to see a demo; want more information; or just want to talk about licensing the best game engine technology available? Please contact licensing@epicgames.com.