NeHe news system now operational
GameDev Acquires NeHe Productions
There are currently 3814 people viewing this page!
 
  Monday, October 29, 2007
 
GLSL-Debugger: glslDevil released  
Posted by: Carsten Haubold at 12:40:04 PM
 
The uni Stuttgart has released a GLSL debugger which takes your OpenGL application and lets you trace all OpenGL commands.
Furthermore it shows you the source of the GLSL shaders currently used in your app and lets you play with values.

It's definitely worth a look: http://www.vis.uni-stuttgart.de/glsldevil/

Read More.. | 2 Comments

  Tuesday, October 2, 2007
 
WebUpdate  
Posted by: Michal Bubnar at 12:09:35 PM
 
I have recreated my Megabyte Softworks webpage and also moved it to new server, which should run faster. The new address is www.mgbsoft.tym.sk. I plan to update my webpage often. I've got lots of ideas. For now, there are my old projects and some new things - first part of my new tutorial called Sphere Physics Model, which shows you sphere collision detection and response and first part of article series on 3D Math. Check this out!

Read More.. | 0 Comments

  Saturday, September 29, 2007
 
BlendInspect - OpenGL Blendmode Inspection  
Posted by: Matthias Grumet at 5:28:59 PM
 
BlendInspect is a free tool to visualize the blendmodes that are available in OpenGL. This is useful to find the right SRC/DST-combination blendmode for your game. All you need to run it is Java and an OpenGL-compatible graphics card.

Read More.. | 1 Comments

  Thursday, September 27, 2007
 
OpenTK releases version 0.3.12  
Posted by: Stephen A at 7:40:53 AM
 
OpenTK is a cross-platform game development library for .Net/Mono, in the spirit of SDL or GLFW.

The latest version introduces faster OpenGL extension loading, support for Mouse and Keyboard input, framerate limiting for GameWindow and new OpenGL tutorials.

Visit the homepage for downloads.

Read More.. | 0 Comments

  Tuesday, September 18, 2007
 
AntTweakBar 1.1 Released  
Posted by: philippe_ at 1:50:51 PM
 
AntTweakBar is small and easy-to-use C/Cpp library that allows to quickly add a light and intuitive GUI into OpenGL based graphic programs to interactively tweak them. It is free and works with Windows and Linux (and with GLUT, SDL, GLFW,...). The latest version AntTweakBar 1.1 includes a long-awaited feature: the String variable type (and keyboard input for value editing), along with several improvements.

Read More.. | 0 Comments

  Monday, August 20, 2007
 
NeHe tutorials ported to D  
Posted by: Kazade at 7:10:54 AM
 
D is an up and coming language that aims to take the power of C++ and make it better. From the D site:

Its [D's] focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python.

More information can be found here and here. Although immature, its ability to link to C means it can link to many existing libraries including OpenGL and SDL...

Olli Aalto has been busy porting the majority of the original NeHe lessons to D and SDL!!! His ports and tutorials can be found on his blog. Definitely worth a look!!!

Read More.. | 5 Comments

  Friday, August 10, 2007
 
OpenGL 3 Officially Announced!  
Posted by: Kazade at 3:42:40 AM
 
OpenGL 3 has been officially announced at the SIGGRAPH annual conference. This is the version of OpenGL that has been codenamed as "Longs Peak" and includes fundamental changes to the OpenGL API as well as the removal of legacy features. Slides from the conference are available here

Read More.. | 0 Comments

  Saturday, August 4, 2007
 
OpenGL updates from opengl.org  
Posted by: Kazade at 2:21:49 AM
 
As some of you may know, the Khronos group is making some major changes to the OpenGL API. 'Longs Peak' which will be the next OpenGL release will see a revamp of the entire API. Currently the specification is not yet released as it is still being worked on, but some details are discussed in the OpenGL Pipline Newsletter. Links to the 'Long Peaks' information follow:

Using the Longs Peak Object Model
Longs Peak Update: Buffer Object Improvements
Another Object Lesson
Climbing OpenGL Longs Peak - An OpenGL ARB Progress Update
Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update

It's worth keeping an eye on this stuff, there are some really cool changes!

Read More.. | 0 Comments

OpenGL Video Tutorials  
Posted by: Kazade at 2:07:09 AM
 
Bill Jacobs has sent this news:

I have recently made a free video tutorial that teaches 3D programming in C++ using OpenGL and GLUT. It covers both OpenGL syntax and 3D programming in general. It is designed to be as beginner-friendly as possible.

This is a really cool way to learn so head on over to http://www.videotutorialsrock.com/ and take a look!

Read More.. | 1 Comments

  Friday, July 13, 2007
 
Screen savers and Open API  
Posted by: Nightst4r at 5:53:47 PM
 
Just wanted to let you know we started an open source wrapper for c#, incase anyone may might be interested :)

http://sourceforge.net/projects/wogl-sharp/

And I made some fun free opengl screen savers! They are not heavily tested, but it seems to work well for everyone who's tried it so far. :)

http://www.arbitrarysoftware.com/site/


Read More.. | 2 Comments

  Tuesday, July 10, 2007
 
SIWare tutorials  
Posted by: Kazade at 6:43:40 AM
 
Stephanus Indra has written to inform us of a series of OpenGL tutorials hosted on his site. They look pretty cool, definitely worth checking out!

Read More.. | 1 Comments

  Wednesday, May 9, 2007
 
Demoscene party  
Posted by: Seb at 8:22:01 PM
 
The invitation for this weekend's demoscene event, "Outline 2007" in the Netherlands, has been released as a 55kb standalone OpenGL application. You can downdload it here: http://www.pouet.net/prod.php?which=30637

Read More.. | 0 Comments

  Sunday, May 6, 2007
 
NeHe in thinBASIC  
Posted by: matthew at 5:03:32 AM
 
If you're finding that learning OpenGL in C++ is a little difficult then why not try learning about it in BASIC first? So far 13 of the NeHe lessons have been ported to thinBASIC and you can find them here on the thinBASIC Forum.


Read More.. | 0 Comments

  Thursday, May 3, 2007
 
New OpenGL® API Step by Step Tutorials  
Posted by: AutoQ3D Project Team at 8:31:45 PM
 
This page lists some OpenGL® API tutorials to introduce you in the world of 3D programming.

The programming language to develop thess tutorials was C++ and wxWidgets as the library to build a graphical user interface {GUI)

http://learn3d.ecuadra.com

Read More.. | 1 Comments

  Sunday, April 29, 2007
 
We need you!  
Posted by: Kazade at 2:36:41 AM
 
We have been experiencing problems with the news system and have been unable to post. This has now been fixed (obviously!) so now we need more OpenGL news from you guys! If you have any OpenGL related news or OpenGL projects you'd like to advertise, then just click the "Submit news" link on the left and let us know!

Read More.. | 0 Comments

OpenGL performance on Windows Vista  
Posted by: Kazade at 1:47:04 AM
 
OpenGL.org is hosting an article to help dispel worries about OpenGL performance on Windows Vista.

Read More.. | 0 Comments

Mesa3D 6.5.3  
Posted by: Kazade at 1:30:36 AM
 
Mesa3D has released version 6.5.3 of their open source OpenGL implementation. Key features from this release are:


  • OpenGL 2.0 and 2.1 API support.
  • Entirely new Shading Language code generator. See the
    Shading Language page for more information.
  • Much faster software execution of vertex, fragment shaders.
  • New vertex buffer object (vbo) infrastructure
  • Updated glext.h file (version 39)
  • Updated glxext.h file (version 19)
  • GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
    "multiple render targets" are really supported.


This will be the last release before version 7 which will boast full support for the OpenGL 2.0 API.

Read More.. | 0 Comments

Lumina IDE  
Posted by: Kazade at 1:23:31 AM
 
oc2k1 has informed us of his project Lumina; a GLSL IDE. This looks like one of the best cross-platform GLSL IDEs out there. Downloads, screenshots and usage tutorials can be found on the project page on sourceforge.

This is a very cool project, good work oc2k1!

Read More.. | 0 Comments

  Tuesday, March 13, 2007
 
OpenGL invitation for Breakpoint 2007  
Posted by: Seb at 7:52:52 PM
 
The official invitation for Breakpoint 2007, the biggest demoscene event, has been released as a 64k OpenGL intro.

You can can find it over there: http://www.pouet.net/prod.php?which=30055

Read More.. | 0 Comments

  Saturday, March 3, 2007
 
Beta code release  
Posted by: BBB at 10:31:33 AM
 
Those of you who have been eagerly awaiting the first batch of new NeHe lessons will be pleased to hear that the sample code for the first 5 lessons has been released for public beta. Please check the full version of this article for further details, and feel free to leave any comments or questions you might have in this thread in the NeHe discussion forum.

Read More.. | 13 Comments

  Wednesday, February 28, 2007
 
New Chinese Tutorials website (all 48 lessons)  
Posted by: richardbao at 9:19:12 AM
 
All 48 NeHe lessons have been translated into Chinese. You can find the translated tutorials at www.owlei.com/dancingwind/

Read More.. | 7 Comments

OpenGL SDK now online!  
Posted by: Kazade at 6:48:04 AM
 
OpenGL.org now has an on-line area for documentation, sample code, tools and links to tutorials. It can be found here.

Read More.. | 0 Comments

  Thursday, February 22, 2007
 
OpenGL GPU Caps Viewer released  
Posted by: Jason Adams at 12:57:43 AM
 
GPU Caps Viewer is a freeware utility that quickly describes the essential capabilities of your graphics card/GPU including GPU type, VRAM, OpenGL API support level, OpenGL API extensions supported and general system configuration, as well as a stress-test functionality.

Read More.. | 0 Comments

  Wednesday, February 14, 2007
 
Tatsumaki: Land at War is back, and hiring  
Posted by: Eyes Out Entertainment at 9:34:17 PM
 
Tatsumaki: Land at War has launched a massive update in which our new, shader 2.0 enriched engine, is shown off. There are also numerous positions available in our GDNet Help Wanted post.

Read More.. | 3 Comments

  Tuesday, February 13, 2007
 
New Site - Card Games with OpenGL render  
Posted by: FjCladellas at 6:12:23 PM
 
Big Solitaires 3D v1.0 new game release.

Solitaires 3D is a collection of 40 solitaire games with OpenGL 3D render, released under a GPL licence.
URL: http://big3dsol.sourceforge.net
Source is available at the site.

Many thanks to NeHe tutorials.

Read More.. | 0 Comments

  Monday, January 30, 2006
 
NULLARBOR  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Only one month to go before the nullarbor demoparty and game development competition takes place! The event will be held at ECU Mount Lawley, School of Computer and Information Science in Perth, Western Australia on Thursday the 23rd of February 2006.Registration is free, and there are hundreds of dollars worth of prizes to be won, with a $500 first place prize in the game development competition! Entry is open to all Australian and New Zealand residents. Can't get to Perth? You can enter remotely and compete for cash prizes!For more information visit http://www.notrees.org

Read More.. | 0 Comments

NEW SITE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
I recently created a website which will contain articles / tutorials about game programming. I do not cover graphical API but rather game design from a higher point of view.The first article is up at http://www.everdusk.be/Game_Programming.shtml. The 2nd one will follow in two or three weeks (half written, but, aargh, exams). The first one talks about initial prerequisites about game programming, if an engine should be coded or another one reused, also about what software is available and a bit about code redistribution in the interest of the project (GPL or not).I though It might be of some interest for your audience.Vincent Brzusczak (SKSlayer)

Read More.. | 0 Comments

MASSIVETRACKS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
This is pretty cool... www.massivetracks.net offers music for game developement. They have a large collection of royalty free music. Definitely worth checking out if your working on a game and need some tunes!

Read More.. | 0 Comments

AMSTARFIELD  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
v0.52 of Amstarfield (NovodeX project) is now available... You can grab it here: http://www.jerryhammond.pwp.blueyonder.co.uk/jerryham/amstarfield.html... If anyone would like to see some of my unfinished work it can be found here: http://www.jerryhammond.pwp.blueyonder.co.uk. This is the first time I've really shown anything to anyone, hope you like it :-)jerryham

Read More.. | 0 Comments

ICEWAR  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Wojtek has written a game in OpenGL with his friends. It's an online First Person Shooter called IceWar. You're one of the snowmen and your target is to kill other snowmen. The game offers two types of play: FAW (Fire At Will - well known Death Match), and HST (Help Some Team - simple team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.

Read More.. | 0 Comments

KNIGHTS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a new demo by Simon Flannery called Knights. It's an OpenGL demo using the stencil buffer to teach others about the tricks of reflections and planar shadows. Both a win32 build and glut build are included plus all source code. You can find the demo on the download page under 'K'.

Read More.. | 0 Comments

TAXI DRIVER  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Taxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl. Features include: model lighting, light direction (car lights), collisions and 3d sound. The whole game is in Polish, but language is not that important. Source code will be downloadable on my page in near future. In the meantime, grab the demo (two parts from the url above).

Read More.. | 0 Comments

RAGE 3D ENGINE: NOW OPEN SOURCE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
For the last 2.5 years I have been working at a game development studio as lead on a game engine called Rage 3D written in Delphi. The company decided that they where moving the focus to c++, so I resigned, and was given the opportunity to take the engine with me. Rage 3D is now an Open Source engine on Sulaco, and will be distributed under the license on the RageGL Subsite.For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm.You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htmThe source for the rage will be available in the next week or so on sourceforge.net.Regards
Maarten "McCLaw" Kronberger
www.sulaco.co.za

Read More.. | 0 Comments

DARKROOM STUDIOS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
This is just a note to let fellow developers and enthusiasts out there know that Darkroom Studios has recently released for sale its new 3D Game Content Pack and will, shortly, have 2D texture packs available as well. The packs will be downloadable for instant access.The 3D pack contains multiple prefabs that can be used for anything from video game development to architectural projects. All models have correct UVW mapping for easily swapping out textures, have highly optimized meshes for fast rendering, and they come with the appropriate textures included and already applied. Also, the price of the pack is very competitive and should be attainable for any developer or hobbyist.You can view the Game Packs at www.darkroomstudios.com.

Read More.. | 0 Comments

TWO OPENGL DEMOS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Srki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: www.geocities.com/srki_82/MazeBin.zip. The demo file is quite large (over 3mb) and can be grabbed here: http://www.geocities.com/srki_82/GLSceneDemo.zip.P.S. Demo requires BASS.DLL to play sounds.

Read More.. | 0 Comments

GAMETUTORIALS.COM  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at www.GameTutorials.com. The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.

Read More.. | 0 Comments

  Sunday, January 29, 2006
 
CZECH TUTORIALS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
The Czech tutorials are now located at http://nehe.ceskehry.cz. The link on the right menu has been updated to point to the new url.

Read More.. | 0 Comments

CATASTROPHE V3 ONLINE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted Catastrophe ver 3 on the downloads page under 'C'. I left the old version for comparison. The game has come a long way since version 2, amazing graphics, excellent gameplay! Grab a copy, check it out, and the head over to http://relativeengine.freegsm.ro/index.html and read up on it. If you want to see catastrophe v4 consider sending the author a donation. Cippy also mentioned that the source to "Final Dream" is now available at sourceforge.net for those interested.

Read More.. | 0 Comments

  Tuesday, December 20, 2005
 
PASCAL GAME DEVELOPMENT COMPETITION  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
That time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence!The competition rules shall be released on the morning(GMT) before the start of the competition.We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported.Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development.We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes.This year's excellent winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.htmlDominique

Read More.. | 0 Comments

  Tuesday, December 6, 2005
 
C# HOME  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
C# Home has just started their last and biggest C# Contest for this year: Contest 7: The Christmas Contest.This time, there will be 3 great FREE PRIZES for the Top 3 submissions!For more information, visit the Contests page.

Read More.. | 0 Comments

  Tuesday, November 15, 2005
 
PLASTIC: FINAL AUDITION  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Bitfilm festival is over and the winner in realtime demo competition is Plastic with "Final Audition". Check http://www.plastic-demo.org for more info.

Read More.. | 0 Comments

  Saturday, November 12, 2005
 
PROJECTED TEXTURE SHADOWS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a nice demo by Eric Matsui. He started working on the project because he had read on a developer interview thatHalf-Life 2 uses "projection texture mapping" and he was just curious how it works. You can grab it from the downloads section under 'P'.

Read More.. | 0 Comments

ZYLINDRIS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Posted a small game written by Heiko Bauer to the downloads section. It was written in GLut and is called "Zylindris". It's very similar to Tetris. The game was made as a software-project for the Stuttgart-University of applied sciences. You can find it in the downloads section under 'Z'.

Read More.. | 0 Comments

INDUSTRIALIZE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Industrialize is a fairly simple tile-based game in which you attempt to build your city and get to the target amount of population in the shortest number of turns as you can. There are several different aspects including population, food, immigration, taxes, and more. I've been working on it for about a month and a half now, and I have a development journal set up at the forum provided by my host, QuakeDev, where all my projects are hosted. You can find that here:http://www.quakedev.com/forums/index.php?topic=702- Entar

Read More.. | 0 Comments

  Friday, August 12, 2005
 
EXPLODER DEMO  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Based in space, there's a large interstellar war going on - basically a galactic "blitzkrieg" by one domineering race. They've got all these resources from taking over so many planets, but they're population-limited since they've spread themselves out so far. Your planet was attacked, but a small portion of your race escaped in a large colony ship. Since you're resource-limited, that's why you've got one or two really good ships with the best pilot in your entire population, unlike the enemy which has thousands of dumb AI-controlled robotic ships.Gameplay will play like a top-down shooter, and will involve nuking runs on enemy bases and dropping squads of marines in strategic locations.Technical specs include the fact that it detects GLSL capability on cards that support it, and enables a nice lighting effect on the ships and the space station.picture: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.jpgdemo: http://sprite.digitalseraph.net/Projects/2005-08-07%20ExploderDemo/ExploderDemo.rarwebsite: http://sprite.digitalseraph.net

Read More.. | 0 Comments

GRAPHICAL C# CONTEST  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
A new C# Programming Contest has just started on C# Home.Contest 4: Digits Recognition is to recognize digits in an image file (OCR). The fastest code wins!

Read More.. | 0 Comments

WORLD MACHINE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
World Machine v1.0 is a Terrain Generation & Editing package that has become very popular for game development purposes. There is a free Basic Edition available for non-commercial use, as well as a $40 Standard edition that can be used commercially. The website is: http://www.world-machine.com.Important features are:Powerful and flexible terrain generation, including "World Class" natural erosion features. Graph based terrain building and realtime 3D Previews for rapid experimentation Explorer Mode. Fly / Drive and Walk around the boundless virtual world defined by the terrain generators.

Read More.. | 0 Comments

CODE UPDATE  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Terence J. Grant has sent in modified python code for lesson 48. The new code eliminates a bug that plagued the older code. If you use python, grab the updated source. Thanks Terence!

Read More.. | 0 Comments

GCDC NEWS  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Anyone interested in the GC Developers Conference may want to have a look at the schedules. You can download information here: GCDC News (zipped word documents).

Read More.. | 0 Comments

EYES OUT ENTERTAINMENT  
Posted by: GameDev.net Contributor at 12:00:00 AM
 
Over the past few months, we here at Eyes Out Entertainment have put the final touches on our independently developed MMORPG engine, for Tatsumaki: Land at War; Now with our engine up and running, we can turn attention to content development. As we enter a new and crucial phase in the game's development, we are looking for talented and motivated individuals to join the team. We are currently looking to fill the following positions:
  • Systems/Physics programmer (Complex logic involved)
  • Graphical programmer (High-end OpenGL)
  • Network programmer (Compression and advanced packet buffering knowledge required)
  • Organic and static modelers
  • Texture Artist(s)
  • Musicians and Sound Engineer
  • Bipedal and Quadrapedial animatorsWe currently have a team of 20 capable, talented individuals who are working to make Tatsumaki the best game it can be; however, since this is such a large project and we are independent - we are always looking for more people to add to our (Already large) team.For more information on Tatsumaki: Land at War, those interested can peruse our large information database, and visit our actively growing community, whose population rises daily, with over 500 members. Also, be sure to read our post on gamedev.net for more information on how you can apply, and for a demo of our engine.

    Read More.. | 0 Comments

  •  
    Downloads
    Advertisement
    Featured Books

    Featured Book
    Featured Book
    Contests
    Resources
    NeHe AppWizards
    D3D Basecode
    Themes

    Link To This Site

     

    Other Languages
     

    © 1997-2006 Gamedev.net. All rights reserved. [Terms of Use] [Privacy Policy]
    NeHe TM and NeHe ProductionsTM are trademarks of GameDev.net, LLC
    OpenGL® is a registered trademark of Silicon Graphics Inc.