Grassparty Blitz3D
* This software is for use with Blitz3D Only * |
Grassparty-BE is a revolutionary code library for Blitz3D programmers. This remarkable library allows
the developer to insert 'instant' land coverings. The core engine was designed with one thing in mind;
speed! We made sure this library was ready for the most stressful scenarios imaginable. Rather
you need light grass coverings or lush, thick foliage covers; Grassparty-BE can assist.
How did we obtain these results?
Grassparty-BE is built on a proven technique called 'griding' some may know this by 'portaling'. We take
only a few mesh entities and transform them into thousands and thousands of instances. We then 'portal'
the instances around the 3d-map based on grid structuring. This result is ultra fast processing at the core
level which leaves the CPU and GPU free for other tasks.
Features
- Ultra fast, ultra optimized core code
- Create literally millions of grass entities per map
- Carve paths in the grass and watch them resume normal size.
- Grass is transformed by wind, collision and user settings
- Engine handles 3D sound emissions per entity
- Collision responses include: carve, wave, flatten
- Control each and every grass entity individually
- Assign custom variables to each entity, alpha, color, blend etc.
- Engine co-resides with other 'party' products
- PNG alpha blend transparencies used for smoother masking
- Alpha layers sorted for proper viewing order
- Ability to save and load grass maps after creation
- Add your own grass skins or grass mesh to the library
- Support and lifetime of updates
Screenshots
Screenshot 1 (click) | Screenshot 2 (click) | Screenshot 3(click) |
Purchase ($10.00) | Demo Download | Support Forum