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Gaming Horizon Is Hiring - Details InsidePosted 2:52pm Mon Oct 08, 2007 by The Gaming Horizon Archive Tags: archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Gaming Horizon Staff.

Gaming Horizon is currently looking for motivated individuals who'd love to try their hand at reviews, previews, news, features, and just about anything gaming related that they've got ideas for (we're open-minded like that). We're also looking for programmers and graphics designers who would love to see their work implemented at a high-profile site. Optional positions follow:Staff Writer - Expected to produce all variants of basic content (reviews, news, previews, etc). Specialization is optional.Editor - Choice of HUB editor, news editor, or gamepage editor.Programmer - Knowledge of PHP, SQL, or Linux is a must - inquire for additional details.Graphics Designer - Love games? Love making snazzy images? Love the idea of seeing your snazzy images on our site? So do we.Email jobs@gaminghorizon.com for details on how to apply. Be sure to include the positions you're interested in in the subject of the email as well as links to any online published work and a list of owned consoles. Good luck.About Gaming Horizon:Gaming Horizon, originally founded in 1998 as PSX Network (former IGN affiliate), provides professional content to the gaming masses. Our latest redesign has enabled us to draw on a steady readership base to create membership opportunities via new technologies, enhancing our readers' connection to the gaming industry and encouraging gamers to create their own profiles and interact with fellow gamers from across the globe. We focus on providing original, creative content, including in-depth reviews, previews on pre-production materials, non-stop news coverage, screenshots and other media, event summations, timely interviews, developer diaries, open-forum access, and intriguing editorials written by experienced industry-insiders. We offer our staff writers bonuses, personal blogs, professional writing practice, the opportunity to attend industry events like E3, and more.

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GH Review: PaRappa The Rapper (PSP)Posted 8:52pm Tue Sep 04, 2007 by The Gaming Horizon Archive Tags: review, archive, PSP, PaRappa The Rapper

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

About ten years ago, a two-dimensional happy-go-lucky rapping dog came out of nowhere and gave the fledging music rhythm genre a jump start into the mainstream fast lane. While the genre itself hasn't looked back with such giants as Dance Dance Revolution and Guitar Hero, PaRappa the Rapper, its one time poster boy, hasn't aged well as made evident by this port of the original PlayStation game to the PSP.

The Good

For those of you unfamiliar with one of the grandfathers of the music game genre, PaRappa the Rapper tells the tale of a young pup's journey to win the heart of Sunny Funny, his sunflower best friend. To do so, he'll have to learn how to fight, drive, peddle wares, bake a cake, and even fight his way to the head of a bathroom line by rapping. If it sounds too outrageous, it's because it is. However, it's delivered with such great humor and charm, you can't help but smile. From PaRappa's irritable bowel to Joe Chin's obliviousness to his own narcissism, there's something for everyone to laugh at.

Surprisingly, the graphics have held up decently too. They were simplistic even by the standards in 1997, but the vibrant colorful palette translates well onto the handheld's screen. What also helps is that a lot of the rough edges were smoothed out, giving both the characters and backgrounds a much cleaner look.

The sticking point of any sort of music rhythm game is the title's soundtrack. It can easily make or break a game. Of course, PaRappa's catchy and original tunes are easily its strongest points and they still hold up well after all this time. The fact that people can say a mere two words – "Kick, punch" – and have someone else finish the line with "it's all in the mind" speaks volumes of how great PaRappa's was and is. Going back through the PSP version brought back a massive wave of nostalgia especially when I realized that I still remembered all of the lyrics and their cadences. That said, you would think that would make the game easier since I have that head start, but that's another story.

Continue reading...




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DiRT Demo On PlayStation 3 NetworkPosted 1:24pm Fri Aug 17, 2007 by The Gaming Horizon Archive Tags: diRT, archive
Codemasters just informed us that they have posted up a DiRT demo in the PlayStation Store. DiRT takes racing enthusiasts off-road in a multitude events, and the new playable demo delivers three to experience right now, including Crossover, C.O.R.R. (Championship Off-Road Racing) and a point-to-point rally stage. DiRT is set to launch in September.
Originally written by Tim Grube

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SOCOM: Tactical Strike ScreenshotsPosted 1:18pm Fri Aug 17, 2007 by Tim Grube Tags: SOCOM U.S. Navy SEALs Tactical Strike, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

The folks over at Sony just released a slew of brand new screenshots showing the upcoming SOCOM title for the PSP.


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Insomniac Announces Title for New Ratchet & Clank TitlePosted 1:05pm Fri Aug 17, 2007 by The Gaming Horizon Archive Tags: Ratchet and Clank Future Tools of Destruction, archive

Insomniac Games has announced a new title for the next Ratchet & Clank title in the series.

The game will be entitled, Ratchet & Clank Future: Tools of Destruction. Brian Allgeier, design director said, "The name Ratchet & Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres."


Originally written by Brian Mohr

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Nintendo Announces Super Smash Bros. BrawlPosted 9:49pm Thu Aug 09, 2007 by The Gaming Horizon Archive Tags: Super Smash Bros. Brawl, archive

Nintendo has announced that they are currently working on the next version of Super Smash Bros. titled, Super Smash Bros. Brawl.

The game will feature Gamecube combat and not require the use of the Wii motion-controller. Already announced is the feature of a handful of playable characters including Pit from Kid Icarus, Solid Snake from Metal Gear, Zero Suit Samus from Metroid, Metaknight from Kirby and Wario. A handful of characters have been confirmed to be in the title as well including Mario, Kirby, Pikachu and Link.

One other thing to note about Brawl is that it will be fully online compatible and include a full multiplayer mode too. Although previously thought to be a launch title, Super Smash Bros. Brawl is now scheduled to release in 2007.


Originally written by Brian Mohr

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GH Preview: Jeanne D'Arc (PSP)Posted 5:20pm Sun Jul 29, 2007 by Brian Mohr Tags: archive, Jeanne DArc, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

In Jeanne D’Arc, players take on the role of the French heroine during the 100 year war between the French and English. The role-playing game by Level-5 brings an interesting and unique look to the historic story when it arrives next month on the PlayStation Portable handheld.

Sony recently sent along a preview copy for us to check out before the anticipated August 21 release date. As stated above, players take on the role of Jeanne D’Arc or more commonly known stateside as Joan of Arc along with two of her partners Liane and Roger.

In the game, Jeanne heads home to Domremy where she finds the town burnt to the ground. In the battle that follows, Jeanne turns into a warrior who has even more power to take down enemies and take on damage.

Following the devastation by English forces, Jeanne’s motive is clear to return freedom to France. During her journey, Jeanne meets plenty of other companions including Colet, Bertrand and La Hire. In the actual game, players will make decisions on which warriors will battle in each stage.

Continue reading...


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GH Review: SimCity DS (DS)Posted 5:14pm Sun Jul 29, 2007 by The Gaming Horizon Archive Tags: review, archive, Nintendo DS, SimCity DS

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

Plenty of other classic titles have made their way over to the Nintendo DS after being largely successful on the original consoles. So it’s no surprise that the classic city builder SimCity has made its way to the Nintendo handheld too. Although it features the same addictive gameplay all the previous versions do, the experience isn’t quite the same with SimCity DS.

The Good

First and foremost, Electronic Arts didn’t mess with the formula that makes the game successful, allowing players to take on the role of mayor and giving you the opportunity to build a city as you see fit. Just like in every other version, players are responsible for building residential, commercial and industrial properties and keeping everything in perfect harmony. Of course it’s much more detailed than that as you must build roads, power lines, water towers, hospitals, schools, police, fire stations and much more. Accomplishing that feat and keeping the city vibrant while still balancing the budget and making your citizens happy is what makes the game addictive and thankfully EA didn’t mess with that formula.

In addition, the game features an extensive tutorial in case you aren’t familiar with the city building experience. SimCity DS features 15 lessons that break down everything you need to know before getting to work. It was a solid inclusion as the game can overwhelm some players if jumped into too quickly.

Continue reading...




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Resident Evil 5 ConfirmedPosted 2:51pm Thu Jul 26, 2007 by The Gaming Horizon Archive Tags: Resident Evil 5, archive

Capcom producer, Hiroyuki Kobayashi, confirmed in the latest Electronic Gaming Monthly magazine that they are indeed under development with Resident Evil 5. He states, "We are going to do a Resident Evil 5, of course, but as for exactly what it will be like...that's something we're busy thinking about right now. He also mentions that Resident Evil 4 will be the start of the brand new storyline for RE5.

Not much information has been released, but expect further confirmation around E3 time.


Originally written by Tim Grube

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Far Cry 2 AnnouncedPosted 12:35pm Thu Jul 19, 2007 by Solomon Lee Tags: Far Cry 2, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Ubisoft has announced today that Far Cry 2 is being developed for the PC and is slated for a Spring 2008 release.

"Far Cry marked the beginning of a new era for shooters. An era of gorgeous graphics and of advanced artificial intelligence," stated Tony Key, Ubisoft VP of Marketing. "We are confident that Far Cry 2 will have the same impact again on the FPS genre landscape."

Those interested in viewing the site can do so here.


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