The weekly mailbag
Latest issue: January 17th, 1999 - Next week's topic: "What is your opinion on the patches and point releases that Monolith are releasing?" Tune in on January 24th to find out.
Welcome to what is PlanetBlood's Mailbag section, as run by Tom "Mugwum" Bramwell. If you have a point to make about recent events in the online Blood community, or you feel that there is something that no one has picked up on that maybe you feel strongly about, or maybe if you just fancy a rant, drop us a line at firstname.lastname@example.org and we'll see if it deserves inclusion. There are (as with so much in life) a few brief rules.1) The mail you send should not consist of technical queries, you should use Monolith technical support for those issues.
2) Your mail should not be some sort of personal attack unless you feel that it is relevant for everyone to read.
3) Finally, your messages can have anything to do with either Blood or Blood2, maybe even suggestions for Blood3!
4) I am allowed to grammatically alter messages that are incomprehensible in their native form ;-)
The Blood3 topic is an interesting one. What would I like to see in Bloodbathing in B3. I would be interested in some sort of as yet unthouht of mod. I know that sounds cryptic, but something really original like the QPong thing would be great. What do YOU think Mugwum?
Most of what I'd like to see in Blood3 is Blood. Now, stop scratching your heads, I'll explain. In my opinion, Blood 1 and 2 were completely different. I'd go as far to say that Monolith copped out, and bent what the original had to appeal to a wider audience. I think this left many Hardcore Blood followers kinda pissed (including me).
For one thing, I miss the retro 1920's psuedo-victorian look. Sure, it was a little comic-like (thanks to the limitations of build), but the general ambiance witheld a certain threshold of fear. It was frightening - though fears were quickly relieved by Caleb's quick wit and charisma. I think that what came through in Blood2 are only soured reflections of the above, and in no way lived up to the original. Where are the cemetaries? The huge floating cathedrals of death? All of the above were replaced by horrid and anomolous dupes.
Also, in the wake - Caleb lost it. Blood2 completely stripped him of character. For some reason, all I heard were the one-liner s. I never grinned maniacally, thinking, "You go, Caleb." There was no substance.
Blood 3 needs a new lead designer. I'm really sorry, but Jay Wilson didn't execute the world to be loyal to the original. Why throw away the qualities that people liked in the first? Is that the formula for a sequal? No.
Granted, there a few things, but not many, that made me like the game enough not to set the CD on fire. I have high hopes for multiplay. Since I haven't tried it yet, I cannot comment on what I feel is lacking, and would like to see in Blood3.
Just a quick thought; me and several of my deathmatch buddies are debating something. WHY hasn't anyone in the Half-Life/Quake 2-Engine games versus Lithtech games debate made note of the fact that Lithtech does one-on-one modem deathmatch and Quake 2 engine garbage DOESN'T?? I know LOTS of folks who prefer one-on-one play to Net play, and I don't understand why NO ONE seemed to freak (except me) when I found out Quake 2 had no one-on-one. There's nothing like hunting ONE specific human. It's a totally different kinda deathmatch (sort of). Is this topic too old to debate?
The Blood3 topic is a good one. Well done Mugwum, the tone of PlanetBlood is already reacher higher levels. I am interested as to what YOU think though, how should you make it work?
In blood3 Bloodbath i΄d like to see,
I΄d like to see vehicles as in Shadow Warrior, like boats, tanks, cars and perhaps even flying thingies. I used to make shadow warrior levels (with Build) that contained cool vehicles like gunboats, speedboats, jetskis, tanks, bulldozers, jeeps and more......they were great fun...
And perhaps some cool city levels (like blood2 'bridge' level), with loads of roofs (like blood2 'rooftop' level).
And I΄d also like to see loads of multiplayer settings.....Blood2 already has some very nice settings: ammo, armor, health, powerups, falling damage, auto healing (very handy!). But i΄d like to see even more settings, coz the best network games are network game that can be finetuned to the max..... It also helps to remove lame things in a game that lamerz use to ruin the fun!!...
That΄s all for now......
Blood3 bloodbath should encompass all of the good points from Blood and Blood3 (ie the One-liners from Blood, the great co-ordination of Blood2) and not only that, it should be variable, like options for various things, like ammo, sniping only etc.. or even a Team Fortress style mod with classes and such. Whatever Blood3 offers, I think that it should have an option for modem-to-modem play, because so many game nowadays lack this. (sorry for the rambling nature of this email).
Blood3 multiplayer should be made with a more co-ordinated approach. What do I mean? I mean that it is ready to play when released. Yes yes we can hardly expect it to be bug-free, but I think it should at least be playable upon release, not just across networks. A bug-test version (ala Q2test) should be released as a "demo" and feedback required. (it could be time-limited or somesuch) Then Monolith could look at what to fix and release a finished product. I won't argue the merits of unpatched "pure" games, all I will say is that I took SiN back to the shop when I saw the 19Mb download for the patch, and that was f**king unnaceptable and Ritual knew it. It played good in SP until it became repetitive and then sucked in multiplayer. With a little more time it would/could have been so much more and IMHO Blood3 should be better than the initial sum of its parts as a direct result of some forward thinking on the part of a developer for once.
.sig>Sin sucks ass
That just abouts sums it up for this week. Next week there should be a lot of feedback on the patch situation (and the patch is coming) and remember, I can only print what I'm sent, so get yourself in print! And send an opinion to email@example.com - I will print things related to the topic, and not about how to complete level 4 of Blood on Hard... thankyougoodnight.