A new way to rock: Ars reviews Rock Band 3

Rock Band 3 is a major leap forward for what was already an innovative series, and once again Harmonix proves itself to be the leader in rhythm games. Rock Band 3 won't just let you pretend to play instruments, it will teach you how to play them. The keyboard isn't just a cute peripheral, it's a working MIDI controller. The harmonies from Beatles: Rock Band are here and the rest of the track list is amazing; if you don't find a number of songs you love included in this game, you simply don't like music.

The user interface has also seen improvements, and the characters have more customization freedom. Anyone can jump in and out of a song at any time, although unlike the Guitar Hero series, you can't have four guitars playing at once. This isn't an arcade experience that allows for three drummers and a music-warrior-pig. This is a serious exploration of rock and pop, and you may even walk out the other side a musician.

Pro Mode

Rock Band 3 supports three new peripherals: the keyboard, the Pro Guitar, and the Pro Drums. If you have an existing set of drums, you'll be able to buy the new cymbals as an upgrade, but the keyboard and guitar are brand new. Using these peripherals, and the new Pro Modes, you should be able to learn how to play an accurate representation of each song.

Pro Guitar

Due to supply constraints, we were told there were only 10 or so Pro Guitars to send to the press, and the outlets that did receive them to test were only able to play for a few days before sending them back. Sadly, we didn't get one in time, so I can't report on how well the guitars work. 

I do play (real) guitar myself, though, and the system for notes here seems odd to me. A bar shows you which strings to strum; it gives you the fret number for the lowest string, but finger placement on the higher strings is indicated only by the fatness of the bar. (A power 355xxx power chord would thus be represented by a bar covering three strings, the number 3, and then a "fat" bar over the next two strings.) It's not intuitive in the slightest and, oddly enough, gamers who don't have experience with the guitar may adapt easier. My advice: start off playing the tutorials, even if you're an ace at the guitar.

The Pro Drums mode is a little more of an evolution, but still cool. There are now different gems for cymbal and toms, and you can add a second pedal for the hi-hat. The drums were always quite close to reality in past games, and this just brings them closer.

Playing the keyboard peripheral has been a great time. The keys are velocity sensitive, although they aren't weighted, and it's fun to play in the normal mode using the five standard lanes that we're used to from the past games. In Pro Mode, you see the keyboard on the screen and you have to hit the actual notes, including the black keys. In Hard mode and above, the playable keys will even shift left and right on the screen, meaning you'll have to keep track of the entirety of the 25 keys. It's not easy, but it's real, or close to it.

With the additions to the game's UI and features, this is worth the money even if you're using your legacy equipment. The game really comes alive with the new peripherals and Pro mode, however, so the experience will grow as you add peripherals and you may actually learn a thing or two about music. Which brings us to...

Will this teach me to play?

Nothing will be able to beat instruction from a living, breathing person. But, for a $60 video game, the lessons included in Rock Band 3 are pretty amazing. Without the Pro Guitar or Drums, we can't test those lessons, but within minutes of starting the Pro Keys trainer, I was practicing my major scales and making notes on finger placement and a few tidbits of music theory. Music lessons can be boring for children (and everyone else), but these scale exercises are played with a rock'n'roll backing beat, including guitars, so it feels like you're playing a song. Each lesson won't finish until you've shown you can play it 100 percent a number of times.

While the lessons are fun and will help you with finger placement and muscle memory, the text can be a little dry. For instance, you'll learn basic intervals in one early lesson, and the lesson tells you, "An interval is the distance in pitch between two notes. A major 3rd is two notes that are separated by four half steps, or two notes with three notes in between them."

Got that? If you studied music, this is pretty basic stuff. If this is your first introduction to music theory, though, you may need a little more explanation. 

The lessons play at 100 percent speed with the full backing band when you start them, but if you find yourself having trouble, you can slow the notes down, which also turns off the rock track and replaces it with a simpler click-track. This makes it much easier to focus, and you'll be able to increase the speed again and master the lesson.

The lessons progress into the natural minor scale, moving within chords, popular 3-note chords and arpeggios, and then on to popular 4-note chords and advanced techniques. There are 17 lessons altogether and, if you can master them all, you will have a wonderful working knowledge of scales, chords, finger placement, and how to play the songs included in the game. By taking this knowledge and playing the game itself in the Pro Keys mode, you will learn how to actually play the included songs. 

It's pretty heady stuff—with a few weeks of practice you could easily take this knowledge and begin playing real piano.

You won't learn how to read music here, but you'll have the skills to be able to play the majority of the rock and pop music you hear on the radio. That is, of course, as long as it's shown to you using this interface. If you play enough of these trainers that this is an issue, you're more than ready for sheet music.

You'll get the most out of the lessons if you pair them with a good beginner's book on music theory or weekly lessons from an experienced teacher. It's also important to note that you won't just want to play the scales once and get them checked off; since repetition is important for learning, think of these as drills instead of tests. Test yourself often by picking up the keyboard without the game and practice the scales without being told the notes. Play the chords without the charts to make sure you're learning the actual skills.

The game also features a "Learn a Song" mode that breaks the songs down into sections so you can practice the tricky parts and master sections that have been giving you problems. The game is as deep as you want to make it, but Harmonix also provided tools to help you tackle that challenge every step of the way.

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