|
|
April
96-present |
Bethesda
Softworks, Gaithersburg, MD
Artist
- Designer
Responsible
for 3D artwork and level design on a variety of projects. Currently
serving as art director for Morrowind, Bethesda’s next
chapter in the award-winning Elder Scrolls RPG series.
Current project:
Build, design, and texture environments for Morrowind,
using 3DStudio Max and Adobe Photoshop.
|
1995-April
96 |
United
Software Artists, Hunstville, AL
Artist - Designer
Responsible
for artwork, level design, and game backgound on massively multiplayer
role-playing game, Roamad.
|
Projects
|
The
Elder Scrolls, Chapter III: Morrowind (1998-Present)
Role-playing
- Lead
and manage art team
- Develop
look and feel for game world and inhabitants through concept
art and initial 3D tests
-
Establish metrics and schedule art asset creation.
- Build,
design, and texture environments with 3D Studio Max and Adobe
Photoshop.
- Story
development and game world background.
Redguard
(1996-1998)
Third-person 3D adventure/action (Editor's Choice, PC Gamer -
Adventure Game of 1998 Nominee, Computer Gaming World)
- Build and design
levels and game objects using 3DStudio Max and proprietary level
editor. Samples are in the 3D
Gallery.
- Texture levels,
objects, and characters using Adobe Photoshop, Debabelizer Pro.
- Design game systems,
levels, story flow.
- Story development
- Oversaw all aspects
of story and dialogue, including cutscene screenplays, in-game
dialogue, and studio recording. "...the best storytelling
ever heard in a computer game." -- (Adrenalin Vault)
SkyNET
(1996)
First-person Shooter (5 stars, Next Generation)
- Designed, built, and textured single-and multiplayer levels,
using 3DStudio, Adobe Photoshop, and proprietary level editor
- Scripted levels, using proprietary scripting language
|
1991-present
|
Freelance Illustration
B/W and color illustration for a variety of companies, including
Chaosium, Pale Prince Publishing, Holistic Game Design, Atlas
Games, and Universal Head Graphics (on its delightfully
alien www.tekumel.com). Samples
are in the 2D Gallery.
|
|
|