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Game Design Challange- 48 Hour RPG Design Challange

Posted by The Game Guy on Apr 13, 2009

I have decided to throw out  a challange for anyone who reads this blog and who is interested in taking part in this challange-   Create a rpg that is playable (it doesn’t have to be perfect) within a 48 hour period.

 

The 48 hour period starts the moment this blog entry is posted and the game needs to be playable (don’t worry about typos) within 48 hours.   Are you up to the challange?

 

And I am going to take the challange myself.  Within 48 hours (and I will not have much time tonight to do it, considering my game group gets together) I will have a playable rpg posted for you to download.   If you are up to the challange then create an RPG and in 48 hours when I post my results feel free to post a comment with a link to your finished product.

 

Remember, it doesn’t have to be perfect, it just has to be playable

 

Think you have what it takes?   Then get going!  You only have 48 hours!

 

Get Designing!

 

The Game Guy

27 Comments »

I’m in.

Have you heard of the 24 hour RPG challenge? Basically the same thing, but with a 24 hour time limit instead of 48.

It’s generally hosted over at 1km1kt.net

April 13th, 2009 | 12:50 pm

Just for clarification, are you looking for a world, a system, or both? I think I may be game on this, as I have the entire day off tomorrow and absolutely nothing better to do than slap together an RPG!

April 13th, 2009 | 12:56 pm
The Game Guy:

@Dyson Logos: I am aware of it and I didnt want to be a copycat of their efforts. Not to mention I wanted to give a little more time in hopes that it will give the designers a little more time to make their game better then if they only had 24 hours.

April 13th, 2009 | 1:08 pm
The Game Guy:

@Ishmayl:

It could be a game without a set world or it could be a game with a basic world. You could do either. A game without a world could be a specific genre game where the GM decides where the game takes place.

I hope this makes sense

April 13th, 2009 | 1:14 pm

I’ll see if I can’t find time to give it a shot. I have an idea, I just don’t know if I’ll be able to flesh out (even partly) in time. I’ll give it the ol’ college try!

April 13th, 2009 | 1:22 pm

I’m in… plan to see a link from me tomorrow sometime.

April 13th, 2009 | 2:52 pm

Despite my current lack of a functional laptop, I am in.

When does the 48 hours end? Your blog post doesn’t have an hour timestamp, just date.

April 13th, 2009 | 2:57 pm
The Game Guy:

@Swordgleam: You are right, I am not sure what that is.

For everyone: The 48 hour challange ends on Wednesday at 2:00PM EST

April 14th, 2009 | 5:17 am
sycarion:

I’m in. Hope to get it working in time. Thanks for providing a time, I wasn’t certain either.

A quick question, how do you know if something is playable?

April 14th, 2009 | 6:13 am
The Game Guy:

@sycarion: I guess the best way to do that is to roll up a character and see if the character creatiaon rules work as well maybe put the character you create through some “situations” based on what your game is about, use the rules and see if they work (even somewhat).

Again, the game doesnt have to be perfect

April 14th, 2009 | 6:34 am

I’m having fun with this so far. I think it’s a nice warm-up for the much stricter 24h challenge. Plus we aren’t limited to a list of topics.

April 14th, 2009 | 7:02 am
The Game Guy:

@Swordgleam: I am having fun with it too and I am getting alot done. I may have the majority of it done by tonight. Then I can just work on playtesting it and making sure it works and make sure it is ready for the dealine tommorrow.

April 14th, 2009 | 7:57 am

Yeah, playtesting is going to be the hard part. I already have more of a system done than I thought I would, and the mechanics encourage all the things I want. Don’t know where I’m gonna find playtesters, though.

April 14th, 2009 | 1:23 pm

Okay, mine is going pretty well, actually. I don’t know if I’ll finish in time, but I hope to at least have it finished shortly after.

At this moment, I really need a better name for it, though. It’s temporary title is taken from the four major steps of character creation: “Class, Race, Abilities, and Perks”, or CRAP for short.

Not the best name…

Although the end of my intro does have the fantastic potty humor line of “I hope you enjoy playing with CRAP”…

April 14th, 2009 | 1:50 pm

Mine is as yet unnamed. I might just call it Unnamed Swashbuckler RPG.

April 14th, 2009 | 1:55 pm

I am making significant progress on mine! I’ve decided that I’m not going to worry about playtesting, since I’m pretty sure my system is simple enough that it is playable (though balance is another question entirely).

Right now, my two issues are creating powers for the classes and (still) coming up with a new name. I don’t seem to have the originality for either of those. However, my productivity jumped significantly when I realized I could skip over the sections I was having trouble with. Epiphany!

April 14th, 2009 | 9:10 pm

It’s 2am on a Wednesday morning and I’m still up… because I’m working on finally putting my Fantasy Heartbreaker game into play. The end result is a very rules light, D&D-style game that I’m hashing together with a very cool format.

Unfortunately I’m not going to have enough time to really give a lot of detail to the game world, which is the primary focus of why I’m writing this. However, once these base rules are done for this challenge, I’ll have the basic structure done to be able to expand with the full setting information.

April 14th, 2009 | 11:11 pm

Some playtesting done last night during the commercial breaks in House revealed that my Health calculations were off, but the gameplay itself was hilarious good fun.

Hoping that my new laptop gets here in time to install some software so I can make this a PDF.

Still no name. It might just be Unnamed Swashbuckling RPG. But at least I have sample characters.

April 15th, 2009 | 7:53 am

Due to computer constraints, it’s not as pretty as I’d like - I was hoping to find some clip art and fix up the layout. Perhaps in my remaining time I’ll be able to fix these issues, but I doubt it.

So here it is: http://chaoticshiny.com/48dc.pdf

April 15th, 2009 | 9:17 am

Alright, its more than a little rough around the edges, but here goes…

http://www.outsydergaming.com/2009/04/48-hour-design-challenge-entry-high.html

April 15th, 2009 | 10:28 am
sycarion:

I am very sorry, but I won’t make it in time. I’ll post what I have shortly. I have the rough mechanics of everything.

The scenario: In 1769, a very few men began to exhibit paranormal powers. Many superstitiously believe that this began on June 3rd, when the transit of Venus and a total solar eclipse occured a mere 5 hours apart.

One man is reported to have the strength of 20 men. A woman can supposedly fly. An engineer discovered a way to “borrow” energy to power his creations and was tried for being a witch.

In 1770, the Boston Massacre was just the beginning. The Baltimore Retribution, a scant month later, is still mentioned in hushed tones.

Captain Cook discovers Austrailia, but his recovered journals mention lightning in a cloudless sky and a dark-skinned man flying. No one has seen him since.

The Russian-Ottoman war features the Hosaam and the Silny. Each unit has a number of hypermen waging terrible war.

All is not sadness and loss. James Watt, in England, is building wonderful (and practical) machines that run on steam power. Frenchman Nicolas-Joseph Cugnot has built a working car. At the wedding of the crown prince of France, a diaster is averted when a hyperman saves the crowd from out-of-control fireworks. The prince, who will become Louis XVI one day, is eternally grateful and hires the hyperman to be a royal bodyguard.

The current time is September 1770. There are stirrings of independence throughout the British Empire. The Spanish are placing missionaries in California, and some of the priests are able to perform miracles. There is talk of an Steam-Powered Revolution throughout Europe.

You are one of a growing number of hypermen. What will you do with your powers?

April 15th, 2009 | 11:21 am

Mine is complete, but I’m having technical difficulties uploading it. I’ll get it up as fast as I can, and sorry!

BTW, looking at some of these other ones… mine seems pretty pathetic in comparison. Oh, well. Next time I’ll try and be more original.

April 15th, 2009 | 1:47 pm
The Game Guy:

Work has been really busy today so I havent had time to post my entry but I will be doing so in an hour or so

April 15th, 2009 | 2:01 pm

Okay, sorry about the delay. Wordpress was being a bit finicky, but it’s all good now.

http://allgeektout.files.wordpress.com/2009/04/fanarc.pdf

Anyway, it’s uninteresting, generic, and not particularly balanced, but here goes the first draft of Fantasy ARC.

I plan on getting an updated version with some extra stuff that I wanted in this version (but didn’t have time fore) up soon. It will still be bland an uninspired, but it will be slightly better.

April 15th, 2009 | 3:23 pm

30 pages of material, Aaron? Damn, I feel like a slacker.

April 15th, 2009 | 4:13 pm

Thanks, but most of it is formatting, anyway, and it is not nearly as original as yours is.

I do appreciate it, though!

April 15th, 2009 | 4:20 pm
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