Points: 5
1UP E3 2011

A Retronauts-style glimpse at the entire series.

continued, (page 3 of 4)

Arcade MM Power Battle

Arcade MM2 Power Fighters

Arcade Rockman EXE

GB Dr Wily's Revenge





GB MMXtreme

GB MMXtreme 2

NGPC Rockman Battle and Fighters

WS Rockman and Forte

WS Rockman EXE

Mega Man: The Power Battle
A sort of brain-dead take on the fighting genre, The Power Battle is basically a series of Mega Man boss encounters strung end-to-end in a rather unimpressive fashion.
Not worth it

Mega Man 2: The Power Fighters
While essentially the same game as The Power Battle, this sequel stepped up the quality in every area, added new characters, and even offered some cool story hooks for the Mega Man X games. Play it as part of Mega Man Anniversary Collection on PS2 and GC.
Worth it

Rockman EXE Battle Chip Stadium (Japan only)
OK, we haven't played this Japan-only arcade game, but we're gonna go out on a limb and say that it's probably not good enough to justify a trip to Japan just to try it out.
Not worth it

Mega Man in Dr. Wily's Revenge
It's a random assortment of enemies and stages from Mega Man and Mega Man 2 from the NES, downsampled and downscaled for the Game Boy. It was OK at the time, but it hasn't really held up....
Not worth it

Mega Man II
It's a random assortment of enemies and stages from Mega Man 2 and Mega Man 3 from NES, downsampled and downscaled for Game Boy. Huh, sounds familiar.
Not worth it

Mega Man III
It's a random assortment of...hey, wait a second. I sense a pattern.
Not worth it

Mega Man IV
Finally, a little something worth mentioning. Although MMIV is mostly full of recycled content, it's put together in a way that makes it feel fresh, interesting, and new.
Worth it

Mega Man V
Unlike its Game Boy peers, MMV consists entirely of all-new content, with a series of bosses whose names don't end in -man. It's a little tough to track down, but totally worth it.
Worth it

Mega Man Xtreme
Mega Man X's first portable outing digs back into the "recycled content" bin, except this time it's a matter of 16-bit material ported to the puny Game Boy family. Needless to say, it's a painful transition. Bordering on unplayable, actually!
Not worth it

Mega Man Xtreme 2
While less Xtremely bad than its predecessor, this one's still not Xtremely good, either -- especially considering the Zero series arrived not too long after its debut.
Not worth it

Rockman Battle & Fighters (Japan only)
The NeoGeo Pocket Color was home to the best fighting games ever, so it seems fitting for the Mega Man equivalent of a fighter to wind up on the system. It's not as good as the arcade games, but it's still a fun (and cute) portable diversion.
Not worth it

Rockman & Forte: Mirai Kara No Chousen Sha (Japan only)
Please do not mistake this for the Super NES Rockman & Forte; it's a very different game. And a very worse game. In fact, it's probably the worst Mega Man ever, and that's saying something. Avoid it at all costs!
Not worth it

Rockman EXE WS (Japan only)
While not as bad as its WonderSwan sibling, this is still a pretty terrible excuse for a Mega Man game, similar in concept to Network Transmission, but indescribably worse.
Not worth it

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