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Intel Graphics Media Accelerator 900

Intel GMA950 Integrated Graphics Core

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Intel recently released a new core logic family, the 945/955 series. Part of the 945 chipset is a new, integrated graphics core. We'd heard from some sources that Intel's new GMA950 offered substantially improved 3D performance over the GMA900 built into the 915G core logic. So we had to check it out for ourselves. According to the data sheet for the GMA950, also known as the GMCH, some of the specs have been beefed up over the earlier 915G core:

GMA900 (915G) GMA950 (945G)
Core frequency 333MHz 400MHz
Pixel rate 1.3 gigapixels per second 1.6 gigapixels per second
Memory bandwidth 8.5GB/sec 10.9GB/sec
Pixel shader support Up to 2.0 Up to 2.0

The rendering engine supports all the texture modes you'd expect from a modern 3D engine, including cube map support, various texture blending modes, and S3TC texture compression. New this time around is support for anisotropic filtering. Note that vertex shaders are handled by the host processor, so the faster the CPU, the faster the vertex processing.

The new core logic's support for DDR2/667 should mean more available free bandwidth for the graphics processor. Still, integrated graphics is a balancing act between memory fetches for graphics and memory accesses for the CPU. How that arbitration is handled is the key to balanced performance.

Another interesting feature of the new GMCH is the add-on digital video output card. Dubbed "ADD2+", the card can use 4 or 8 lanes of x16 PCI Express and support up to two displays in multimonitor mode. Alternatively, it can work together to support one very high resolution display. The GMCH can also output S-Video. In addition to the 3D capabilities of the integrated core, Intel has built in a video engine with full hardware motion compensation, MPEG2 hardware decode, subpicture support (e.g., for closed captions), and dynamic de-interlacing. Continued...