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MICHAEL KIRKBRIDE

3D Gallery
2D Gallery


+ experience +
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April 96-present

Bethesda Softworks, Gaithersburg, MD
Artist - Designer

Responsible for 3D artwork and level design on a variety of projects. Currently serving as art director for Morrowind, Bethesda’s next chapter in the award-winning Elder Scrolls RPG series.

Current project: Build, design, and texture environments for Morrowind, using 3DStudio Max and Adobe Photoshop.

1995-April 96

United Software Artists, Hunstville, AL
Artist - Designer

Responsible for artwork, level design, and game backgound on massively multiplayer role-playing game, Roamad.

Projects The Elder Scrolls, Chapter III: Morrowind (1998-Present)
Role-playing
  • Lead and manage art team
  • Develop look and feel for game world and inhabitants through concept art and initial 3D tests
  • Establish metrics and schedule art asset creation.
  • Build, design, and texture environments with 3D Studio Max and Adobe Photoshop.
  • Story development and game world background.

 

Redguard (1996-1998)
Third-person 3D adventure/action (Editor's Choice, PC Gamer - Adventure Game of 1998 Nominee, Computer Gaming World
)

  • Build and design levels and game objects using 3DStudio Max and proprietary level editor. Samples are in the 3D Gallery.
  • Texture levels, objects, and characters using Adobe Photoshop, Debabelizer Pro.
  • Design game systems, levels, story flow.
  • Story development
  • Oversaw all aspects of story and dialogue, including cutscene screenplays, in-game dialogue, and studio recording. "...the best storytelling ever heard in a computer game." -- (Adrenalin Vault)

SkyNET (1996)
First-person Shooter (5 stars, Next Generation)

  • Designed, built, and textured single-and multiplayer levels, using 3DStudio, Adobe Photoshop, and proprietary level editor
  • Scripted levels, using proprietary scripting language
1991-present Freelance Illustration

B/W and color illustration for a variety of companies, including Chaosium, Pale Prince Publishing, Holistic Game Design, Atlas Games, and Universal Head Graphics (on its delightfully alien www.tekumel.com). Samples are in the 2D Gallery.

 
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+ game publications +
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1998 Redguard, Bethesda Softworks

1996 SkyNET, Bethesda Softworks

Under development Morrowind, Bethesda Softworks

 
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+ computer skills +
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Applications 3D Studio Max, Dreamweaver, Illustrator, Photoshop, Debabelizer Pro, Pagemaker, Animator Pro, Microsoft Word
 
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