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Bionic Commando Updated Hands-On

Capcom's next action game is nearly ready to swing into action, and we've got a quick look at the latest build.

It has been approximately a year and a half since Capcom announced the rebirth of the Bionic Commando franchise, and we've seen the game many times during that time. Today, with merely a month left before Nathan Spencer takes to the skies of the ruined Ascension City with his trusty bionic arm, Capcom reps gave us a final look at the game. Better yet, they dropped off builds of the game, which means we've been spending most of the day trying to see as much as we can of this highly anticipated game. Between the Capcom demo and our own time with the game, we've seen a good deal of new content and have learned more about the narrative that drives the action.

Flash Player 9 is required to watch this video.

In terms of story, you'll play as Nathan Spencer, a former bionic commando who has been relieved of his duty as well as his awesome bionic left arm. In the opening scenes, you learn that a terrorist group has detonated a nuclear bomb in Ascension City, killing thousands, if not millions, in the process. Spencer is recruited by Super Joe to take down the terrorists. In return, Joe promises to reveal the fate of Spencer's special lady friend. The idea of reconciling with his lady--and his bionic arm--is too much for Spencer to resist, and it isn't long before you're plunged headlong into the action.

Your first mission in the game will be to locate your bionic arm after you are deployed in the field. Essentially, this first mission is a essentially teaches you the basics of firing your weapon. You start off with a measly pistol, but as the game progresses, you'll get access to better weapons. You fire weapons with the right trigger and can precisely aim by pressing the R3 button. As you make your way through the office building you start out in, you'll find collectible items strewn throughout the building, as well as an occasional challenge that pops up onscreen. Challenges can be simple, such as swinging with your bionic arm after acquiring it, or more challenging, such as killing a certain number of enemies or using a specific type of attack to kill bad guys, and some of the challenges are tied to Xbox 360 achievements and PS3 trophies.

After you find your arm, you're taken to the revamped tutorial in the game. Unlike the tutorial on hand at the 2008 Tokyo Game Show or CES earlier this year, the updated tutorial is a bit more context sensitive. It still shows you the basics of using your bionic appendage, such as using the left trigger to extend your arm and/or release from objects, but the tutorial also challenges you to figure out solutions to easy puzzles early on, putting the techniques you learn to practical use. For instance, in one area, you're required to take down three dummies with the jump attack (by attaching your arm and then jumping at foes). After completing this, you can hack into a relay object nearby and learn some more advanced techniques you'll use later in the game, such as "death from above," which has you rapidly pressing the Y button when falling from great heights to create a devastating shock wave when you land. Curiously, practicing these techniques in the tutorial won't give you immediate access to them in the game; you'll have to wait for specific moments in the narrative for Nathan to "remember" special techniques.

We've seen much of the first act of Bionic Commando in our previous looks at the game, including a stretch where Nathan is required to hack into relays to deactivate deadly mines hanging in midair so he can proceed to new objectives. Beyond that, however, we were able to check out some biomech enemies. These minibosses come in several varieties--the ones we fought in the first act had huge shields that made them impervious to frontal assaults. Taking them down, then, was a matter of flanking them to the left or right, getting behind them, and then attacking the weak spot on their back. As producers pointed out, you'll encounter other types of biomechs throughout the game. There will also be human enemies to tussle with, including copious numbers of snipers strewn throughout some levels. With all of those laser sites pointed at your head, it's one more reason to keep Nathan Spencer swinging through the levels as quickly as possible.

Like any action game worth its salt, Bionic Commando will also have proper boss battles. We saw one fight with a huge metallic snakelike creature known as the Mohole. This elongated monstrosity burrowed underneath the ground before emerging and towering over Spencer. To take him down, Spencer had to use whatever weapons were around him--mostly abandoned cars in this case--and pick them up and hurl them at the Mohole's "mouth." In addition, there are periodic weapon drops would appear which Nathan could use to blast away at the boss. We didn't get to see the boss battle in its entirety, but its scope and ferocity made an impression.

In addition to tweaking the tutorial, the developers at Grin have been spending some time tweaking the controls, which, ever since the game's debut, have been a source of contention for most. Based on our time with the game, compared to our past experience, the basics of swinging and jumping seem to be improved and the actions are easier to pull off. Wrong moves can still result in disaster for Spencer, but the controls are slightly more forgiving with the release point during your swing, and the game subtly automates how Spencer scales certain bits of scaffolding and buildings, so it feels like the game wants you to succeed, which is something we couldn't always say about previous iterations. In a game that relies so heavily on astonishing midair acrobatics, making those stunts attractive and relatively easy to pull off is a good thing. In addition, Capcom has made additional nods to the hardcore crowd by giving them an upgraded "commando" difficulty level and adding in the ability to replay completed levels so you can go back and work on your style. Look for more on Bionic Commando, including a look at the game's multiplayer modes, in the coming weeks.

55 Comments

  • Express_Diablos

    Posted Apr 14, 2009 12:10 pm PT

    Sweet it's coming to the PC i have to play this now. Never played any of the previous Bionic games but this has many awesome elements to it.

  • bud0374

    Posted Apr 14, 2009 11:01 am PT

    Skunknuts, gamers are not spoiled. When we pay 60 bucks a pop for a game we want a good on-line, or offline experience (or both). And when a game comes out with DLC a month after the game release that's just a slap in the face to all us gamers.

  • bud0374

    Posted Apr 14, 2009 10:42 am PT

    This game looks like poo.

  • pilot_riaz

    Posted Apr 14, 2009 4:06 am PT

    Hey notice he's wearing a just t-shirt, no armour and when he's swinging around the flying aircraft he is getting shot and he doesn't die.

  • don04735

    Posted Apr 14, 2009 1:27 am PT

    I guess it's going to be one of the forgettable games

  • Cerune

    Posted Apr 14, 2009 1:01 am PT

    Hmm, not very impressed with the gameplay footage. For a game that is only a month away from release it looks a bit repetitive. The collision seems a bit too spongy, falls result in almost no damage, and attacks seem limited.

    I'm a big fan of BC from the NES days and would like to see Mr. Judd succeed (despite all the talking he does about other industry veterans) but I was expecting a little bit more than this.

    Hope the finished product turns out a bit better.

  • ZirtKingLizard

    Posted Apr 13, 2009 7:58 pm PT

    It may be a silly premise, but it looks like it could actually be fun.

  • truedog80

    Posted Apr 13, 2009 3:03 pm PT

    super lame

  • ps3gamer1234

    Posted Apr 13, 2009 9:53 am PT

    Cool.

  • TeabagChampion

    Posted Apr 13, 2009 8:49 am PT

    *singing* spider man, spider man, does whatever a spider can

  • TeabagChampion

    Posted Apr 13, 2009 8:44 am PT

    I had Bionic Commando back in the NES, and although I am getting this game, the main character (Nathan Spencer) doesnt look like he fits right into this installment. However, the graphics and the sound (by the looks of it) is awesome!

  • roman6428

    Posted Apr 13, 2009 7:17 am PT

    The game overall looks good but this game play video really makes it seem like any other platforming game out there. I mean you're f-ing part machine shouldn't u b able to swing a little cooler than that....or at least have some variety to the swinging

  • kvan33

    Posted Apr 13, 2009 6:29 am PT

    Super lame. Some ideas should stay in 8-bit.

  • Darth_Kane

    Posted Apr 13, 2009 5:03 am PT

    Looks a lot like Spiderman

  • skunknuts

    Posted Apr 13, 2009 3:38 am PT

    WTH do you people want? Many gamers seem SO spoiled and bored with their own hobby these days.

  • drswank

    Posted Apr 12, 2009 10:25 pm PT

    I don't know what's up with you guys....this looks great.

  • DaveyBoy123

    Posted Apr 12, 2009 10:12 pm PT

    1. lock on to enemy
    2. use arm to swing onto enemy and kick
    3. repeat
    dosent look to good.

  • Rhastafurion

    Posted Apr 12, 2009 9:25 pm PT

    Looks lame to me.

  • CVM_123 posted Apr 12, 2009 7:02 pm PT (does not meet display criteria. login to show)

    CVM_123

    Posted Apr 12, 2009 7:02 pm PT (hide)

    doesnt look good at all :S

  • gk_of_berea

    Posted Apr 12, 2009 6:49 pm PT

    Yeah, one of the first things I thought of was that it's kinda Spider-Man-ish. But then I remembered my time with the GameBoy version back in the day and realized, "Oh yeah. You do spend most of your time swinging around, in, and on buildings." And Ackbar, the first Spider-Man cartoon was in 1967. A ways before Bionic Commando.

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