spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Latest News
spacer View All spacer
 
March 24, 2011
 
Pearce: Blizzard Has Considered Equivalent To 'Pixar University'
 
Hecker Visits UC Berkeley To Talk SpyParty, Future Of Emotion In Games [1]
 
Interview: Klei's Jamie Cheng On Shank's Success, Standing Out As An Indie [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
March 24, 2011
 
Infinity Ward / Activision
Game Designer - World Builder
 
WemoMedia
Web Game Developer
 
Day 1 Studios
Lead Level Designer
 
Day 1 Studios
Lead Game Designer
 
Trion Worlds
Content Designer
 
Terminal Reality
Sr. Character Rigger
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
March 24, 2011
 
The CO2 Connection - A Case Study
 
Haunted Temple Studios' Indie PR Lessons Learned #2 - PAX! [6]
 
Zynga Rich, You Jelly [33]
 
Lacrosse Fans Manipulating the XBLIG Rating System [19]
 
The evolution of a small indie game in one image [3]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Senior News Editor:
Kris Graft
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features

 
 
Inciting The Mobile Revolution
by Christian Nutt [03.24.11]
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.
Business, Interview
 
 
2
The Replay Interviews: Rob Fulop
by Tristan Donovan [03.23.11]
Developer of iconic games such as Demon Attack (Imagic, Atari 2600), Night Trap (Digital Pictures, Sega CD), and Petz (PF Magic, PC) speaks about his career and the evolution of games and game technology.
Business, Game Design, Interview
 
2
Life Inside A Game Jam
by Saul Alexander [03.22.11]
Journalist Saul Alexander reports from inside the Global Game Jam -- diving into the Sydney, Australia jam to join a team, follow them from concept through to execution, and in the process discover how games and meaning can unintentionally influence each other.
Game Design
 
 
Leading The 3DS Charge: An Interview With Hideki Konno
by Christian Nutt [03.21.11]
A lengthy Q&A; that gets to the heart of Nintendo's latest handheld device -- with the man who lead the development of the project, working with Miyamoto and Iwata to create the successor to the company's most successful handheld platform ever.
Business, Interview
 
7
Forty-Five Minutes With Five Minutes
by Christian Nutt [03.18.11]
In this interview, culled from lengthy discussions with pioneering Chinese social game developer Five Minutes -- creators of early and extremely domestically successful farming game Happy Farm -- you'll find a fresh look at the social gaming market.
Business, Game Design, Interview
 
2
Postmortem: Mediatonic's Monsters (Probably) Stole My Princess
by Paul Croft, Jim Griffiths [03.17.11]
In this extremely in-depth postmortem, Mediatonic's head of games Paul Croft and producer Jim Griffiths look back on the development of the PlayStation Mini/Xbox Indie (and more) title Monsters (Probably) Stole My Princess, which performed well despite some major snags.
Business, Game Design, Postmortem, Production, Visual Art
 
1
Meet The Man Behind The Move
by Kris Graft [03.16.11]
While many are familiar with SCEA's head of R&D;, Dr. Richard Marks, it's through product-focused interviews or his presence on stage at Sony's E3 events -- this long-form interview gives more insight into the man behind Move and EyeToy.
Business, Interview
 
7
Beyond Façade: Pattern Matching for Natural Language Applications
by Bruce Wilcox [03.15.11]
Is the age of natural speech here? Telltale's Bruce Wilcox delves into techniques for natural language processing and contrasts AIML and Façade's approach against his own award-winning ChatScript, showing a path forward for word-based game technology.
Programming
 
4
NPD: Behind the Numbers, February 2011
by Matt Matthews [03.14.11]
Gamasutra analyst Matt Matthews examines the shifting power dynamics in the U.S. console market, the attach rates of cross-platform software for the HD consoles, and the disruptive effects of inexpensive software and online distribution channels.
Business
 
13
EVE Online: The Next Steps
by Christian Nutt [03.11.11]
Running a game with a powerful and engaged fanbase is tough, and improving it and making it more accessible while attracting new users is even tougher -- and in this interview, EVE Online lead designer Noah Ward explains how he balances these influences.
Game Design, Interview