Posted by Raoul on September 25th, 2007
A few months ago, we introduced a new feature here at Innerbits with an interview with a former game developer. The issue at hand is the terrible retention rate of the games industry. Today we bring you a new interview with another former developer “Rodrigo Santos”, who wishes to remain anonymous.
We believe that in order to address the issues facing the games industry we must try to understand why so many developers leave the industry every year. The best way to do this of course is to ask them. While these interviews provide only anecdotal evidence, we expect that over a time (and a series of interviews with other former developers), a trend will emerge, and conclusions can be drawn.
As a final note, if you are a former developer (or a current one thinking of leaving the industry) and would like to share your opinions, please email us so we can set up an interview or post in the comments.
1. First off, the introduction. Who are you and what do you currently do? What is your background?
My name is Rodrigo Santos, I currently working as a software consultant. I’m mostly self-taught, writing computer games has been a hobby of mine since I was a child. I’ve worked for a number of games companies, and also in Windows application development.
2. How long did you work in the games industry? What position did you hold? What did your day to day duties entail?
I have worked in the games industry for about six years—out of an eleven year career as an engineer. My job title for my last position in the industry was games programmer. I was involved in implementing graphical effects and general bug fixing. I also did a little tools work, which was a welcome diversion.
3. Why did you decide to leave?
I felt no sense of ownership in the project I was working on, as I was given little scope to be creative or implement solutions to technological problems. This was possibly because it was a large project that was well underway when I started, but I couldn’t help feeling disinvested in the whole thing—and I suspect management were beginning to notice my lack of enthusiasm. I could have kept going, doing an adequate job and picking up my paycheck but I didn’t want to be a wage-slave, and I didn’t want to being doing the work of a junior programmer for years to come! An opportunity to do contract work came up, which allowed me to work on an interesting project, and gave me a lot more free time. It’s not quite as safe as a full-time position; it could dry up at any moment, but for the time being at least, I am much more content in my work-life.
4. What did you enjoy about the industry?
There is an interesting mix of people in games companies that you don’t find in other places of work. There are technical people and creative types, which makes the games industry a lively place at times. I also enjoyed the fact that there were a lot of people interested in the product you are working on, something which you just don’t see with other software industries.
I should also confess that I enjoyed the work at times. As cynical as I am, even the mundane work I was doing threw up some interesting problems occasionally.
5. What did you dislike?
The main thing I disliked about the games industry as a whole is the attitude that employees should have an almost fanatical loyalty to the company. There are some people in the games industry that do seem prepared to almost kill themselves to get the next game out—and they deserve high salaries! Unfortunately you can’t staff a company with just people like this, most employees are happy just to exchange a day’s work for a day’s salary (myself included). If the company wants more than that, then it should be a purely financial arrangement.
6. Would you ever come back? Under what circumstances would you come back?
I suspect I would come back to the games industry under some circumstances. Possibly by starting a games company of my own—it’s hard not to be invested in something when your own money is riding on it! If I was to work for an existing games company it would probably have to be on my terms; regular hours, more autonomy. To be honest through, neither is very likely. My career is diversifying in to other areas than engineering, and I doubt I’ll ever go back to games.
7. What do you think is the biggest obstacle facing the games industry?
The biggest obstacle is probably keeping employees. The industry is kept alive by a constant influx of enthusiastic young programmers that often leave after a few years. Without a good range of programmers of all experience levels, I suspect that the same mistakes will be repeated with each game.
8. What advice would you give to a young developer who has joined the industry?
I guess it would be to get it out of your system as quickly as possible. Games programmers can get type-cast because not many employers see games development as a transferable skill to another field of software development. It can be difficult to get out of the industry once you are in! On the other hand, if you do have a little skill and experience, you will have no problem finding new jobs in games.
As far as the work is concerned, I would say that it is important to stay current and try to work on different parts of the game. If you specialize too much then it reduces your job prospects.
Interview, Employee Issues | 2 Comments »
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