IGNs Top 100 Games of All Time
 
Platform(s): XBX, MAC, PC
Developer: Bungie Software
Publisher: Microsoft
Year Released: 2001
 - I have in my game collection
 
Why It Made Our Top 100 List
Let's say it like it is: without Halo, it's likely the Xbox would've gone the way of the Saturn. Bungie's epic sci-fi shooter defined the term "killer app" and invented a new one -- "Halo Killer" -- by presenting a game that did nearly everything right, from performance to story to Martin O'Donnell's masterful score. The Master Chief's war against alien zealotry earned him iconic status right out of the box, and the unnerving mid-game introduction of the Flood remains one of the greatest twists in gaming history.

Was it perfect? No, as anyone who's experienced the Library can attest, but good luck finding a console shooter that doesn't liberally borrow from the Chief's example. His was a tight, intuitive control scheme that finally made first-person shooters make sense on a console platform, balancing the holy trifecta of guns, grenades, and melee, then throwing vehicles and multiplayer into the mix for the sheer hell of it.

Halo didn't reinvent the FPS, but it did exactly as advertised, evolving the genre in ways that remain unsurpassed.
Fun Facts
Bungie co-founder Jason Jones' original vision was a sci-fi version of Myth, played as real-time strategy. By the time it got the working title "Blam!" it was a third-person shooter focused on a lone super-soldier and his ultimate arsenal of ultimate destiny. Energy swords, machetes, mini-guns, flamethrowers, SMGs, bazookas and rockert launchers, pistols, various rifles, and a harpoon gun were all at the Master Chief's disposal, not to mention all the alien ordnance he looted from the dead.

Oh, and if a Humvee or tank wasn't around, he could always grab a "blind wolf" dinosaur for some quick transportation. Picture a pink, shaved Tauntaun from The Empire Strikes Back to understand why that feature got cut.
 

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