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by Egan Loo
Quickwhat do you think of when you think Sunrise?
If
you belong to the super robot generation, you may have fond childhood
memories of ZAMBOT 3 or DAITARN 3.
If you were spoon-fed anime in the Eighties, your mind may have conjured up
images of GUNDAM
sequels, VOTOMS, or L-GAIM. If
you are a relative newcomer to Sunrise works, you may have thought of ESCAFLOWNE
or GUNDAM
WING instead. (If you thought of rose-colored twilight at dawn,
you better keep reading.)
The Studio Gundam Built
Most people's images of the animation powerhouse Sunrise have one element
in common: robots. Sunrise marked its 25th anniversary last month, and in
that past quarter-century, it has made its trademark known.
Super robots. "Real robots." Fighting robots, sports
robots, space robots, medieval robots, animated robots, live-action robots,
transforming robots, combining robots, skyscraper-tall robots,
super-deformed robots, robot piloted by humans, robots piloted by AI,
robots piloted by a horseif you can imagine a robot, Sunrise has
probably (over)done it.
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From Zambot 3 to the various
Gundam series to Escaflowne, Sunrise has done them all. |
What many people forget is the rich tapestry of non-robot works Sunrise has
also animated. Saeba Ryo fans, Sunrise brought CITY HUNTER
to life. CRUSHER JOE
and DIRTY
PAIR
leapt from the pages of Takachiho Haruka to a worldwide audience thanks to the
animators at Sunrise. Before BABY AND I,
MAMA'S
A FOURTH GRADER charmed audiences with a
schoolgirl's attempt to raise a baby. GUNDAM's
Yasuhiko Yoshikazu tried to break out of the robot and SF typecasting
with NEO HEROIC FANTASIA ARION, a tale with Greek
mythological roots. Sunrise took the controversial manga of a maverick
Japanese nuclear missile submarine (THE SILENT SERVICE)
and brought it to television and video. Sunrise has even taken on sports manga
adaptation (GAMBARIST! SHUN) and cooking
(MISTER AJIKKO).
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Sunrise also has a slew of non-robot shows under
its belt. Some examples (clockwise from top left): The Dirty Pair,
The Silent Service, and Gambarist! Shun. |
To be sure, most of Sunrise's works, especially television series, are
still robot-related. In fact, Sunrise has not animated an SF television
series without robots or armored suits in over five years. And yet, things
do not remain constant. The recent four-year-long string of
GUNDAM television series ended last year. This year,
the studio that GUNDAM built is once again readying the
kind of animation that is still relatively uncommon on Japanese television:
science fiction that happens not to feature robots.
Currently,
Sunrise is working on two such television series, COWBOY BEBOP and OUTLAW STAR. The
first one out of the blocks is COWBOY BEBOP, a space
SF story whose premise intrigues despite its rather "inspired" name.
COWBOY BEBOP: Lupin the 3rd in Space?
Early trade mag articles have described COWBOY BEBOP as
"LUPIN
THE 3RD in Space," although that is about as
accurate as the (in)famous description of STAR TREK as
"Wagon Train to the Stars." Set in the 21st century, the story revolves around
the various colonized planets in the solar system where people have migrated
after a disastrous spatial phase-shift experiment contaminated Earth. The same
experiment and the resulting phase-shift gates ushered a new Space Age, albeit
one rife with crime on civilization's fringes.
Amidst
this new space order, twenty-seven-year-old Spike Spiegel pilots the good ship
Bebop as a freelancing mercenary. Living in the 21st century hasn't
prevented him from appreciating the arts of old, including jazz music and
Bruce Lee flicks. Accompanying him is Jet Black, a hardened former police
officer. He's hardened in more ways than onehis body is part cyborg.
Their prodigious 13-year old hacker partner never knew her parents, and so
she named herself Ed. Fay Valentine employs her natural talents and assets
to the fine art of swindling. Rounding out the cast is Ain, the canine
mascot of the crew.
When assignments take them on excursions off Bebop, Spike, Jet, and Fay
pilot personal spaceships tailored to each of them. These nimble units
incorporate spherical transparent MONO pods that can afford almost
unobstructed 360-degree cockpit views. The jump gates, the spaceships, and
the cast themselves recall Golden Age SF pulp novels, Sunrise's earlier
work CRUSHER JOE, and the "Magentic Rose" portion of
MEMORIES in its gritty yet stylish SF ambience.
For
this project, Sunrise has gathered a talented cadre of in-house
veterans and freelance creators. Watanabe Shinichiroh is one of the
directors responsible for the stunning mecha choreography in GUNDAM 0083
and MACROSS PLUS, and he
brings his expertise to BEBOP. Overseeing the
story is MACROSS PLUS scriptwriter Nobumoto Keiko, the
first female script supervisor for a Sunrise TV series in recent memory. Kanno
Youko, fresh from her eclectic soundtrack for MACROSS PLUS
and the "world music" ambiance for ESCAFLOWNE, brings a
jazz-infused soundtrack to COWBOY BEBOP (hence, the
title).
GUNDAM 0083's Kawamoto Toshihiro is responsible for the highly
stylized designs on the character side. COWBOY BEBOP
mecha designer Yamane Kimitoshi may be mostly known for his medieval robots
in ESCAFLOWNE, but he mastered his art in such non-robot
works as THE SILENT SERVICE, the GATCHAMAN
OVA series, and several ARTMIC titles. Naturally, many
of the writers and animators at Sunrise No. 2 Studio switched gears upon
ESCAFLOWNE's end to COWBOY BEBOP.
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