The Elder Scrolls
Arena started, as the name might suggest, as a medieval-style gladiator game. You had a team of fighters and went around the world fighting other teams in each city's arena until you became grand champion in the Imperial City.

The world used for Arena was Tamriel, the fantasy world created by a few members of the staff for use in their weekly D&D campaign. During development of Arena, more and more RPG elements were added -- what if you could walk around these cities? What if you could take your team into a dungeon? And soon it was clear what Arena needed to be -- a full-blown RPG.

Inspired by such games as Ultima Underworld and the unheralded Legends of Valour, Arena was now seen as a massive first-person RPG -- the game that recreated the pen-and-paper RPG experience -- be who you want and do what you want. For a long time Arena was a party-based game, where you lead a group of adventurers. This style of play proved less fun in first person, so Arena became a single character game.

Arena was to be the first chapter in an ongoing series of games, so the series took its name from Tamriel's mystical tomes of knowledge that told of its past, present, and future -- The Elder Scrolls.

For a limited time we are making the full version of The Elder Scrolls: Arena -- available for download.


Jagar Tharn, imperial battlemage to the Uriel Septim, Emperor of Tamriel, betrays Uriel by using an artifact called the Staff of Chaos to imprison Uriel in an alternate dimension. Tharn then assumes the Emperor's identity and place on the throne.

You and one of Uriel's associates, Ria Silmane, discover Tharn's treachery, and threaten to expose him. Tharn kills Ria and imprisons you in the Imperial dungeons. Ria's ghost helps you escape and teleports you to your home province. Meanwhile, in an effort to ensure the Emperor never returns, Tharn breaks the Staff of Chaos into eight pieces and hides them throughout the eight provinces of Tamriel.

Your task is to recover the fragments of the Staff of Chaos from eight dungeons scattered throughout Tamriel. The final piece of the Staff of Chaos must be recovered from the Dwarven works at the fire mountain Dagoth Ur in the province of Morrowind. The location of this dungeon is unknown, but the King of Ebonheart consults ancient lore, and sends you to recover a special Dwarven hammer, known as Ghiron's Hammer. When this hammer is delivered to the King, he strikes a magical anvil with the hammer, producing a magical tone that indicates the location of the dungeon where the final piece of the Staff of Chaos is hidden.

After collecting the final piece of the Staff of Chaos from Dagoth Ur, the player re-assembles the Staff of Chaos and returns to the Imperial City to confront Jagar Tharn. When Jagar Tharn is defeated, the player releases the Emperor from his magical imprisonment, restoring him to the Imperial throne.

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