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 PLATFORM: XBOX 360
YO-HO-OH-NO!

f this game held true to the Pirates of the Caribbean films, the dissipated Captain Jack Sparrow would be nearly impossible to control. His love of rum would mean that he could never walk a straight line. His manipulative approach would lead to most objectives being solved by other characters that were tricked into it. If handled properly, players would walk away from this game feeling both filthy and morally crushed. While there is a hint of drunken stupor to the game’s version of Captain Jack Sparrow, he’s mostly a likeable buffoon who suckers proud swordsmen into embarrassing deaths. This is very much the PG version of one of cinema’s most dynamic characters.

The game spans two full motion pictures, recapping the events of both Dead Man’s Chest and At World’s End. There are a number of memorable action sequences from both of these films, but the game doesn’t offer one memorable second. Captain Jack’s antics are certainly amusing, but the swordplay is so detestable that you actually feel bad for the enemies. After swinging their sword a few times, their AI tells them that they have to slump over and basically fall asleep, allowing the player to end their life without any resistance. From start to finish, this is how every swordfight is won. The platforming segments are equally dull. Whether you are playing as Captain Jack or any of the other playable characters like Will Turner and Elizabeth Swann, hardly any joy can be derived from gameplay this repetitive and easy.

The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.

  

BEN REEVES   6.5
If I could only use one word to describe Pirates of the Caribbean, it would be “slow.” The animations are sluggish, the combat moves at a snail’s pace, and even though this is called At World’s End, it is a hibernation-inducing grind to get to the third movie’s content. Animal comparisons aside, the graphics are stunning – it’s easy to mistake the in-game models for real actors from a distance. The fighting looks pretty good too, especially the counterattacks. One-on-one fencing segments do a nice job of breaking up the action, but even they don’t feel very robust. I just wish the environments felt a little more like the bustling cities from the movies rather than the stilted animatronic backgrounds of the ride. Sadly, I don’t even know if I should recommend this to movie fans, especially with the wealth of solid platformers out there right now.
6
CONCEPT:
A visually impressive movie game that delivers the most mundane gameplay possible
GRAPHICS:
All of the characters look exactly like their movie counterparts. The scenery is divine, and the lighting effects are so realistic that they can play tricks on your eyes
SOUND:
An adventurous score that is backed up by decent voice work by imposters of the actors
PLAYABILITY:
Tap, tap, tap, tap, kill. Tap, tap, tap, kill. Tap, tap, tap...
ENTERTAINMENT:
The uninspired action ruins this entire experience
REPLAY:
Moderately Low
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