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Mac OS X 10.0

   by John Siracusa


What is Mac OS X 10.0?

Mac OS X is Apple's new operating system. I've said it before and I'll say it again: the "X" is pronounced "ten", like the roman number, not "ex" like the letter. Don't make me come over there.

Mac OS X was released on March 24th, 2001, with a suggested retail price of $129 and a version number of 10.0. Don't let the version number confuse you; this is the first official release of Apple's new OS. It was preceded by many developer releases and one public beta release.

To say that Mac OS X has been eagerly awaited by Mac users is an understatement. Apple has been trying to produce a successor to the classic Mac OS operating system for almost 15 years. It's a tragicomic litany of code names: Pink, Taligent, Copland, Rhapsody. In the early days (the Pink project was launched in 1987), Mac users paid little attention to these efforts, confident that their current OS was the most advanced in the personal computer market. But as the years passed and competing operating systems evolved, both by adopting Mac-like GUIs and by advancing their core OS features, Mac users--as well as Apple itself--became skittish.

By 1995, Windows had confined Apple's OS to a small corner of the market. Perhaps Windows 95 wasn't "insanely great", but the market had declared that it was "good enough." Meanwhile, Microsoft quietly continued its own long-running project to radically revise its core operating system technologies: Windows NT (which eventually gave birth to Windows 2000, and soon, Windows XP).

By the time Apple's penultimate next generation OS project, Copland, was mercifully killed in 1996, the situation was dire. Mac users had suffered too many broken promises, and Apple had stumbled down too many blind alleys. By all rights, Copland should have been Apple's last chance. But the acquisition of NeXT and the second coming of Steve Jobs gave Apple one final window of opportunity.

Despite the (comparatively) minor market requirements hiccup of the Rhapsody strategy, the Mac OS X project proceeded with what can only be described as single-minded determination, from its official announcement in May of 1998 to its first release in March of 2001. Dates were missed, features were added and removed, but unlike all earlier efforts, this one produced a shipping product.

And yet the success of Mac OS X is still an open question. Unlike the relatively controlled public image of the Copland project, Mac OS X has endured the increased scrutiny of the Internet age. While Mac users from 1994 to 1996 were treated to optimistic articles and future-world mock-ups in enthusiast publications like MacWorld and MacUser magazine, Mac OS X has been analyzed by a much wider audience.

Here at Ars Technica, we've been following Mac OS X since its second developer release. It may seem strange to have seven articles dedicated to a product before the first official release, but the journey of Mac OS X has certainly been an interesting one.

This article will cover Mac OS X 10.0, but it will build on everything that was discussed in the earlier articles. If you haven't already read them (or similar articles elsewhere), you may have some difficulty following along. The list of earlier OS X articles appears below in reverse-chronological order. The most relevant are the two most recent: the Public Beta article and the relevant section of my recent MacWorld San Francisco coverage.

Let's begin...

Next: Installation


Table of Contents
   
  • Introduction
  • Installation
  • Getting Started
  • RAM Usage
  • Performance
  •       Window Resizing
          Quartz
          Applications
          Summary
  • Stability
  •       Kernel Panics
          Resource Starvation
          User Interface Death
          Summary
  • User Interface
  •       The Dock
          The Finder
          Odds and Ends
          Summary
  • Classic
  • File System Layout
  • Unix
  • Bundled Applications
  • Build Numbers
  • Conclusion

  • Dual 2.5GHz Power Mac G5 review

    The Sims 2 review

    Pipelining: an overview (Part II)

    System Guide: September edition

    Pipelining: an overview (Part I)

    Chris Sawyer's Locomotion review

    Multicore, dual-core, and the future of Intel

    System Guide: gaming boxes

    TrackIR3 Pro review

    Doom 3: the review

    PowerPC on Apple: An Architectural History, Part I

    Virtual machine shootout: Virtual PC vs. VMware

    The Pentium: An Architectural History — Part II

    Joint Operations: Typhoon Rising game review

    AirPort Express review

    The Pentium: An Architectural History — Part I

    The Ars guide to PCI Express

    Beyond Divinity game review

    The future of Prescott

    Interview with Mozilla.org's Scott Collins

    Thief: Deadly Shadows game review

    USB 2.0 Hi-Speed Flash drive review

    A closer look at Intel's processor numbers and 2004 road map

    Far Cry game review

    Dell Latitude D800 laptop review

    HP Compaq nc6000 laptop review

    Hitman: Contracts game review

    Deploying a small business Windows 2003 network

    Alternative AIM clients for Windows

    Inside GNOME 2.6

    /etc

    OpenForum

    Distributed Computing

    Take the Poll Technica

    FAQ: Celeron overclocking

     

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