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Enigma

Version: 1.01
Author: Enigma Team  
Category: Puzzle Rate this game yourself!   Average of 50 Ratings:4.614.614.614.614.61

Enigma Screenshot Locate and uncover matching pairs of stones

In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires al lot of dexterity and wit (and can be quite addictive).

License: free

Additional System Requirements:

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes yes no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by boone on 2002-04-05.


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Comments

  Alien Glyphs posted by Daniela @ 84.172.179.203 on Oct 5 2011 3:20 PM 55555
Hallo, I am stuck with "Alien Glyphs". I found out that I have to addition the symbols, but it still doesn't work! Can somebody help me? What to do with the coins? Daniela
 
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  Enigma posted by Tartalo @ 77.229.186.36 on Aug 30 2009 6:58 PM 55555
 
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  Exercise your brain and your wrist. posted by The Lightning Stalker @ 99.35.12.7 on Jul 19 2009 12:56 PM 55555
Enigma claims to be a puzzle game, but it is also a mouse dexterity challenge. Some levels are are more puzzle oriented, some require incredible hand-eye coordination, and some are both. You can pick and choose any level, and there are hundreds of them to choose from. Even if you don't like puzzle games, there are tons of levels for you. There some elements of old 2d console and computer games such as Marble Madness, Chip's Challenge, and old RPGs. You basically have to roll a marble over different surfaces which have different effects on mouse acceleration and activate switches, open doors, etc.
 
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  Annoying posted by gerymate @ 94.44.10.171 on May 3 2009 8:12 AM 1
At first: have you ever tried to play this with a touchpad? At second: I find it quite annoying when the gameplay consists of learning finely graded movement of the mouse, and it's over. Brrr. Dull.
 
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  Enigma posted by mdg583 @ 70.71.203.103 on Jun 25 2008 2:06 AM 4444
 
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  Not that great posted by tcooke @ 121.45.139.181 on Dec 28 2007 12:26 AM 22
I haven't played the most recent version of this, but I wasn't hugely impressed. This was largely because the description of the game, that I read, indicated that it was a puzzle game. I guess it is, but it also seems to have a very large manual dexterity component which I found frustrating. If I wanted to roll more balls around a maze, I would play more _Neverball_.
 
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  Good game posted by manuel.flury @ 85.94.244.139 on Aug 15 2007 4:19 PM 55555
Very fun, really like it !
 
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  Enigma posted by .edWARd. @ 190.36.117.150 on Jul 13 2007 4:50 AM 55555
 
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  :) posted by jamyskis @ 84.61.27.255 on Jun 13 2007 2:44 PM 55555
I curse the sods that have reached next to impossible world records :)

Seriously though, this game is a classic, better than Oxyd, and I doubt that anyone will ever play through all of the levels, being over a 1000! Maybe some in-game music would add to the atmosphere...?
 
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  Level 39 "Take a breaK" posted by Anonymous @ 150.140.130.66 on Jun 10 2007 6:56 PM  
Great game! I am hopelessly stuck on level 39 "take a break" in Oxyd level pack. What does "forget the laser, try using force!" mean?? :) There is nothig to break or move or whatever (except that mirror block with which i can't do very much after breaking the blocks/hitting the switch..) Anyone could give a hint or something please?.. Thanks anyway, the game is really something!
 
[Reply]
  Re: Level 39 "Take a breaK" posted by boone @ 85.176.191.9 on Jun 27 2007 10:22 PM 55555
All you have to do is get to the upper screen. The name of the level is another hint, btw...
 
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  Re: Level 39 "Take a breaK" posted by Anonymous @ 67.166.115.126 on Feb 12 2008 9:09 AM  
Yeah? If you're so smart, why don't you tell us the solution?
 
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  Enigma posted by Tobe Deprez @ 62.235.129.25 on May 17 2007 1:47 AM 55555
A good game with many different levels.
 
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  Disappearing Block has me stumped. posted by Anonymous @ 207.216.62.231 on Jan 14 2007 6:07 PM  
The thing that I like most about Enigma is that you can skip levels if you don't like them. I really enjoy the puzzle levels and have no interest at all in the hand-eye-coordination levels, so it's a major plus for me that I can play the former and skip the latter. If I had to solve each level in order to advance to the next, I'd have given up on the game after about an hour of play.

Having said how much I like the puzzle levels, I do which that they all came with a solution which you can pop up when you finally give up.

At the moment I'm stuck on the Disappearing Block level. I can get wand and the key and gain access to three of the four oxyd stones. But once I've retrieved the key I cannot figure out how to get back to the other side of the laser to claim the last oxyd stone. The hint for the level says "Jam the Laser", but jam it with what?

The only movable blocks are on the second screen and there's no way to get any of them onto the first.

I can't drop anything in the path of the laser while it's active. I can drop a life behind the disappearing stone and have it turn into sunglasses after the stone disappears, but there's no room to pass behind the sunglasses and no way to pick them up without dying.

I've tried beating on the laser itself with my fists, the wand, the axe and the key, all to no avail.

I've tried hammering on all the walls and stones and none of them move or have any hidden openings.

So I'm stumped: how the heck to I go about jamming the laser?

 
[Reply]
  Re: Disappearing Block has me stumped. posted by boone @ 85.176.178.210 on Jan 14 2007 11:35 PM 55555
Hold down the mouse button while moving over the sunglasses so they don't get picked up. You will need this "trick" in a few more levels; that's why it's even mentioned in the manual...
 
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  Enigma posted by dalloliogm @ 82.57.114.112 on Jan 8 2007 4:17 AM 55555
 
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  great game! posted by SlackerTD @ 142.166.158.70 on Jan 5 2007 3:33 AM 55555
This game is excellent! More levels than one knows what to do with. I love the Sokoban ones.
 
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  It's good, it drives me mad posted by Mr_Grieves @ 83.249.78.248 on Dec 2 2006 11:01 AM 55555
It's a great game. The idea behind the game is mind boggling good. It's great fun but one often encounter difficulties that drives you mad! );-O>
 
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  Enigma posted by caval @ 83.35.42.174 on Oct 22 2006 3:24 PM 55555
 
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  Awesome game! posted by Anonymous @ 68.98.140.137 on Aug 5 2006 3:18 PM  
Truly awesome. :-)
 
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  Kudos!!!! posted by Anonymous @ 68.85.48.36 on Dec 19 2005 5:31 PM  
This is a great Game. I have not had soooo much fun in ages ( lets see... Sokoban)This is soooo much better. It has been testing me very hard. Thanks for the Freebee. But..... I am Stuck on #60 anyone have any hints? (only hints)
 
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  Enigma rocks! posted by shapr @ 81.224.147.69 on Nov 23 2005 2:39 PM 55555
This is the game that's the closest to programming, in my opinion. I love it!
 
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  Twelve Doors posted by Anonymous @ 61.68.80.170 on Sep 27 2005 10:02 PM  
What's with the laser? I don't get it, but it's probably going to be really simple and I'll look like an idiot.
 
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  Re: Twelve Doors posted by Anonymous @ 205.56.129.194 on Nov 18 2006 2:39 PM  
Hit the box at the very bottom left horizontally. Opens a room to the left.
 
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  Sheet of Waters posted by Anonymous @ 200.84.197.198 on Jul 24 2005 6:07 AM  
Hi, can anyone help with "sheet of waters" I don�t know how to place the blocks!
 
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  Support forum for Enigma posted by boone @ 85.176.189.224 on Jul 31 2005 11:39 PM 55555
There is a fantastic web forum for asking these kinds of questions about Enigma. You may want to post your question there.
 
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  Enigma posted by lynx_lupo @ 193.95.195.86 on Jun 17 2005 1:49 AM 4444
A brilliant game, perfect for those 5min breaks. The only thing I miss is better documentation for the items.
 
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  Addictive posted by bhsx @ 67.175.142.179 on Jun 7 2005 1:10 PM 333
Very addictive brain game. Alas, it is as difficult as it is addictive. Damn it.
 
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  Help in #58 posted by Anonymous @ 193.170.68.246 on May 1 2005 7:21 AM  
Hi! I need help in level 58 (Light Barriers). How do I push the stone in the 2nd screen to the button in the first screen?
 
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  Re: Help in #58 posted by Anonymous @ 213.114.28.62 on May 1 2005 9:20 AM  
Hint: You can push the mirrors around.
 
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  Re: Help in #58 posted by Anonymous @ 193.170.68.246 on May 1 2005 11:32 AM  
thx! it works
 
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  surprisingly good posted by Xtifr @ 64.81.58.33 on Apr 24 2005 6:44 PM 4444
When I first looked at this game, it didn't look very impressive (despite nice graphics), and I really wasn't expecting much from it. But once I started playing, I was blown away. There's an amazing amount of variety and depth here, much more than you would expect. A few of the scenarios are just insanely hard (frustratingly so), and it is, ultimately, limited by the premise (I'm a marble that rolls around and hits things, whee), but it's still good for many hours of offbeat entertainment.
 
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  Jump and Run, what to do next! posted by Bassette @ 12.220.217.144 on Apr 11 2005 4:12 PM  
I can access 4 screens, and find the spring on screen 4. What the heck do I do from there? I am stuck! I spring from one surface to another in screen 3 (right lower corner) but I fall off anywhere else I try to jump. Also, I can't access the left of screen 2. Any direction helpful! I love the game by the way.
 
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  Re: Jump and Run, what to do next! posted by Anonymous @ 62.246.102.216 on Jan 5 2006 8:26 AM  
Before using the spring on screen 3 like you've tried, prepare all the stones on screen 2 and 4 that will change the direction of the laser, to make it reach the second oxyd stone (on screen 3) . You only have to jump three times: to prepare the last laser-direction-stone and to go back on screen 3, then to activate the laser (same screen). Unfortunately you cannot see how the laser works through all the screens, since you will be trapped. (Sorry, my English is not so good, since it is not my mother's language, hope you understand what I mean in spite of this...)
 
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  Perfect! posted by TfrmB @ 81.71.36.215 on Feb 27 2005 2:27 AM 55555
Great puzzle game. It's perfect! Fun, looks good, simple to install (searched for Fedora Core 3 RPM), polished, stable, frustrating, challenging. 100's of levels (I don't think I will live long enough to play them all.. :-) Not one flaw!
 
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  Re: Perfect! posted by Anonymous @ 84.50.160.211 on Jun 19 2005 11:51 PM  
I've googled for quite a bit.. mind If someone point me to this fedora RPM?
 
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  Enigma #76, The Cage posted by bojster @ 80.53.230.66 on Feb 8 2005 4:49 PM 55555
All 6 stones in this level are blue... It's not that I have a problem with that or something, but is it supposed to be so? It's the only level in which I've seen it like that.
 
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  Re: Enigma #76, The Cage posted by Anonymous @ 64.47.108.26 on May 10 2005 9:39 AM  
It means that you can open the stones in any order.
 
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  Re: Enigma #76, The Cage posted by bojster @ 80.53.230.66 on Jun 17 2005 2:53 AM 55555
No, really?
 
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  Re: Enigma #76, The Cage posted by Anonymous @ 64.47.108.26 on Jun 17 2005 7:13 AM  
What I mean is, the point is to let you open the stones in any order. It's deliberate.
 
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  Easy? posted by Anonymous @ 12.223.36.10 on Feb 6 2005 7:30 PM  
anyone got a hint on how to do this lvl?
 
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  Re: Easy? posted by Ramach @ 12.223.36.10 on Feb 7 2005 7:54 AM  
oops the lvl name is escape in enigma 2 , sorry
 
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  Re: Easy? posted by Anonymous @ 81.204.181.8 on May 14 2006 5:35 AM  
I somehow managed to get a pulsating stone in the wall (probably some nifty swapping required). Once the stone from the wall is moved you can just push your way out.
 
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  Enigma posted by bojster @ 80.53.230.66 on Feb 4 2005 2:27 AM 55555
If ten equals three, five equals four, two equals three, four equals four and thirteen equals eight, how much does nine equal? I tried three, four (with space, dot, question and exclamation marks), five (as before), seven, eight and nine (again with dot etc.) with no luck. Anyone?
 
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  Re: Enigma posted by bojster @ 80.53.230.66 on Feb 4 2005 2:34 AM 55555
Damn, apparently I confused coma with a dot, the answer was "FOUR." indeed.
 
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  Re: Enigma posted by Anonymous @ 130.133.230.240 on Apr 3 2005 4:51 PM  
btw, the answer is the number of letters in the word "nine" ("ten" = 3 letters, "five" = 4 etc.) worked a long time on this (great) level.
 
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  Re: Enigma posted by Anonymous @ 71.131.214.117 on Nov 4 2006 1:57 PM  
nine equals four. the number of letters in the word four. that's why ten equals three, and two equals three, and so on... i learned this in the web forum someone referenced above...
 
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  Map-pack espirit , map: Espirit 56 posted by Anonymous @ 217.20.96.23 on Jan 18 2005 1:57 AM  
I Think it is map 56, its like called "ONLY" bcuz thats what the map says. U get a quest where it says: "Sunday, Bloody Sunday!" and you can take one oxyd stone. But thats all i know - can some1 help me out here? ://
 
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  Re: Map-pack espirit , map: Espirit 56 posted by Anonymous @ 217.20.96.23 on Jan 18 2005 2:55 AM  
*EDIT* its espirit map 52 ;) PLS help!
 
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  Re: Map-pack espirit , map: Espirit 56 posted by Anonymous @ 145.254.222.223 on Jan 18 2005 3:46 AM  
Try playing the level again in five days. Really :-)
 
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  Re: Map-pack espirit , map: Espirit 56 posted by Anonymous @ 83.214.36.128 on Jan 23 2005 8:02 AM  
and it's true ! bloody level makers :)
 
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  Re: Map-pack espirit , map: Espirit 56 posted by Anonymous @ 217.20.96.23 on Jan 27 2005 2:57 AM  
u cant really mean you have to play it at sunday?? ffs ur joking right?
 
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  Re: Map-pack espirit , map: Espirit 56 posted by Anonymous @ 83.73.0.229 on Jul 23 2005 5:56 AM  
nope, no joking here
 
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  last lvl posted by Anonymous @ 67.71.152.126 on Dec 25 2004 12:04 AM  
ok im stuck on the last lvl i dno how to beat it it has no name on linux on windows its name is domain of mysteries can ne1 tell me how to beat it??? tyvm =D
 
[Reply]
  Re: last lvl posted by Anonymous @ 69.156.76.247 on Dec 27 2004 3:23 PM  
does ne1 know??? :\
 
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  Re: last lvl posted by Anonymous @ 67.172.29.75 on Apr 28 2005 8:27 AM  
It is by far one of the most difficult levels to finish. You need to listen closely when you roll over blocks to hear when you open or close the gate that leads to all the stones that can be broken with the hammer. Once you figure that out, the next fun challenge will be getting the paint brush ) Good luck.
 
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  Great game posted by skquinn @ 66.93.26.153 on Dec 23 2004 3:44 PM 55555
This is a great game, especially given it does not need OpenGL-savvy hardware to run. However, there are a few levels that appear to either be unsolvable or only solvable with luck (or by taking advantage of what may be bugs in the software).
 
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  The Safe (#166) posted by Anonymous @ 66.184.154.103 on Dec 2 2004 11:26 AM  
This one is really stumping me; any ideas?
 
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  Enigma posted by Anonymous @ 213.41.107.72 on Nov 19 2004 5:13 AM  
HELP!! I can't solve #58: Light barriers. I use the stone in the second screen to activate the switch on the first screen which opens the door to the switch that turns off the laser. Then I need three mirrors to get to the magic wand (put them on the three switch on the left side of screen 1). Now with one one mirror left I'm not able to hit all the Oxyd stones with the laser :-( Anyone has solved this puzzle and can give me a hint? Thanks! Leo
 
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  Re: Enigma posted by Anonymous @ 145.254.217.254 on Nov 23 2004 11:49 PM  
I just solved the level, it is in fact possible to hit all Oxyd stones with only one mirror. Hint: you don't need the mirror to hit the stones in the bottom row. :-)
 
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  Enigma posted by Anonymous @ 80.166.187.180 on Nov 18 2004 12:19 PM  
Argh. Isn't it possible to compile this game with versions of automake newer than 1.7? I have 1.9.3, and when i try to compile, i get this:
$ make
Making all in data
make[1]: Entering directory `/home/kristian/installationer/enigma-0.81/data'
cd .. && \
/bin/sh /home/kristian/installationer/enigma-0.81/missing --run automake-1.7 --foreign data/Makefile
configure.ac:7: version mismatch. This is Automake 1.7.9,
configure.ac:7: but the definition used by this AM_INIT_AUTOMAKE
configure.ac:7: comes from Automake 1.7.7. You should recreate
configure.ac:7: aclocal.m4 with aclocal and run automake again.
WARNING: `automake-1.7' is needed, and you do not seem to have it handy on your
system. You might have modified some files without having the
proper tools for further handling them. Check the `README' file,
it often tells you about the needed prerequirements for installing
this package. You may also peek at any GNU archive site, in case
some other package would contain this missing `automake-1.7' program.
make[1]: *** [Makefile.in] Error 1
make[1]: Leaving directory `/home/kristian/installationer/enigma-0.81/data'
make: *** [all-recursive] Error 1
 
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  Scrapped it from Knoppix posted by Anonymous @ 210.246.17.61 on Oct 18 2004 9:38 PM  
Hey, I managed to transfer it to my hard disk. How to do it: Copy /usr/share/games/enigma/ and /usr/games/enigma to the disk. Copy all of these sorts of libraries from /usr/lib/ to the disk: liblua.so libtolua.so lipzip.so (or something) So you can make your own levels (but you need to change the main index and create your own.) P.S. This game deserves a 6 star.
 
[Reply]

  Archipelago posted by Anonymous @ 68.203.148.248 on Oct 18 2004 3:37 PM  
Great game! I highly suggest it. I'm stuck on Archipelago though, can anyone give me spoilers for the level?
 
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  Re: Archipelago posted by Anonymous @ 81.174.130.172 on Sep 14 2005 1:11 AM  
Build a bridge from the right hand island off to the right - you should be able to cross this onto the next screen. Also, you'll need two of the remaining three blocks to complete this level, but the third can be discarded.
 
[Reply]

  Enigma posted by Anonymous @ 217.85.151.117 on Oct 15 2004 2:47 PM  
Wow, nice oxyd clone. But i hate the level design. (I want to solve puzzles, and not search the secret button)
 
[Reply]
  Re: Enigma posted by scarlet @ 203.122.193.252 on Nov 12 2004 2:42 AM 55555
Play a few levels into it. Only the first couple is searching, the majority are really quite good puzzles
 
[Reply]

  Jump And Run posted by Anonymous @ 217.226.16.64 on Oct 9 2004 9:34 PM  
Hello together, I need help for the Jump And Run-Level. I know how to reach all 4 screens, but I don't have any idea how to get further. How can I stop the doors from closing again after passing them? Do I need the jumper in the first screen? If I do so, how can I leave the area where it is found? Many questions! An old Atari-Oxyd-Fan requests your help! Thx! Michael
 
[Reply]
  Just found... posted by Anonymous @ 217.226.16.64 on Oct 9 2004 10:24 PM  
the jumper in the 4th screen :-)
 
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  Re: Just found... posted by Anonymous @ 67.41.230.98 on Oct 15 2004 1:07 PM  
I can't get off the second screen
 
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  Re: Just found... posted by Anonymous @ 68.203.148.248 on Oct 18 2004 3:52 PM  
In the second screen, the middle button opens the door at the top of the first screen. Hint: Don't use any mirrors to click the buttons.
 
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  Tricks and Traps level of Enigma posted by Anonymous @ 167.159.1.2 on Oct 1 2004 11:22 AM  
Help!!! I have figured out how to open the door down at the bottom of the first screen and how to get past the lasers on the 4th screen but other than clearing a path on the 5th screen is there anything else there? Also I know how to get into the first screen from the 6th screen but what else do I do on the 6th screen? Thanks,
 
[Reply]
  Re: Tricks and Traps level of Enigma posted by Anonymous @ 67.41.230.98 on Oct 8 2004 11:44 PM  
Same questions. . . Tricks and Traps, how can you get that last stone? Open the doors?
 
[Reply]
  Re: Tricks and Traps level of Enigma posted by Anonymous @ 217.226.16.64 on Oct 9 2004 9:40 PM  
Hi, you must open the doors in the first screen by pushing the COMPLETE Mandarin-stones on the first three blue dots and you must push the single mandarin stone on the blue dot at the bottom of the third screen. Then the doors in the first screen are open and you can touch the second Oxyd-stone. Much luck! Michael
 
[Reply]
  Re: Tricks and Traps level of Enigma posted by Anonymous @ 213.41.107.72 on Nov 10 2004 5:27 AM  
How did you get past the lasers?? I haven't figured that out yet.
 
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  Re: Tricks and Traps level of Enigma posted by Anonymous @ 145.254.219.234 on Nov 11 2004 2:19 AM  
You have two movable stones on the third screen, use these to block both laser beams.
 
[Reply]
  Re: Tricks and Traps level of Enigma posted by Anonymous @ 217.94.202.43 on Feb 14 2005 2:54 PM  
How do you count screens? Which movable stones do you mean? The one with the mirror and the top mandarin stone? I got to the point of opening the doors in the first screen, but cant get beyond the laser on the right side of the labyrinth .. ;( cm
 
[Reply]

  very well posted by Anonymous @ 212.14.148.93 on Aug 5 2004 3:32 AM  
Nice game
 
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  Great game! posted by Anonymous @ 213.16.144.51 on Jul 23 2004 5:35 AM  
It's the first puzzle game I really enjoyed - a great game! Really nice 2D graphics, a lot of variety, cute and well-designed levels... I liked the fact that sometimes it is VERY challenging - I've spent more than an hour to beat some levels! I 'd rate it five stars ***** , but I don't want to log in.
 
[Reply]

  One of the best puzzle games! posted by TuxGamer @ 61.230.26.32 on Jun 28 2004 7:05 AM 55555
This is a fun, original and challenging puzzle game that strectches your mind and has many, many levels. The game is also polished, professional, and non-violent.
 
[Reply]

  Enigma - stuck on "mission impossible" posted by Anonymous @ 81.227.179.60 on Jun 27 2004 11:05 AM  
Great game - addictive! But I can't see how to do the Mission Impossible level. Hints, please! Crawling_40
 
[Reply]
  Re: Enigma - stuck on "mission impossibl posted by Anonymous @ 217.167.147.251 on Jul 22 2004 3:50 AM  
you just need to navigate through the screen and touch all the stones - and be very careful : there is enough place to stay between the laser rays, but not that much....
 
[Reply]

  great game posted by stillflame @ 24.21.136.161 on Jun 6 2004 5:37 PM 55555

my best game discovery in recent days. the meditation levels especially are challenging in ways other games never approach.

 
[Reply]

  Control Panel posted by Anonymous @ 67.174.8.50 on Jun 6 2004 11:49 AM  
Help!!! Is this another red herring like "Knock Knock?" I found the note and read it. Tried the stones in various configurations on the metal plates. I even used a binary progression starting from 1. I got pretty far into it, but at a point, it became more and more difficult to move the stones, and I kept messing up. Am I wasting my time with this approach? I've looked all over for a loose or fake stone, and I haven't found anything.
 
[Reply]
  Re: Control Panel posted by Anonymous @ 203.59.179.171 on Jul 21 2004 6:53 AM  
Have you found anything yet? This one has me puzzled too and I keep hoping someone will know and post a reply.
 
[Reply]
  Re: Control Panel posted by Anonymous @ 209.98.143.100 on Aug 5 2004 4:22 PM  
Are you Guys talking about Knock-Knock? I finally got it. there is a block in the wall you have to push in, on the back tword the bottom. It drove me nuts!
 
[Reply]
  Re: Control Panel posted by Anonymous @ 203.59.178.106 on Aug 29 2004 8:42 AM  
No, it's not "knock knock", it's "control panel".
 
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  Re: Control Panel posted by Anonymous @ 166.70.24.77 on Sep 20 2004 1:53 AM  
It is a matter of figuring out the code for the lock. the colors of the blocks around the control panel coorispond to how many buttons need to be pushed in the row. The key for the colors is to the left. The clue gives you the first 2 and a half rows. Do the math to figure out the rest. When the correct code is in the laser is deactivated.
 
[Reply]
  Re: Control Panel posted by Anonymous @ 68.62.143.131 on Dec 1 2004 3:08 AM  
How? There are 25 buttons (5x5), but the color stones dictate an 8x8 grid, and, at first glance, the hint, when applied, doesn't match up with the color scheme...
 
[Reply]

  Help! posted by Anonymous @ 68.111.40.8 on May 2 2004 4:26 PM  
It's an awesome game. I know because it came installed on my Knoppix system. Now I have Mandrake and can't install it. Can anyone help?
 
[Reply]
  Re: Help! posted by Anonymous @ 129.206.203.123 on May 8 2004 5:53 AM  
You can download version 0.81 for Mandrake here. I don't know which Mandrake version it requires though.
 
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  * * * * * * * * * * posted by Anonymous @ 212.202.71.227 on Apr 27 2004 2:01 PM  
10 stars *g* 'nuff said
 
[Reply]

  Enigma posted by lukasz @ 80.53.202.34 on Apr 27 2004 2:46 AM 55555
Game is great, best I've ever seen on my linux. Various graphics are beautiful, and it contains many levels. Great work!
 
[Reply]

  Great game posted by TiXo @ 195.252.80.183 on Apr 21 2004 12:21 PM 55555
i love this game ;-)
 
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  3 level remaining in all of them: help posted by wirmar1 @ 217.82.56.66 on Apr 16 2004 6:50 AM 55555
I am addicted to enigma 2: 5 *! I have them almost all but: slinky-racing (enigma 1) door maze and Stay there (enigma 2) can anybody help me? Thanks wirmar1
 
[Reply]

  Enigma-Rating posted by Potter @ 145.254.157.108 on Apr 5 2004 9:25 AM 55555
I rated 5 Stars, because until now it's not possible to give this game a million...
 
[Reply]

  Knock Knock! posted by Anonymous @ 67.174.4.195 on Mar 28 2004 6:47 PM  
I've tried every possible pattern, with putting the stones on the metal plates, and those gates won't open. Can someone give give me a tip on this level??
 
[Reply]
  Re: Knock Knock! posted by Anonymous @ 67.174.4.195 on Mar 28 2004 9:59 PM  
Nevermind. I figured it out. Jeez! Talk about a red herring!!!
 
[Reply]
  Re: Knock Knock! posted by Anonymous @ 62.65.250.205 on Apr 26 2004 11:29 AM  
I'm still stuck in there. Can anyone give me a hint besides "listen carefully, look carefully."
 
[Reply]
  Re: Knock Knock! posted by Anonymous @ 24.74.61.206 on May 14 2004 6:26 AM  
The sensor pads are only there to confuse you. You have to force your way in.
 
[Reply]
  Re: Knock Knock! posted by Anonymous @ 67.71.152.126 on Dec 24 2004 11:46 PM  
im stuck on the last lvl can ne1 help me it has no name on linux but on windows its name is domain of mysteries i cant seem to beat it its impossible im sure :\ can ne1 help me there?
 
[Reply]

  Running Rings posted by Anonymous @ 162.108.2.222 on Mar 25 2004 9:02 AM  
Thanks so much for the help on 'Push Them In'! I was also especially challenged by 'Meditation' & 'Bridge Builder' (one after the other)! I'm still addicted, & stuck on this level. It's huge! As stated by another, the coin only opens one white stone. I can't get to the key beyond the other, and can't find any more keys. Further investigation lead to a French site saying that two keys were hidden underneath blocks. With such a huge level, I can't imagine (or find) where as I'm running around. Are some blocks actually moveable, or fake? Will these keys/blocks also (re)move the remaining white stones? A little help/hint would be greatly appreciated! Still an awesome game! Thanks!
 
[Reply]
  Re: Running Rings posted by Anonymous @ 145.254.142.166 on Apr 5 2004 2:37 AM  
There are 2 hidden keys. 1st (the "easy one"): In screen no.3 (from below) there's an area of 6x5 wooden blocks. The entrance for the marble is from below, the block in the middle. 2nd (the "hard one"): In the upper screen you see the 10cent coin. The key is under the wooden block which is 1 block above and 2 blocks right of the coin. One more hint: The coin should be the last thing you use! Hope this helps you... :)
 
[Reply]
  Re: Running Rings posted by Anonymous @ 200.31.149.39 on Apr 9 2004 8:40 AM  
Thank You. It was actually not hard at all. What an amazing game! I'm really hooked!
 
[Reply]

  Running Rings posted by Anonymous @ 200.31.149.39 on Feb 26 2004 3:18 AM  
I'm no nobel prize canditate! so please, what is up with this level, how do I get the key! When I insert the coin only one white stone opens! what am I doing wrong?! I really enjoy this game, Thank you!
 
[Reply]

  Very nice puzzle game! posted by Anonymous @ 80.11.125.250 on Feb 19 2004 1:47 PM  
Even my cat (who doesn't react to movements on screen ordinarily) was tricked, since the ball moves so naturally... Now back to the game itself -- I found it great, a very nice puzzle. Really!
 
[Reply]

  Need help!!! posted by Anonymous @ 195.168.20.2 on Feb 13 2004 12:53 AM  
It's a great game but I need help with few last levels. Does anybody know the answer to last question in document? And have no idea what to do in slinky-racing (always fall in water after explosion of a bomb), control panel and domain of mysteries?
 
[Reply]
  Re: Need help!!! posted by Anonymous @ 83.79.13.1 on Oct 26 2004 5:42 AM  
The answer is "four."

10=3 Ten has 3 letters
5=4 Five has 4 letters
2=3 two has 3 letters
4=4 four has 4 letters
13=8 thirteen has 8 letters
9=? And 9, how many letters does nine have??? ;-)
 
[Reply]

  Enigma posted by Z�zinho @ 81.56.199.209 on Feb 12 2004 1:10 PM 55555
 
[Reply]

  enigma posted by Anonymous @ 200.31.149.58 on Feb 5 2004 2:33 AM  
Hello, I'm hooked on enigma... but I ran into a problem... in the Sargasso Sea level, my F3 key does not give me a full screenshot, instead it beaks my marbel. How can I continue after I have reached the two oxysd below!!! Also, is it possible to rotate any of the tube blocks, if so how? THANK YOU
 
[Reply]
  Re: enigma posted by Anonymous @ 146.169.6.167 on Feb 5 2004 8:02 AM  
The F3 button is meant to break your marble -- F10 takes a screen shot.
 
[Reply]
  Re: enigma posted by Anonymous @ 200.31.149.55 on Feb 5 2004 8:43 AM  
yes, thank you, but when I press F10 nothing happens. Why does it then say in the sargasso sea level to press F3 to continue? I'm Maureen by the way! Thanks
 
[Reply]
  Re: enigma posted by Anonymous @ 146.169.6.167 on Feb 6 2004 5:22 AM  
It's to tell you that you can no longer complete the level, so you have to kill the marble and start again.
 
[Reply]
  Re: enigma posted by Anonymous @ 200.32.24.228 on Feb 18 2004 12:45 AM  
Go upwards... the level is bigger that it seems. Don't go to the left... it's a trap. If you readed the message, you're already lost, and must restart the level.
 
[Reply]
  Re: enigma posted by Anonymous @ 146.169.6.167 on Feb 5 2004 8:05 AM  
If it's the level I'm thinking of (I don't have the game on this machine), the most obvious way to get to the oxyds on the first screen is a red herring. Look for somewhere else that you can reach by pushing the wooden blocks at the start.
 
[Reply]
  Re: enigma posted by Anonymous @ 200.31.149.55 on Feb 5 2004 9:25 AM  
Thank You
 
[Reply]

  Space Pirates posted by Anonymous @ 216.9.73.86 on Jan 27 2004 12:24 PM  
As a newcomer to this game I was doing well until I ran into #32 - space pirates - I am totally stuck. Seems like I have tried everything without getting anyplace. Any hints would be welcomed. Tried one hint - blowing up near wooden blocks - didn't help.
 
[Reply]
  Re: Space Pirates posted by Anonymous @ 209.209.135.25 on Jan 28 2004 6:33 PM  
That's how it's done. Drop a bomb between the wooden blocks and then the dynamite right next to it. Try different speeds through the space area and maybe bouncing a bit off the top and bottom to avoid dropping into the black hole you make with the bomb. Once you're on the spot, you just bounce your way into the top and bottom areas to finish up. The stuff on the left is a red herring.
 
[Reply]
  Re: Space Pirates posted by Anonymous @ 216.9.73.201 on Jan 29 2004 10:23 AM  
Thanks for the hint. After another gadzillon trys I finally made it.
 
[Reply]
  Re: Space Pirates posted by Anonymous @ 213.103.210.142 on Feb 21 2004 10:21 AM  
Well, even simpler, you put a bomb between the 2 wooden blocks, enter either up or down, and push the wooden block : the bomb explodes, making a blackhole, immediatly fulled by the wooden block. You don't even have to use dynamite, and you don't have to bother with the thieves... Pretty easy that way !
 
[Reply]
  Re: Space Pirates posted by Anonymous @ 83.171.216.92 on May 10 2005 9:28 AM  
Yes... Far better indeed!!
 
[Reply]
  Re: Space Pirates posted by Anonymous @ 67.190.245.171 on Sep 28 2005 5:28 PM  
You guys are cleverer than I, I didn't find either of these solutions, but if you load up on bombs and then just ricochet in quickly, the pirates won't steal all your stuff. As long as you have one life left, you can just tag the blocks, die in the water, and ricochet in again. With a try or two, you will hit the other side and then just tag the blocks.
 
[Reply]
  Re: Space Pirates posted by pylxwzhj @ 209.151.148.19 on Nov 16 2011 3:57 AM  
Please note that you can get this in the current Humble Bundle for a price you decide yourself, until 12 October 2011. If you pay more than the average price (currently $4.59), you also get 5 extra games. I'd say this is one of the best tactical games for Linux. I also really like the cyberpunk style. There are some minor issues however. My biggest gripe is the CPU intensive AI calculations
 
[Reply]

  "Push Them In" level posted by Anonymous @ 162.108.2.221 on Jan 22 2004 4:38 AM  
I Love This Game! I'm sure this seems pretty lame, but I swear you need a minimum of 12 blocks to push into the water to finish the puzzle. There are only 11, and I believe I've searched everywhere to find another. Maybe I've got the configuration wrong, but I can't seem to figure it out. Short of sending a pic, can I get any help from out there? Thanks!
 
[Reply]
  Re: "Push Them In" level posted by Anonymous @ 216.9.73.64 on Jan 23 2004 10:22 AM  
You only need 11. You can get to 2 of the black blocks from one path - bottom left and center blocks. You don't need two paths to get to them.
 
[Reply]

  love it posted by Anonymous @ 209.8.184.25 on Jan 10 2004 5:49 PM  
I'm burning and sending out copies of Knoppix 3.3 to tell people to boot it and try playing Enigma, it is such a cool puzzle game!
 
[Reply]

  Excelent brain boiler posted by osoitz @ 62.99.96.7 on Dec 28 2003 3:16 AM 55555
 
[Reply]

  great game !!! posted by Anonymous @ 66.231.101.122 on Dec 16 2003 4:42 PM  
This game is fantastic but does anyone know what the secret is for bank-o-mat?
 
[Reply]
  Re: great game !!! posted by vx @ 65.95.27.163 on Dec 18 2003 1:01 AM 55555
Look carefully on the ground for an extremely useful item. You would have plenty of time to go through the door if you had nicer coins.
 
[Reply]
  Re: great game !!! posted by Anonymous @ 213.118.32.119 on May 31 2004 9:28 AM  
i found that item on ground. But what to do with it. And there are no secret doors cuz i checked all the black blocks
 
[Reply]
  Re: great game !!! posted by Anonymous @ 217.20.96.23 on Jan 18 2005 2:54 AM  
Try pairing the item u got with the money, but efter you get some fine golden coins i dont know what to do :( i dont have "plenty of time" bcuz the door never opens ://
 
[Reply]
  Re: great game !!! posted by Anonymous @ 62.156.38.177 on Jan 27 2005 1:27 PM  
I guess, know what you mean. I had the same problem today. You must fill each of the 8 boxes with one golden coin (as fast as you can). The stones on the right will turn into a door. If all coins disappear in the boxes the door will be closed.
 
[Reply]

  The best posted by Anonymous @ 213.5.42.110 on Nov 23 2003 2:14 AM  
This is one of the best puzzle games ever made. Oxyd & enigma rulez
 
[Reply]

  I love this game posted by Anonymous @ 211.28.5.159 on Nov 9 2003 5:41 PM  
I was amazed at what a great game this is. The basic puzzles excellent, and ordered very well by difficulty. But also the game is very polished, nice graphics and music, very simple user interface. What an outstanding example of a polished free software game? Every Linux distribution should include Engima!!!!
 
[Reply]

  Enigma "Send More Money" level posted by Barry Mead @ 68.225.216.5 on Nov 3 2003 11:06 AM 55555
I have played many of the enigma levels, and they are all very fun and some are extremelly challenging. I can't seem to find enough coins on this level to open all of the doors. Does anyone have an answer? Or a hint as to how to get the last door open without a coin?
 
[Reply]
  Re: Enigma "Send More Money" level posted by Anonymous @ 172.185.232.243 on Nov 4 2003 4:39 AM  
Have you looked under every wooden stone?
 
[Reply]
  Re: Enigma "Send More Money" level posted by Anonymous @ 137.222.10.57 on Jan 2 2004 9:24 AM  
Have looked under every stone apart from the one in the corner in one room. How do you get it out of the corner?
 
[Reply]
  Re: Enigma "Send More Money" level posted by Anonymous @ 217.80.233.202 on Jan 14 2004 8:46 AM  
go to the next room, then through the wall in the top left corner
 
[Reply]
  Re: Enigma "Send More Money" level posted by Anonymous @ 201.29.88.239 on Feb 10 2007 12:15 PM  
this one is like this: send +more -------- money you have to discover what number is equal for each word (hint: the result must be right as the som of the two nunbers, the secret is the "e" try to find out by yourself)
 
[Reply]

  Enigma is the future of Oxyd! Play it! posted by siggel @ 217.227.72.53 on Oct 26 2003 11:57 PM 55555
I loved Oxyd and now we have Enigma. So much new high quality level, You'll need a life to solve them all, and there are still rolling in.
 
[Reply]

  Clever game posted by gen_dv @ 130.237.226.20 on Oct 17 2003 6:34 AM 55555
This will keep me busy for a few days... at least. :) Very high quality, I'd say.
 
[Reply]

  hints for pharoh's tomb level? posted by Anonymous @ 64.81.53.80 on Sep 23 2003 4:12 PM  
maybe i'm smoking crack, but I can't figure out what to do here
 
[Reply]
  Re: hints for pharoh's tomb level? posted by inva @ 134.109.132.159 on Oct 13 2003 10:22 AM  
That one's actually pretty simple. Just make absolutely sure you have no chance to take the note.
 
[Reply]
  Re: hints for pharoh's tomb level? posted by Anonymous @ 68.198.108.58 on May 2 2004 6:53 AM  
How the heck do you do pharoh's tomb, i dont get what you mean by make sure you hav absolutely no chance to take the note...
 
[Reply]
  Re: hints for pharoh's tomb level? posted by Anonymous @ 68.237.9.111 on Jun 7 2004 7:21 PM  
He means if you can get to the note, you've covered the entrance to the tunnel. You need to tunnel to the other side.
 
[Reply]
  Re: hints for pharoh's tomb level? posted by Anonymous @ 12.217.99.120 on Feb 8 2007 12:23 PM  
I've moved every stone around and I still can't find any tunnel. Where do I look for it?
 
[Reply]

  Enigma posted by Zigomar @ 62.147.195.97 on Sep 18 2003 1:21 PM 55555
Great game !! and now so many levels, incredible
 
[Reply]

  Great game! posted by blacksheep @ 213.205.69.225 on Sep 18 2003 5:38 AM 55555
Great gameplay! Great graphics! Great sounds!
A game that certanely diserves to come with every distro.
 
[Reply]

  hints posted by Anonymous @ 216.231.42.197 on Aug 25 2003 10:32 PM  
Are there no hints pages? Been playing the Debian version and am stuck on a level (Space Pirates) and am out of ideas. Perhaps someone (fans/players included, not just developers) needs to start an Enigma level hints page. Or would that be cheating too much? :)
 
[Reply]
  Re: hints posted by Anonymous @ 145.254.215.174 on Sep 9 2003 12:04 PM  
So far there is no organized effort to create a web site with Enigma hints. There will be a few hints in the manual for the next Enigma release, but our long-term goal is to integrate them into the game, so you can "cheat" at any time by pressing F2. For the time being, asking on the mailing list is the simplest solution.
 
[Reply]

  ein absoluter Zeitvernichter posted by NinaB_100 @ 212.64.224.241 on Aug 11 2003 4:13 AM 55555
hochgradig sucherzeugend ...
 
[Reply]

  Great game posted by sgtpepper @ 62.104.223.87 on Aug 5 2003 7:49 AM 55555
I liked the original Oxyd back in the days.
Great to see such a high-quality remake being made.
 
[Reply]

  The most complete game I've ever found posted by kaplun @ 80.182.24.39 on Aug 4 2003 6:40 AM 55555
Wow! It's the most complete game I've ever found! It's clever, trickier, it requires ability with your mind and hands... It's fantastic!
 
[Reply]

  ouch, my mousing hand hurts... posted by paxed @ 193.65.112.51 on Jun 14 2003 5:07 PM 4444
Excellent, but many levels are annoyingly frustrating. No keyboard control. The functions of some of the items are somewhat obscure. More help texts sprinkled into the levels, or tutorial levels that introduce the different blocks might be in order...
 
[Reply]
  Re: ouch, my mousing hand hurts... posted by tisaak @ 129.132.166.196 on Sep 18 2003 4:50 AM 55555
Playing this with the keyboard would be pointless. There are levels where you must modulate the speed of the ball because it's restricted by springs etc... The trick here, is that using a laptop with a trackpoint makes the game easier, as you don't have to drag the mouse around ;-) Definitely one of the best games out there, although some levels are incredibly difficult.
 
[Reply]

  Enigma posted by Benji @ 212.122.42.1 on Jun 7 2003 3:42 AM 55555
This is an excellent and addictive game!
 
[Reply]

  need help! posted by Anonymous @ 62.219.204.234 on May 31 2003 2:53 PM  
does anybody knowes what to do in "hidden treasure" world? I tried everything!
 
[Reply]
  Re: need help! posted by boone @ 145.254.224.167 on Jun 5 2003 4:50 AM 55555
(From the forthcoming manual): Make sure you always have access to the room with the switch on the floor. Then search for the second screen with the "hidden treasure".
 
[Reply]
  Re: need help! posted by Anonymous @ 128.130.131.2 on Jun 6 2005 2:31 AM  
The 'hints' of the User's manual can be extremely unuseful...
 
[Reply]
  Re: need help! posted by Anonymous @ 207.94.26.1 on Apr 1 2006 8:55 AM  
Second screen? Where is it, and how do you access it? I've bounced around for several hours and as far as I can tell all the walls are solid.
 
[Reply]
  Re: need help! posted by Anonymous @ 66.153.120.118 on Apr 2 2006 4:10 PM  
I need help figuring out how to push the trigger. I'm pretty sure I have to get that curved piece out from the top passage, but I can't figure out how!
 
[Reply]
  Re: need help! posted by Anonymous @ 66.153.120.118 on Apr 2 2006 4:24 PM  
Ok folk. If you've spent hours bouncing around trying to find the second room, you obviously weren't bouncing hard enough. Check EVERY stone for a secret.
 
[Reply]
  Re: need help! posted by Anonymous @ 205.177.180.131 on May 3 2006 11:20 PM  
Please Please, give us one more hint on that level!!!! I found just one movabole stone, but then what????
 
[Reply]
  Re: need help! posted by Anonymous @ 24.218.182.111 on Aug 2 2006 7:17 PM  
*spoiler*!!!!!!! -- -- THe hidden moveable stone is on the top of the room, one square to the left of the long pipe on the top when it is pusshed all the way right. -John
 
[Reply]

  just rating posted by madth3 @ 132.248.196.39 on Apr 22 2003 12:30 PM 55555
 
[Reply]

  Enigma posted by Anonymous @ 209.205.162.228 on Feb 21 2003 8:53 PM  
I am SO addicted!!!! There is a level called push and pull though, anyone know how to pull stones? is that even possible? If it is and you know how please e-mail me at asap10002000@yahoo.com Thank you so much! Happy gaming!!!
 
[Reply]
  Re: Enigma posted by Anonymous @ 80.11.201.162 on Feb 22 2003 10:46 AM  
Yes of course, it is easy ! (when you know the trick of course :)) Do you want a tip for that level ?
 
[Reply]
  A Hint posted by Anonymous @ 134.146.0.23 on Feb 23 2003 1:23 AM  
You can only push things by bumping them with the ball. But by sticking the pipes together you can make a shape that allows you to pull the whole pipe assembly by pushing one part of it in the direction you want it to move. I'll leave the rest up to you...
 
[Reply]
  Re: A Hint posted by Anonymous @ 80.161.132.185 on Apr 7 2003 2:32 PM  
I think the real hint that would make much more sense is that you learn more than just pushing and "pulling". I fought with this level for over 30 minutes before I realized what those circly stones did.
 
[Reply]

  how the hell posted by Anonymous @ 68.14.170.144 on Feb 18 2003 7:01 AM  
what the hell is the magic wand for? yes i like puzzles, no i dont like knocking into every goddamn block on the board trying to find the magic secret spot. how about soime friggin in structions?
 
[Reply]
  Re: how the hell posted by Anonymous @ 134.146.9.20 on Feb 19 2003 7:59 AM  
Why don't you contact the team and donate some? I'm sure they'd be glad of the help.
 
[Reply]
  no posted by Anonymous @ 68.14.170.144 on Feb 23 2003 6:58 AM  
if progrmmers are too lazy to write in structions i am not their maid to clean up their mess. on the other hand this game is pretty cool. i managed to finish several levels and i till hve no freakin idea what the magic wand does
 
[Reply]
  50 hours? wow! posted by boone @ 129.206.203.222 on Feb 23 2003 8:45 AM 55555

You obviously have no idea how much work it is to create a game like Enigma. 1000 hours? 2000 hours? I can't say for sure. Yes, documentation is scarce. No, it has nothing to do with laziness. And dissing the authors really does not help anyone, trust me, especially if they do it for fun.

Besides, exploration is part of the game, and if you're stuck in a particular level there are lots of people to ask for help. If you ask nicely, that is.

 
[Reply]
  Do you realise this is free software? posted by Anonymous @ 134.146.0.23 on Feb 23 2003 10:26 AM  

Firstly, Enigma is at version 0.70, so it is not a finished product. Secondly, it's free software -- you haven't paid anything for it, so you have no right to demand anything. However, because it is free software, you do have the right to improve or fix the software, distribute those changes, and submit those changes back to the development team.

 
[Reply]
  Re: Do you realise this is free software posted by Anonymous @ 194.198.209.20 on Mar 18 2003 2:31 AM  
So, what you're saying is that you're not supposed to expect documentation from free software?
 
[Reply]
  Re: Do you realise this is free software posted by inva @ 134.109.132.159 on Apr 6 2003 6:18 AM  
Even more: You're not supposed to expect *anything* from free software. If you enjoy it or consider it useful then use it, otherwise don't. You can mail the author and report bugs, suggest features you'd like to see or send him contributions, but you have no right to claim anything.
 
[Reply]
  Re: Do you realise this is free software posted by grumbel @ 217.225.41.138 on Sep 17 2003 11:02 AM  
You're not supposed to expect *anything* from free software.
People have to start to expect something from free software if free software should move forward. Just saying 'Oh, its free software so sure it can suck.' just doesn't bring it anywhere, but instead let it continue to suck. If the user can't make sense of the interface, blame the user for being stupid is just so easy, when fixing the issues would actually require work. Sure people have to understand that if they expect something they have to donate or contribute, nothing is free after all, but after all quality software should be the goal to target at, just 'scratch an itch' and then run away doesn't produce that.
 
[Reply]
  Reading is difficult. posted by Anonymous @ 172.180.29.183 on Apr 6 2003 6:21 AM  

Here's the sentence that already answered your question:

Enigma is at version 0.70, so it is not a finished product

Ok?

 
[Reply]
  to rephrase posted by Anonymous @ 68.14.170.144 on Feb 23 2003 6:59 AM  
i have done the whole 'work 50 hours on something and then submit a patch and watch the maintainers blow you off' thing with open source. still a fun game though
 
[Reply]
  Re: how the hell posted by Anonymous @ 80.161.132.185 on Apr 7 2003 2:35 PM  
The magic wand is for magic. Try having it in front of your inventory (right clicking should get it there) and start bumping into things.
 
[Reply]

  Excellent game! posted by Anonymous @ 130.236.231.70 on Feb 17 2003 1:58 PM  
Just wanted to thank the authors for an excellent game, 5 stars from me! Some levels are really hard, will have to continue tomorrow... :-)
 
[Reply]

  hmm but.. posted by johnny @ 80.117.55.200 on Jan 2 2003 6:30 PM 333
ok the game is nice and the graphics too.
It looks stable but i think it's just too stressing. I love puzzle games and i solved at least half of the available levels but my arm is almost gone! can't use the mouse so intensively in a puzzle game imho...
 
[Reply]
  Re: hmm but.. posted by Anonymous @ 129.206.203.63 on Jan 31 2003 3:27 AM  

I'm sorry you've had problems with Enigma. The upcoming version (probably 0.65) will have greatly improved mouse controls, so perhaps you want to give it another try in a few weeks. Most levels should be solvable without risk of tendonitis, unless you play 24 hours non-stop :-) (Ok, some levels are insane, but you don't need to play them.)

 
[Reply]
  Re: hmm but.. posted by Anonymous @ 209.205.162.228 on Feb 21 2003 8:59 PM  
My husband spoils me, we have a trackball. For anyone playing this game I HIGHLY recommend a trackball, it saves your arm, and is a LOT easier on those levels with gravity! ~Boitchick~ P.S. Five stars, this game ranks WAY way up there!
 
[Reply]
  Re: hmm but.. posted by Anonymous @ 134.146.0.23 on Feb 22 2003 10:13 AM  
I find that the game is much easier to control with those "nipple mice" that are on some laptop keyboards. In fact, I couldn't work out what was difficult about some levels until I later played them again with a normal mouse.
 
[Reply]

  Brilliant! posted by apozgaj @ 213.47.121.248 on Dec 24 2002 4:50 PM 55555
Wow, this game realy exceeded my expectations! Good going! To all potential downloaders: give it a try, you won't regret (even if it meens installing lua first)!

Best regards, alex.

P.S. I have registered just so that I can give you five stars. Here you are. :-)
 
[Reply]

  enigma-0.50-1 won't work with RED-HAT posted by Anonymous @ 61.11.16.114 on Dec 22 2002 10:29 PM  
This game won't work with red hat . Coz game require liblua.so and liblualib.so and rpm for that not availabe on net. just waste of download. Don't try for redhat
 
[Reply]
  Re: enigma-0.50-1 won't work with RED-HA posted by nilfilter @ 217.1.115.148 on Dec 23 2002 4:30 AM 4444
Ever thought of compiling Lua from source?
 
[Reply]
  Sir, I respectfully disagree posted by Anonymous @ 203.109.254.59 on Dec 24 2002 3:33 PM  
There is an RPM for Lua on www.rpmfind.net - they even have a link to it from their homepage :)
 
[Reply]

  Fantastic! This is great! posted by Dou9st3r @ 24.159.161.68 on Oct 30 2002 7:31 PM 55555
This looks like it is going to be a staple in the linux game world like Solitaire is for windows. I hope they get it up to 1.0 soon... Get this for sure!
 
[Reply]

  Five-Star Oxyd Clone posted by Anonymous @ 64.24.48.102 on Aug 28 2002 2:13 PM  
***** Five Star Game! I grew up playing Oxyd back on my old Penium133 (good times) and this new version of Oxyd is absolutely great. It has updated the graphics, sound, and portability of Oxyd without losing its unique puzzle gaming. [Although i have to note, Enigma is a clone of Oxyd, not an exact copy.] (P.S., it is highly addictive, so watch your clocks or it may be time to go back to work/school before you ever even went to bed!)
 
[Reply]

  FreeBSD supported posted by Anonymous @ 203.132.225.3 on Aug 18 2002 4:35 PM  
Just a small note to inform you that this game is now available via the FreeBSD ports collection: http://freshports.org/games/enigma/ Just go to /usr/ports/games/enigma and run "make install" (edwin@mavetju.org)
 
[Reply]

  This is wicked... posted by nilfilter @ 217.1.115.157 on Aug 15 2002 1:08 PM 4444
...and possibly made just to drive you nuts.
I might give it 5 stars once I've mastered the first three or four levels.
 
[Reply]

  I love it! posted by bigblue @ 62.104.218.87 on Jun 29 2002 12:41 PM 55555
I could not wait to see this classic on linux.
 
[Reply]

  Marvellous posted by The Doc @ 172.186.200.24 on Jun 11 2002 9:56 AM 55555
I loved those old marble-rolling puzzle games such as Oxyd, Spindizzy, Marble Madness, Bobby Bearing, etc. This is an excellent example of the genre. Despite being under pretty heavy development it is already an enjoyable and challenging game with a lot of good levels. And there are many improvements to look forward to. What more could you want?
 
[Reply]

  "original" OXYD posted by Anonymous @ 212.117.64.114 on May 16 2002 2:16 AM  
I just surfed to the "original" OXYD homepage (http://www.dongleware.de) to find out that the developer stopped shipping OXYD a few months ago. There will be no longer support for the game. But maybe one can get the original level maps???
 
[Reply]
  Re: "original" OXYD posted by Anonymous @ 195.124.137.66 on May 24 2002 8:06 AM  
You can get the PC-Games from the Home of the Underdogs and use the WayBackMachine to view the old dongleware homepage
 
[Reply]
  Re: "original" OXYD posted by Anonymous @ 194.7.191.8 on Sep 23 2002 2:05 PM  
Yeah, but it's got version 3.9, not 3.C Does anyone know where to find that version?
 
[Reply]

  Great clone posted by Anonymous @ 134.109.132.142 on Apr 22 2002 10:13 AM  
The new levels in 0.39a are tremendously hard. It took me ages just to finish #4. Anyway: Nice game!
 
[Reply]

  completeness? posted by Anonymous @ 24.112.187.210 on Apr 7 2002 5:33 PM  
Hi All, I was also a fan of Oxyd. Could anyone mention the completeness of Enigma w.r.t. Oxyd? How many of the original levels are the same, how many of the dongles etc. function the same way.. the same surfaces, etc.. I couldn't find anything to this effect on the homepage..
 
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  Re: completeness? posted by Anonymous @ 134.109.132.82 on Apr 8 2002 3:40 PM  
Why don't you just try it and see for yourself? OK, let's see: The pixmaps are different from Oxyd's, but quite similar, the gameplay (ball control) is OK, but it is not (yet) as good as in the original game and there are only six levels by now. My conclusion as a great Oxyd Magnum fan: Very promising indeed!
 
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  Great posted by Anonymous @ 193.253.192.16 on Apr 6 2002 6:44 AM  
Gigantic, I was a great fan of Oxyd, Peroxyd and others... Enigma is very well, but quite unplayable yet, because mouse doesn't remain in the game window...
 
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  Re: Great posted by boone @ 145.254.214.117 on Apr 6 2002 10:00 AM 55555
Try pressing F11 to keep the mouse inside the window or F12 to switch to fullscreen mode.
 
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