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› Outline |
Bubble n squeak is an interactive multimedia system that gives you a few moments of stop over and engagement, to capture your shifting attention in a 'bubbling' activity. An apparatus that sees you and springs to life in response to your actions in wonderfully entertaining ways. This interactive play, within its immersive environment allows different people to be connected in ways never thought possible. A sound-visual medium which adds a bit of color and zest even on that cold and grey winter day! ..Skip straight down to project description |
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Project title › Bubble n Squeak |
Bubble n Squeak |
Team |
Outline › |
Bubble n Squeak is an interface wherein people use movement and sound to mainipulate digitally animated 'bubbles'. A live set, whereby people are no longer passive receptors of information, but are engaged, connected and immersed in the performance that is driven by their own actions. It is located where members of the public could come across it unintentionally. People will be stimulated to explore their voice and physicality, providing recreation and entertainment for themselves and others. |
Description › |
[top] | Interaction within the installation makes people clap, shout, sing, make noise, wave their arms around and jump about. When a visitor makes a loud sound it is caught in a coloured bubble that is blown up in the air then floats gently down, as though they were blowing a soap bubble. The louder and longer the sound, the larger the bubble becomes until a louder sound causes it to break away and float off. |
Operating Environment › |
Bubble and Squeak is made up of several modules that work together as a whole. This section summarizes what the modules do and how they communicate with eachother. |
[top] | •When the amplitude of the sound signal from the microphone exceeds a background noise threshold, a bubble begins to grow at the bottom of the screen at a rate related to the amount by which it is exceeded. The louder the sound, the quicker the bubble grows. When a higher threshold is crossed it flies away at a speed relative to the amplitude and stores a short snippet of the sound. •The video input is optionally reflected about the y axis depending on whether the camera is in front or behind the visitors as they face the screen. Each frame, the pixels of the previous frame are subtracted from those of the current. Any pixels' red green or blue values that exceed a certain threshold are set to 1 and the rest to zero and the image is displayed. If any of these pixels coincide with a bubble, the bubble is burst. Bubbles also burst when they reach the bottom of the screen. •When a bubble is burst, it vanishes from the screen and the stored sound is played back along with a popping noise. |
[top] | •When the bubble is released from the bottom of the screen it is given velocity, direction and rotation values. The bubble then continues to move in that direction, bouncing off the sides and top of the screen and gradually slowing down to simulate air resistance and gaining downward momentum to simulate gravity. |
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[top] | •Bubble Forms: The initial idea had started with 'puppets'.
Puppets and puppet shows have been around for quite a while and
have had power to express the reality in poetic and intutive forms. Puppeteers lend meaning to the characters, and not just mimic the action. Although the traditional form of puppetry has been on a decline, the implicit idea within puppetry is alive today, for example in the form of digital puppets that guide you through a computer program interface. |
›Maya animated sample movie showing various bubble shapes |
Hardware & Equipment › |
Projection Technique › |
•The surface : |
›Experiment with surface |
The Site › |
[top] | •The 'Total Kunst' gallery at Forest Cafe in the heart of the city proved to be an ideal location to mount the installation. |
Installation in action › |
•A few captured moments of 'Bubbling Activity' |
•and more.. |
[top] | Problems encountered › |
Outcomes/ Further applications › |
[top] | •Relaxing & stimulating activity - motivates people of all age groups to let loose and connect with eachother without inhibitions •Education: •Health: •Live Performance: •Entertainment:
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