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Silent Hill: Shattered Memories First Look

We get a look at Konami's revamp of the original Silent Hill for the Wii, PlayStation 2, and PSP.

It's hard to believe that it's been a little more than 10 years since Konami first introduced players to the creepy world of Silent Hill on the original PlayStation. The game was first released in March of 1999 and offered a different take on the burgeoning survival horror genre by tossing in some trippy psychological horror. Konami is going back to the series' roots with its latest game, Silent Hill: Shattered Memories, a revamp of the first game for the Wii, PlayStation 2, and PSP.

If you're not familiar with the original Silent Hill, here's a quick primer: You'll play as Harry Mason, a father searching for his lost daughter in the town of Silent Hill. Although this may sound straightforward, it's not. Silent Hill is a freaky place and the locals are a bit off. There are also more supernatural monsters in the town than you'd expect. Shattered Memories developer Climax Studios--the studio behind Silent Hill: Origins for the PSP--is looking at the original storyline as a basic framework. The game is being described as a "reimagining" of the original game rather than a remake. So even if you played the original game, you shouldn't assume that you know how Shattered Memories is going to play out.

The presentation at Konami's recent press event showed off various scenes from the Wii version of the game that offered some hints as to what to expect. The game's interface has been spread out to Harry's cell phone, which lets you access game features such as a town map. You can also make phone calls (yes, you can call 911, but don't expect a ton of help), as well as receive them (from what we saw so far, don't expect good news when you get calls), and take pictures of locales to reveal supernatural clues. We got to see a montage of Harry interacting with some familiar faces from the original game as well as doing some exploring, which highlighted the game's Wii Remote and Nunchuk-powered control scheme.

For those who don't remember, the original Silent Hill focused on the everyman's experience with the supernatural. As a result, Harry didn't have the training or arsenal available to Resident Evil's S.T.A.R.S. agents. Though you were able to get a gun during the course of the game, you were light on weaponry for the most part. This time out, it looks like you'll be deprived of the best friend you could have when exploring a spooky town filled with monsters: a lead pipe. Although a gun is obviously handy, a lead pipe proved to be a key part of your arsenal when you engaged in combat in the original game. The reps on hand weren't offering too much information on that aspect of the game, but they noted that Shattered Memories won't be making use of pipes for combat. The game will instead focus on the survival experience and Harry trying to outthink and outmaneuver the unsettling creatures eager to gut him. The footage that was shown depicted Harry running away from enemies and, when grabbed, shaking them off and escaping. Although we can see how this fits with the game's core "everyman" approach, we're hoping there's more to combat than running away.

The most interesting aspect of the presentation was the discussion on the city and its reaction to how you play. The game will be keeping tabs on your actions in a number of different ways, such as character interactions and various choices you make, and it will alter the city to reflect that. The effect shown in the demo was impressive; the whole city morphed around Harry as he explored the town.

As far as how you'll be exploring the town, Silent Hill: Shattered Memories seems to be tailor-made for the Wii. The remote will serve as your cell phone and flashlight, whereas the Nunchuk will be used for moving Harry around. The remote's speaker will also serve to deliver the creepy static that you'll hear, which denotes trouble coming. The demo also showed some motion-control bits that are to be expected.

The graphics in Shattered Memories are an obvious upgrade to the original and offer a much sharper look. Characters and enemies are rendered in higher detail, and the environments feature some promising stabs at atmospheric lighting. There were some nice ambient weather affects such as snow and the series' trademark fog. The most intriguing visuals bits that we've seen so far are the lack of interface on the Wii and the menacing way that the city morphs around Harry. Despite all of the above, the game seems to be running pretty smoothly, which bodes well as development continues.

The audio in the game should be a highlight for fans of the original thanks to an all-new score from original composer Akira Yamaoka. We didn't hear much music in the presentation but we're hopeful, albeit a little worried, about the new stuff. The first game's soundtrack had some pretty choice moments on it, so we're very curious to see where the music goes. The other interesting addition is the use of audio cues from Harry as you examine various objects, which is another part of the whole immersive angle that the team is taking with the game.

Based on what we've seen, Silent Hill: Shattered Memories seems like an interesting way to revisit the game that started it all for the series. The gameplay seems to be making smart use of the Wii, although we're curious to see how some of that translates to the PS2 and PSP versions of the game. We're especially anxious to see what gets done with the story and soundtrack. Silent Hill: Shattered Memories is slated to ship later this year for the Wii, PS2, and PSP. Look for more on the game in the coming months.

45 Comments

  • lord_cack

    Posted Apr 14, 2009 6:21 am PT

    "krelmmaster Posted Apr 14, 2009 5:54 am PT

    Wii PS2 and PSP? What? What a retarded choice of consoles to release this game on."

    Yeah, I mean two of these systems have probably the largest user base of the videogaming market, that being the PS2 and Wii.... who would release a game targeting the most gamers possible... retards I tell you....

  • krelmmaster

    Posted Apr 14, 2009 5:54 am PT

    Wii PS2 and PSP? What? What a retarded choice of consoles to release this game on.

  • kavadias1981

    Posted Apr 14, 2009 3:30 am PT

    Hmm... I like the new look very much but I'm a big fan of the original game so it had better do it justice.

  • SirOWNZalot86

    Posted Apr 14, 2009 2:38 am PT

    OMG HE'S USING A CELL PHONE AND ITS 1986?!?! SHUT UP!!! im tired of hearing this crap! its a "re-imagining" not a remake, dont know what that means? look it up

  • ichtus

    Posted Apr 14, 2009 1:55 am PT

    Concept is just awesome. Lets hope, that the SHdetails this time will be put together in the right manner - not in the uninspired and ripped-off way of Origins.

  • Koi-Neon-X

    Posted Apr 14, 2009 1:42 am PT

    Silent Hill (PS1) creeped me out. I'd like to play through all of them eventually.

  • brain20035

    Posted Apr 14, 2009 12:54 am PT

    OMG this is so awesome!

  • Gohansephiroth

    Posted Apr 14, 2009 12:30 am PT

    a new silent hill is always good news as far as im concerned

  • never-named

    Posted Apr 13, 2009 11:18 pm PT

    IGNs preview sounded WAY more enthusiastic...hrrm.

  • yiyo-chan

    Posted Apr 13, 2009 10:49 pm PT

    Looking forward to it.
    Might not be the best SH s**t ever.
    But true fans don't whine; fans are happy cause their fandom keeps growing in different ways. imo.

    And to the people crying over the fact that is gonna be for wii; come on, give the thing a break. This game is gonna use all its features. pppft. For next gen, you just got yourselves SHHomecoming, guys.

  • psyball

    Posted Apr 13, 2009 8:58 pm PT

    Whats up with harrys iphone blackbery hybrid? Now i may be falling behind on my silent hill lore, but does silent hill one not tale place in the 1986? HMHMHMHM, your move climax.

  • pharaohhorus

    Posted Apr 13, 2009 8:44 pm PT

    The best thing in silent hill was the great combination of survival,combat and the hardest puzzles of all time but unfortunately they removed the whole adventure aspect of the game in The Room and Homecoming and now they removed the whole action part of the game.

  • hi-buzz

    Posted Apr 13, 2009 8:35 pm PT

    I hope the all-newly composed soundtrack is top-notch....the eerie sounds....haunting music...ambience....industrial sounds....is what
    made the first SH game so good...

  • march202002

    Posted Apr 13, 2009 8:06 pm PT

    Well, it's cool that the game is coming to the Wii ( a first for Nintendo for Silent Hill) but it would have been nice to also see a port for the 360 or PS3 (I'm being democratic here since I don't have a PS3). I like my Wii but after playing SH5 on the 360 I have a feeling the look a smoothness of Shattered Memories will be a couple of steps backwards in the graphics department. Also, I remember reading some time back that they were going to make the lead the mother (like the movie) instead of Harry due to the lack of female leads in the game series. Obviously this was nixed.

  • solidine

    Posted Apr 13, 2009 8:04 pm PT

    I dunno. This sounds much better then the PSP/PS2 one, but I'm still iffy.
    I guess more info will have to be revealed before I can start making a judgment, but regardless this game sounds cool.
    I just hope it plays as good as it sounds.

    Admittedly, I hope theres some combat in there as well. They need a combat system where you don't actually kill the enemies. Maybe just knock them down for a while or something.
    An emphasis on running away sounds good, but it could get old fast. I hope the devs are aware of that. I still wish this was a true next gen remake. I want SH on PS3/ 360.
    I'd settle for a sequel that was good though. SH5 kinda dropped the ball, although it did have it's moments.

  • gamepunk86

    Posted Apr 13, 2009 7:53 pm PT

    haha shadowtails what a dumbass. nowhere does it say what you just wrote. nice makin up sh*t

  • i-rock-socks

    Posted Apr 13, 2009 7:49 pm PT

    another psp silent hill?
    awesome!

  • Daniel72296

    Posted Apr 13, 2009 7:30 pm PT

    I'm just excited that there's another SIlent Hill game for the PSP. I'll buy it in less than a split-second! Plus, the graphics will be improved and I'm sure that the gameplay and controls will be more interesting, but at the same time, fun!

    I believe that this game will be better than most people anticipate.

  • bigd575

    Posted Apr 13, 2009 7:18 pm PT

    I'm excited for this game, but at the same time I'm a little worried.

  • Shadowtails9000 posted Apr 13, 2009 7:18 pm PT (does not meet display criteria. login to show)

    Shadowtails9000

    Posted Apr 13, 2009 7:18 pm PT (hide)

    So let's see... No combat, taking a clock tower hiding-esque approach. Also, how you act and what you say towards other 'people' determines how they act around you, and being nice increases their relationship with you. Some actions ever determine who you see as the game progresses; like flags of sorts. I can't wait for 'Silent Hill: The Dating Sim' to come out!

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