How Metascores Are Calculated
71
Ar Tonelico 2: Melody of Metafalica
Stars indicate the most critically-acclaimed games. |
Lillet Blan was very excited. Her heart had been racing since the moment she heard Lillet had been invited to enroll into a Magic Academy where only talented youths were personally sought out by the greatest wizards. The school was lead by the famous wizard, Gammel Dore, who had once defeated the Archmage. And the campus on which they study, the Silver Star tower, was once the destroyed Archmage's castle. The tower was full of unsolved mysteries and dangers, and this attracted many who had their own personal reasons in mind. Lilet had opened her first grimoire, and began her studies. But only five days later, a terrifying disaster threatens the academy, and all lives are lost. All except she, who had traveled back throgh time without knowing why...Can Lillet come closer to the truth by repeating days? Can she end the nightmare at the end of those five days? [NIS America]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
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85
Play Magazine
Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]
85
Maxi Consolas (Portugal)
Don’t be fooled by it’s cute 2D visuals and the sidescrolling format that reminds us of the old 16 bit platformers, because this is a great strategy game. It can be chaotic at times, and there aren’t many different levels. But everything else makes up for it. [Dec 2007]
84
Pelit (Finland)
Don't let the cartoony 2D-graphics fool you. Under the cute surface lies a surprisingly deep and engaging real-time strategy-game. Great fun. [Dec 2007]
84
84
83
83
Games Master UK
Another cracker from a developer well-versed in the art of 2D strategy. [Nov 2007, p.85]
82
80
Hardcore Gamer Magazine
Grim Grimoire is an aesthetic masterpiece, and a good reminder of the storytelling potential inherent in video games. [July 2007, p.58]
80
80
Play UK
Refreshing and addictive. [Issue#158, p.90]
80
EuroGamer
Difficulty is introduced by sheer numbers and, for players who aren't grabbed by the core mechanics, the game will soon become tiresome. But the combination of sumptuous 2D art style, interesting structure, enjoyable storyline and ever more unmanageable fights to tackle, for those who are, GrimGrimoire will be one of the most interesting games to come out of Japan in some time.
80
80
games(TM)
Like titles such as Yakuza and Forbidden Siren 2, it’s a late-era PlayStation 2 game that will likely be ignored by the masses and cherished by a bedazzled minority. [Sept 2007, p.116]
80
PSM Magazine
Fun, fresh, and fantastic. [Aug 2007, p.85]
80
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80
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70
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70
Official Playstation 2 Magazine UK
Stunning to look at and seriously addictive all the same. [Oct 2007, p.94]
70
Edge Magazine
A few interface niggles and the eventual feeling of repetition don’t hold back a creative reimagining of a game type that, thanks to the execution, is as important as it is enjoyable. [Nov 2007, p.96]
67
Electronic Gaming Monthly
GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]
60
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59
PSM3 Magazine UK
The mechanics of the combat system are fine, but it doesn't have the scale of "Disgaea" and you'll long for more depth with every click. [Nov 2007, p.83]
The average user rating for this game is 7.5 (out of 10) based on 2 User Votes Tom H. gave it a10: Chris C. gave it a5: |
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