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Preview: Metro 2033 photo

Post-apocalyptic shooters don't come along very often. That was a lie, but post-apocalyptic shooters that look more interesting than other post-apocalyptic shooters are quite rare indeed. Metro 2033 has looked to be one such game, standing out from the pack with its literary inspiration, interesting social observations, and a respectable decision to put story-driven gameplay over and above any multiplayer mode. 

Last week, I put Metro 2033 through its paces, spending a day in the underground caverns of the Metro. I shot mutated rats, I played cat-and-mouse with bandits, and I wondered where all the bloody ammunition went. Read on as Destructoid previews Metro 2033!

Metro 2033 (PC, Xbox 360)
Developer: 4A Games
Publisher: THQ
To be released: March 16, 2010

In 2013, the world was destroyed. World War III happened, and it obliterated the world as we know it. The survivors took refuse in the Moscow underground, and tried to live as best they could. In the year 2033, the Metro has become civilization. Each station is its own separate state. Some try to rebuild humanity, others have adopted extreme political and social ideals, while others have just decided to be arseholes. All the while, mankind is beset on all sides by mutant invaders, and terrible psychic adversaries called The Dark Ones. 

Artyom, for reasons not yet known, is immune to the attacks of the Dark Ones, and it's up to him to try and save what's left of mankind. Players will step into Artyom's shoes in a game that blends survival horror with first-person-shooting in a very dark, grim and atmospheric world. 

Atmospheric is definitely the word for Metro 2033. If the game does one thing spectacularly well, it's that it creates a moody and depressing world. You really get the sense that you're witnessing humanity's last stand, especially when visiting the Metro's stations. The noise and chatter of crowds, the disheveled and grimy look, and the superb art direction help to make Metro 2033 feel both alive and dead at the same time. This game looks and sounds superb. 

Metro 2033 is all about survival, about clinging on to precious, limited resources and doing one's best to make it through each encounter alive. In some ways, 4A has succeeded tremendously. In others, however, it appears the studio has let its ambition get in the way of the gameplay. 

I'm going to come straight out and say it, and you'll likely see similar statements if you read multiple previews -- this game doesn't have anywhere near enough ammunition in it. I get what the studio is trying to do by limiting resources, but the game is so unbalanced right now that the idea is completely buried under frustration and frankly unfair situations. 

Most enemies take multiple shots to kill. and there are also opponents who can endlessly respawn by howling to call more friends. Not much of a problem, until you realize that you've got an automatic weapon with sixteen bullets in it. Throughout the course of my time with the game, I managed to get a maximum of maybe sixty bullets into my AK-47, all of which were completely drained by the time I was done fighting a handful of enemies. 

Not enough ammo. Simple as that. The lack of firepower does not make the game interesting, unique, or fun. It makes it aggravating. Nearly every player I spoke to at the preview event was stuck at the same point, finding themselves outmatched by four mutants who could call allies, armed with about six shotgun shells and not a lot else. Bear in mind that most mutants will take about four shells to die, unless the game randomly assigns a headshot kill, since the hit detection seems wonky at best.

Perhaps this wouldn't be so bad if you had a viable alternative, but the melee attack in this game is pathetic. The knife is weak, lacks the ability to stealth kill, and the camera swings wildly with each attempt to slash an enemy. Also, opponents will get wise to the knife and run behind you. Essentially, if you run out of ammo -- and you will -- you're in for a very bad time. 

To make matters worse, this ammo situation completely ruins one of Metro 2033's most interesting gimmicks. Instead of money, the people of the Metro trade with military grade bullets. The bullets and weapons found underground were made after the apocalypse, meaning they are weak and hard to use. Pre-blast weapons and ammo are therefore worth their weight in gold. If you have pre-blast bullets, you can trade with them for more weapons or supplies.

These military grade bullets are also far more devastating than regular ammo. If you load your gun with these shiny, golden beauties, you'll do three times the damage that you would with normal ammo. In theory, this is a fresh and brilliant take on currency, and forces players to choose between having money, or essentially spending their cash to take out a difficult enemy. Unfortunately, however, the lack of any kind of ammo in the game renders this choice completely moot. Simple fact is this -- you need to spend the military grade bullets. You'll have nothing else to shoot with.

I'm being very hard on the game, but that's because I really, really want to love it. Metro 2033 does some great things. The story is interesting, the characters are terrific, and there are some wonderfully tense moments. The sections where Artyom leaves the Metro and must fight his way around the surface while making sure that his gas mask doesn't break or run out of air are amazingly scary. Unfortunately, the fact that the combat is totally screwed right now overshadows everything. I do want to love Metro 2033, but it's fighting me every step of the way. 

There are also a few other design decisions that get in the way. For example, Artyom's torch runs off a battery, one that must be constantly kept charged by pumping it up. This wouldn't be a problem except that the battery drains literally within minutes, and the torch must be kept on for the majority of this dark, dark game. Having to stop every few minutes to bring out the battery and recharge it is incredibly annoying. Speaking of annoying, the game needs to stop putting gas masks and doors all over the place without letting players know which ones can be interacted with, and which ones can't.

As far as graphics go, the game looks pretty good, but there is currently a very odd bug that renders textures several seconds too late. It's very disconcerting to see a shiny, featureless face on a character that will suddenly pop in with detail after the camera's been focused on it for a few moments. This not only happens during the game, but in cutscenes as well. 

All of these annoyances are a grim shame, because when the game works, it really does work. The combat can be tense and terrifying. Each encounter can last a long time, especially against human enemies. Artyom will be able to hide and sneak and stalk his enemies, turning off lights to hide himself in the shadows and use the torchlight of enemies to detect their locations. Unfortunately, the lack of a stealth kill negates much of the potential for cat-and-mouse combat. When I sneak up on an enemy, I want to be rewarded. I don't want my weak butterknife to merely graze him while he alerts everybody else to my position. Only special throwing knives are able to kill foes in one shot, and of course, they are in short supply. 

This is Metro 2033's biggest problem -- every time it does something well, there's a caveat. Every time the game thrills, it throws in an annoyance to spoil the mood. I wouldn't be half as aggravated by it if the game was outright terrible, but it isn't. It's a solid shooter with a fantastic premise, and this is what makes the flaws so much more frustrating. It is my earnest hope that a harsh preview does not fall on deaf ears. The studio has until March to turn it around, and I hope that it happens. This game has too much potential to be squandered on ill-advised design ideas.


LAUNCH GALLERY (13 IMAGES)
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42 comments | showing # 1 to 42

Bulkmailer's Avatar - Comment posted on 02/04/2010 11:05
Bulkmailer
Sounds like a pain in the ass.
Phantom Spaceman's Avatar - Comment posted on 02/04/2010 11:05
Phantom Spaceman
If anyone can turn the quality of this game around with his consistently valid opinions and advice, it's Jim Sterling.
ChaosTeaCup's Avatar - Comment posted on 02/04/2010 11:08
ChaosTeaCup
I hope they do too, Jim. I really like the look of this game, but frustrating gameplay ultimately leads to giving up.

I hope they put some of those things right.
RenagadePanda's Avatar - Comment posted on 02/04/2010 11:08
RenagadePanda
This depresses me.

I was really excited for Metro, and those hopes just got shot down a notch.

It sounds like all the good parts of Fallout mixed with Shadow Ops: Red Mercury.

The game that made limited resources cool again.
Grimhound's Avatar - Comment posted on 02/04/2010 11:09
Grimhound
Sounds like the kind of game I would enjoy. I remember killing zombie dogs with a broom in Penumbra.
DeathsVice's Avatar - Comment posted on 02/04/2010 11:14
DeathsVice
I hope they can tweak this a little before release...somehow I doubt they will though.
Mr eX's Avatar - Comment posted on 02/04/2010 11:31
Mr eX
Sounds like you were expecting a shooter and what you got was a survival horror game
KoonaTchutaSolo's Avatar - Comment posted on 02/04/2010 11:33
KoonaTchutaSolo
There's about 6 games that I've got my eye on between now and the end of April and seeing as how I still have to finish Borderlands, Modern Warfare 2, Assassin's Creed 2, and Dragon Age (not to mention I've only played Left 4 Dead 2 once) I don't really have the time to play them all.

I appreciate a critical preview like this as it helps me figure out which games will have to wait until spring/summer to be played. Metro 2033 and Dante's Inferno have just made that list. Keep up the good work.
Kudos's Avatar - Comment posted on 02/04/2010 11:41
Kudos
Simple fix. Hardcore mode, and pussy mode for all you ez-mode lovers. I cant remember the last time I was able to say "Man this is hard" due to the cries of grown up children. Without difficulty a game might as well be a visual book with a few story changing decisions tagged on.
Jim Sterling's Avatar - Comment posted on 02/04/2010 11:45
Jim Sterling
Kudos:

Metro 2033 is not difficult. Difficulty implies a fair and balanced challenge that required one to work harder. Metro 2033 simply robs you of the ability to fight. That's not a challenge. I would not credit such a tactic in that way.
Malfegor's Avatar - Comment posted on 02/04/2010 11:48
Malfegor
Sounds like all the negative points is stuff they can easily fix with tweaks before the game gets released.
And if a lot of previews say the same thing, 4A would be dumb not to do something about it.

I am really interested in this game and i hope the devs will fix its flaws before release or with a post-release patch, because i wouldnt mind buying this new for full price.

Also, which version did you review, Jim ?
Mr eX's Avatar - Comment posted on 02/04/2010 11:49
Mr eX
Jim, is the game designed where you can run away from or sneak past enemies or is it a straight forward kill everything in front of you kind of game?
Mr eX's Avatar - Comment posted on 02/04/2010 12:00
Mr eX
This preview has made me like 20 times more excited for this game.
Solozaur's Avatar - Comment posted on 02/04/2010 12:04
Solozaur
Wow! great article Jim! I sure hope that the devs read this and get to improve some of the shortcomings you talk about, this game really looks like it could be great and I'd hate to see it ruined by small annoying things!
dtomek's Avatar - Comment posted on 02/04/2010 12:15
dtomek
So Jim, basically you want it to be like what Bioshock was to Systemshock 2? I will admit Bioshock was certainly a good game. However, making it so that every single encounter in the game could (relatively) easily be overcome with violence simply ruined any sense of suspense for me.

From your preview I am led to believe that stealth is possible, you just wanted that stealth to be accompanied by violence. Resident evil lost the horror when the solution to every problem became "point and shoot". The "shock" series lost the horror when the solution to every problem became "point and shoot".

I hope at most they keep this mode alive and pander with an easy mode where bullets and violence are readily available.
360-ps3-guy's Avatar - Comment posted on 02/04/2010 12:29
360-ps3-guy
looks ok, nothing special
MCChampaignMillionaire's Avatar - Comment posted on 02/04/2010 12:35
MCChampaignMillionaire
Sounds very painful...but I hope it will be good...
Wavebird64's Avatar - Comment posted on 02/04/2010 12:39
Wavebird64
Crap, there goes my hype...
Lucas Says's Avatar - Comment posted on 02/04/2010 12:53
Lucas Says
Sounds like if they fix a couple small bugs and give the player a tiny bit more ammo, it'll be great. And considering the former has to happen and the latter involves changing some integers, it'll probably be pretty awesome.
RoninZero's Avatar - Comment posted on 02/04/2010 13:08
RoninZero
A game from first person that will punish you for not thinking very carefully and taking big risks. I'm interested. Also, PC version + mods = ammo balance issues and battery fix. I mean, I really hope they fix this. But if that fails, at least a mod community can hopefully scrounge up stuff. Similar to how people changed the entire game of S.T.A.L.K.E.R., from what Steamtoid told me about the latter.
RoboLeader's Avatar - Comment posted on 02/04/2010 13:31
RoboLeader
"Artyom, for reasons not yet known, is immune to the attacks of the Dark Ones, and it's up to him to try and save what's left of mankind."

Is it because he went back in time and became his own grandfather? Sorry, it had to be said.
Drakengard's Avatar - Comment posted on 02/04/2010 13:46
Drakengard
I'll admit that in STALKER ammo can be somewhat hard to come by at times, especially early in the game. Late game you can buy ammo and find it easily enough, at least for most guns.

However, you were never naked. Pistol ammo was always abundant, albeit weak. But at least you could survive by being really sneaky and using cover. I've managed to take out a group of 4-5 guys with automatic weapons with a pistol early on by using cover and being selective with my shots. Took around 20 minutes to do and easily 50-100 rounds at least, but its possible.

Here, well, it just sounds like punishment for the sake of punishment. Hopefully they fix this.
AfroWalrus's Avatar - Comment posted on 02/04/2010 13:46
AfroWalrus
I hope they do end up tweaking it, because the atmosphere of the game looks like it will be amazing. But atmosphere or no, it's still a video game and it needs to play like one.

Also, "Dark Ones"? If humanity is ever attacked by a mysterious race and the general consensus is to call them "Dark Ones", I swear I will punch somebody's face.
mix's Avatar - Comment posted on 02/04/2010 14:07
mix
The anmmo problem sounds VERY bad.

I was looking at pre-ordering on steam but I dunno..........
Ethelred's Avatar - Comment posted on 02/04/2010 14:40
Ethelred
Sounds like it needs a major patch. As one gamer who needs a LOT of bullets to play, I'm hoping there's going to be a trainer that will take care of that situation.
mi55ter's Avatar - Comment posted on 02/04/2010 14:56
mi55ter
Let´s hope the devs are smart enough to follow the Internet, with previews like this one to set them straight before shipping. I dare say a lot of us are willing to have a go at this one, but if it lets us down through poor mechanics... if they´re restricting ammo to try and teach us to not run ´n gun, they have to ask themselves who they really think will buy this game- the brain dead run ´n gunners, or the hardcore gaming headshot crew? For me, it´ll be the latter, and we know poorly designed gameplay when we see it.
Thype's Avatar - Comment posted on 02/04/2010 15:36
Thype
This is a game I would like.

A little more fine tuning and it'll be right up my alley.
lhaymehr's Avatar - Comment posted on 02/04/2010 15:44
lhaymehr
Aww fuck! I guess the fact that the game is Ukrainian means that just like Stalker you need to wait for v1.6 in .1 stepping for the game to become playable.

I guess at best I'll catch it on discount.
mrandydixon's Avatar - Comment posted on 02/04/2010 15:50
mrandydixon
Hmm... I honestly can't tell you if I'm less excited or MORE excited about this game now. I mean, your points are well taken, and I hope they fix all the issues you mention. However, assuming they DO make the game a little more balanced, this could be fucking brilliant.

I'm just going to go with that assumption for now.
JFF's Avatar - Comment posted on 02/04/2010 16:43
JFF
Sounds like Pathologic meets STALKER.
In fact, know that game is kind a survivor make things more interesting for me. I hope they fix the technical problems before launch. Not after as it often does.
Ehkard's Avatar - Comment posted on 02/04/2010 16:58
Ehkard
get that shit sorted
flea friend's Avatar - Comment posted on 02/04/2010 17:28
flea friend
A post-apocalyptic game where you can use your money as ammunition?


It's STALKER meets Mystical Ninja Goemon!
Assassin911's Avatar - Comment posted on 02/04/2010 17:42
Assassin911
Sounds amazing too me. Last time I played a survival horror games was the earlier resident evil games.
ninjikiran's Avatar - Comment posted on 02/04/2010 18:08
ninjikiran
ouch, those frustrations seem logical to me. Thanks for the heads up, Ill have to keep a close eye on this game up to post-release. I was planning on picking it up day one based on what I have seen but such a premium on bullets/senseless tasks would put a damper on it. Realism has its limits I feel especially when you cement yourself in a world where unrealistic creatures roam and don't follow the same realistic rules of the game world.
Wedge's Avatar - Comment posted on 02/04/2010 18:13
Wedge
Well, at least on PC, modders will hopefully be able to fix any shit like they did with STALKER...
WarZombie's Avatar - Comment posted on 02/04/2010 19:59
WarZombie
No, say it ain't so!

I really hope they fix these issues. I was very interested in this game, so I'm pulling for that it won't suck. I hope they read this.
wanderingpixel's Avatar - Comment posted on 02/05/2010 07:44
wanderingpixel
I think I'll rent before I buy.
artha14's Avatar - Comment posted on 02/05/2010 08:13
artha14
Wow this place Dr. Freeman got dropped off at really sucks! I kid.... I kid....
xXNoMoreHeroXx's Avatar - Comment posted on 02/05/2010 08:39
xXNoMoreHeroXx
I hope they delay this game to wrk on its issues, not cuz I'm not anticepating this game but because this flaws seam gamebreaking, and this game has a lot of potential and i dont to see it falling flat on its face
Devilot's Avatar - Comment posted on 02/05/2010 08:59
Devilot
Honestly, the ammo problem is something that can be easily solved either on release or with a patch after. The texture issue is a bit more serious though.
SaintV's Avatar - Comment posted on 02/05/2010 20:00
SaintV
They had me until I found out this game was singleplayer. Yet another game that can't be played together with friends. Devs are getting too lazy.
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