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features

Electronic Arts Won't Run From Risk

Posted by Brian Crecente at 8:00 AM on February 7, 2009

Despite the cuts, despite the layoffs, despite the economic apocalypse, Electronic Arts will continue to take chances with its upcoming games.


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Köööööln!!!

Posted by Brian Crecente at 8:00 AM on January 31, 2009

Things in Germany got nasty this week as the annual Games Convention, once the largest video game convention in the world, suffered a life-threatening schism.


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Mythic's Four-Month Plan to Drip Feed You New Ways to Play

Posted by Mike Fahey at 4:00 AM on January 30, 2009

As Mythic readies the first major content update to their massively online game Warhammer Online, we spoke with Executive Producer Jeff Hickman about the upcoming free new content, new classes, and new dungeons in Call to Arms.


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Persona 4: Reflecting The Self

Posted by Kotaku US Edition at 4:00 AM on January 29, 2009

Recent Persona games have become cult hits thanks largely to their gameplay framework — traditional Japanese RPG leveling mechanics reframed around personal improvement, social relationships and the concept of the self.


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No Love Among the Ruins of Circuit City

Posted by Owen Good at 2:00 AM on January 26, 2009

A storewide liquidation always summons one's buzzard instinct. One imagines the goods strewn about like carrion on the desert floor, practically there for the taking. Not so at Circuit City.


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Well Played: Don't Blame the Recession, Blame the Developers

Posted by Brian Crecente at 8:00 AM on January 24, 2009

News of game developers slashing thousands of jobs this week and shutting down studios, seems to dispute the notion of a recession-proof video game industry.

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The Maw Micro-review: A Frank And His Blob

Posted by Michael McWhertor at 6:00 AM on January 24, 2009

Twisted Pixel Games' The Maw is a 3D puzzle-platformer, starring the titular Maw and his newly befriended alien pal Frank. The two escape their evil captors, only to go on a gameplay binge.


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Kotaku Podcast: The Drinking Game!

Posted by Kotaku US Edition at 5:00 AM on January 24, 2009

In this month's in-game podcast Mike McWhertor, Mike Fahey, Adam Barenblat and I are joined by our Kotaku Editor for a day winner in Grand Theft Auto IV.


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In Search of Wisdom from the Crowd of Gamers

Posted by Owen Good at 4:30 AM on January 22, 2009

What did Rock Band gamers play most, after Rock Band? Jon Radoff wasn't asked, officially, but he figured his company had enough data -- from 400,000 gamers -- to give an good answer. It's Bioshock.


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Welcome to Gaming From Sony, Microsoft and Nintendo

Posted by Brian Crecente at 5:00 AM on January 21, 2009

Back in December I contacted Microsoft, Nintendo and Sony to ask if they would be willing to participate in an experiment.


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President Barack Obama's Video Game Buyer's Guide

Posted by Mike Fahey at 4:30 AM on January 21, 2009

There's a Nintendo Wii in The White House, and while this indeed is a great day for the gaming industry, without proper guidance, President Barack Obama could easily find himself under a pile of shovelware.


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Welcome To the Family: A Letter From Nintendo's Cammie Dunaway

Posted by Brian Crecente at 8:00 AM on January 20, 2009

Welcome to the Family is a series of three letters that will run this week from the heads of Microsoft, Sony and Nintendo.


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A Buyer's Guide To A Console Generation Past

Posted by Luke Plunkett at 4:30 AM on January 15, 2009

Times are tough, money is tight, and new consoles & games are expensive. But older consoles and games? Much cheaper, and just as good!


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Can 2009 Innovate Itself Out of a Recession?

Posted by Brian Crecente at 8:30 AM on January 10, 2009

What does 2009 have in store for the video game industry? A potential sales plummet spurred by no new Rock Band, Sony's struggle to reinvent itself and a dash of gaming-changing innovation from Nintendo.


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An American (McGee) In Shanghai

Posted by Brian Ashcraft at 4:30 AM on January 8, 2009

Like most stories, this starts with a girl. Rather, this starts with a boy chasing a girl — to Hong Kong. The boy wasn't a boy, but developer American McGee. And the girl?


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Kotaku's 2008 Judges' Choice Awards

Posted by Brian Crecente at 7:00 AM on January 6, 2009

Earlier today we posted our annual Game of the Year awards. The deserving winners were the results of group thought, discussion and vote. The Judge's Awards, though, are all about one person's choice.


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Kotaku's Most Read and Commented Stories of 2008

Posted by Brian Crecente at 2:00 AM on January 2, 2009

We've given you the site's most popular videos, features and reporting, but what single story was the most read on Kotaku in 2008. And which story elicited the most comments?


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PlayStation Home And Second Life: Worlds Apart

Posted by Mike Fahey at 11:00 AM on January 1, 2009

Ever since PlayStation Home was first announced in January 2007, people have been calling it Second Life for the PlayStation 3. We take a look at what separates these two very different virtual worlds.


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New Year's Resolutions For The Game Industry

Posted by Kotaku US Edition at 4:00 AM on January 1, 2009

It's the New Year, and that means it's time for resolutions. You know, drop some weight, quit smoking, get organized - just like you resolve to do every year, right?


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A Year in Review: The Top Features and Reporting Of 2008

Posted by Brian Crecente at 2:00 AM on January 1, 2009

It's been a pretty amazing year for the game's industry. We've seen record sales, major layoffs, the disbarment of Jack Thompson and not a few smaller stories to mull over as well.


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