i o q 3 a P a i n t

ioq3aPaint began in 2002/3 with a project called q3aPaint, which sought to explore the possibilities of using a video game, in this case QuakeIII Arena, as an automatic painting system.

Exploiting a well known 'redraw' glitch in the game, and introducing a variety of modified software bots, action in the arena was transformed into a lush gestural field of painterly brush-strokes and impacting colour. Both painting and abstract graph of action, the results seeded research into a second iteration, ioq3aPaint, developed as part of an Artist in Residence at Georgia Tech University, Atlanta, Georgia.

ioq3aPaint extends upon the work of q3aPaint by adding live palette manipulation, from colours to 'brush', and uses only Open Source software components (the community maintained version of QuakeIII, ioquake3, in particular).

While ioq3aPaint has only been exhibited on screen, a series of large physical paintings are being produced for display in a traditional exhibition setting.

Exhibition outcomes



Galleries

Here are a variety of images generated by the ioq3aPaint system.
  • Beginnings
  • Endings
  • Fields
  • Instants