Part of the Khronos Group

OpenGL® Registry

The OpenGL Registry contains specifications, header files, and related documentation for OpenGL and related APIs including GLU, GLX, and WGL. In addition to the core API specifications, many extensions to these APIs have been defined by vendors, groups of vendors, and the ARB. The Registry also contains specifications and header files for all registered extensions, written as modifications to the appropriate core API specifications.

The Registry also includes naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other documentation related to these APIs.

Table of Contents


OpenGL API and Shading Language Specifications and Reference Pages
IP Disclosure Statements

IP Disclosure Statements from Khronos Members which bear on OpenGL are available.

Adding to the Registry and Requesting Enumerant Allocations

If you want to add an extension specification to the Registry, correct an existing specification, request allocation of enumerants and other controlled resources in the OpenGL / GLX / WGL namespaces, or otherwise change the Registry, please create a Bugzilla account on the public Khronos.org Bugzilla, and submit your request there against Product "OpenGL", Component "Registry". You can use this Bugzilla link, which fills in many fields for you.

Please review the documents linked below, especially How to Create Extensions and Enumerant Allocation Policies, before making your request.

OpenGL Application Binary Interface for Linux

The current version of the OpenGL Application Binary Interface for Linux is also available.

Core API and Extension Header Files

Because extensions vary from platform to platform and driver to driver, OpenGL developers can't expect interfaces for all extensions to be defined in the standard gl.h, glx.h, and wgl.h header files. Additional header files - glext.h, glxext.h, and wglext.h - are provided here.

NOTE 2010/08/09: the .spec files and headers have been updated to OpenGL 4.1 level and a variety of bugs in the headers identified in the public Bugzilla have been fixed.

These headers define interfaces (enumerants, prototypes, and for platforms supporting dynamic runtime extension queries, such as Linux and Microsoft Windows, function pointer typedefs) for all registered extensions.

Draft gl3.h Header

We are releasing a draft version of a new header file, gl3.h for public feedback. This header is described in appendix H.2 of the OpenGL 3.1 Specification and is intended for use with core OpenGL 3.1 implementations. It does not include interfaces that were removed from core OpenGL 3.1.

We will create a gl3ext.h if and when there are separately developed extensions shipping against core OpenGL 3.1, but at present there are no such extensions and no need for this header. Please read the release notes near the top of gl3.h before attempting to use it. Again, this is not a production-quality header and we're only putting it out for developer feedback at present, not for general use.

Enumerant and Function Registry

The Registry includes databases defining the APIs and reserved enumerant ranges for OpenGL, GLX, and WGL. There are several of these ".spec" files for each API, described below:

  • OpenGL .spec files
    • enum.spec - canonical description of the reserved OpenGL enumerants and the ranges allocated for different purposes. New allocations are made here and when extensions using values in allocated ranges are registered, the enumerants in those extensions are added as well.
    • enumext.spec - derived variant of enum.spec containing the enumerant values grouped by the extension or API core revision they correspond to.
    • gl.spec - canonical description of the functions defined by core OpenGL and extensions. When extensions are registered, the functions they define are added here.
    • gl.tm - typemap used to convert the abstract typenames in gl.spec into underlying GL types.
    • enumext.spec, gl.spec, and gl.tm are used to generate glext.h
  • GLX .spec files
    • glxenum.spec - canonical description of the reserved GLX enumerants, like enum.spec.
    • glxenumext.spec - derived variant of glxenum.spec containing the enumerant values grouped by the GLX extension or API core revision they correspond to. This only includes GLX core versions 1.3 and later.
    • glx.spec - canonical description of the functions defined by core GLX up to version 1.3.
    • glxext.spec - canonical description of the functions defined by GLX extensions and core versions 1.3 and later.
    • glx.tm - typemap used to convert the abstract typenames in glx*.spec into underlying GLX types.
    • glxenumext.spec, glxext.spec, and glx.tm are used to generate glxext.h.
  • WGL .spec files
    • wglenum.spec - canonical description of the reserved WGL enumerants, like enum.spec.
    • wglenumext.spec - derived variant of wglenum.spec containing the enumerant values grouped by the WGL extension they correspond to. This only includes WGL core versions 1.3 and later (Microsoft has never revised the WGL core API).
    • wgl.spec - canonical description of the functions defined by WGL.
    • wglext.spec - canonical description of the functions defined by WGL extensions.
    • wgl.tm - typemap used to convert the abstract typenames in wgl*.spec into underlying WGL and Win32 types.
    • wglenumext.spec, wglext.spec, and wgl.tm are used to generate wglext.h.

(Yes, these databases should be moved to a modern XML-based format. Patience.)


ARB Extensions by number
  1. GL_ARB_multitexture
  2. GLX_ARB_get_proc_address
  3. GL_ARB_transpose_matrix
  4. WGL_ARB_buffer_region
  5. GL_ARB_multisample
    GLX_ARB_multisample
    WGL_ARB_multisample
  6. GL_ARB_texture_env_add
  7. GL_ARB_texture_cube_map
  8. WGL_ARB_extensions_string
  9. WGL_ARB_pixel_format
  10. WGL_ARB_make_current_read
  11. WGL_ARB_pbuffer
  12. GL_ARB_texture_compression
  13. GL_ARB_texture_border_clamp
  14. GL_ARB_point_parameters
  15. GL_ARB_vertex_blend
  16. GL_ARB_matrix_palette
  17. GL_ARB_texture_env_combine
  18. GL_ARB_texture_env_crossbar
  19. GL_ARB_texture_env_dot3
  20. WGL_ARB_render_texture
  21. GL_ARB_texture_mirrored_repeat
  22. GL_ARB_depth_texture
  23. GL_ARB_shadow
  24. GL_ARB_shadow_ambient
  25. GL_ARB_window_pos
  26. GL_ARB_vertex_program
  27. GL_ARB_fragment_program
  28. GL_ARB_vertex_buffer_object
  29. GL_ARB_occlusion_query
  30. GL_ARB_shader_objects
  31. GL_ARB_vertex_shader
  32. GL_ARB_fragment_shader
  33. GL_ARB_shading_language_100
  34. GL_ARB_texture_non_power_of_two
  35. GL_ARB_point_sprite
  36. GL_ARB_fragment_program_shadow
  37. GL_ARB_draw_buffers
  38. GL_ARB_texture_rectangle
  39. GL_ARB_color_buffer_float
    WGL_ARB_pixel_format_float
    GLX_ARB_fbconfig_float
  40. GL_ARB_half_float_pixel
  41. GL_ARB_texture_float
  42. GL_ARB_pixel_buffer_object
  43. GL_ARB_depth_buffer_float
  44. GL_ARB_draw_instanced
  45. GL_ARB_framebuffer_object
  46. GL_ARB_framebuffer_sRGB
    GLX_ARB_framebuffer_sRGB
    WGL_ARB_framebuffer_sRGB
  47. GL_ARB_geometry_shader4
  48. GL_ARB_half_float_vertex
  49. GL_ARB_instanced_arrays
  50. GL_ARB_map_buffer_range
  51. GL_ARB_texture_buffer_object
  52. GL_ARB_texture_compression_rgtc
  53. GL_ARB_texture_rg
  54. GL_ARB_vertex_array_object
  55. WGL_ARB_create_context
  56. GLX_ARB_create_context
  57. GL_ARB_uniform_buffer_object
  58. GL_ARB_compatibility
  59. GL_ARB_copy_buffer
  60. GL_ARB_shader_texture_lod
  61. GL_ARB_depth_clamp
  62. GL_ARB_draw_elements_base_vertex
  63. GL_ARB_fragment_coord_conventions
  64. GL_ARB_provoking_vertex
  65. GL_ARB_seamless_cube_map
  66. GL_ARB_sync
  67. GL_ARB_texture_multisample
  68. GL_ARB_vertex_array_bgra
  69. GL_ARB_draw_buffers_blend
  70. GL_ARB_sample_shading
  71. GL_ARB_texture_cube_map_array
  72. GL_ARB_texture_gather
  73. GL_ARB_texture_query_lod
  74. WGL_ARB_create_context_profile
  75. GLX_ARB_create_context_profile
  76. GL_ARB_shading_language_include
  77. GL_ARB_texture_compression_bptc
  78. GL_ARB_blend_func_extended
  79. GL_ARB_explicit_attrib_location
  80. GL_ARB_occlusion_query2
  81. GL_ARB_sampler_objects
  82. GL_ARB_shader_bit_encoding
  83. GL_ARB_texture_rgb10_a2ui
  84. GL_ARB_texture_swizzle
  85. GL_ARB_timer_query
  86. GL_ARB_vertex_type_2_10_10_10_rev
  87. GL_ARB_draw_indirect
  88. GL_ARB_gpu_shader5
  89. GL_ARB_gpu_shader_fp64
  90. GL_ARB_shader_subroutine
  91. GL_ARB_tessellation_shader
  92. GL_ARB_texture_buffer_object_rgb32
  93. GL_ARB_transform_feedback2
  94. GL_ARB_transform_feedback3
  95. GL_ARB_ES2_compatibility
  96. GL_ARB_get_program_binary
  97. GL_ARB_separate_shader_objects
  98. GL_ARB_shader_precision
  99. GL_ARB_vertex_attrib_64bit
  100. GL_ARB_viewport_array
  101. GLX_ARB_create_context_robustness
  102. WGL_ARB_create_context_robustness
  103. GL_ARB_cl_event
  104. GL_ARB_debug_output
  105. GL_ARB_robustness
  106. GL_ARB_shader_stencil_export
Vendor and EXT Extensions by number
  1. GL_EXT_abgr
  2. GL_EXT_blend_color
  3. GL_EXT_polygon_offset
  4. GL_EXT_texture
  5. GL_EXT_texture3D
  6. GL_SGIS_texture_filter4
  7. GL_EXT_subtexture
  8. GL_EXT_copy_texture
  9. GL_EXT_histogram
  10. GL_EXT_convolution
  11. GL_SGI_color_matrix
  12. GL_SGI_color_table
  13. GL_SGIS_pixel_texture
  14. GL_SGIX_pixel_texture
  15. GL_SGIS_texture4D
  16. GL_SGI_texture_color_table
  17. GL_EXT_cmyka
  18. GL_EXT_texture_object
  19. GL_SGIS_detail_texture
  20. GL_SGIS_sharpen_texture
  21. GL_EXT_packed_pixels
  22. GL_SGIS_texture_lod
  23. GL_SGIS_multisample
    GLX_SGIS_multisample
  24. GL_EXT_rescale_normal
  25. GLX_EXT_visual_info
  26. GL_EXT_vertex_array
  27. GL_EXT_misc_attribute
  28. GL_SGIS_generate_mipmap
  29. GL_SGIX_clipmap
  30. GL_SGIX_shadow
  31. GL_SGIS_texture_edge_clamp
  32. GL_SGIS_texture_border_clamp
  33. GL_EXT_blend_minmax
  34. GL_EXT_blend_subtract
  35. GL_EXT_blend_logic_op
  36. GLX_SGI_swap_control
  37. GLX_SGI_video_sync
  38. GLX_SGI_make_current_read
  39. GLX_SGIX_video_source
  40. GLX_EXT_visual_rating
  41. GL_SGIX_interlace
  42. GLX_EXT_import_context
  43. GLX_SGIX_fbconfig
  44. GLX_SGIX_pbuffer
  45. GL_SGIS_texture_select
  46. GL_SGIX_sprite
  47. GL_SGIX_texture_multi_buffer
  48. GL_EXT_point_parameters
  49. GL_SGIX_instruments
  50. GL_SGIX_texture_scale_bias
  51. GL_SGIX_framezoom
  52. GL_SGIX_tag_sample_buffer
  53. GL_SGIX_reference_plane
  54. GL_SGIX_flush_raster
  55. GLX_SGI_cushion
  56. GL_SGIX_depth_texture
  57. GL_SGIS_fog_function
  58. GL_SGIX_fog_offset
  59. GL_HP_image_transform
  60. GL_HP_convolution_border_modes
  61. GL_SGIX_texture_add_env
  62. GL_EXT_color_subtable
  63. GLU_EXT_object_space_tess
  64. GL_PGI_vertex_hints
  65. GL_PGI_misc_hints
  66. GL_EXT_paletted_texture
  67. GL_EXT_clip_volume_hint
  68. GL_SGIX_list_priority
  69. GL_SGIX_ir_instrument1
  70. GLX_SGIX_video_resize
  71. GL_SGIX_texture_lod_bias
  72. GLU_SGI_filter4_parameters
  73. GLX_SGIX_dm_buffer
  74. GL_SGIX_shadow_ambient
  75. GLX_SGIX_swap_group
  76. GLX_SGIX_swap_barrier
  77. GL_EXT_index_texture
  78. GL_EXT_index_material
  79. GL_EXT_index_func
  80. GL_EXT_index_array_formats
  81. GL_EXT_compiled_vertex_array
  82. GL_EXT_cull_vertex
  83. GLU_EXT_nurbs_tessellator
  84. GL_SGIX_ycrcb
  85. GL_EXT_fragment_lighting
  86. GL_IBM_rasterpos_clip
  87. GL_HP_texture_lighting
  88. GL_EXT_draw_range_elements
  89. GL_WIN_phong_shading
  90. GL_WIN_specular_fog
  91. GLX_SGIS_color_range
    GL_SGIS_color_range
  92. GL_EXT_light_texture
  93. GL_SGIX_blend_alpha_minmax
  94. GL_EXT_scene_marker
    GLX_EXT_scene_marker
  95. GL_SGIX_pixel_texture_bits
  96. GL_EXT_bgra
  97. GL_SGIX_async
  98. GL_SGIX_async_pixel
  99. GL_SGIX_async_histogram
  100. GL_INTEL_texture_scissor
  101. GL_INTEL_parallel_arrays
  102. GL_HP_occlusion_test
  103. GL_EXT_pixel_transform
  104. GL_EXT_pixel_transform_color_table
  105. GL_EXT_shared_texture_palette
  106. GLX_SGIS_blended_overlay
  107. GL_EXT_separate_specular_color
  108. GL_EXT_secondary_color
  109. GL_EXT_texture_env
  110. GL_EXT_texture_perturb_normal
  111. GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
  112. GL_EXT_fog_coord
  113. GL_REND_screen_coordinates
  114. GL_EXT_coordinate_frame
  115. GL_EXT_texture_env_combine
  116. GL_APPLE_specular_vector
  117. GL_APPLE_transform_hint
  118. GL_SUNX_constant_data
  119. GL_SUN_global_alpha
  120. GL_SUN_triangle_list
  121. GL_SUN_vertex
  122. WGL_EXT_display_color_table
  123. WGL_EXT_extensions_string
  124. WGL_EXT_make_current_read
  125. WGL_EXT_pixel_format
  126. WGL_EXT_pbuffer
  127. WGL_EXT_swap_control
  128. GL_EXT_blend_func_separate
  129. GL_INGR_color_clamp
  130. GL_INGR_interlace_read
  131. GL_EXT_stencil_wrap
  132. WGL_EXT_depth_float
  133. GL_EXT_422_pixels
  134. GL_NV_texgen_reflection
  135. GL_SGIX_texture_range
  136. GL_SUN_convolution_border_modes
  137. GLX_SUN_get_transparent_index
  138. GL_EXT_texture_env_add
  139. GL_EXT_texture_lod_bias
  140. GL_EXT_texture_filter_anisotropic
  141. GL_EXT_vertex_weighting
  142. GL_NV_light_max_exponent
  143. GL_NV_vertex_array_range
  144. GL_NV_register_combiners
  145. GL_NV_fog_distance
  146. GL_NV_texgen_emboss
  147. GL_NV_blend_square
  148. GL_NV_texture_env_combine4
  149. GL_MESA_resize_buffers
  150. GL_MESA_window_pos
  151. GL_EXT_texture_compression_s3tc
  152. GL_IBM_cull_vertex
  153. GL_IBM_multimode_draw_arrays
  154. GL_IBM_vertex_array_lists
  155. GL_3DFX_texture_compression_FXT1
  156. GL_3DFX_multisample
  157. GL_3DFX_tbuffer
  158. WGL_EXT_multisample
    GL_EXT_multisample
  159. GL_SGIX_vertex_preclip
    GL_SGIX_vertex_preclip_hint
  160. GL_SGIX_convolution_accuracy
  161. GL_SGIX_resample
  162. GL_SGIS_point_line_texgen
  163. GL_SGIS_texture_color_mask
  164. GLX_MESA_copy_sub_buffer
  165. GLX_MESA_pixmap_colormap
  166. GLX_MESA_release_buffers
  167. GLX_MESA_set_3dfx_mode
  168. GL_EXT_texture_env_dot3
  169. GL_ATI_texture_mirror_once
  170. GL_NV_fence
  171. GL_IBM_static_data
  172. GL_IBM_texture_mirrored_repeat
  173. GL_NV_evaluators
  174. GL_NV_packed_depth_stencil
  175. GL_NV_register_combiners2
  176. GL_NV_texture_compression_vtc
  177. GL_NV_texture_rectangle
  178. GL_NV_texture_shader
  179. GL_NV_texture_shader2
  180. GL_NV_vertex_array_range2
  181. GL_NV_vertex_program
  182. GLX_SGIX_visual_select_group
  183. GL_SGIX_texture_coordinate_clamp
  184. GLX_OML_swap_method
  185. GLX_OML_sync_control
  186. GL_OML_interlace
  187. GL_OML_subsample
  188. GL_OML_resample
  189. WGL_OML_sync_control
  190. GL_NV_copy_depth_to_color
  191. GL_ATI_envmap_bumpmap
  192. GL_ATI_fragment_shader
  193. GL_ATI_pn_triangles
  194. GL_ATI_vertex_array_object
  195. GL_EXT_vertex_shader
  196. GL_ATI_vertex_streams
  197. WGL_I3D_digital_video_control
  198. WGL_I3D_gamma
  199. WGL_I3D_genlock
  200. WGL_I3D_image_buffer
  201. WGL_I3D_swap_frame_lock
  202. WGL_I3D_swap_frame_usage
  203. GL_ATI_element_array
  204. GL_SUN_mesh_array
  205. GL_SUN_slice_accum
  206. GL_NV_multisample_filter_hint
  207. GL_NV_depth_clamp
  208. GL_NV_occlusion_query
  209. GL_NV_point_sprite
  210. WGL_NV_render_depth_texture
  211. WGL_NV_render_texture_rectangle
  212. GL_NV_texture_shader3
  213. GL_NV_vertex_program1_1
  214. GL_EXT_shadow_funcs
  215. GL_EXT_stencil_two_side
  216. GL_ATI_text_fragment_shader
  217. GL_APPLE_client_storage
  218. GL_APPLE_element_array
  219. GL_APPLE_fence
  220. GL_APPLE_vertex_array_object
  221. GL_APPLE_vertex_array_range
  222. GL_APPLE_ycbcr_422
  223. GL_S3_s3tc
  224. GL_ATI_draw_buffers
  225. WGL_ATI_pixel_format_float
  226. GL_ATI_texture_env_combine3
  227. GL_ATI_texture_float
  228. GL_NV_float_buffer
    WGL_NV_float_buffer
  229. GL_NV_fragment_program
  230. GL_NV_half_float
  231. GL_NV_pixel_data_range
  232. GL_NV_primitive_restart
  233. GL_NV_texture_expand_normal
  234. GL_NV_vertex_program2
  235. GL_ATI_map_object_buffer
  236. GL_ATI_separate_stencil
  237. GL_ATI_vertex_attrib_array_object
  238. GL_OES_byte_coordinates
  239. GL_OES_fixed_point
  240. GL_OES_single_precision
  241. GL_OES_compressed_paletted_texture
  242. GL_OES_read_format
  243. GL_OES_query_matrix
  244. GL_EXT_depth_bounds_test
  245. GL_EXT_texture_mirror_clamp
  246. GL_EXT_blend_equation_separate
  247. GL_MESA_pack_invert
  248. GL_MESA_ycbcr_texture
  249. GL_EXT_pixel_buffer_object
  250. GL_NV_fragment_program_option
  251. GL_NV_fragment_program2
  252. GL_NV_vertex_program2_option
  253. GL_NV_vertex_program3
  254. GLX_SGIX_hyperpipe
  255. GLX_MESA_agp_offset
  256. GL_EXT_texture_compression_dxt1
  257. GL_EXT_framebuffer_object
  258. GL_GREMEDY_string_marker
  259. GL_EXT_packed_depth_stencil
  260. WGL_3DL_stereo_control
  261. GL_EXT_stencil_clear_tag
  262. GL_EXT_texture_sRGB
  263. GL_EXT_framebuffer_blit
  264. GL_EXT_framebuffer_multisample
  265. GL_MESAX_texture_stack
  266. GL_EXT_timer_query
  267. GL_EXT_gpu_program_parameters
  268. GL_APPLE_flush_buffer_range
  269. GL_NV_gpu_program4
  270. GL_NV_geometry_program4
  271. GL_EXT_geometry_shader4
  272. GL_NV_vertex_program4
  273. GL_EXT_gpu_shader4
  274. GL_EXT_draw_instanced
  275. GL_EXT_packed_float
    WGL_EXT_pixel_format_packed_float
    GLX_EXT_fbconfig_packed_float
  276. GL_EXT_texture_array
  277. GL_EXT_texture_buffer_object
  278. GL_EXT_texture_compression_latc
  279. GL_EXT_texture_compression_rgtc
  280. GL_EXT_texture_shared_exponent
  281. GL_NV_depth_buffer_float
  282. GL_NV_fragment_program4
  283. GL_NV_framebuffer_multisample_coverage
  284. GL_EXT_framebuffer_sRGB
    GLX_EXT_framebuffer_sRGB
    WGL_EXT_framebuffer_sRGB
  285. GL_NV_geometry_shader4
  286. GL_NV_parameter_buffer_object
  287. GL_EXT_draw_buffers2
  288. GL_NV_transform_feedback
  289. GL_EXT_bindable_uniform
  290. GL_EXT_texture_integer
  291. GLX_EXT_texture_from_pixmap
  292. GL_GREMEDY_frame_terminator
  293. GL_NV_conditional_render
  294. GL_NV_present_video
    GLX_NV_present_video
    WGL_NV_present_video
  295. GLX_NV_video_output
  296. WGL_NV_video_output
  297. GLX_NV_swap_group
  298. WGL_NV_swap_group
  299. GL_EXT_transform_feedback
  300. GL_EXT_direct_state_access
  301. GL_EXT_vertex_array_bgra
  302. WGL_NV_gpu_affinity
  303. GL_EXT_texture_swizzle
  304. GL_NV_explicit_multisample
  305. GL_NV_transform_feedback2
  306. GL_ATI_meminfo
  307. GL_AMD_performance_monitor
  308. WGL_AMD_gpu_association
  309. GL_AMD_texture_texture4
  310. GL_AMD_vertex_shader_tessellator
  311. GL_EXT_provoking_vertex
  312. GL_EXT_texture_snorm
  313. GL_AMD_draw_buffers_blend
  314. GL_APPLE_texture_range
  315. GL_APPLE_float_pixels
  316. GL_APPLE_vertex_program_evaluators
  317. GL_APPLE_aux_depth_stencil
  318. GL_APPLE_object_purgeable
  319. GL_APPLE_row_bytes
  320. GL_APPLE_rgb_422
  321. GL_NV_video_capture
    GLX_NV_video_capture
    WGL_NV_video_capture
  322. GL_EXT_swap_control
  323. GL_NV_copy_image
    WGL_NV_copy_image
    GLX_NV_copy_image
  324. GL_EXT_separate_shader_objects
  325. GL_NV_parameter_buffer_object2
  326. GL_NV_shader_buffer_load
  327. GL_NV_vertex_buffer_unified_memory
  328. GL_NV_texture_barrier
  329. GL_AMD_shader_stencil_export
  330. GL_AMD_seamless_cubemap_per_texture
  331. GLX_INTEL_swap_event
  332. GL_AMD_conservative_depth
  333. GL_EXT_shader_image_load_store
  334. GL_EXT_vertex_attrib_64bit
  335. GL_NV_gpu_program5
  336. GL_NV_gpu_shader5
  337. GL_NV_shader_buffer_store
  338. GL_NV_tessellation_program5
  339. GL_NV_vertex_attrib_integer_64bit
  340. GL_NV_multisample_coverage
  341. GL_AMD_name_gen_delete
  342. GL_AMD_debug_output
  343. GL_NV_vdpau_interop
  344. GL_AMD_transform_feedback3_lines_triangles
  345. GLX_AMD_gpu_association
  346. GLX_EXT_create_context_es2_profile
  347. WGL_EXT_create_context_es2_profile
  348. GL_AMD_depth_clamp_separate
  349. GL_EXT_texture_sRGB_decode
  350. GL_NV_texture_multisample
  351. GL_AMD_blend_minmax_factor
  352. GL_AMD_sample_positions
  353. GL_EXT_x11_sync_object
  354. WGL_NV_DX_interop
  355. GL_AMD_multi_draw_indirect
  356. GL_EXT_framebuffer_multisample_blit_scaled
Other Extensions

These extensions have not yet been assigned numbers, are still under development, or were abandoned (but are kept in the extension registry for reference purposes).

Column Header
Column Footer

temperature-friend