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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
Castlevania III: Dracula's Curse
Akumajo Denetsu in Japan
Released: 1990
Systems: NES

Castlevania II: Simon's Quest isn't a bad game by any means, but the Vampire Killer-like gameplay combined with a rather easy difficulty level didn't sit well with fans of the series. Hoping to repair the Castlevania name, Konami looked toward the previous games in the series to see what fans liked, what worked well, and what it could tweak to make a new Castlevania game a little more appealing. Konami knew that the branching paths helped to extend gameplay value because it let people explore the Transylvanian landscape a little more, and it knew that fans liked the straightforward approach of the original Castlevania. The result of the combination of gameplay from previous games: Castlevania III: Dracula's Curse.

Castlevania III marks a return to original Castlevania gameplay, but there is one major difference--Simon Belmont isn't the only playable character. In fact, Simon Belmont isn't even playable at all. In Castlevania III, fans are introduced to Trevor, a new Belmont, who is a little different from Simon. One, he has a cape that he so triumphantly throws over his shoulder at the beginning of the game, and two, he has a headband. Aside from these minor details, Simon and Trevor are basically the same, since they use the same special weapons, walk in the same manner, and have the same jumping and whipping abilities. So there is no reason to complain about Simon Belmont's absence in Castlevania III.

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However, Trevor and Simon don't have completely similar abilities. Trevor has the odd ability to turn into different characters he meets along the way to Dracula's tower (whether or not he actually changes into them is debatable, but presumably, the only way Konami could get the system to work was to have the characters simply appear onscreen). Trevor meets with the first playable character--a pirate cleverly named Grant DaNasty--inside the infamous Castlevania clock tower, but he is incredibly difficult to fight because of his ability to climb walls and walk on the ceiling. After defeating Grant, you're treated to a little storyline that details what happens to Grant, as well as the opportunity to take Grant along with you or tell him to go away--though, telling him to leave won't be the best solution since his skills are so valuable later in the game.

The next playable character Trevor encounters is a sorceress named Sypha Belnades, who is frozen as a statue within an area guarded by an enormous hammer-wielding cyclops. When you free her by defeating the cyclops, you again have the option of letting her join your party. But by letting her join, you force Grant to leave the group. It's an interesting system that adds some depth to an otherwise simplistic game, since you actually have to decide whether or not you want Sypha's advanced magic attacks instead of Grant's climbing ability. Though if you know how worthless Sypha's abilities are before making the decision, there isn't much strategy involved at all, and the decision to stick with Grant is clear.

 Evolution of Alucard
 
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Needless to say, Alucard's metamorphosis from a simplistic cape-wearing vampire to a dynamic Vampire Hunter D-like figure is rather dramatic.
 
The third playable character in Castlevania III, Alucard, is much more useful, thus making the dilemma of which character to bring with you all that much more difficult. As in Symphony of the Night, Alucard has the ability to change into a bat. Plus, he has a series of fireball attacks, but he is much weaker than his future iteration will lead you to believe. His primary fireball attack has a small delay, so attacking some of the quicker enemies, like bats, is a little more difficult, but his ability to change into a bat makes some of the later levels much easier because you can bypass entire sections by just flying to the exit.

Though Castlevania III: Dracula's Curse plays very much like the original Castlevania, Konami put a twist on the old formula when it introduced the branching paths found in Vampire Killer and Simon's Quest. After completing a level, a map shows up on the screen to show where you are in the game. Underneath the map, there are two levels separated by a staircase that you walk up or down, depending on the next level you select. For example, after defeating the first level, you can take a side quest that leads up to the clock tower to find Grant DaNasty or you can continue on the main path that leads into the forest. The branching paths that lead into linear levels work well and add even some more depth to a genre that traditionally lacks such features.

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Castlevania III is a great game, and it was a great way to end the series on the aging NES hardware. Castlevania III also showed that it was possible to introduce nonlinear elements into a regular platformer without drastically changing the pace of the game or the style of gameplay. But more importantly, the return to the classic Castlevania gameplay brought back old fans who were less than impressed with Simon's Quest. With the release of next-generation hardware, Konami brought the Castlevania series to the next level and produced one of the most entertaining games in the entire series.
 
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