Move | Cancel | Damage | LV | PP | P1 | P2 | EXE | Active | Recovery | SD | CH | UT | GRD | GC | Attribute | Note |
Standing A | rSJR | 175 | 0 | 1000 | 80 | 82 | 6 | 3 | 9 | -2 | 11 | 10 | ALL | 100 | HB | |
5B | SJR | 350*2 | 2 | 400 | 90 | 86 | 7 | 4(2)1 | 13 | 0 | 17 | 14 | ALL | 400*2 | HB | 1 |
5C | SJR | 710 | 3 | 200 | 80 | 85 | 10 | 4 | 32 | -19 | 30 | 20 | ALL | 800 | HB | |
5D | SR | 710 | 4 | 100 | 80 | 80 | 20 | 8 | 16 | -5 | 27 | 19 | ALL | 1200 | HBP | 2 |
6A | (S)R | 640 | 3 | 200 | 80 | 89 | 19 | 3 | 30 | -16 | 39 | 17 | HA | 1600 | HB | |
6B | SR | 690 | 4 | 100 | 80 | 92 | 27 | 2 | 17 | 0 | ET | 19 | ALL | 1200 | HB | 3 |
6C | SR | 920 | 4 | 100 | 80 | 90 | 19 | 3 | 27 | -11 | 42 | 38 | HL | 1100 | HB | 4 |
6D | R | 712 | 4 | 100 | 100 | 92 | 35 | 6 | 25 | +12 | ET | 19 | ALL | 1200 | HBFP | 5 |
2A | SJR | 175 | 0 | 1000 | 80 | 82 | 7 | 3 | 6 | +1 | 12 | 10 | ALL | 200 | F | |
2B | SJR | 450 | 1 | 1000 | 70 | 84 | 9 | 1 | 24 | -13 | 24 | 12 | L | 200 | F | |
2C | SJR | 720 | 3 | 200 | 80 | 85 | 17 | 3 | 36 | -22 | 46 | 24 | HL | 800 | HBF | |
2D | R | 712 | 4 | 100 | 70 | 92 | 25 | 3 | 36 | +4 | 51 | 19 | ALL | 1200 | HBFP | 6 |
JA | SR | 175 | 0 | 1000 | 80 | 82 | 7 | 3 | 6 | - | 12 | 10 | HA | 100 | H | |
JB | SJR | 540 | 3 | 200 | 80 | 89 | 9 | 6 | 21 | - | 26 | 17 | HA | 800 | H | |
JC | SJR | 700 | 4 | 100 | 80 | 85 | 12 | 2 | 27 | - | 31 | 19 | HA | 1200 | H | |
JD | SR | 740 | 4 | 100 | 80 | 80 | 16 | 3 | 29 | - | ET | 19 | ALL | 1200 | H | 7 |
3C | SR | 550 | 3 | 1000 | 100 | 60 | 10 | 3 | 29 | -15 | 27 | 26 | L | 800 | F | 8 |
Dash Cancel | - | - | - | - | - | - | - | - | Duration 22 | - | ET | - | - | - | - | |
CA | R | 0 | 0 | 3000 | 50 | 82 | 10 | 4 | 32 | -26 | 30 | 20 | ALL | 100 | HB | 9 |
Neutral Throw | -,SR*2 | 0,840*2 | 0,4,4 | 3000, 100,100 | 100 | 100, 50,70 | 7 | 5 | 15 | - | ET | 19 | 90000 | - | - | 10 |
Back Throw | -,SR | 0,1240 | 0,4 | 3000,100 | 100 | 100,60 | 7 | 5 | 15 | - | ET | 19 | 90000 | - | - | 11 |
Air Throw | -,SR | 0,1240 | 0 | 3000,3000 | 100 | 100,60 | 7 | 3 | 18 | - | ET | 10 | 80000 | - | - | 12 |
Move | Cancel | Damage | Lv | PP | P1 | P2 | EXE | Active | Recovery | SD | CH | UT | GRD | GC | Attribute | Note |
236A | R | 712 | 4 | 100 | 100 | 92 | 25 | - | Duration 56 | +1 | ET | 19 | ALL | 1000 | HBP | ※2 |
236B | R | 712 | 4 | 100 | 100 | 92 | 17 | - | Duration 67 | -18 | ET | 19 | ALL | 1000 | HBP | ※2 |
236C | R | 712 | 4 | 100 | 90 | 92 | 49 | - | Duration 74 | +7 | ET | 19 | ALL | 1000 | HBP | ※2 |
Air 236A/B/C | R | 712 | 4 | 100 | 100 [90] |
92 | 18 | - | Landing 19 [12] | -9 | ET | 19 | ALL | 1200 | HBP | 13 |
236D | R | 712*3 | 4 | 100 | 90 | 87 | 27 | - | Duration 51 | +42 | ET | 19 | ALL*3 | 600*3 | HBP | 14 |
Air 236D | R | 712*3 | 4 | 100 | 90 | 92 | 20 | - | Until Landing | +22 | ET | 19 | ALL*3 | 1200*3 | HBP | 15 |
623A | R | 1000 | 4 | 100 | 80 | 92 | 6 | 3 | 23 | -17 | ET | 30 | HL | 1200 | HB | 16 |
623B | R | 1100 | 4 | 100 | 68 | 92 | 17 | 3 | 38 | -22 | ET | 56 | HL | 1200 | HB | 17 |
623C | R | 1200 | 4 | 100 | 50 | 92 | 20 | 3 | 51 | -35 | ET | 48 | HL | 1200 | HB | 18 |
623D | R | 400,1100 | 4 | 100 | 120 | 92 | 13 | 3(22)3 | 42 | -26 | ET | 60 | HL | 1200*2 | HB | 19 |
214A | R | 560 | 4 | 100 | 100 | 92 | 17 | 9 | 12 + Landing 5 | -7 | UL | 19 | ALL | 200 | HB | 20 |
214B (1) | R | 580 | 4 | 100 | 100 | 92 | 17 | 15 | 12 + Landing 5 | - | UL | 19 | ALL | 0 | HB | 21 |
214B (2) | R | 1020 | 4 | 100 | 100 | 92 | 16 | 6 | 3 + Landing19 | -9 | UL | 40 | ALL | 800 | HB | 22 |
214C (1) | R | 640 | 4 | 100 | 100 | 92 | 19 | 24 | 12 + Landing 5 | - | UL | 19 | ALL | 0 | HB | 23 |
214C (2) | R | 1120 | 4 | 100 | 100 | 92 | 16 | 6 | 3 + Landing19 | -9 | UL | 40 | ALL | 800 | HB | 24 |
214D (1) | R | 640 | 4 | 100 | 100 | 92 | 17 | 24 | 12 + Landing 5 | - | UL | 19 | ALL | 0 | HB | 25 |
214D (2) | R | 1380 | 4 | 100 | 100 | 80 | 16 | 3 | 9 + Landing16 | -9 | ET | 60 | ALL | 2000 | HB | 26 |
C Mash | R | 180*4~14 | 2 | 100 | 100 | 95 | 8 | 2(9)3(9) 3(9)3 |
20 | -9 | ET | 14 | ALL | 100*4~14 | HB | 27 |
632146C | R | 800*N | 4 | 100 | 100 | 80 | 1+8 | - | Duration 44 | -17 | ET | 19 | ALL | 100*N | HBP | 28 |
632146D | R | 800 + 150*22 + 1000 | 4 | 10 | 100 | 97 | 5+5 | - | Duration 65 | -37 | ET | 40 | HL | 1200 | HBP | 29 |
Notes |
※1
Max freeze effect is 120F (with hit stop). Every left/right motion
the
opponent inputs reduces by 5 frames (however, no lower than the minimum
amount listed on the move). Can't freeze more times in a row than the
max amount listed for that move. Format (max amount of freezes, minimum
freeze length) ※2 Projectile Property 1: Vacuum effect on 2nd part hit or block 2: Freeze effect (1, 54), 20-27 dash cancellable on hit or block 3: 4-22 invincible vs foot attribute low attacks, 10-32 airborne, pushback 26 on standing hit 4: Launches on hit, 19-42 dash cancellable on hit or block 5: Freeze effect (1, 84), hit stop 24, projectile property, guaranteed execution after 29 6: Freeze effect (1, 74), vacuum effect on hit or block, hit stop 24, projectile property 7: Freeze effect (1, 64) 8: Knocks down, can't bounce tech on air hit 9: 1-20 invincible, blows to the side on hit 10: 2nd hit stagger effect (60), 3rd hit launches, freeze effect (3, 60) 11: 2nd hit launches, freeze effect(three hits, 60) 12: 2nd hit launches, freeze effect (three hits, 70), hit stop 10 13: Must be above minimum height, [ ] indicates C version 14: Projectile property, freeze effect (10, 59) 15: Projectile property, freeze effect (10, 59), must be above minimum height, move's startup from the bottom is 20, 21, 22 16: Launches on hit 17: 6-19 invincible, launches on hit 18: 1-22 invincible, launches on hit 19: 1-15 invincible, first hit launches, freeze effect (10, 45), 2nd hit knocks down, can delay 2nd hit, comes out 8 after releasing, 80 frames of holding makes it unblockable(earliest 88 frames, max 97), hit stop 1st hit 0, 2nd hit 20 20: Ground version 4~, air version recovery is until ground + 5 on landing 21: For ground version 4~, 2nd hit comes out on hit or guard, air version recovery is until ground + 5 on landing, the recovery of this move is for whiffed 22: Knocks down/recovery is the same as ground version 23: For ground version 4~, 2nd hit comes out on hit or guard, air version recovery is until ground + 5 on landing, the recovery of this move is for whiffed 24: Knocks down/recovery is the same as ground version 25: For ground version 4~, freeze effect (10, 59), 2nd hit comes out on hit or guard, air version recovery is until ground + 5 on landing, the recovery of this move is for whiffed 26: Blows to the side on hit, knocks down/recovery is the same as ground version 27: Forces standing on hit, 8th hit launches(untechable 42), hit stop 0, following button presses gets more hits (max 14), recovery changes depending on timing, lower attack (6 hit) portion -6, upper attack (8 hit) portion -8 28: invincible until 1 frame after super freeze, stagger effect(48), hit stop 0, projectile, passes through projectiles 29: invincible until 6 frames after super freeze, launches on hit, 1st hit freeze effect (20, 75), hit stop 30, projectile, 1st hit passes through projectiles, when hit the arrow is cancelled, if 1st hit connects, 2nd hit will come out |