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      Prince of Persia 1: Gamespace  
       
       
     
     
         
         
     
    Version/Port
    Box Art
    Publisher
    Developer
    Release Date
     
     
    Amiga
    Broderbund
    Broderbund
    1990 (EU)
     
    Gameboy
    Messiah (JP)
    Red Orb (NA)
    Red Orb
    1992 (JP) 1999 (NA)

    Gameboy Color

    Mindscape
    Red Orb
    1999 (NA)
    Sega Genesis
    Victor Interactive Software
    Tengen
    1992 (JP)
    Game Gear
    Tengen
    Domark
    1992 (NA)
    NES
    Mindscape
    Mindscape
    1993 (EU)
    Sega CD
    Sega
    JVC Digital Studios
    N/A
    Sega Master System
    Sega Europe
    Domark
    1990 (NA)
    SNES
    Koonami (NA, EU)
    NCS (JP)
    Koonami
    1992 (JP) 1992 (NA) 1993 (EU)
    Turbo CD
    River Hill Software
    Hudson Soft
    1991
    Unix
    N/A
    Broderbund
    N/A
    1989
    PC (DOS)
    Broderbund
    Broderbund
    1989
    Mac
    Broderbund
    Broderbund
    1990
    Atari ST

    Domark
    N/A
    N/A
    Spectrum ZX
    Nicodem
    N/A
    1996
    Apple IIc
    N/A
    N/A
    N/A
    NEC
    Riverhill Soft Inc.
    N/A
    N/A
             
         
         
         
      Game Synopsis  
         
      Prince of Persia was released on a wide range of platforms, including the Amiga, CPC, Apple II, Apple Macintosh, DOS, NES, Game Boy, SNES, Sega Master System, Sega Genesis, ZX Spectrum, and SAM Coupé. The game managed to surprise and captivate the player despite being, at first glance, repetitive.

    As the title suggests, The game is set in Persia. The sultan is away at war, and the evil vizier Jaffar plans to seize the throne for himself. Jaffar has imprisoned the princess and given her one hour to make her decision: marry him, or die. The player assumes the role of an adventurer, the princess's true love; he must escape from prison and rescue her before the hour is up, defeating the vizier and earning the princedom of Persia.

    The twist is that the game is played in real time, so the player must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, however the time limit still applies. The only way to lose the game is by letting the time expire. If the player is killed, the game will restart from the beginning of the level, or a mid-way checkpoint. The game also included a power bar. Medium falls, blue potions, being hit by falling platforms and sword hits took one notch from the power bar, while major falls, being hit unarmed, falling or running on spikes and blades killed the player instantly. The player could increase the number of notches in the power bar by drinking larger red potions, usually hidden or in dangerous places. There was also a green potion that made the player float or flip the screen, depending on the level.

     
         
         
         
      ©2004, 2005 Prince of Persia Legacy by Zain Alvi, Member of the Gamespy Network