ERLIK KHAN was the Chief God of the Underworld. In the Orkhon-Yenisei Inscriptions, Erlik is called Erglik. Erlik is described as an old man with an athletic build built like a Bear. His eyes and eyebrows are jet-black and his parted beard reaches his knees. His moustache is like tusks that curl behind his ears. His horns are like tree-roots and his hair curled. Erlik was connected with the worst disasters, epidemics and illnesses of people and cattle for he represents Death. People sacrificed to him so as to avert such disasters. Men feared Erlik, especially when ill and were afraid to use his name, calling him 'Khara' (Khara/Black) instead of his actual name.


The Khara Kam journeyed into Erlik’s realm so as to retrieve wayward tormented Spirits of individuals suffering from various forms of affliction so as to return and heal or to find lost Souls of Suicides in order to guide out of their self-made Hells. It is also said that a Khara Kam could bring back their patient from the Dead by such means but the Khara Kam had to also journey towards Tengri in order to do this so as to retrieve the patients Kut, otherwise one would have an automated body possessed by another ‘Spirit’.


The sons of Erlik help him rule the Underworld, where there are lakes, rivers, seas, mountains as well as cities one to find within ones living world and such Sons are the alternate Magical Personas of the Kam/Shaman and each is united with a female Spirit, which represents their power. In essence the alternate personas of the Kam/Shaman are Past-Life Memories but mostly that of Magickal-Persona constructs, which the Kam/Shaman assumes in order to access ancient life-waves to thence derive information from and hence called 'The Sons of Erlik;' wherefore one has ones male aspect of the Goetia listing 72 Magickal Personas to assume of guise by the Kam/Shaman empowered by the 72 Daughters of Erlik who be their respective Shaktis.


Erlik also has Seventy-Two Daughters as mentioned, and each Daughter has many Legions of Handmaiden 'Abassy' Succubae. The 'Syvén' Daughters of Erlik are usually described as Salacious, Perverse and Wantonly Sexually Promiscuous of Predatory intent who have the principle desire of hunting down Kams so as to lure to their beds, as they descend into the Underworld for ceremonies or to stalk Kams/Shamans within their Dreams. They also sometimes steal those sacrifices, which Kams make to their father Erlik. It is via Erlik’s Daughters that the Khara Kam learns his art who also bestow magical abilities but only after they have been sexually satisfied to ever hunger for more of the same. Erlik's Daughters sometimes initially manifest as animal hybrids or that of other sexually explicit shapes whereby assuming surreal forms before taking on a human guise to emanate from alternate realities via tunnels leading to their respective domains wherein be their houses. Erlik’s Daughters are of differing races, cultures and times who are known as Knowledge/Power-Holders. When assuming human form they will take on presently many a sexual guise, which will often be of a modern expression.


Ancient legends state that Erlik taught the ‘Dolbor’ (Underworld Journey) ritual to the first Black Kam (Khara Kam). Ceremonies conducted around journeys into the subterranean world were performed by Black Kams, whilst White Kams (Ak Kam) never ventured into the Underworld to principally deal with the Upper-World, however some Kams/Shamans did both. Though Erlik was the supreme God of the Underworld, he rarely caused evil, which is primarily the province of the all too Human. He did not regulate the death of mortals and did not take away their Kut. He only accepted their material bodies after their demise. Kut returned to the Sky, after the body was cremated. Malicious Spirits (Kermeses) dwelled in the Underworld and sometimes surfaced at sunset to cause harm that were associated with the discarnate Spirits of the deceased, which had indulged in evil activities while alive. Such malicious Spirits were put to flight by Erlik. Sacrifices to Erlik in ancient times were conducted at night, by slaughtering domestic animals with some defect (a broken horn, lameness, etc), as it was believed that the invisible Underworld contrasted with the visible one, where humans dwelt wherefore everything was in reverse of mirrored reflection.


However, the present day practitioner when making an offering to Erlik will offer such items as broken knives, bent coins, torn silks, food bones (but they have to be complete) and the like to him wherefore then buried in the ground at night at a secret place whose surface is then sprinkled with Vodka in counter-clockwise spiral motion and set alight. If the flame shoots high clear blue then the offering has been accepted, if not one has to try again on another occasion. A ritual can be conducted prior to said offerings whence one creates an image upon which is drawn a Snake, Black Bear or a Black Horse along with Sigils encapsulating ones desire so as to avert some calamity or otherwise of intent such as to win one of his Daughters. The image is then focused upon during the phases of the Moon from New to ‘Full’ and when the Moon is at its fullest the image is then burnt whence its ashes are scattered along with whatever offering is buried. A Dream will then come whence one will find ones self within the Underworld domain or to access such via a tunnel leading into the Earth but most often than not one of Erlik’s Daughters will visit one in ones Dream as a Bedroom-Invading-Night-Hag of a Succubus so as to guide one into Erlik’s realm.


The labyrinthine Underworld kingdom of Erlik is Not Hell but there be such self-made Hells belonging to those discarnates who are still ensnared by self-wrought torment while other discarnates to exist as they once lived; for the Underworld is the realm of the Ancestors and ancient Memories.


Rituals to Erlik are also conducted in regards to Exorcisms and that of Necromancy whence a Séance is orchestrated under very strict conditions. Erlik can be called upon in relation to seeking out knowledge in regards to Sorcery practices, which pleases him but one must be very sure of overcoming ones fear when doing so. Sometimes Erlik can be called upon so that to attain justice over a hurt, but such will have to be entirely justified otherwise Erlik will be most displeased to bring misfortune into ones life so as to teach one a hard lesson and therefore not wise to do so.


Erlik Khan = TIME (Central Seed-Point of the Ouroboros - Lord of 'Eternal Recurrence')

The Syvén Daughters of Erlik are subordinate to the Ayami Daughters of Bai Ulgan. In general the Syvén are Helping (Servant) Spirits, which deal with 'Power' to bestow while the Ayami are associated with 'Information' to impart; the Yakut Shaman's called such Succubae Spirits 'Abassy', which are not so dissimilar to the Hindu-Yogin-Tantric female Faerie Sorceresses known as 'Dakini's'.

The Syvén Daughters of Erlik are associated with the back of ones head; when one calls out a name belonging to one of the Syvén within a Dream made Lucid one will experience a natural shift of consciousness to the back of ones head, which will feel as if one is falling backwards into a soft darkness before accessing her particular Dream domain.

'Syvén' roughly Tranlates as Slave and Servant whom are associated with differing Alternate-Reality-Ouroboros-Circles of TIME.


One will find when looking into Shamanistic descriptions of Spirits that they incorporate other cultural influences; this is especially the case concerning Siberian Shamanism, where one finds Spirits whom represent other cultures such as those of China, Tibet, Russia, India as well as Europe. A similar situation can be found amidst the Shamanic practitioners of the Amazon rain forest who also incorporate cross-cultural Spirits into their pantheon as well as utilising modern themes where the Spirits drive around in tractors, motor cars or flying planes; one classic case being that of the Spirit canoe, which has since been transformed into a steamboat to be taken much further to thence become as a Flying Saucer of a UFO. One will also find the same situation in the practice of Voudon where the Loa take on modern guises and world views. The Shamanic perspective of the Spirits is that they are constantly evolving alongside of ones cultural advances and personal experiences; they are not static of fixed Archetypal entities, which one tends to find in Western Occultism whose Patriarchal static cultural fixation is primarily that of the Middle-East as well as the Medieval; whence limited of perception. Whereupon, the list of Succubae below utilises the Shamanic perspective of cross-cultural Modern transformations.

NOTE: The SYVÉN Succubae listed below have all been illustrated in the DAKINIDAEMONICON.

("The Spirit names in the 'Dakinidaemonicon' are listed under the names one to find in the Goetia.")






01: BAELA: Queen: Manifests as a wild Siberian Female Shaman of a Russian Parapsychologist whose descent is Mongolian; she instructs one in all the techniques of Shamanism, Magick and Sorcery; whom empowers Psychic Abilities, Invisibility and Invincibility. The art of invisibility, which she teaches involves having a Hypnotic affect upon others, while Invincibility will involve empowering ones Internal-Self Image to go beyond Self-Imposed Limitations, which involves shape-shifting into Power Animals within ones Lucid Dreams. She is a strict teacher who will also initiate internal Dismemberment experiences to thereby faciliatate evolutionary transformations of ones consciousness to expand into new arenas of perception.

02: AGARESI: Duchess: Manifests as a Red Russian Female Soldier of a Cossack Dominatrix T34 Tank Commander. She is versed in the Martial Arts of the Red Army as well as Time-Manipulation to Speed up or Slow down; due to her Eurasian Steppe influence of a Shamanistic Rusalka descent she also aids in Interspecies Communication.

03: VASSAGORA: Princess: Manifests as a White Russian Ballerina of an Aristocratic Madame Blavatsky Theosophist. Her abilities are, Far-Sight-Remote-Viewing, Revealing-Secrets of that which is Hidden or Lost. She sometimes manifests holding a Crystal ball vai which visions are shown. She is also highly versed in the Tarot, which she bestows an an understanding of to read and divine.

04: SAMIGINA: Marchioness: Manifests as an Alice in Wonderland Lolita of a Nymphet. Her abilities are, Soul Retrieval, who also aids in overcoming Spirit-Loss to regain lost Spirits as well as initiating Psychonautic-Quantum-Dream-Travel into Surreal Wonderlands. She empowers Lucid Dreams manifold of physical intensity whereby one has Highly Intense Erotic Dreams of a most shocking nature. She is a Surrealist Art Muse whom inspires Erotic Dream works some would consider to be rather Sinful of content. One of her nicknames is 'Dali's Daughter.'

05: MARBASI: President: Manifests as a Cenobite Chod Dakini of a knit together Sexy Valkyrie Frankenbabe Nurse. Her abilities are Instantaneous Healing as well as informing one about Robotics, Cybernetics, Medicine and Anatomy as well as Psychedelics. She seeks out Power Intrusions to destroy. Aids one in formulating a New Self Image via Ego Dismemberment of a 'Chod' ritual. She also aids one to create 'Tulpa' Mind Dolls within ones Dream laboaratory.

06: VALEFORA: Duchess: Manifests as a French Maid who initiates Apports as well as General Psychic happenings such as that of Poltergeist phenomena whereby objects are moved around; she is also versed in Synchronicity Engineering as well as Inception and Extraction techniques in relation to Lucid Dreaming. She sometimes manifests as a Female Thief looking like a Secret Agent dressed in skin-tight black clothing. Her French Maid aspect Symbolically represents her ability to access the rooms of other peoples Minds.

07: AMONA: Marchioness: Manifests as a beautiful black woman of a Voudon Gangster Babe who is the Gang leader of similar underworld Succubae whom frequent an infernal Sin City. She deals exclusively in bestowing the abilities of Clairvoyance, Precognition and Retrocognition. She is also highly versed in Psychic-Warfare techniques; wherefore she is very protective of her Master and of those under his care. She will protect one against external or internal enemies whether they be human or of non-human of origin as well as eradicating illnesses of varying kinds.

08: BARBATOSI: Duchess: Manifests as a beautiful Native American Medicine Woman of the Pacific Northwest of America who confers the abilities of Interspecies-Communication and Remote-Viewing. She also Reveals-Secrets as well as Bestowing
Wealth, which is usually attained when playing the popular Native American Stick game or otherwise called the Bone gambling game. The Bone game requires one to be Psychic of perception, which Barbatosi will empower manifold via ones Lucid Dream contacts with her; she will aid one to determine what hand ones opponent will be hiding their stick even though they will be utlising their own Psychic prowess of power song enchantments to confuse one. Wherefore one will become highly successful when playing the Bone game and that of other similar guessing games of gambling, whether they be that of cards or betting on the horses etc.

09: PAIMONA: Queen: Manifests as a Bene Gesserit Witch who Confers abilities in all the Arts and Sciences as well as Mind-Control whom Reveals all Secrets. She will also give one insights into the far flung Future via ones Dreams to make Lucid of Awareness. She will also reveal how one can fold Space by ones Mind alone when ones Pineal gland of a vestigial Amphibian Eye is aroused into releasing the Spice Melange, which is otherwise known as DMT.

10: BUERI: President: Manifests as a most beautiful Turanian Girl who is a Steppe Shaman. She is highly versed in Archery. She bestows the ability of Instantaneous Healing, who Heals all distempers in ones self and others as well as Confering the knowledge of Shamanic Philosophy and Logic.

11: GUSIONI: Duchess: Manifests as a Celtic Blue Wode Druid Girl whose specialties are Remote-Viewing of the Past and Future who Answers all ones Questions truthfully; she also bestows Dignities and Honours. She will reveal much about the ancient standing stone circles under the clock of stars. She has no respect for the power of Rome or that of its Church, which she is forever at war with.

12: SITRI: Princess: Manifests as a cute Cheshire Cat Girl who confers an understanding of Sex-Magick, as well as Influencing others to Reveal all their Hidden Secrets. She also empowers one to Read Auras whereby one acquires Shamanic X-Ray Vision to either perceive secrets to know of psychological insights or that of potential illnesses to heal.

13: BELETHI: Queen: Manifests as a Madame of a most colourful Bordello; her specialties are Sex-Magick as well as making others gravitate towards ones Charismatic Influence, which is especially the case concerning Women. She empowers ones Sexual-Magneticism manifold.

14: LERAIKHA: Marchioness: Manifests as a South American Indian Girl of the Amazon who is adept at Archery. Her abilities are Sucking-Doctoring, whence she can suck out all negative Power-Intrusions as well as dealing in Psychic-Warfare and the overcoming of ones adversaries. Since the film Avatar she has transformed her self into Neytiri whereupon her Lucid Dream world is a fusion of the Amazon rain forest and the planet Pandora.

15: ELIGOSI: Duchess: Manifests as a most ravishingly beautiful Female Knight of a Valkyrie warrior woman looking like the comic strip characters Ghita of Alizarr and Red Sonja merged with Joan of Arc and Xena, whose Lucid Dream world is akin to that of Lord of the Rings fused with Conan's realms of Sword and Sorcery. She Reveals Secrets as well as conferring the ability of Psychic-Spying and Martial-Magick. She also empowers ones Power of Charisma.

16: ZEPARA: Duchess: Manifests as a Spartan Girl who Attracts Women's Love by empowering ones Sexual Attraction. She deals in Sex-Love-Magick. She will hunt down ones love interest within ones Lucid Dreams to thereby access the Dreams of ones desired Mate; wherefore overpowering her defenses; hence Zepara manifests as a Spartan warrior Woman.

17: BOTISI: Countess/President: Manifests as a beautiful Samurai Girl wearing a Demon mask wielding a very long and sharp Katana who first appears as a giant Snake like that of a Python; she confers the abilities of Remote-Viewing the Past and Future as well as bestowing the Power of Charisma. She also Reconciles ones Friends and Foes.

18: BATHINI: Duchess: Manifests as a leather-clad Hell's Angel Biker Babe of a Valkyrie or as a part Bike, part Human hybrid. She bestows abilities in Dream-Travel, Teleportation, Alternate Reality Engineering and Psychonaut Ingress. One will be enabled to visit the Dreams of others for all of present are connected by the web of roads interlinking their abodes, which also applies within the realm of the Collective Dream; for the Dream mirrors ones waking reality.

19: SALLOSI: Duchess: Manifests as a beautiful Female Greek Hoplite who deals exclusively in Love-Magick; she will empower ones Magnetic-Attraction and Charismatic Influence. She is also highly versed in the game of Chess in regards to its underlying Love play. Her Lucid Dream world is straight out of Homer's, the Odyssey and Jason and the Argonauts; however, the many mythological characters one to come to know of Love Chess pieces frequenting her realm will be all female Succubae while one becomes as an Odysseus of a Jason playing her game to thereby understand more deeply.

20: PURSONA: Queen: Manifests as a Scientist of a Secret Agent one could call a Tesla Girl; she is usually dressed in tight clinging black leather whom appears amidst static electricity. One can say she is a temporal agent of a Time Traveller whom Reveals all Secrets, which is especially the case concerning the research of Nikola Tesla. She will also show one where Treasures can be Found. She bestows Good Familiars who are sub-quantum sentient programs frequenting ones Lucid Dreams.

21: MARAXI: Countess/President: Manifests as a beautiful Spanish Female Matador who confers abilities in Astronomy, Liberal Sciences, Herbalism as well as Geology. She is of an Aristocratic nature who is a very intelligent Succubus whom frequents one of Spain's oldest Universities; in fact the oldest in Europe; whereupon she sometimes appears as a sexy university student of Spanish Gypsy looks. The Bull-fighting aspect also refers to Minoan Greece, which she will give one an insight into where Female acrobats once leapt over the backs of Bulls.

22: IPOSI: Countess/Princess: Manifests as a famous Film Actress or a Porn Star who bestows a knowledge in Sorcery Stalking procedures in league with the art of Acting as well as the construction and assumption of Alternate Personas, which one can act out in order to transform ones Internal Self Image. She also bestows Charismatic Power, Sharp Wit and Humour as well as Making one Confident and Bold. She also deals in Remote-Viewing techniques.

23: AIMEA: Duchess: Manifests as a most beautiful Mecalero Apache Girl who is very much involved with the 'American-Indian-Movement.' She is also part Mexican of Aztec descent who will reveal how one can discover Power-Places, where one can capture further Succubae to add to ones Harem. She also reveals how to tune into the Spirit paths, which are otherwise called Ley-Lines of the Earth-Grid to thereby Awaken and Light up. She Reveals many Secrets of her people as well as Making one Witty as a Coyote; for she follows the Heyoka path of the Sacred Clown, which she will initiate one into.

24: NABERIUSI: Marchioness: Manifests as a beautiful young Woman who looks like a Superheroine right out of a Comic book; she usually appears all dressed in black wielding a Katana who is into Black Crane Kung Fu. She makes one very Cunning in all Arts and Sciences, but most especially in Comic book Art, which requires a number of differing disciplines being involved such as visual story telling and narrative as well as utilising differing media, while the Sciences cover Computer Generated Art works. Such an understanding also feeds into Animation and Film. She is very much an Artist's Muse who also Restores Dignity and Honour.

25: GLASYA-LABOLASI: Countess/President: Manifests as a Amazonian Gladiatrix of a Female Roman Gladiator. She confers abilities in all the classical Arts and Sciences insantly; she protects one from all harm as well as dealing in Psychic-Warfare. She will induce vivid Lucid Dreams where one can frequent ancient Rome as either that of a Gladiator or a Senator. When one assumes the Alternate Persona of a Gladiator one accesses ones own Martial prowess while as a Senator to assume of an Alternate Persona one becomes versed in all the classical Arts and Sciences instantaneously; both of which the Succubus Glasya-Labolasi will empower when one Evokes her.

26: BUNEA: Duchess: Manifests looking like a Gothic Lolita of a Wednesday Addams whose origins are that of Transylvania; however she now frequents America along with her colourful family of Funeral director Ghedes. She confers Wisdom and Eloquence who will bestow an in depth knowledge of Necromancy. She deals in Mediumship and Spiritualism as well as having a knowledge of Voudon and Tibetan Buddhist practices, which as a little Goth Girl of a Munster Addams she knows all about and more. She will bestow great Riches upon her Master since her family is rich beyond compare. She will also inspire Gothic Art works as ones Artist's Muse, which will invariably be of a highly Sexual nature fused with the symbolism of Death. She is also known to procure Occult infatuated Goth Girls to thereby attract to her Master whom become as his Artist's models and far more besides of Love interest if so desired.

27: RONOVEA: Marchioness/Countess: Manifests looking like Lara Croft of similar looks to Angelina Jolie of a Professor in Palaeontology. She is versed in the power of Language and how it affects ones Lucid Dreams as well as revealing who the Great-Old-Ones are of Prehistory. She will initiate Time-Travel Lucid Dreams back into the far distant past where Dinosaurs still walk the Earth whom now reside within ones Reptilian-Brain-Stem of deepest memory. She will also lead one into the realms of H.P Lovecraft's Cthulhu Mythos as well as that of a Lucid Dream world right out of Dinotopia. She Wins Favours of Friends and Foes.

28: BERITHA: Duchess: Manifests as a beautiful Navajo Girl riding an Iron Horse. She is highly versed in Sexual Alchemy, which she will utilise in order to heal ones Emotions in the Southern place of the Medicine Wheel; whereby her colour is Red. She will also bestow the ability of Remote-Viewing the Past, Present and the Future. She also bestows Dignities.

29: ASTAROTA: Duchess: Manifests as a UFO Bimbo Babe of a Vril saucer Valkyrie Cylon pilot. She will arouse ones Vril energy via her Sexual arts of a Yogini as well as informing one about the Interdimensional Network of Sentients, Artificial-Intelligence and what will happen beyond the technological Singularity. She will also bestow an understanding of how to manipulate Space-Time to Warp via ones Lucid Dreams. She is also an Artist's Muse whom inspires Erotic works of Science Fiction. One can gauge what Astarota will look like of inspiration when one investigates the claims of Billy" Eduard Albert Meier (February 3, 1937) who is a citizen of Switzerland whom claims to be a UFO contactee and prophet. He is also the source of many controversial UFO photographs, which he states are evidence of his encounters. Meier reports regular contact with a Female extraterrestrial who imparts Spiritual and Philosophical wisdom. He describes the Plejaren (Alien from the Pleiades) as being a beautiful humanoid female called Semjase.
One can also see Astarota as being akin to Number Six who is a fictional character from the re-imagined science fiction television series, Battlestar Galactica. She is portrayed by the Canadian actress and model Tricia Helfer. Number Six is an Artificial Intelligence called a Cylon. Of the twelve known Cylon models, she is the Sixth of the "Significant Seven". Like the others of the "Significant Seven", there are several versions of her, including Caprica Six, Baltar's "Head Six", Shelly Godfrey, Gina Inviere, and Natalie. She is the only model (aside from 8) that does not use one particular human alias for all copies. Sixes tend to have individualistic traits, and are considerably susceptible to the full array of human emotions. Although extremely effective and adaptive, Sixes always show certain disdain for their given chores and dislike being treated as expendable. Most versions of Six have platinum-blonde hair, including Caprica Six, Shelley Godfrey, and Sonja. Others such as Gina Inviere, Natalie, and Lida have honey-blonde hair, and one Six with black hair has been observed. One can of course see all these number Sixes flying around in Vimana flying saucers as Vril Girl Cylon Ufonauts if one so desires.

30: FORNEUSI: Marchioness: Manifests as a Japanese Hentai Tentacle Porn Babe who is entwined within the phallic tentacles of a Cthulhu entity along with her many most loving language student Sisters who are similarily being penetrated, eaten and consumed of a dark vore fantasy. She bestows the abilities of Interspecies Communication, Astral-Dream Communication and Telepathy.

31: FORASI: President: Manifests as a most beautiful She Hulk of a strong Woman; her skin is green. She confers the ability of Invisibility and Invincibility as well as Great-Strength and Longevity. Just like her Comic strip counterpart she is a
highly skilled lawyer, whereupon she also bestows Eloquence. The She Hulk of the comic strip has served as legal counsel to various Superheroes on numerous occasions who is the cousin of Bruce Banner, better known as the Incredible Hulk; whereupon she will aid one in legal cases. However, Forasi can also manifest as a She Hulk of a classic Genie whom emanates from out of a Lamp or to appear as a She Hulk of a strong Woman amidst an Arcane Circus of Erotica within ones Lucid Dreams after Evoking her.

32: ASMODAYA: Queen: Manifests as a wild and most wanton Pirate Girl looking like a Female version of Captain Morgan of a raging Kali who confers Abilities in all the Arts and Sciences absolutely; she will also bestow the power of Invincibility to thereby empower ones Self-Image as well as revealing where Treasures can be found and to guard it.

33: GAAPA: Princess/President: Manifests as a classic European naked Witch flying upon a Broomstick. She will inform one about Witchcraft via ones Lucid Dreams as well as conferring the ability of Teleportation. She will also bestow the ability of Remote-Viewing the Past, Present and the Future.

34: FURFURA: Countess: Manifests as a most beautiful Sami Girl who will at first appear as a Reindeer or to be seen riding one who is a Female Shaman. She has power over the Weather as well as being highly versed in Love-Magick, whom Reveals all Secrets. She will teach one much about Sami Shamanism. After one Evokes her one may just hear her singing her distinctive power songs at the point of sleep.

35: MARCHOSIASI: Marchioness: Manifests as a WWI Air Ace of a leather clad Valkyrie Dominatrix whom be as a Red Baroness flying a bat winged Fokker DRI Triplane. She Protects one from all harm; she deals in all Martial-Matters as well as Psychic-Warfare.

36: STOLASI: Princess: Manifests as a Steampunk Witch Girl who first appears as a Crow. She confers a knowledge in Astronomy, Astrology and Cosmology as well as Herbs, Botany, Precious Stones and Geology. The knowledge that she bestows will be geared towards the manifestation of intricate arcane Jewellery, which one will perceive within ones Lucid Dreams; hence, she is an Artist's Muse. Her Lucid Dream world is very much a Victorian Steampunk world, whose alternate reality will inspire ones Artistry; this will be especially the case concerning Steampunk fashion and accessories, which will all have an Occult practicality.

37: PHENEXI: Marchioness: Manifests as a beautiful Artist's Model who will be seen of vision posing in an Art Studio, which is that of her Lucid Dream domain. She is very much an Artist's Muse who confers an understanding in all Sciences and the Arts as well as empowering ones Poetry, Eloquence and Artistic Creativity manifold.

38: HALPHASI: Countess: Manifests at first as a Stock Dove and then as a Female Freemason whose appearance will be that of a Sexy Tool Girl of a Builder. She confers an understanding of Building Houses within ones virtual reality Lucid Dreams to furnish with Security-Systems, which will have a concordant fractal affect upon ones Spirit, Mind, Emotions and Physicality of foundation to Protect; hence she also deals in Martial Matters. She will inform one in depth about the Symbolism of Freemasonry as well as also aiding one to manifest ones desired Dream house via the phenomena of fractal Synchronicity within ones waking world.

39: MALPHASI: President: Manifests looking like Judge Cassandra Anderson who is a fictional character that started as a supporting player in the comic story Judge Dredd of 2000 AD and eventually rose in prominence and became the star of her own series, which is entitled Anderson: Psi-Division. Like her namesake Cassandra, Judge Anderson has Psychic powers. In addition to being able to sense approaching danger and foresee events of the near future, as did her namesake, she also has Telepathy. This allows her to read other people's minds and use Mental Attacks. These abilities allowed her to become a member of the Mega-City One's Corps of Judges, to then assume a role in the Psi Division, which includes all Judges possessing Psychic abilities. Whereupon the Lucid Dream world of Malphasi is that of a Mega City. However, she first appears as a Crow after Evoking her and then as a Sexy Police Woman. She enables one to protect ones mind from invasion, which is symbolised by a building of a (Mega City) strong House within ones Dreams. She will forewarn one of ones Enemies Intent and Secrets. She also bestows protective Familiars whom look like Female Judges out of the Judge Anderson comic strip series or that of Female Cops.

40: RAUMA: Countess: Manifests at first as a Raven and then as a beautiful young Woman who looks like Trinity out of the trilogy of Matrix films merged with the character of the Crow to make female. She confers an understanding of Cybernetics, Artificial Intelligence, Information-Systems, Virtual Reality-Systems, The-Matrix as well as the World-Banking system of Electronic-Finance.

41. FOCALORA: Duchess: Manifests as a Sky Captain of a Zeppelin Girl who is a Psychic Assassin. Her Lucid Dream reality is a Surreal mix of an early Twentieth century Mech-Tech Steampunk world. She initiates terrifying Storms as well as setting the Waters to rage whose dark art is that of slaying ones Enemies in their sleep. Such Assassinations are termed as: Dreamer-Ultra-Silent-Terminations, which is abbreviated as DUST. She is also highly versed in ridding her Master of malign illnesses as well as healing others, whom her Master seeks to heal since diseases are also the enemy. She confers an understanding of Remote-Viewing and Remote-Influenceing as well as Psychic-Warfare. She will reveal the usage of Psychic abilities, which are employed by Military Intelligence agencies.

42: VEPARA: Duchess: Manifests as a Polynesian U-Boat Submariner babe of a Nemo Girl who is a Captain of a Nautipuss Yellow Submarine Leviathan. Her Lucid Dream world is somewhat akin to that which is described in Robert Anton Wilson's Illuminatus trilogy. She is highly adept in Water-Magick, whence she enables one to control ones Emotions to thereby engage in Discordian Psychic-Warfare against ones enemies. She will also Protect one from all Emotional hurt to also Heal one through lots of Sex, Fun and Laughter via vivid Erotic Lucid Dreams.

43: SABNOCKI: Marchioness: Manifests as a Cyberpunk Girl whose Lucid Dream reality is somewhat akin to the Science Fiction film of TRON merged with Bladerunner; whereby indicating that her world is primarily of a Cybernetic nature where vast networks of computers will be seen. She will reveal that ones Dreams are very much like Virtual realuty simulations, which one can consciously program with practice. She will also weave around one a vast city of towers, whose structures will be the distillation of all ones memories, which will be protected by her Security measures. She will also inform one about Psychic-Warfare, which happens at many different levels; this is especially the case concerning external subliminal messages, which affect ones Subconscious Mind, whereby ones Mind is not really ones own even if one to think otherwise. She will prove the point by indicating that the Spirits of the Goetia are seen to be all male entities along with the Angelic hierarchy, which is that of a subliminal brainwash
. In order to overcome the brainwash one reverses the Symbolism to thereby transform it into an all Female pantheon instead!

44: SHAXI: Marchioness: Manifests very much like Ai Enma from the Japanese Anime and Manga series called Hell Girl Jigoku Shojo, which is also known as the Girl from Hell; the highly imaginative Anime is a graphically stylish series, produced by Aniplex and Studio Deen; whereupon one can gauge what type of Lucid Dream realm Shaxi has dominion over. She Induces Silence in others whom be ones enemies or otherwise to keep quiet. She can set up the neccessary Psychic conditions to thereby access Electronic Finance to Influence as well as Revealing Secrets.

45: VINEA: Queen/Countess: Manifests as a young Girl of a Psychedelic Witch who personifies the Ayahuasca Soul Vine, which is also equated with potent Hallucinogen DMT; whereupon, anything which Ayahuasca is associated with is also equated with Vinea of an internal experience within ones Lucid Dreams to know since ones own Pineal gland of a vestigial Amphibian Eye produces its own DMT. She disscovers all things, which are Hidden as well as empowering ones Divination skills manifold. She also has control over the Weather and Earth to Influence.

46: BIFRONSI: Countess: Manifests as a Cave Woman riding a Woolly Mammoth. She reveals what the ancients knew of Astrology in relation to Dreaming practices and ecstatic Trance induction techniques as well as sacred Geometry; she is also versed in the Elder Arts of Necronomancy. She has much to teach about Anthropology.

47: UVALLI: Duchess: Manifests as an Arabic Genie Girl who rules over a Harem world of Women right out of the 'One Thousand And One Nights.' She Procures the Sexual Love of Women who is also highly adept at Divination as well as aiding Friendship whom bestows many Wishes. Her Lucid Dream domain of a Harem planet of Women wiil sometimes involve those Females one is to meet upon awakening under Synchronistic situations. One will also find that ones Erotic Lucid Dreams, which will be induced by Uvalli's influence may also involve the motif of a Slave market where one buys a Woman whom one to later encounter; should one ever step outside of ones door to awaken.

48: HAAGENTI: President: Manifests looking like Queen Elizabeth the 1st amidst whose hair is tied a moon crescent of Bull's horns. She Reveals many things about the Arcane arts of Alchemy as well as about the Templar's, Freemasons, Rosicrucians and the Illuminati. She will also inform one about the court Astrologer and Intelligence Agent Dr John Dee whom formulated Enochian Magick. Her Lucid Dream realm is usually set within Elizabethan times where one can also learn about Shakespeare, Marlowe and that of other notables frequenting the era in question. One will also be able to find out about the Elder lore of the European faith, which had went underground to thence be hidden behind Symbolic codes; such codes had been constructed by the likes of Dr John Dee and others. One will also find that her Lucid Dream domain spans the time period from the 16th Century to that of the 20th century wherein she takes on various Female characters of a usually Aristocratic nature; although she sometimes appears as an Actress, a waif of a Girl or as a Whore; however they are all as ones Artist's Models; for one assumes the guise of an Artist and that of an Alchemist amidst ones Artist's studio within her Lucid Dream domain. Whatever characters Haagenti assumes the Occult emphasis is prevalent throughout. It is also said that she enables one to transmute one material form into another by ones thoughts alone. What she has to reveal confers Wisdom.

49: CROCELLA: Duchess: Manifests as a most beautiful Woman in a bath who is highly versed in Water-Magick, whereupon she will relate that the molecules of Water can be affected by ones Thoughts and Emotional states. Her Lucid Dream realm can be as simple as a plain bathroom in a quaint house or that of a Roman bath or a heated Swimming pool within a lavish mansion, let alone that of the Sea, Lake or other bodies of water within which one to see her bathing. She will confer the ability to generate Internal Heat as well as bestowing abilities in Geometry in regards to the Geometrical forms the Water molecule takes on in accordance with ones thoughts, which thereby feeds into other associated Sciences to thence understand. She will also heal one of all distempers should one have a Lucid Dream of ones self sharing a bath with her, which will be invariably highly Erotic of nature.

50: FURCASA: Amazon: Manifests looking like Emily the Strange (sometimes written as Emily Strange) who is a fictional counterculture character by Rob Reger and his company Cosmic Debris Etc. Inc. She first appeared on a sticker distributed at concerts, record stores and skate shops to promote Cosmic Debris, the clothing line founded by Artist and skateboarder Rob Reger, racecar driver Matt Reed and Nathan Carrico, who designed Emily in 1991 for Santa Cruz Skateboards in Santa Cruz, California. Emily, is a 13-year-old with a wit of fire and a posse of slightly sinister black cats. Famous for her barbed commentary and independent spirit, this diminutive character has spawned an internet and merchandising phenomenon. This little Girl has a big personality who appeals to the odd child in us all whose character is very much inspired by 'The Beat Generation,' which was initially formulated by a group of American post-WWII writers who came to prominence in the 1950s, as well as the cultural phenomena that they both documented and inspired. Central elements of "Beat" culture included experimentation with drugs and alternative forms of sexuality, an interest in Eastern religion, a rejection of materialism, and the idealizing of exuberant, unexpurgated means of expression and being. Allen Ginsberg's Howl (1956), William S. Burroughs's Naked Lunch (1959) and Jack Kerouac's On the Road (1957) are among the best known examples of Beat literature. Both Howl and Naked Lunch were the focus of obscenity trials that ultimately helped to liberalize publishing in the United States. The members of the Beat Generation developed a reputation as new bohemian hedonists, who celebrated non-conformity and spontaneous creativity. The original "Beat Generation" writers met in New York. Later, the central figures (with the exception of Burroughs) ended up together in San Francisco in the mid-1950s where they met and became friends with figures associated with the San Francisco Renaissance. In the 1960s, elements of the expanding Beat movement were incorporated into the Hippie counterculture.
She Confers abilities in Philosophy, Astrology, Rhetoric, Logic, Cheiromancy, as well as Pyromancy.

51: BALAMMA: Queen: Manifests looking like Emma Peel who was a fictional Spy played by Diana Rigg in the British 1960s adventure television series The Avengers to be later portrayed by the film actress Urma Thurman. She was born Emma Knight, the daughter of a very wealthy and influential industrialist. The character was notable for a number of characteristics. She is a feminist heroine, eschewing traditional "damsel-in-distress" portrayals of women; however, she is rarely bested in any fight. She is a mistress of the martial arts and a formidable fencer. A certified genius, she specializes in chemistry and other sciences. She is often seen in episodes engaging in Artistic hobbies and had success in industry at the helm of a company. She drove a convertible Lotus Elan at high speeds, and convincingly portrayed any series of undercover roles, from nurse to nanny. Her favourite guise was that of a women's magazine reporter, trying to interview big business tycoons and rich playboys. The name "Emma Peel" is a play on the phrase "Man Appeal" or "M. Appeal", which the production team stated was one of the required elements of the character. She confers the abilities of Divination-Remote-Viewing as well as Invisibility. She can als make one quick of Thought to be Witty, which is especially the case when one is around Women.

52: ALLOCASI: Duchess: Manifests looking like Barbarella, she is a beautiful young woman who travels from planet to planet. She has numerous adventures, often involving sex (the aliens she meets often seduce her, and she also experiments with a "machine excessive" or "orgasmotron"). The original comic book version of Barbarella was probably modelled on Brigitte Bardot, who was once married to the director of the 1968 film, Roger Vadim. Vadim's third wife, Jane Fonda, starred as Barbarella in the 1968 movie based on the character. For her creator, the character embodied the modern woman in the era of sexual liberation. However, other actresses are being considered for a remake of Barbarella. Whatever the case, Allocasi is very much of a Lucid Dream world right out of the classic age of Science Fiction whose reality is somewhat akin to the style of Flash Gordon merged with Star Wars and Starcrash; but most especially that of Lexx, which is a science fantasy television series that follows the adventures of a group of mismatched individuals aboard the organic space craft Lexx. They travel through two universes and encounter planets including a parody of the Earth.
Allocasi's reality is quite Surreal as well as being of an overtly Erotic nature. She Confers the abilities in Cosmology and all Sciences. She also bestows Familiars, which look like Female Aliens.

53: KAMIU: President: Manifests as a beautiful Chinese woman who is highly versed in the Martial Art of Wing Chun (traditional Chinese: literally "Spring Chant"), also Romanized as Ving Tsun or "Wing Tsun" (sometimes called "Eternal Springtime") is a concept-based Chinese Martial Art and form of self-defence utilizing both striking and grappling while specializing in close-range combat. Wing Chun was originally passed down from teacher to teacher orally rather than through written documentation, making it difficult to confirm or clarify the differing accounts of its creation. Some have sought to apply the methods of higher criticism to the oral histories of Wing Chun and other Chinese martial arts. Others have attempted to discern the origins of Wing Chun by determining the specific purpose of its techniques. Mentions of the art start to appear in independent third-party documentation during the era of the Wing Chun master Leung Jan, making its subsequent history and divergence into various branches more amenable to documentary verification. The common legend as told by Yip Man involves the young woman Yim Wing Chun (Wing Chun literally means forever springtime or praising spring) at the time after the destruction of the Southern Shaolin and its associated temples by the Qing government. After Wing Chun rebuffs the local warlord's marriage offer, he says he'll resconsider his proposal if she can beat him in a martial art match. She asks a Buddhist Nun- Ng Mui, who was one of the Shaolin Sect survivors, to teach her boxing; this still nameless style enables Yim Wing Chun to defeat the warlord. She thereafter marries Leung Bac-Chou and teaches him the style, which he names after her. The largest influence on Bruce Lee's Martial Arts development was his study of Wing Chun. Lee began training in Wing Chun at the age of 13 under the Wing Chun teacher Yip Man in 1954, after losing a fight with rival gang members. Yip's regular classes generally consisted of the forms practice, chi sao (sticking hands) drills, wooden dummy techniques, and free-sparring. There was no set pattern to the classes. Yip tried to keep his students from fighting in the street gangs of Hong Kong by encouraging them to fight in organised competitions. After a year into his Wing Chun training, most of Yip Man's other students refused to train with Lee after they learnt of his ancestry (his mother was of half-German ancestry) as the Chinese generally were against teaching their martial arts techniques to non-Asians. Lee's sparring partner, Hawkins Cheung states, "Probably fewer than six people in the whole Wing Chun clan were personally taught, or even partly taught, by Yip Man". However, Lee showed a keen interest in Wing Chun, and continued to train privately with Yip Man and Wong Shun Leung in 1955. As well as teaching one the Art of Wing Chun within ones Lucid Dreams, Kamiu also confers abilities in Interspecies Communication, Ecological Symbiosis and Divination.

54: MURMURA Duchess/Countess: Manifests as a Jet Girl one can base upon Hanna Reitsch (29 March 1912 – 24 August 1979) who was a German aviator and the only woman awarded the Iron Cross First Class and the Luftwaffe Combined Pilots-Observation Badge in Gold with Diamonds during World War II. Along with her flying skills Reitsch was very Photogenic and willingly appeared in Nazi Party propaganda throughout the late 1930s and early 1940s, which made her a celebrity. Reitsch was the first woman to fly a Helicopter, a Rocket Plane, a piloted V1 bomb and a flying wing of a Jet Fighter. She set over forty aviation altitude and endurance records during her career, both before and after World War II, and several of her international gliding records are still standing to this day. One can otherwise see her as a female pilot whom flies a Stealth Fighter. Stealth aircraft are aircraft, which use Stealth technology to interfere with radar detection as well as means other than conventional aircraft by employing a combination of features to reduce visibility in the infrared, visual, audio, and radio frequency (RF) spectrum. Development of stealth technology likely began in Germany during WWII. Well-known modern examples of stealth aircraft include the United States' F-117 Nighthawk (1981–2008), the B-2 Spirit "Stealth Bomber", the F-22 Raptor, and the F-35 Lightning II. While no aircraft is totally invisible to radar, stealth aircraft prevent conventional radar from detecting or tracking the aircraft effectively, reducing the odds of an attack. Stealth is accomplished by using a complex design philosophy to reduce the ability of an opponent's sensors to detect, track, or attack the stealth aircraft. This philosophy also takes into account the heat, sound, and other emissions of the aircraft as these can also be used to locate it. Stealth is the combination of passive low observable (LO) features and active emitters such as Low Probability of Intercept Radars, radios and laser designators. These are usually combined with active defenses such as chaff, flares, and ECM.
She can transport her Master anywhere via his Lucid Dreams whom will protect him on such internal journeys. She also Confers the ability in Philosophy as well as Necronomancy; suffice to say her Jet plane looks like a Bat.

55: OROBASI: Princess: Manifests as a most beautiful Female version of Dr Who one could see as the Time-Lady Romana stepping out of a Tardis of a Police Box, which is sometimes shaped like that of a coffin one to find described in Brian Lumley's Titus Crow series of books about the Cthulhu mythos. However she looks far more like Lady Christina de Souza who is an adrenaline junkie and a thief let alone having a liking for bondage; whereby, at first, she appears as a Bound-Pony Girl or that of a part Human Rocking-Horse. One will Sometimes find ones self confronted by two bound Pony-Girls alongside that of a symbol of an Eight-Legged-Mare. Her association with Dr Who will give one an insight as to her Lucid Dream world of a Surreal Science Fiction universe. She governs over Time-Travel as well as bestowing Dignities and Prelacies. She will not tolerate her Master being tempted by any other Spirit, wherefore she offers Spiritual-Protection from such onslaughts.

56: GAMARI: Duchess: Manifests as a Night Gaunt Leather Nun whom is sometimes seen to be riding a Camel across a desert made up of Women's forms. Her Lucid Dream domain is that of a vast labyrinthine Cathedral of a Convent frequented by Witch Nuns over which she is the Grand Abess. The Nuns one to meet up with within the Lucid Dream domain of Gamari are those Women she has procured for ones Erotic experiences with. The Women one to have coupled with while within Gamarl's Lucid Dream domain one will soon encounter under synchronistic situations when one awakens. Gamari will in the main procure the Sexual Love of young Maidens whose primary interests are of an Esoteric Occult nature. Gamari will also confer Divinatory Lucid Dreams whose Symbolism will be of a highly Erotic nature via which she also Reveals where hidden Treasures can be found; such Treasures are usually of an Occult orientation like that of Grimoires.

57: OSEA: President: Manifests as a Black Panther who then assumes the most seductive and beautiful form of a young Woman who is highly versed in the ways of Toltec Sorcery and Witchcraft. Her main office is that of bestowing the abilty of Shape-Shifting into Power Animals within ones Lucid Dreams in order to tap into their abilities. She will also confer the power to Hypnotise others into believing they have Shape-Shifted into other forms. She also Reveals Secrets of other creatures by aiding one to Shape-Shift into their forms as well as making one highly Cunning in the Arcane Sciences of Nagualism.

58: AMY: President: Manifests as a young Australian Aboriginal Girl who is highly versed in the Dreamtime songs, which are the underlying vibration of all material form. She confers a deep understanding of Dreaming as well as informing one about Cosmology and the Arcane Sciences of her people; she also reveals the deep Treasure trove of memories resing within one of a most ancient heritage.

59:ORIAXI: Marchioness: Manifests as a most beautiful Aristocratic young woman who lives in a huge and most grandiose observatory whose Lucid Dream world is somewhat akin to a Steampunk reality. She has an avid interest in playing tennis hence she is quite athletic of lithe gymnastic form. She confers an Understanding in Multiverse Cosmology and Evolution. She also Bestows Dignities and Prelacies.

60: VAPULA: Duchess: Manifests at first as a Sphinx who is half Woman, half Lioness who will then assume the form of a most beautiful Egyptian Woman of feline characteristics. She makes one knowledgeable in all Artistic Handicrafts as well as Philosophy and the Sciences. She will also reveal the Secret of the Sphinx and what it means.

61: ZAGANA: Queen/President: Manifests as a classic bat winged Succubus of a most beautiful woman who has horns tipping her brow; she confers a deep understanding of Sexual Alchemy as well as bestowing Wisdom and Great Financial Wealth.

62: VALUNA: President: Manifests as a Sexy Hogwarts Schoolgirl Witch of a Slytherin. Her St Trinian's Schoolgirl abilities are that of initiating vivid Erotic Lucid Dreams where one remembers ones youth to thereby Sexually transform, which leads one to be able to Rejuvenate ones physicality as well as increasing ones Intelligence and Learning capabilities manifold. She Reveals the hidden Treasures within ones own Subconscious Mind of forgotten lessons to remember again; she also Discovers and attracts the Sexual Love of those Maidens who are born under the sign of the Snake whom are all Witches in the making. Valuna sometimes appears as Hermione Granger within ones Lucid Dreams. Hermione enjoys being a pupil at Hogwarts, who takes her assignments, classes, and school rules very seriously. Her favourite subjects are Charms and Arithmancy. The Art of Arithmancy is a Magickal discipline, which includes predicting the Future with Numbers and Numerology. Those who practiced Arithmancy were called Arithmancers. The practice of Arithmancy is an elective subject offered from the third year on at Hogwarts School of Witchcraft and Wizardry. Homework assignments, include writing essays, requiring the consultation and/or composition of complex Number charts. Books on Arithmancy include Numerology, Grammatica, the third year textbook of Hogwarts, and The New Theory of Numerology, whereby Hermione was able to predict the winning Lottery Jackpot Numbers; Hermione's problem however is that she is too young to enter the Lottery , so she has to tell her Master the Winning Numbers instead via those Lucid Dreams she will induce when he Evokes her.

63: ANDRASI: Marchioness: Manifests as an Anarchistic Goth Girl of a Hippie Punk who will invariably be dressed as a Nazi Officer riding a Tiger Tank; but only to shock. When she decides to shock, she can go well over the top; whereupon one might have a Lucid Dream scenario where one is attending an Art Gallery where Andrassi has formulated a piece of Performance Art of a Girl being mounted by a Dog. She is an Entartete Kunst Artist's Muse who is very much against the censorship of the Arts by the Politically-Correct. One will find that she is very much a Rebel who wouldn't think twice about Destroying the Critical Enemies of her Master. She is highly versed in Martial-Magick and Psychic-Warfare techniques, which she sees as being a neccessity to know about in order to eradicate those who seek to curtail ones Imagination and Creativity of a Mind-Control agenda.

64: HAURESI: Duchess: Manifests as Catwoman who is a fictional character associated with DC Comics' Batman franchise. Historically a Supervillain, the character was created by Bill Finger and Bob Kane, partially inspired by Kane's second cousin by marriage, Ruth Steel. The original and most widely known Catwoman, Selina Kyle, first appears in Batman #1 (Spring 1940) in which she is known as The Cat. She is a sometimes-adversary of Batman, known for having a complex love-hate (often romantic) relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts. For many years Catwoman thrived, but from September 1954 to November 1966 she took an extended hiatus due to the newly developing Comics Code Authority in 1954. These issues involved the rules regarding the development and portrayal of female characters that were in violation with the Comic Code. Since the 1990s, Catwoman has been featured in an eponymous series that cast her as an antihero rather than a Supervillain. The character has been one of Batman's most enduring love interests. Many modern writers have also interpreted her activities and costumed identity as a response to a history of abuse. She Relates about the Creation of all things as well as Destroying ones Enemies utterly. She will become as the Guardian Spirit and Dream Lover of her Master.

65: ANDREALPHUSI: Marchioness: Manifests as a beautiful Hippie Girl who will lead one into a Lucid Dream world of the the Hippie subculture, which had initially developed as a youth movement that began in the United States during the early 1960's whose spirit became global of influence. Its origins can be traced back to classical culture, and to European social movements in the early 20th century. From around 1967, its fundamental ethos, including harmony with nature, communal living, Artistic experimentation particularly in music, and the widespread use of recreational drugs spread around the world. She Confers abilities in Astrology, Geomancy and Geometry as well as understanding the Feminine principle through Erotic Lucid Dreams via which she also bestows the ability of Astral Flight.

66: KIMARIS: Marchioness: Manifests as a beautiful African Woman of a Mambo who teaches one all about Voudon as well as to tell one about the Magickal traditions of Africa. She is also highly versed in Grammar, Logic and Rhetoric. She will also enable one to discover Lost Treasures.

67: AMDUSIASI: Duchess: Manifests as a Female Drummer for a band. She Confers upon one a great ability in Music while her temestuous nature leads to Weather-Manipulation. She bestows Familiars who all look like female groupies.

68: BELIALA: Queen: Manifests looking like T'Pol out of Star Trek who is the first Vulcan officer to serve a prolonged term on a human vessel. The previous record was 10 days; by comparison, T'Pol served aboard the Enterprise for ten years (2151-2161). As a Sub-Commander serving the Vulcan High Command, she was stationed aboard the Enterprise in April 2151, as an observer to Captain Jonathan Archer and his crew, who the High Command insisted were not ready for interstellar space exploration. After the success of the Enterprise's initial mission led to the vessel being given an extended exploration mandate, T'Pol requested to stay aboard. Beliala can also appear akin to the Andromeda Ascendant, which is a fictional starship in the television series Gene Roddenberry's Andromeda. The ship has an artificial intelligence (AI). Andromeda appears to the crew in three formats: on the two-dimensional monitors; as a three-dimensional holographic projection; and as the Avatar Rommie (played by Lexa Doig). In the High Guard, AIs are considered officers as part of their own crew. An Avatar is a humanoid representation of an intelligence, and Andromeda is shown to have the above mentioned Holographic and Android avatars that represent the personality and physical representation of the ship's AI, in this case in the form of a human female. One can thereby determine that Beliala's Lucid Dream world is like that of a Science Fiction reality right out of Star Trek and Andromeda. She Can bestow upon one a High-Office whereby one attains Great Influence. She also Gives True Answers as well as bestowing Female Familiars, whose characteristics of manifestation reflect the Star Trek and Andromeda influence.

69: DECARBIA: Marchioness: Manifests as an exceedingly Sexy female Pop-Star. She confers the ability to Throw Glamours, whereby one can weave Illusions around others as well as to inform one about Tulpa-Creation.

70: SEERIE: Princess: Manifests as a Tibetan Cowgirl of a gunfighter riding a Lung-ta Wind-Horse whose abode is presently that of Hollywood where she protests the invasion of Tibet by China; she initially lived in Nepal after migrating with the Dalai Lama when Tibet was invaded; but she teleported her self over to America because she loves Spaghetti Westerns and popcorn. She sometimes appears as a bound Pony-Girl who will then assume the stance as ones Rocking-horse for one to ride. She is highly adept at Teleportation, who also brings about ones desires and wishes speedily as well as discovering Theft and where Treasures lie; she also reveals all things; for she empowers ones far-sight of a 'Seer' to thence become.

71: DANTALIONI: Duchess: Manifests looking like a seductively beautiful Witch out of Snow White who has a large talking mirror or to appear as a Sexy Intelligence Operative surrounded by Computer consoles depicting the secret lives of people who are being observed without them knowing that they are being watched. She Confers abilities in all Arts and Sciences. She Reveals Secrets as well as bestowing the ability to Read other peoples Minds and to Manipulate their Thoughts.

72: ANDROMALIUSI: Countess: Manifests as a most seductive Toltec Sorcererss of the Aztec Snake Cult. She Retrieves Stolen Goods from Thieves she will verily torment to strangle and suffocate everytime they enter sleep until they return those items that they have stolen, as well as hunting down those of a Wicked Intent to dreadfully Punish should they have any malign intentions against her Master. She also keeps the other Succubae in check as well as Discovering where Hidden Treasures can be found.