REVIEW
Red Faction: Armageddon Review
(PC, PS3, XBOX 360)
This third-person shooter differentiates itself from its predecessor with a surprisingly replayable campaign.
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Although destruction makes its familiar return, the sandbox elements don't. Developer Volition took the liberty of creating a linear campaign -- which is a completely different route from Red Faction: Guerilla. Although unexpected, this change is a welcoming experience. You fight as Darius Mason, and spend most of your time in the caves of Mars. Claustrophobia is surprisingly not a problem, since there're plenty of large, open spaces within. Besides, it's easier to fling building walls at enemies with the new magnet gun when they don't have much space to maneuver around. The best part is utilizing the environment as much as you'd like with the ability to then rebuild what's destroyed (with explosive barrels being the exception -- one small detail I didn't quite understand).
Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming. The pacing seems to drag slightly in the beginning though. Many of the underground locations you travel to don't look incredibly different, which is part of the problem. The variations in detail are there, but subtle. Fortunately, my annoyance with this is short-lived, because you eventually get sent to the surface (and you'll be glad to know) more than once. It also helps that objectives never feel particularly overused or boring. I must say though, the ending leaves much to be desired, due to being a bit abrupt for my liking. Yet, despite Armageddon ending on a less-than satisfactory note, it's still the first game in a while where I started a new campaign immediately after completion (I blame Mr. Toots, the final weapon that unlocks after your first play-through).
As the storyline progresses, so does your lethal arsenal. Volition generously paces out when you'll receive all of your weapons -- keeping your battles refreshing. Speaking of which, I obtain one of my favorite guns about 60-percent through the campaign: the singularity cannon. This new firearms works best against large swarms of aliens -- since it acts as a small black hole that sucks in foes before exploding. After receiving it, I couldn't help but think of how useful it would have been during some of the earlier missions. It's an easy decision to equip it for the "new game plus" mode, which is the campaign but with all of your weapon and ability upgrade progress intact. This makes it a hell of a lot easier to progress on harder difficulties. Unfortunately, I don't think Volition took into account that a lot of people would use their newest weapons when replaying the introductory levels; as the ammo boxes I needed were sparse, and I never had that problem beforehand.
One of the primary reasons I am playing through the campaign again is to collect more in-game currency to purchase cheats, new weapons, and odd visual modes. I'm also motivated because I enjoy the boss battles. Plenty of games seem to alleviate the buildup to intense action by the way of quick time events and cutscenes. In contrast, Volition nailed the boss battles in which timing, patience, and aim accuracy are key. I don't feel cheated out of being responsible for the ultimate outcome. As an example, without giving away too much, the fight with Hale is distinct from the rest of the gameplay leading up to that moment.
Although Armageddon has multiplayer, it isn't the most generous offering -- but fans of Gears of War 2's "Horde" mode, or Call of Duty: Black Op's Zombie mode should appreciate Armageddon's main multiplayer option. Infestation mode requires one to four people to either survive or guard specific locations in "waves." It's enjoyable to camp inside a building with friends, and occasionally repair it against an onslaught of aliens. Before each wave, every player chooses which weapons and ability they want at their disposal. Unfortunately, the time spent on the weapon selection process gets affected by how long the host idles with their own choices. In a few instances, my time was cut short because the host decided to start the game immediately.
Surviving an onslaught of aliens is easy enough to comprehend, but so is destroying an area as quickly as possible. Ruin mode (unlocked via a download code bundled with new copies) gives you a score for wrecking havoc against the clock. I'm not too thrilled with this, because I can't really pinpoint how to gain a higher score. In some cases, I just use rockets as quickly as my fingers allowed me to since ammo is unlimited. A lot of the areas take some trial and error since blindly firing away at structures won't promise anything.
Armageddon manages to uphold demolition expectations, while implementing linear gameplay and structure. I might be one of the few that didn't receive long-term thrills from Red Faction: Guerilla, but I'm certain Armageddon will change that. The new magnet gun is one of the weapons I always enjoy using -- especially when I make two aliens collide. Standing near a structure, and hurling pieces of it at enemies (while rebuilding it for violent reuse) is an unanticipated time sink. And selecting upgrades for weapons and abilities that fit my play style make the campaign much more enjoyable. Red Faction: Armageddon isn't what I expected as Guerilla's successor -- but it remains an enjoyable third-person shooter.
See all Red Faction Armageddon Reviews >
Comments (19)
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Just...not enough.
Posted: userComment.createdDate by chocobot
I had a slightly different opinion, but I don't disagree that the game is fun to play through. Although, for the record: Mr. Toots is hidden in the game itself, you can acquire him about 60-70% of the way through in a hidden area. Honestly, I thought he was sort of a lame joke versus the awesomeness that was the Ostrich Hammer, easier to obtain though. :P
Too much was cut for too little payoff. The story was not nearly good enough to justify the amount of material they diced.
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Thanks Volition
Posted: userComment.createdDate by crypto@mothership
For keeping to the third person shooter genre. I'm late to the party yes, but happy to see my Mario nonetheless.
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i love the red faction games
Posted: userComment.createdDate by the_last_mandalore
and after guerrilla i just wanna know one thing about this game........can you still blow things the hel up........
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Can't wait till it's released
Posted: userComment.createdDate by ManaWolfX8
Played the demo last night on PS3, loved it can't wait till it comes out. The cool thing is that the game is developed by SyFy Games, so maybe we'll be seeing some of the original shows or movies from SyFy have some spin-off games.
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really?
Posted: userComment.createdDate by Glassjaw_Matt
I'm going to have to rent this one and try the game out for myself. After playing the demo I was left completely unsatisfied. The main character was goofy and bland, the graphics weren't up to date, and "oooh fancy explosions" didn't really sell it on me. I loved the first two Red Factions and didn't like Guerilla, and maybe that's why i'm not too into this one. I'm going to give it a try considering the A- review.
Let's see if the review holds up : )
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Co-op only?
Posted: userComment.createdDate by Porkchopsamwich
I was one of "those guys" with Guerilla, one of those guys who played it every day after work for the summer of '09 and found myself among the top 50 on the online leaderboards. I had more Red Faction for a lifetime before Guerilla came out, so after all that my life was overflowing with Red Faction. I hadn't even looked at Armageddon until just a few weeks ago, but I haven't seen anywhere that this game has online versus modes. I guess it really is just co-op or destruction time trials... What a bummer too, Guerilla had some unique and fun online modes, solely based on destruction and defending buildings from said destruction. It's a lot cooler when the building itself is the target, not just some box inside the building that you hold X next to for a pre-set amount of time.
Not to mention, the Grinder is possibly the coolest gun to kill a fellow gamer with. A saw blade to the mouth? Prettty sweet.
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Right there with you man
Posted: 06/24/2011 by chocobot
The multiplayer in Guerilla was phenomenal and easily one of my favorite features in the game. The storyline (in both current-gen RF games) is pretty weaksauce, but the hours I poured into the multiplayer was worth it.
And I hear you on the Grinder...we always called it the "pizza shooter", but definitely one of my favorite weapons from Guerilla.
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The game looks really nice!
Posted: userComment.createdDate by steelerzfan101
And I really want it! It looks so much better than the first!
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Guerilla vs Armageddon
Posted: userComment.createdDate by ohJTBehaaave
I really had a good time with Guerilla because at it's core it was still a cool 3rd person shooter even with all the destruction. I only played the demo of Armageddon but it seemed like they went overboard with the weapons and really added the kitchen sink to this game. Destroy this... rebuild it...then strut your way to safety like an asshole. BTW... I strut like an asshole no matter where I'm going. ;) Or it's use the magnet gun and throw an object at the enemy. It's sort of a cluster fuck with too much going on. It's probably a solid game overall once you get into it. I just wasn't grabbed by the demo that much. I was more annoyed by the variety of gameplay than anything. I guess one person's shit is someone else's honey. Hmm... that might make a good bumper sticker or T- shirt. Don't steal it!
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Im so Torn.....
Posted: userComment.createdDate by RAMBOJVR
Either I agree with your review or go with Anthony Gallegos review... A- or 6.0....
YOU NEED TO JOIN HIM in a podcast to settle it!!!!
LOL, wonderful review and I'll defintely get this game when the bargain bin makes it available.
DO THE PODCAST!!!
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Looking forward to it
Posted: userComment.createdDate by revocelot
I played the Guerilla demo 2 years ago, and while it was fun, I didn't want to deal with the sandbox elements. So I skipped the full retail game. Hopefully, it'll be as fun as Tina said in her review...
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thats opposite for me
Posted: 06/02/2011 by SuperSledge
The only reason I won't buy this right away is that it is no longer an open world game. I really enjoyed guerilla and this one seems to have a good score so I'll pick it up when it gets cheap
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