# Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved. # Copyright (c) 2006-2010 The Khronos Group, Inc. # # This document is licensed under the SGI Free Software B License Version # 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . # # $Revision: 14504 $ on $Date: 2011-04-13 21:31:13 -0700 (Wed, 13 Apr 2011) $ # This is the master WGL enumerant registry. # # It is an extremely important file. Do not mess with it unless # you know what you're doing and have permission to do so. # # Rules for modification are similar to the rules for the OpenGL # enumerant registry (gl.spec). Basically, don't modify this file # unless you're Khronos API Registrar. In principle Microsoft owns # the WGL registry, but they have for practical purposes ceded # administration of it to Khronos. # # Finally, note that this registry does not currently include # any core WGL enumerants - only enumerants defined by WGL # extensions. ############################################################################### # Not a bitfield but not from an assigned range, either WGL_NV_DX_interop enum: WGL_ACCESS_READ_ONLY_NV = 0x00000000 WGL_ACCESS_READ_WRITE_NV = 0x00000001 WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002 # Bitmasks - not consumed by the registry WGL_ARB_buffer_region enum: WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008 # CONTEXT_FLAGS_ARB bits (shared with GLX and GL) WGLContextFlags enum: WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001 # ARB_create_context WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 # ARB_create_context WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004 # ARB_create_context_robustness # CONTEXT_PROFILE_MASK_ARB bits WGLContextProfileMask enum: WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001 # ARB_create_context_profile WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002 # ARB_create_context_profile WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004 # EXT_create_context_es2_profile # AMD: 0x1F00-0x1F02 (additional; see below; equivalent to corresponding GL token) ############################################################################### # SGI: 0x2000-0x203F WGL_EXT_pixel_format enum: WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000 WGL_DRAW_TO_WINDOW_EXT = 0x2001 WGL_DRAW_TO_BITMAP_EXT = 0x2002 WGL_ACCELERATION_EXT = 0x2003 WGL_NEED_PALETTE_EXT = 0x2004 WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005 WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006 WGL_SWAP_METHOD_EXT = 0x2007 WGL_NUMBER_OVERLAYS_EXT = 0x2008 WGL_NUMBER_UNDERLAYS_EXT = 0x2009 WGL_TRANSPARENT_EXT = 0x200A WGL_TRANSPARENT_VALUE_EXT = 0x200B WGL_SHARE_DEPTH_EXT = 0x200C WGL_SHARE_STENCIL_EXT = 0x200D WGL_SHARE_ACCUM_EXT = 0x200E WGL_SUPPORT_GDI_EXT = 0x200F WGL_SUPPORT_OPENGL_EXT = 0x2010 WGL_DOUBLE_BUFFER_EXT = 0x2011 WGL_STEREO_EXT = 0x2012 WGL_PIXEL_TYPE_EXT = 0x2013 WGL_COLOR_BITS_EXT = 0x2014 WGL_RED_BITS_EXT = 0x2015 WGL_RED_SHIFT_EXT = 0x2016 WGL_GREEN_BITS_EXT = 0x2017 WGL_GREEN_SHIFT_EXT = 0x2018 WGL_BLUE_BITS_EXT = 0x2019 WGL_BLUE_SHIFT_EXT = 0x201A WGL_ALPHA_BITS_EXT = 0x201B WGL_ALPHA_SHIFT_EXT = 0x201C WGL_ACCUM_BITS_EXT = 0x201D WGL_ACCUM_RED_BITS_EXT = 0x201E WGL_ACCUM_GREEN_BITS_EXT = 0x201F WGL_ACCUM_BLUE_BITS_EXT = 0x2020 WGL_ACCUM_ALPHA_BITS_EXT = 0x2021 WGL_DEPTH_BITS_EXT = 0x2022 WGL_STENCIL_BITS_EXT = 0x2023 WGL_AUX_BUFFERS_EXT = 0x2024 WGL_NO_ACCELERATION_EXT = 0x2025 WGL_GENERIC_ACCELERATION_EXT = 0x2026 WGL_FULL_ACCELERATION_EXT = 0x2027 WGL_SWAP_EXCHANGE_EXT = 0x2028 WGL_SWAP_COPY_EXT = 0x2029 WGL_SWAP_UNDEFINED_EXT = 0x202A WGL_TYPE_RGBA_EXT = 0x202B WGL_TYPE_COLORINDEX_EXT = 0x202C WGL_ARB_pixel_format enum: WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000 WGL_DRAW_TO_WINDOW_ARB = 0x2001 WGL_DRAW_TO_BITMAP_ARB = 0x2002 WGL_ACCELERATION_ARB = 0x2003 WGL_NEED_PALETTE_ARB = 0x2004 WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005 WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006 WGL_SWAP_METHOD_ARB = 0x2007 WGL_NUMBER_OVERLAYS_ARB = 0x2008 WGL_NUMBER_UNDERLAYS_ARB = 0x2009 WGL_TRANSPARENT_ARB = 0x200A WGL_SHARE_DEPTH_ARB = 0x200C WGL_SHARE_STENCIL_ARB = 0x200D WGL_SHARE_ACCUM_ARB = 0x200E WGL_SUPPORT_GDI_ARB = 0x200F WGL_SUPPORT_OPENGL_ARB = 0x2010 WGL_DOUBLE_BUFFER_ARB = 0x2011 WGL_STEREO_ARB = 0x2012 WGL_PIXEL_TYPE_ARB = 0x2013 WGL_COLOR_BITS_ARB = 0x2014 WGL_RED_BITS_ARB = 0x2015 WGL_RED_SHIFT_ARB = 0x2016 WGL_GREEN_BITS_ARB = 0x2017 WGL_GREEN_SHIFT_ARB = 0x2018 WGL_BLUE_BITS_ARB = 0x2019 WGL_BLUE_SHIFT_ARB = 0x201A WGL_ALPHA_BITS_ARB = 0x201B WGL_ALPHA_SHIFT_ARB = 0x201C WGL_ACCUM_BITS_ARB = 0x201D WGL_ACCUM_RED_BITS_ARB = 0x201E WGL_ACCUM_GREEN_BITS_ARB = 0x201F WGL_ACCUM_BLUE_BITS_ARB = 0x2020 WGL_ACCUM_ALPHA_BITS_ARB = 0x2021 WGL_DEPTH_BITS_ARB = 0x2022 WGL_STENCIL_BITS_ARB = 0x2023 WGL_AUX_BUFFERS_ARB = 0x2024 WGL_NO_ACCELERATION_ARB = 0x2025 WGL_GENERIC_ACCELERATION_ARB = 0x2026 WGL_FULL_ACCELERATION_ARB = 0x2027 WGL_SWAP_EXCHANGE_ARB = 0x2028 WGL_SWAP_COPY_ARB = 0x2029 WGL_SWAP_UNDEFINED_ARB = 0x202A WGL_TYPE_RGBA_ARB = 0x202B WGL_TYPE_COLORINDEX_ARB = 0x202C WGL_DRAW_TO_PBUFFER_ARB = 0x202D WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 WGL_PBUFFER_LARGEST_ARB = 0x2033 WGL_PBUFFER_WIDTH_ARB = 0x2034 WGL_PBUFFER_HEIGHT_ARB = 0x2035 WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B ############################################################################### WGL_EXT_pbuffer enum: WGL_DRAW_TO_PBUFFER_EXT = 0x202D WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032 WGL_PBUFFER_LARGEST_EXT = 0x2033 WGL_PBUFFER_WIDTH_EXT = 0x2034 WGL_PBUFFER_HEIGHT_EXT = 0x2035 WGL_ARB_pbuffer enum: WGL_DRAW_TO_PBUFFER_ARB = 0x202D WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 WGL_PBUFFER_LARGEST_ARB = 0x2033 WGL_PBUFFER_WIDTH_ARB = 0x2034 WGL_PBUFFER_HEIGHT_ARB = 0x2035 WGL_PBUFFER_LOST_ARB = 0x2036 use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARB use WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARB use WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARB use WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARB use WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB ############################################################################### # SGI_future_use: 0x203C-0x203F ############################################################################### # Intense3D: 0x2040-0x205F WGL_EXT_depth_float enum: WGL_DEPTH_FLOAT_EXT = 0x2040 ############################################################################### WGL_EXT_multisample enum: WGL_SAMPLE_BUFFERS_EXT = 0x2041 WGL_SAMPLES_EXT = 0x2042 WGL_ARB_multisample enum: WGL_SAMPLE_BUFFERS_ARB = 0x2041 WGL_SAMPLES_ARB = 0x2042 WGL_NV_multisample_coverage enum: (additional; see below) WGL_COVERAGE_SAMPLES_NV = 0x2042 ############################################################################### WGL_EXT_make_current_read enum: ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043 WGL_ARB_make_current_read enum: ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054 ############################################################################### WGL_I3D_genlock enum: WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C ############################################################################### # Intense3D_future_use: 0x204D ############################################################################### WGL_I3D_gamma enum: WGL_GAMMA_TABLE_SIZE_I3D = 0x204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F ############################################################################### # Intense3D hasn't specified this extension, but it's in the enum registry WGL_I3D_digital_video_control enum: WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053 ############################################################################### # WGL_ARB_make_current_read (additional; see above): 0x2054 ############################################################################### WGL_3DL_stereo_control enum: WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055 WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056 WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057 WGL_STEREO_POLARITY_INVERT_3DL = 0x2058 ############################################################################### # Intense3D_future_use: 0x2059-0x205F ############################################################################### # 3DFX: 0x2060-0x206F WGL_3DFX_multisample enum: WGL_SAMPLE_BUFFERS_3DFX = 0x2060 WGL_SAMPLES_3DFX = 0x2061 ############################################################################### # ARB: 0x2070-0x209F WGL_ARB_render_texture enum: WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070 WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071 WGL_TEXTURE_FORMAT_ARB = 0x2072 WGL_TEXTURE_TARGET_ARB = 0x2073 WGL_MIPMAP_TEXTURE_ARB = 0x2074 WGL_TEXTURE_RGB_ARB = 0x2075 WGL_TEXTURE_RGBA_ARB = 0x2076 WGL_NO_TEXTURE_ARB = 0x2077 WGL_TEXTURE_CUBE_MAP_ARB = 0x2078 WGL_TEXTURE_1D_ARB = 0x2079 WGL_TEXTURE_2D_ARB = 0x207A WGL_MIPMAP_LEVEL_ARB = 0x207B WGL_CUBE_MAP_FACE_ARB = 0x207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082 WGL_FRONT_LEFT_ARB = 0x2083 WGL_FRONT_RIGHT_ARB = 0x2084 WGL_BACK_LEFT_ARB = 0x2085 WGL_BACK_RIGHT_ARB = 0x2086 WGL_AUX0_ARB = 0x2087 WGL_AUX1_ARB = 0x2088 WGL_AUX2_ARB = 0x2089 WGL_AUX3_ARB = 0x208A WGL_AUX4_ARB = 0x208B WGL_AUX5_ARB = 0x208C WGL_AUX6_ARB = 0x208D WGL_AUX7_ARB = 0x208E WGL_AUX8_ARB = 0x208F WGL_AUX9_ARB = 0x2090 # Shared with GLX - synchronize create_context_* enums with glxenum.spec! # Also includes a bitmask - see CotnextFlags above WGL_ARB_create_context enum: WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093 WGL_CONTEXT_FLAGS_ARB = 0x2094 # 0x2096 collides with GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH! ERROR_INVALID_VERSION_ARB = 0x2095 # Also includes a bitmask - see ContextProfileMask above WGL_ARB_create_context_profile enum: (additional; see above and below) ERROR_INVALID_PROFILE_ARB = 0x2096 # ARB_future_use: 0x2097-0x209F ############################################################################### # NVIDIA: 0x20A0-0x219F (shared with GLX) WGL_NV_render_texture_rectangle enum: WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1 WGL_TEXTURE_RECTANGLE_NV = 0x20A2 WGL_NV_render_depth_texture enum: WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4 WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5 WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6 WGL_DEPTH_COMPONENT_NV = 0x20A7 WGL_EXT_pixel_format_packed_float enum: WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8 WGL_ARB_framebuffer_sRGB enum: WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9 WGL_EXT_framebuffer_sRGB enum: WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9 # NV_future_use: 0x20AA-0x20AF WGL_NV_float_buffer enum: WGL_FLOAT_COMPONENTS_NV = 0x20B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4 WGL_TEXTURE_FLOAT_R_NV = 0x20B5 WGL_TEXTURE_FLOAT_RG_NV = 0x20B6 WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7 WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8 WGL_NV_multisample_coverage enum: (additional; see below) WGL_COLOR_SAMPLES_NV = 0x20B9 # NV_future_use: 0x20BA-0x20BF WGL_NV_video_out enum: WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0 WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2 WGL_VIDEO_OUT_COLOR_NV = 0x20C3 WGL_VIDEO_OUT_ALPHA_NV = 0x20C4 WGL_VIDEO_OUT_DEPTH_NV = 0x20C5 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7 WGL_VIDEO_OUT_FRAME = 0x20C8 WGL_VIDEO_OUT_FIELD_1 = 0x20C9 WGL_VIDEO_OUT_FIELD_2 = 0x20CA WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC # 0x20CD reserved for GLX_DEVICE_ID_NV (not present in WGL interface) NV_video_capture enum: WGL_UNIQUE_ID_NV = 0x20CE WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF WGL_NV_gpu_affinity: WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1 # NV_future_use: 0x20D2-0x20EF WGL_NV_present_video enum: WGL_NUM_VIDEO_SLOTS_NV = 0x20F0 # NV_future_use: 0x20F1-0x219F ############################################################################### # AMD: 0x21A0-0x21AF WGL_ARB_pixel_format_float enum: WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0 WGL_ATI_pixel_format_float enum: WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0 # AMD_future_use: 0x21A1 WGL_AMD_gpu_association enum: WGL_GPU_VENDOR_AMD = 0x1F00 WGL_GPU_RENDERER_STRING_AMD = 0x1F01 WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02 WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2 WGL_GPU_RAM_AMD = 0x21A3 WGL_GPU_CLOCK_AMD = 0x21A4 WGL_GPU_NUM_PIPES_AMD = 0x21A5 WGL_GPU_NUM_SIMD_AMD = 0x21A6 WGL_GPU_NUM_RB_AMD = 0x21A7 WGL_GPU_NUM_SPI_AMD = 0x21A8 # AMD_future_use: 0x21A9-0x21AF ############################################################################### # Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3) ############################################################################### # Any_vendor_future_use: 0x21C0-0x2FFFF ############################################################################### # Values shared with GLX and/or GL # Also includes a bitmask - see ContextFlags above # All values are shared with GLX and GL WGL_ARB_create_context_robustness: WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 # shared with GLX and GL WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 # shared with GLX and GL WGL_NO_RESET_NOTIFICATION_ARB = 0x8261 # shared with GLX and GL # Also includes a bitmask - see ContextProfileMask above # All values are shared with GLX and GL WGL_ARB_create_context_profile enum: WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126