Summer Games

A bit of Epyx history Interview with Stephen H. Landrum The glossary

Birds Another bird

Epyx
What happened to
Epyx?

Thanks to Stephen Landrum for the information!



Epyx starts as Automated Simulations
They write role-playing adventure games in BASIC for computers like the TRS-80 and Apple ][.
The original group of programmers leaves the company when the company decides to go for more "mainstream" action style video games.

November 1983 - Starpath merges with Epyx
Starpath was failing, but Epyx and Starpath had some investors in common, so they decided to take the programming staff from Starpath.
Epyx is located in Sunnyvale, south of the San Francisco Bay.
They now have about 35 employees, about 9 or 10 in the programming department.

1984 - Olympic SummerGames in Los Angeles
SummerGames, an evolution of a Starpath decathlon game for the Atari 2600, is completed. The reactions are very enthusiastic and positive, it sells very well.

1986 - Epyx moves to Redwood City, CA
Redwood City is on the San Francisco Bay peninsula.
Epyx grows to 200 employees.

1989 - Epyx is bankrupt
Most of the software projects are cancelled. Only 20 employees are remaining. Only project remaining: Lynx handheld game system - sold (with titles) to Atari.
Epyx moves to a smaller building in downtown Redwood City.
Also have a look at the interview with Stephen Landrum!

Epyx files for chapter 11 of the bankruptcy code
This chapter allows for protection of creditors during restructuring. It is granted by the courts when a company that is bankrupt still has the potential to generate revenue, and is likely to be of more value to creditors if it is allowed to survive for a while than if it is disolved.
Epyx is able to make some revenue, mostly because the Lynx handheld game system
is sold. They win a lawsuit against Atari Corp. who refused to pay for it.

Epyx comes out of bankruptcy
after a satisfactory agreement with the creditors.
Epyx releases a few titles for the PC, and contracts to have some of their older titles converted to the PC.
Epyx slowly shrinks to about 7 or 8 employees.

Remaining company is sold to Bridgestone Multimedia
The Bridgestone Multimedia Group is a southern California christian publishing company.
One programmer (Peter Engelbrite) goes to Bridgestone.

Epyx no longer really exists.
Many of the software rights that Epyx had previously owned were sold to Atari Corp. (which also no longer exists). Some were sold to Bridgestone and other companies.

Interview
Photo

Interview by
Tobias Weihmann
.
Reordered for clarity.


Related Links
SummerGames D64
SummerGames Manual
Landrum's Homepage
C64 Hall of Fame
Interesting links
C64 Manuals
C64 Games Index
Power64 for Mac
All my bookmarks









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with Stephen H. Landrum, lead programmer of SummerGames
He is now 35 years old and lives in the San Francisco Bay Area in California.

How is life treating you today?
Life's treating me fine. In a few months, if the project I'm tinkering with doesn't turn into anything, I may get a "real" job. It'll definitely still be something to do with computers, either games or Internet, or both.

What was your role in the development of SummerGames?
I was the lead programmer. I did the intro sequence, the Pole Vault event, the Diving event, and helped Randy Glover with the swimming events.
I also did part of the Atari 800 conversion, and helped with the Apple ][ conversion.

Can you tell me something about the development in general?
Summer games actually was an evolution of a Starpath title that was finished when the companies merged. We were doing a decathlon game. Since the 1984 Olympics were coming up in a few months, we decided to do an Olympic event game. The idea for a decathlon game was not original with us, we used to play Microsoft Decathlon on the Apple ][.

Summer games was the first game that I'd worked as a team effort, and it was also the first time we had enlisted the help of a graphic artist. It revolutioned our thinking about game development at Epyx.

Afterward, it was assumed that graphic artists would be part of software projects, and later we added music/sound FY specialists.

The original Summer games took about 6 months to develop.

This game you had developed at Starpath - what was that?
It was a decathlon game for the Atari 2600 that had a couple of events finished. None of the 2600 code was used in SummerGames.

Which software did you use to create SummerGames?
It was all written in assembly code. We used a custom assembler running on Apple ][ computers.

The animations were mostly done with pencil and paper, and then hand converted into data for the animation sequences.

Some background screens were done with Koala paint.

Sound and music was again figured out by hand and custom coded.

How did it sell?
It sold very well. Around a million copies of it after being converted to various formats. The reactions were very enthusiastic and positive.

After this success, Epyx released more "Olympic" games...
Yes, there were Summer Games II, Winter Games, World Games, The Games Summer Edition, The Games Winter Edition, California Games, California Games II.

Did you earn a gool salary?
I got salary and some royalties. Of course Epyx got most of the money for the product, but the programmers were paid well.

What was done to protect the games?
Very little. On various products we did various encodings on the disks to slow down pirates, but there was no way to stop people pirating the product.

I suppose you programmers never had contact to the "scene"?
I broke the protection on a lot of software myself, and wrote a number of different protection systems, but I didn't have contact with other hackers. I never distributed any copies of software that I broke the protection on, it was mostly for research to see what protection people were using, and aso so that our Fast Load product could be made to work with certain protected programs.

I once read about the cracking of SummerGames.
Summer Games was trivial to crack. A more interesting challenge was to crack Summer
Games II.

Are there any build-in cheats, screens or pokes?
Not in the original one, I don't think. There were in a lot of sequel products. The Apple ][ version of the game would play the game upside down if you booted from the back of the floppy. I don't remember all of the Easter eggs that were added to the later games.

The credits say: "Scott Nelson, Stephen Landrum, Erin Murphy, Jon Leupp, Stephen Mudry, Randy Glover, Brian McGhie" - Were they the only ones that worked on SummerGames?
Yes, they were the only ones who did actual work on the game.

I suppose, you were quite good players?
The programmers were very good at the individual events they programmed. Most of us played video games a lot at the time.

Were some of you athletes themselves?
Not really.

But you were sport fans, weren't you?
Surprisingly, not really.

Why went Epyx bankrupt?
Epyx went bankrupt because it never really understood why it had been succesful in the past, and then decided to branch out in a lot of directions, all of which turned out to be failures.

Do you kow why the christian Bridgestone Group bought Epyx?
Peter Engelbrite was a born again Christian, and wrote a game called Bible Builder for the IBM PC. He was interested in continuing to develop Christian software. At that point of time, there was not much left of Epyx, but Bible Builder was selling reasonably well, so I imagine that's why Bridgestone got interested.

Do you still play SummerGames once in a while?
I haven't touched a C64 in about a decade. I rarely go back and play games that I worked on.

Thanks a lot for the interview!

Glossary



More Amiga & Mac links

3DO Interactive Multiplayer
A CD-ROM based game console. Almost as powerful as a Sony Playstation.
Was shipped a few years ago, but didn't do well in the marketplace.
There were a lot of problems marketing it, but the biggest one was the
lack of good titles.
Stephen Landrum went to NTG in 1990 to help developing the console.

Atari Corp.
Merged with a disk drive manufacturing company, and no longer produces
computers or software.

Glover, Randy
SummerGames programmer
Did the swimming events.
Left the computer game industry after he left Epyx.

Landrum, Stephen H.
Lead programmer of SummerGames
First at Starpath, he then worked for Epyx from 1983 to 1987 and
from 1988 to 1990.
Between 1987 and 88 he worked for Electronic Arts. In 1990 he went
to NTG developing the 3DO interactive multiplayer.
Laid off from 3DO in January.
Also have a look at the interview with him!

Leupp, Jon
SummerGames programmer
Did the skeet shooting event.
He was laid off from 3DO in January, and now works for RJ Mical's new
company, Prolific Software.

Lynx
A hand-held video game system. It was color, and comparable to the
Sega Game Gear or the NEX Turbo FX. Developed by Epyx.
Later sold to Atari Corp.

McGhie, Brian
SummerGames programmer
Did the running events.
He went to work for Apple after Epyx.
Later worked for Lockedhead.

Murdry, Stephen
SummerGames programmer

Murphy, Erin
SummerGames GFX artist
Did many of the background images.
She went on to do graphic arts in a non-computer related field.

Nelson, Scott
SummerGames programmer
He did the MCP - it handled the event selection, loading events,
the initial player inputs and country selection and the awards ceremony.
He was recently laid off from Rocket Science.
He now works for a company called LED FX. They design and manufacture
LED light boards (mostly for casinos), and do custom programming for casino
video gambling machines.

 
This page was created on August 13, 1997.