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Knights of the Old Republic
Miniatures Preview 3

Tusken Raider Scout and Darth Sion


Knights of the Old Republic Miniatures Preview Archive
1: GenoHaradan Assassin
and Czerka Scientist

2: Rakghoul and Master Lucien Draay

This August, Wizards of the Coast will release Knights of the Old Republic, the newest set for the Star Wars Miniatures Game. In this article, we continue our previews of figures from the set with a look at the Tusken Raider Scout and Darth Sion.

Tusken Raider Scout

Tusken Raiders are the ferocious natives of the planet Tatooine. Well known for their nomadic, territorial, and violent nature, Tusken Raiders constantly threaten outlying settlements and isolated travelers. Armed with primitive yet effective weaponry, the Sand People are not to be underestimated. Large groups of Raiders attack settlements, kidnap victims, and destroy vehicles at will in remote areas. Domesticated banthas serve as able mounts, enabling the Sand People to roam large areas of the desert world. The Tusken Raiders cover themselves entirely in layered cloth garments and rags, and they wear distinctive, fearsome masks.

In the Star Wars Miniatures Game, the Tusken Raider Scout is the fourth type of Tusken Raider to be released for the game. It is the toughest Tusken Raider so far, aside from the Tusken Raider on Bantha from the Universe set. Though the Scout costs nearly three times as much as a standard Tusken Raider, it features increases in every stat category. The Scout loses Mighty Swing, but its increased Damage score makes up for the loss. It gains Evade and Stealth, making the Scout a tough miniature to target and hit when it uses cover to approach an enemy unit. Otherwise, the Tusken Raider Scout's stats and abilities are comparable to those of other units of the same cost.


Faction: Fringe
Cost: 11
Hit Points: 30
Defense: 15
Attack: +8
Damage: 20
Special Abilities: Melee Attack; Evade; Stealth













Star Wars Roleplaying Game: Saga Edition Statistics

Tusken Raider Scout CL 4


Medium Tusken Raider nonheroic 4/scout 3
Dark Side 4
Init +3; Senses Perception +3 (may reroll)
Languages Tusken


Defenses Ref 15 (flat-footed 15), Fort 15, Will 13; Evasion
hp 30; Threshold 15

Speed 6 squares
Melee gaderffii +8 (1d8+3) or
Melee gaderffii +5 (1d8+6) with 3 points of Power Attack
Ranged by weapon +5
Base Atk +5; Grp +7
Atk Options Bantha Rush, Power Attack
Special Actions Acute Senses

Abilities Str 14, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Talents Acute Senses, Evasion
Feats Bantha Rush, Power Attack, Skill Training (Stealth), Skill Training (Ride), Skill Focus (Stealth), Weapon Focus (simple weapons), Weapon Proficiency (rifles, simple weapons)
Skills Ride +8, Stealth +13, Survival +8
Possessions gaderffii, desert garb and mask


Darth Sion

Few Sith Lords hold mastery over pain or hatred like Darth Sion, Lord of Pain. His visage is terrible to behold: a decomposing body held together by dark side energies channeled by Sion himself, sustaining his life through the Force, powered by anger and hatred. He is in eternal pain but endures it as a small price for apparent immortality. However, in the end, despite his anger, hatred, and manipulation of dark side energy, the Lord of Pain could not defeat the Jedi Exile.

In the Star Wars Miniatures Game, Darth Sion is powerful and resilient. He is a decent melee combatant with Double Attack and a +11 Attack score. His Defense score is a bit low for a character of his cost, but Lightsaber Duelist bolsters him significantly against lightsaber-wielding opponents. His cost is high, but with reason: Darth Sion's most significant ability is Eternal Hatred. When defeated, Sion may spend 2 Force to attempt to return to life -- with full Hit Points -- on a save of 6. And he can attempt this twice (if the first is successful), as long as he retains enough Force for each attempt. When it works, this is like bringing one 110-hit point character to a skirmish initially, then gaining one or two more in the form of reinforcements while the opposing squad gets weaker and weaker over the course of the battle.


Faction: Sith
Cost: 69
Hit Points: 110
Defense: 17
Attack: +11
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Lightsaber Duelist
Force Powers:Force 5; Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated); Lightsaber Riposte; Sith Rage








Star Wars Roleplaying Game: Saga Edition Statistics

Darth Sion CL 19


Medium Human soldier 7/Sith apprentice 7/Sith Lord 5
Destiny 4; Force 7; Dark Side 14
Init +17; Senses Perception +16
Languages Basic, Sith


Defenses Ref 35 (flat-footed 32), Fort 35, Will 34
hp 177; Threshold 35
Immune fear effects

Speed 6 squares
Melee lightsaber +25 (2d8+16) or
Melee lightsaber +20/20 (2d8+16) with Double Attack
Ranged blaster pistol +22 (3d6+9)
Base Atk +19; Grp +24
Atk Options Dark Scourge, Double Attack (lightsabers), Power Attack, Severing Strike
Special Actions Affliction, Dark Healing Field, Dark Presence, Improved Dark Healing, Power of the Dark Side, temptation
Force Powers Known (Use the Force +18): battle strike (2), dark rage, Force slam, Force thrust, Force whirlwind, move object, slow, wound
Force Secrets Devastating Power, Distant Power, Multitarget Power, Shaped Power
Force Techniques Improved Force Slam, Improved Force Trance, Improved Wound

Abilities Str 20, Dex 17, Con 16, Int 13, Wis 14, Cha 9
Talents Affliction, Dark Healing, Dark Healing Field, Dark Presence, Dark Scourge, Dark Side Adept, Improved Dark Healing, Power of the Dark Side, Severing Strike, Swift Power, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light, medium), Double Attack (lightsabers), Force Sensitivity, Force Training (3), Power Attack, Sith Military Training, Skill Focus (Use the Force), Skill Training (Deception), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills Deception +14, Initiative +17, Knowledge (tactics) +15, Perception +16, Pilot +17, Use the Force +18 (can reroll when using [dark side] Force powers, must take second result)
Possessions lightsaber, blaster pistol


About the Author

Sterling Hershey is an architect and freelance game designer. He regularly creates Star Wars Miniatures and Starship Battles scenarios and previews for the Wizards of the Coast web site. Past products include the Scenario Book for the Attack on Endor Scenario Pack. He is also one of the authors of the upcoming The Force Unleashed Campaign Guide and Knights of the Old Republic Campaign Guide for the Star Wars Roleplaying Game Saga Edition. You can read more about gaming in a galaxy far, far away in his starwars.com blog, Delusions of Grandeur. Sterling lives in the Midwest with his wife, Mary.





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