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The Raivor

Creature Feature

By Owen Stephens

Raivors are reptilian predators native to the planet Tatooine. They are quadrupedal creatures with thick, scaly hides; long, razor-tipped tails; and large, wide feet. An adult raivor measures nearly 4 meters in length from its nose to the tip of its tail. The creatures have broad heads with large, fang-filled mouths. Some off-worlders have mistaken raivors for small krayt dragons or feral dewbacks; however, no one familiar with the species would make this mistake.

Raivors are strong and extremely quick, making them very dangerous opponents -- especially in the deep desert, which is where most of these predators live. Usually, a raivor has a light yellow hide that blends in well with its desert surroundings (+8 to Hide checks). Some species of raivor are found in more mountainous areas, but these creatures are darker in color and lack the natural camouflage of their desert cousins.

Raivor hides are sometimes used by Jawas and Sand People for clothes and tools. A few raivors have been taken off-world by smugglers for use as dangerous prey in illegal hunting events, although this practice was most common during the Rise of the Empire era. Perhaps as a result of these activities, raivors seem to keep a low profile on Tatooine. They avoid large communities and Jawa sandcrawlers, and they're increasingly difficult to find by the time of the New Jedi Order era.

Raivors are extremely territorial and protect their home range against all other predators. Small family units will even challenge such creatures as krayt dragons and mole serpents, although solo raivors do not. Normally, they hunt alone, although on rare occasions, small families might search for prey together. When hunting, raivors use frightening howls that can be heard for up to 10 kilometers to drive prey into cul-de-sacs and canyons. Once they've come within a kilometer of their prey, the raivors fall silent, stalking their quarry with great stealth (+8 to Move Silently checks).

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In combat, a raivor uses its powerful bite to grapple an opponent, possibly pinning it. If the raivor is no more than 2 meters from a target, it can make a sudden lunge with its bite attack (+4 bonus to attack roll). Once the raivor has an opponent in its mouth, it crushes the victim with its mighty jaws and simultaneously claws the prey with its forelegs. If a raivor is attacked by another foe while it's biting something, it will defend itself with its razor-tipped tail, which is envenomed with a paralytic poison. Anyone struck by the tail must make a Fortitude check (DC 17). On a failed roll, the poison deals 1d6 points of Dex damage and forces another save one minute later. If the second save also fails, the victim is paralyzed for 2d6 minutes. In the rare event that a family of raivors hunts together, only the largest creature attacks at first, and its mate and young show themselves only after a target has been paralyzed.

Raivor: Desert predator 7: Init: +4 (Dex); Defense 21 (+8 natural, +4 Dex, -1 size); Spd 22m; VP/WP 59/18; Atk +11 melee (2d6+4, bite), +9 melee (1d8+2, 2 claws), +9 melee (1d6+2, tail), +11 ranged; SQ Improved grab (see below), poison, lunge; SV Fort +9, Ref +9, Will +3; SZ L; Rep 1; Str 20, Dex 18, Con 18, Int 3, Wis 13, Cha 9.
Skills: Climb +8, Hide +16, Listen +5, Move Silently +16, Spot +5, Survival +9.
Feats: Multiattack, Power Attack, Track.
Challenge Code: D.

Improved Grab: If a raivor hits with a bite attack, it deals normal damage and attempts to start a grapple as a free action (see the grapple rules on page 148 of the Star Wars Roleplaying Game core rulebook. Opponents may not move freely past a raivor using improved grab. A raivor can use its improved grab only on opponents that are at least one size category smaller than itself. If the grab is successful, the raivor manages to draw the held opponent into its space.

A raivor may attempt to hold a grappled opponent with just the part of its body it attacked with. If it chooses to do this, the beast suffers a -20 penalty to its grapple check. However, if the check succeeds, the raivor is not considered to be grappled itself (in other words, it doesn't lose its Dexterity bonus to Defense and may use any remaining attacks against other opponents). It may even move, possibly dragging or carrying the held opponent along.

Each successful grapple check made by the raivor against a held opponent deals the normal damage for its bite.

The Secrets of Tatooine accessory contains all you need to know
about the raivor's desert homeworld and its other denizens!

©2002 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.