Klonoa

I remember playing Klonoa when it debuted on the original Playstation and my memories were, for the most part, positive. I recalled cute visuals and awesome platforming gameplay. So when the Wii remake floated in for review, I booted it up expecting a smooth trip down memory lane. What I got instead was one hell of a bumpy ride.

EDITOR'S NOTE: Tae thought he was done with Klonoa after finishing his review but he realized that he had a few more things to say about the game. Here are some more thoughts on this tough but awesome platformer.

First, I wanted to mention that the boss fights in the game are rather easy, especially compared to what you'll experience just getting there. All the bosses have set patterns and once you figure it out, they're fairly easy to take out. But again, getting there is half (or most of) the battle. The level design borders on the sadistic keep track of the number of times you fall to your death and you'll see what I mean.

I was also glad that they didn't go overboard with the Wii motion controls. I liked that you had a choice of control schemes (I ultimately settled on using the Wii Remote by itself after experimenting) and it was good to see that they didn't try to force you to use some silly waggle-scheme that just didn't work.

The last thing I wanted to say is this: after you beat the game, you unlock a bunch of extra content (I can't remember if this stuff was in the original or not) including a reverse mode that mirrors all the level layouts. There are also these weird puzzle rooms where you try to reach the finish line as quickly as you can; let me just tell you this: I only played on of those rooms but they're nigh impossible. If you can clear them, you're a better platform gamer than me. Congrats.

Good Intentions

That's not because the game is horrible. I actually like it a lot and it's easy to see why my memories of the game were so candy-coated. The animation-quality graphics, which have ported over really well to the Wii, are amazing and the cute voice-over work is exceptional. When the level design is at its best, the game has a great sense of flow; you move along a 2-D plane but the 3-D levels allow you to switch planes and perspectives. The camera does a great job of keeping up, though, so you never get disoriented.

But I was quickly reminded how brutally hard the game is: later levels demand precision timing, dexterous jumps and split-second maneuvering. One tiny little misstep and you're sent plummeting to your death; add in the limited number of lives and you're in for gaming experience that would make Sisyphus shudder. The controls don't help much either because no matter which setup you use-you can use the Wii Remote, the nunchuk combo, a Gamecube controller or the Classic Controller -- the difficulty doesn't go away.

Comments [3]

  • First
    • 1
  • Last
mklavet

The main game is very easy, it's unlikely that you'll see a game over screen and I can't understand a reviewer calling it too hard when the game is just the opposite. The only hard part of the game is the extra vision but you don't have to play it to clear the game and by the time you get there, you'll probably have collected about 50 extra lives. I loved the game though, it's a great platformer.

Toneman

wariomangreat123 wrote:

This can't be that difficult.

I was quickly reminded how brutally hard the game is: later levels demand precision timing, dexterous jumps and split-second maneuvering. One tiny little misstep and you're sent plummeting to your death; add in the limited number of lives and you're in for gaming experience that would make Sisyphus shudder.

  • First
    • 1
  • Last