Community

Join

Newsletter

FEATURE

Need For Speed: Hot Pursuit Review

Format: 360, PS3 (version tested)
Release: Out now
Publisher: EA
Developer: Criterion
Screenshot gallery


Where do we go next? It’s the only question that matters in driving games, and Need For Speed: Hot Pursuit has a brilliant answer, every time you ask: Autolog. This is HP’s beating heart, and an innovation destined to be shamelessly cloned by the competition. Autolog is threaded through and dictates almost every aspect of this diverse racer – a constant encouragement, a merciless interlocutor.

Autolog’s integration into Hot Pursuit is sophisticated, but what it does is simple. It tracks you and your online companions, makes comparisons wherever it can, and suggests what events you should be playing next. Someone’s taken the top spot on Swerve and Protect when we weren’t looking? We’ll soon sort that out. As well as this, it acts as the hub for making boasts and sharing in-game ‘dreamshots’, and even recommends new players that might suit your friends list. It’s far more than a superficial layer over HP’s racing; it’s a miniature social network that influences every in-game choice you make.



And the racing slots right in. HP offers up two expansive careers, as either cop or racer, which incorporate several types of tarmac tussling. While straight-up races and time trials keep the two classes separate, the eponymous Hot Pursuits and one-on-one duels (Interceptor events) bring them together. Events last from two minutes to ten, and with Autolog’s guidance it’s easy to quickly find something that suits your mood and available time. But enough about Autolog. Are these pursuits hot?

Are they ever. Need For Speed has made the same compromise for years: unquestionably it’s the racer with the sales figures, but it’s also the one without a consistent identity. One year it’s urban graffiti and crazy turbos, the next it’s simulation. Criterion has taken the series back to its first principle of cops vs racers, and constructed a high-octane combat racer of beauty and depth that very rarely dips below thrilling. This isn’t just the best Need For Speed in years, it’s the best arcade-style racer of this generation.

The major difference between the cars in HP and, for example, Burnout Paradise is their weight. These machines have heft, and screaming along at 240mph they’re a real presence on the roads. The basics of racing are simple, and the learning curve rests entirely on cornering at top speed and learning when to pick a fight. The sheer quantity of cars on offer (a new one seems to unlock after every race) and the obvious distinction between two- or four-wheel-drive models means there’s plenty of scope to pick favourites, but the step changes only exist between classes. There are five of these waiting to be unlocked for both cops and racers, and generally they get faster; by the time you’re on the ‘Performance’ lineup the vehicles’ capabilities are insane, and taking one of these for a spin without crashing is a genuine achievement.

BOOST BAR
Distinct from the racers’ Turbo power-up, both classes of car build up boost – the racers by driving dangerously, the cops at a slower but more constant rate. It’s not as sensational as some boosts, but a more subtle tool with greater utility for a game in which you’ll often be doing anything but driving in a straight line. While drifting, it’s a boost out of the corner. Behind an opponent, it adds just enough bite to shunts to cause a serious collision – if you pick the right moment. Best of all, it’s perfect for when you’ve yanked your car to the side to avoid a spike strip or crash – a quick boost rips you back into a racing line. It’s another multipurpose tool in a game that’s swollen with them.

Comments

Aionic_Kid's picture

I miss the times when Edge had a really independent opinion on games. Now they give the same scores as every other magazine out there, probably because it's done by the same underpaid people. Pretty sad, every recent review is totally standard and predictable. You just don't get surprised anymore when you read Edge. It has become just another gaming mag. P.S. I own every printed issue and am dissappointed that the Halo Reach review is only on the internet. I used to collect the magazine as a way of gaming history enciclopaedia, that in the future would allow me to recreate every generation of consoles' unfolding. But now some of the crucial game reviews are not on the physical magazine anymore, and the webpage will eventually close and all the data be erased.

Opinionated's picture

I look for EDGE to say something different and insightful, but not "wow me" with a paradoxical score that goes against the grain; if you want that go to AVClub.com and read Scott Jones' reviews. Every week I rip that guy a new one because he insists on lowering the metacritic-average of blockbuster games (which has grave financial implications for game developers/ publishers). On the topic of EA, I read an article where some experts claimed that the Meta-Score of 89 for DeadSpace hurt its sales figures.

We have all had that teacher who was "tougher" than most. It is not a satisfying feeling when you receive a grade of C+ from one professor, but know that the same kind of paper gets an A- from the majority of other teachers you've had. Journalists will lose their integrity for giving low scores to games on the sole basis of bucking the trend. The fact of the matter is that there are a far greater number of games being made today backed with huge budgets that allow for tight controls, beautiful graphics, and sound that is out-of-this world good--so there are going to be more games deserving of an EDGE 9.

gavmoffat's picture

I'm sure Scotty boy quakes in his boots every week, fearing the wrath of "The Opinionated."

Superhans1977's picture

"Every week I rip that guy a new one because he insists on lowering the metacritic-average of blockbuster games (which has grave financial implications for game developers/ publishers)."

Wow me, how paradoxical of him. And once again, how aggressive sounding of you.

Just stop reading Scott's reviews if he upsets you so, as the reviewer, is he not entitled to an opinion?

Now, EDGE made a name for themselves over the years for going against the grain and bucking trends, (sadly I feel this is no longer strictly the case)....But you knew that, right?

I also have to doubt the 'logic' behind more games being deserving of an EDGE 9 in future as flawed. There is absolutely no basis for that argument as history has shown, and the past is the only tangible indicator we have in this case.

Opinionated's picture

1) I'm aggressive.

2) Giving low scores without "proper" justification and just because you can is unacceptable.

3) Scott is entitled to his opinion but using his last review as an example he gave a low score to this arcade racer for not implementing a more substantial story mode; at least that is the only negative thing I can find in the review, and he of course bucked the trend with his B+ final verdict for a game that is A-/A everywhere else. He gave Ghost of Sparta and REACH both scores of B- (most egregious).

4)I'm not an EDGE historian

5) Is it just me or do my groupies follow me wherever I go?

Aionic_Kid's picture

Sorry, but I don't like EA Games. There's something about their gameplay, about the lack of freedom or responsiveness, about the on-rails driving designs of their circuits in driving games, about the TV presentation of sports games, I don't know. I just find their products as being designed by the PR department and not actually a real studio of gamers, as being lacking in gaming smoothness. There was a time when Edge wouldn't bother to review EA Games at all, assuming that they were only yearly updates and didn't deserve to be in a magazine that acted as a record for the developing of the industry. I can see some EA Games, such as Dead Space and many others, deserve recognition. But EDGE as a magazine has made a turn for the worse. It's no longer the hardcore quality magazine, made by people who liked more videogame magazines than actual videogames. Now it's made by a bunch of journalists from other publications, probably bad paid, that only need to follow the PR trends and not think at all to do their jobs. It's a shame, because in these times of massive consumerism a magazine like the old EDGE would be a lot more needed than anytime before. Cheers

P.S. I couldn't care less about metacritic scores affecting sales, it's not my problem.

MattyBoy's picture

Play Rock Band 3. That will stop you in your tracks my friend. I know being a rhythm action game it is "on rails" so to speak, but seriously, do it. EA know what they're doing. Activision don't. EA aren't the same company that they once were.

Opinionated's picture

Alconic, did you play this game for any substantial time to justify why you feel the score is inflated. For that matter, what about any other recent scores.

And what of Mass Effect 2? Surely that deserves mention even over Dead Space. Was it so linear and lacking freedom of choice, because I think I may have played a different version of ME2 then.

Consider these games off the top of my head (not sports games) produced by EA just this year alone:

ME2
DeathSpank
Medal of Honor
Need for Speed Hot Pursuit
Battlefield BC 2
Dante's Inferno

gavmoffat's picture

Oh come on....

Need For Speed, Mass Effect and maybe BC2, but Deathspank, Medal of Honor and Dante's Inferno? They can hardly even give the last one away at my local Gamestation.

EA's output is a mix of good and bad like every other year. Was very disappointed in FIFA this time round so I'd say this one was worse than 09...

Opinionated's picture

EA is on fire this year!

mesonw's picture

I raced the demo several times, but didn't feel particularly excited by it. I loved NfS Most Wanted, and love Burnout, but this didn't feel as good as either.
Is the full game a lot better than the demo?

grognard66's picture

Awesome - this one is also in my family's x-mas pile. Criterion doing a Need for Speed title was an inspired decision. Now I don't want to wait!

MilesMayhem's picture

nice review, really enjoying the game so far and not found the crash camera annoying in the slightest (yet). Absolute bedlam online which is a good thing.

ArronC07's picture

Oh I've had my eye on this for a while, looks like a must buy!