All Points Bulletin Evolved is a community fan site dedicated to All Points Bulletin, an online action game developed by Realtime Worlds. We provide the latest news, media, game information and exclusive content related to All Points Bulletin. We also provide a variety of community hubs through our forums, chat room and various social media platforms.

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FIRST LOOK - APB 1.3.0 Patch Notes

News | Neil Castle | Sunday, 18 July 2010 15:05
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Today we bring you an interesting first look at the patch notes of the upcoming APB 1.3.0 patch. These fixes and changes are issues that we highlighted early on, or didn’t quite make it into earlier builds.

1.3.0 currently has no definitive release date, but will be here soon. You’ll hear more from us on that in the near future!
Many of the changes we’ve been discussing recently, such as match making changes, will be rolled out in later versions.

Read more to view patch notes...

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APB - The Road Ahead

News | Neil Castle | Monday, 12 July 2010 12:31
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Over the last number of months, through closed beta and then KttC, we've collected a huge number of issues, complaints, suggestions and requests covering all aspects of the game. Because of the focus on getting the game stable and going through the process of launch, many of these (especially the ones requiring significant changes) may appear to have fallen through the cracks. But they didn't - they''ve been sitting in our rather copious 'to do' list, waiting for us to have the time to begin to address them properly. We also wanted to get a chance to contrast the feedback from new live players with the feedback from the beta community to help us draw up our hit list for the first few months.

So, here's an idea of some of the areas of gameplay that we'll be tackling over the coming weeks (by no means an exhaustive list). It's our goal to involve the community as much as is practical when tackling most of these areas - as we''ve said all along, and hopefully demonstrated throughout beta, RTW's goal is to grow APB into the game that its players want it to be, so we''ll be asking for comments, posting polls and throwing ideas up for you to mull over at various points throughout the process.

In the meantime, let us know what's at the top of your own hit list and what you think should be at the top of ours. This is your chance to help us prioritise our development efforts to tackle the issues that most concern you, or add the features that you most want.

Some examples of the issues we're already looking at are:

Cheaters

Catching and removing cheaters from the game remains our top priority. Expect further news on this soon.

Vehicle Handling

We're already underway on a major overhaul to vehicle handling to make cars more responsive and less slippy overall. You'll still be able to power slide around corners in stylish fashion, but steering is more responsive overall and easier to get the hang of early on.

Combat

We're looking at almost every aspect of combat - how it looks, feels and sounds, as well as weapon characteristics and tactics. Weapon changes will be put up on the Public Test World to get some feedback in due course.

Matchmaking

We're taking a look at both the way in which player threat is calculated and how mission offers are distributed to players to try and improve the matchmaking experience overall.

Camping

We'll be addressing a number of the worst camping spots in the game in an upcoming patch. We'll be tackling the rest on an ongoing basis.

Missions

Investigations are already under way into ways to make mission objectives more interactive and to try and add a bit more strategy to the actual missions themselves, not just the combat surrounding them.

Rulesets

We're currently looking at adding a 'newbie' ruleset to give players a safe place to learn the game against other new players, and of course we're still progressing work on the 'pure skill' ruleset that was mentioned towards the end of closed beta. The Chaos ruleset hasn't been forgotten about either.

That's just a sample of the things that are currently going on here, and we're already very excited even with some of the early prototypes. The APB Public Test World will host each of these changes in turn to allow players to give us their feedback before we make a move to push any changes live, so watch the website and forums for announcements about how and when you can get involved in upcoming PTW events.

A number of adjustments to mission offers and matchmaking are already being prepped for PTW and we'll giving you details about when these will be available for you to try very soon.

I'll be starting up more detailed threads on lots of our top development priorities over the next few days, starting with Matchmaking tomorrow. These threads will be a chance for us to explain the issues as we see them and share some of the ideas that we have for addressing them - and a chance for you to let us know what you think about those ideas, or even throw in some of your own.

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Realtime Worlds Restructuring

News | Cyxult | Wednesday, 07 July 2010 18:24
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Realtime Worlds has sent out a press release announcing a restructuring of their resources following the release of All Points Bulletin. Apparently Realtime Worlds has shelved an unannounced project and shifted some of the staff to working on All Points Bulletin, then laid off the remaining staff members that were working on the unannounced project.. This restructuring will ultimately mean better support for the live product; better customer service, more frequent updates and an overall higher level of support for All Points Bulletin. We are unsure as to the reason or motivation for this move.

Realtime Worlds, based in Dundee, Scotland, and Boulder, Colorado, will be increasing its marketing and online support capacity, as development requirements focus on future content releases for the 24/7 live service. Overall staffing levels for APB will increase, with a small number of redundancies expected as the game’s development cycle changes and a second development project is downscaled to provide 100% support on APB. However, the studio continues to recruit in other areas of the business, particularly relating to post-launch roles.

We will update this topic if we receive any further news on the subject. Our thoughts and well wishes go out to all of the laid-off individuals during this rough economy.

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1.2.1 (41) Patch Notes

News | Element | Tuesday, 06 July 2010 13:13
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We all know APB has many issues that need to be addressed and likely will be in the future.  For now here are the patch notes primarily fixing crashes and general tweaks.

  • A number of district crashes have now been resolved.
  • An issue where the incorrect character could be deleted has now been fixed.
  • Tuner and Fashionista roles no longer reward the player with APB$.
  • An AMD Phenom timing issue with that could result in degraded performance or issues logging in, has now been fixed.
  • A number of advanced graphics settings have moved to APBMachineOptions.ini. This file will not be overwritten by the launcher, allowing players to edit these settings.

I'd expect the next patch to fix alot of those issues we rage about ;)

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The Human Avatar

News | Cyxult | Monday, 05 July 2010 16:06
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Realtime Worlds has begun their latest promotional push for All Points Bulletin through their democratic "The Human Avatar" advertising campaign. Throughout the next three weeks, users will vote on a selection of different things to "transform" a real life person to look more like a player you would see in San Paro. Users will be able to vote on who participates in the project, their haircut, piercings, tattoos and clothes. At the end of those three weeks, Realtime Worlds will show the end result of the "transformed" person, then turn them into a character in All Points Bulletin.

Make sure you stop by the promo site regularly to keep up with the polling!

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