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Q&A;: Sonic Team on Sonic Unleashed

Sonic Team director Yoshihisa Hashimoto talks about the tech behind Sonic Unleashed, making the hedgehog a brawler as well as a speedster, and why he thinks this will be the best Sonic game since the Dreamcast era.

Sonic's had a patchy history in recent years, with some of the blue hedgehog’s recent efforts failing to impress fans. Developer Sonic Team is looking to trump all of the recent offerings with Sonic Unleashed, a new game that puts the focus back on speed, as well as introduces an action/fighting game element with the introduction of the Werehog, a new form Sonic takes during certain parts of the game. We spoke to Sonic Team director Yoshihisa Hashimoto about the new game engine they built for Unleashed, why they decided to add the Werehog, and how this game will stack up against the great Sonic games of the past.

GameSpot AU: From what we've seen of the game so far, the emphasis seems to be well and truly back on speed. What sort of things does your new engine--the Hedgehog Engine--do to facilitate that sense of speed?

Yoshihisa Hashimoto: The Hedgehog Engine we developed has excellent ability in expressing detailed light and shadow and data streaming, in addition to all the other features that usual game engines have. To accommodate Sonic’s super high speed, longer levels have more than 15km of distance, making it impossible to mount everything on memory. So in order not to go under Sonic’s speed, we are streaming terrain (geography) data in high speed. Also, a lot of effort has been put into developing shader and blur processes to give a sense of speed. Also, sound effects and other things are employed to emphasize the speed.

GS AU: What's the plot? We hear Dr. Eggman/Robotnik has sliced up the world somehow?

YH: Eggman has used the vast force of the chaos emeralds and shot out a chaos energy cannon right into the planet, thus waking up the gigantic ancient monster, Dark Gaia, from its eternal sleep. When Dark Gaia wakes up, the world is subsequently torn apart into seven pieces. Sonic, who was at the site when the chaos emerald energy was vacuumed up, experiences changes in his body. His hair grows, his fangs and claws come out, and he’s turned into a monster--the Werehog.

GS AU: What other characters can we expect to see from the Sonic universe? Will Sonic be the only playable character?

YH: This time we focused on Sonic gameplay; 99 percent of the action is played as Sonic the Hedgehog and Sonic the Werehog. In the story, Tails makes his appearance, and users can play a shooting game controlling his aircraft, the "Tornado."

GS AU: The game switches gears when it comes to night, with Sonic turning into a Werehog. We hear these sections become more like platform/fighting game. Why did you decide to switch up gameplay in this way? How much of the game will be at night?

YH: The percentage would vary according to your play styles and your tastes. But generally, about 60 percent will be daytime play and about 40 percent nighttime play. The Werehog sections are centered on fighting, platforming, and puzzle-solving play. That means its game nature is much different from Sonic the Hedgehog, and its format is rather like action games, which is popular among general users. One of our aims with the Werehog is to approach those who love action games but never played Sonic. This will be an easy introduction to deliver them with Sonic’s charm. And another is to provide original big fans of Sonic with fresh plays with the Werehog and to make them love him even more. We can do this big challenge because we have confidence in the contents of Sonic the Hedgehog’s adventure this time.

GS AU: Tell us more about the abilities Sonic will sport as a Werehog?

YH: He has stretch arms. And he is powerful. He fights by hitting enemies from long distances, holding, lifting and throwing them using his extendable arms. He can climb cliffs with his stretchy arms and shift from pole to pole in Tarzan-like manner. He can also destroy rock walls and doors that are blocking his way with powerful punches.

GS AU: Can you talk about online or multiplayer modes at all? What are you planning for both?

YH: We have no plans for online or multiplayer. However, in the future we may consider the possibility of additional maps via online if there is the demand.

GS AU: Sonic Team's back in the driving seat again for this one. Obviously, the team has a lot of experience in Sonic games. What sort of improvements can we expect? What little things have they tweaked to make the experience more fun?

YH: They have appeared in so many Sonic series products around the world, starting from Genesis. We have extracted and taken in all the good points from those games and integrated them with original ideas. So Sonic Unleashed is the grand sum of all the Sonic the Hedgehog games. I think we can offer the best Sonic the Hedgehog game since we made the first Sonic 3D game on Dreamcast.

As for the adjustments and twists we made on Sonic; first of all, we greatly increased Sonic’s speed itself compared with the past titles. I think it is a very easy-to-understand change, which highlights the Sonic concept more clearly. Thanks to this, difficulties with production dramatically increased, such as more challenging level designs, increasing amount in creating data, demand for higher data-streaming speed, and much harder behavioral controls. And in order to condense the good points of past Sonics dynamically and efficiently, we adopted game design that alternately mixes gameplay seamlessly: 3D and 2.5D points of view. This made it possible to contain both the dynamics and speed of 3D and the fast-changing acrobatic and precise actions of 2.5D without failing anything.

GS AU: Yoshihisa Hashimoto, thanks for your time.

84 Comments

  • GameSpotFan1987

    Posted Nov 2, 2008 12:50 pm GMT

    My opinion on the matter : I believe that the game directors are right in calling Sonic Unleashed 'the sum of all good things' because, by the look of things it really does seem like it is packing the great sense of speed from the earlier games with the action-adventure parts from the 'modern times'. Anyone who says that the older Sonic games had no sense of speed, they should play Sonic 2! Especially the Chemical Plant level, where you'd go so fast Sonic would shoot off the screen! I am sure that all Sonic fans who know what I'm talking about will have to agree with me!

    I must also add that even though such speeds have also been tempted or pulled off in the 'modern' Sonic games, quirky camera movements or sudden re-positionings would make you lose your sense of direction. For instance, you're running on a high speed and all of a sudden the camera decides to make a 180 degrees turn, thus facing the opposite direction of where you're actually going. That or unhandy controls make the camera do that.

    But no matter how many words are spilled about past successes (or failures) we must all agree on one simple thing : Sonic is nothing more then awesome, and the music scores they pick out for their Sonic games are always cool to listen to no matter how often you listen to them! I myself am a fan of rock and metal, so I can personally always appreciate the speed in the songs. Plus, it's a good establishment to who Sonic is, what is view on life is and the way he thinks or acts. All in all, the music in Sonic games is always just cool!

    To finalize this rant, I really hope that Sonic Unleashed will live up to my expectations. But I guess that we all have that hope now don't we! This game is looking out to become, I don't know .. A modern-day remake of the original Sonic games, Sonic 2 or 3 .. You know, something like that

  • asixjo

    Posted Oct 29, 2008 5:49 am GMT

    the game really needs to come out on a new sega console to be a big hit they need to bring out a dreamcast 2

  • eliteman24

    Posted Oct 19, 2008 9:04 am GMT

    From what I can see, this whole Werehog thing looks like a copy paste from Shadow The Hedgehog

  • KOSMOSEngineer

    Posted Oct 18, 2008 12:33 pm GMT

    I REALLY hope this is good. I love sonic and I miss him. I'll keep an open mind about the werehog thing, but I think they'd be surprised how well a sonic game would do with just speed. Think of the Sonic/Shadow levels from Sonic Adventure 2, if a game was all levels like that I'd be happy.

  • Mariois1

    Posted Oct 18, 2008 8:56 am GMT

    Let's face it, the game 'might' do good but with other games coming out for the Xbox 360 its not going to sell all that much. This game for the Wii is going to sell a lot more.

  • CatChick2

    Posted Oct 12, 2008 4:25 pm GMT

    I dunno how the whole 'Werehog' thing will turn out. It seems like a stupid add-on to get more people to buy the game, but I'm willing to try it.....

  • megamaster32

    Posted Oct 11, 2008 4:34 pm GMT

    At least you only control the tornado and aircraft of tails

  • gamerkiduri posted Oct 1, 2008 10:51 am GMT (does not meet display criteria. login to show)

    gamerkiduri

    Posted Oct 1, 2008 10:51 am GMT (hide)

    sonic is a dissapointment to gaming

  • satreed

    Posted Sep 30, 2008 8:26 am GMT

    i think the game is gonna be great bt i dont wanna get my hopes up coz it might dissapoint me like the other sonic games. especially sonc heroes. the best sonic game ever was sonic 2 on sega mega drive.

  • gamemanyeah

    Posted Sep 25, 2008 7:43 pm GMT

    It's most likey going to be the best sonic game.

  • SmashSamurai

    Posted Sep 25, 2008 11:20 am GMT

    @minimullen: Are you nuts?! You won't buy the game because Ryan will not voice Sonic? Man, are you said!
    First; there is no such thing as a proper voice! There can be more than one voice actor for any fictional character;

    Second; you must be a sad person in reality! Sonic's speed is what defines how cool he is; not a voice actor that foolish Sonic fan wannabes like you want to voice Sonic again!

    And third; considering how great the Day and Night gameplay looks; Sonic can do without Ryan voicing him; because the gameplay and some other stuff overwhelm the voice acting in coolness and importance!

    So, minimullen, just get over it! Ryan won't be coming back! And complaining and begging Sega for him to return will not make it any more possible! Besides, not buying the game for a voice actor over the millions-of-times better gameplay is so ridiculous! This game looks great, by the way.

  • MasterLink01

    Posted Sep 23, 2008 5:13 pm GMT

    looks pretty goo. but i still am skeptical about the werehog areas. this better not have nearly the amount of load times the last sonic game did. i almost punched a baby out of sheer frustration

  • ICRMON

    Posted Sep 22, 2008 1:08 pm GMT

    This game looks so cool! I've never had any problems with Sonic games, and it looks like this one will deliver big time. I wish it would come out for PC! Werehog could cause a problem, though. . .

  • erazor521

    Posted Sep 18, 2008 4:06 pm GMT

    You've got to be kidding me. There is actually a comment demanding that Ryan Drummond should return. As if that's going to make the game any better. That would be like Nintendo rehiring the voice actor from Hotel Mario hoping it will make the next seven Mario parties better. Seriously Drummond fanboys. Get over it.

  • stan105

    Posted Sep 16, 2008 9:30 pm GMT

    looks cool but kinda worried about the werehog gameplay -_-. And hopefully this will give sonic a start back to his glory days

  • Elite_Baller

    Posted Sep 14, 2008 6:17 pm GMT

    No Online Multiplayer? This just crushed my hopes for this game.

  • TheYoshster

    Posted Sep 14, 2008 6:05 pm GMT

    Best game since Sonic Adventure my @$$!!!! No game can beat SA1 or SA2!

  • MattJCorcoran

    Posted Sep 14, 2008 6:00 pm GMT

    60/40? -_- Wonderful Sega. Wonderful. I get really excited when they do something right, but why couldn't it have been closer to 80/20? SA2 was good. It's the reason I bought a Dreamcast. But the only Sonic games that were anywhere near perfect were 'Sonic 3 & Knuckles' and 'Sonic CD'. At least it doesn't look like they're adding any new characters to try and complicate storylines even more. But I agree with the people who say they should've used Knuckles instead of the Werehog. They could've done what they did in S3&K.; Make him decently fast, but still the fighter.

  • Tebbit

    Posted Sep 14, 2008 1:34 am GMT

    This is the sonic game everyone has been waiting for I think, Its just 2D Sonic, but with 3D graphics, at least most of the time. Looking forward to this!

  • MichaelRD777

    Posted Sep 13, 2008 9:13 pm GMT

    ok,most of you guys are saying that the game will suck because of the werehog.c'mon,the demo isn't even out yet and you're already bashing the final product.play the demo first.it should be released a few weeks before the final product comes out

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