Why Can't Games Do Sex?
Not safe for work or play.
If you only play one game today, make it Sepe's Cumshot. In this you control a disembodied hand and stimulate the penis of a man called Sepe. The poor thing starts off limp, but stroke it a little and see what happens. As you work it more furiously, Sepe's cock engorges with blood, and his body hulks up. He's loving it! You can finish him off yourself.
Sepe's Cumshot is a funny game - and a big part of that is how your wrist is moving like it would during male masturbation. By that critical measure of how closely the mechanics and theme intertwine, Sepe's Cumshot is probably the best sex game ever made. But you could hardly call the competition stiff.
Sex in games is generally dreadful, and some of the time it's outright nasty. But these days there's more than ever before. For western developers it's a topic either avoided or incorporated unconvincingly. For indie devs it's less taboo, so smaller 'sex' games tend to be more original. And what about you, the player?
According to the mainstream you're male, for a start: the vast majority of videogame sex is man on woman in that order. That bias has to be seen in the context of society's own mores and realities, but in games it seems especially pronounced.
Studios like BioWare are leading the movement in the right direction by allowing sexual relationships between characters regardless of gender. And as far as the grinding mannequins go, Mass Effect's relatively classy. Its sex is presented in very short cutaways focussing on partial body shots with no jiggling, though the lighting and music are terribly cheesy. Mass Effect largely alludes to sex rather than showing it, with the closest it gets to naughty a few bums and orgasm faces.
It's impossible to imagine that scene turning anyone on, yet this led to the game being described as "Luke Skywalker meets 'Debbie Does Dallas'" by Fox News. This controversy's interesting because it was manufactured: there's nothing to Mass Effect's 'sex', not even a pair of genitals. Yet it had a clear impact on Mass Effect 2 and Dragon Age: Origins, where the characters get it on while wearing underwear.
This is one of the reasons mainstream games have been so tame up to now. Whenever the gutter press decide it's time for a videogame scare then sex and violence are the preferred topics. And in their eyes, one particular game combined the two like no other.
You can't look back on Hot Coffee without realising how absurd it was, and how one aspect of it kept sex out of games for years. Even though the incomplete mini-game couldn't be accessed without altering the original software, the ESRB re-rated the game up, from Mature to Adults Only - a disaster in America, as most major retailers don't stock AO games. Rockstar was forced to patch the PC game and re-issue the console versions.
Hot Coffee was a simulation of sex where both characters are clothed that you can't even access without modifying the original. What Rockstar faced in response to this was the American right at its most unreasonable and outraged. A smaller developer might have crumbled. You cannot predict or control that kind of reaction: who would invite it?
In this context, and especially considering the budgets involved in mainstream development, it's no wonder the big games are unusually light on the sexual act itself. Regardless of the media, sex is still a largely taboo topic where the boundaries of public acceptance are constantly in motion and vary by region: CD Projekt's The Witcher had a US release that removed all full-frontal nudity. E3 bans sexual content from its show floor. Such factors are not insignificant: what's the point in developing content that only a fraction of your audience might ever see?
Thank god for the internet. Mainstream games are one thing, but there's a whole underclass of games with sizeable budgets dedicated to having virtual sex. In form and function, most are simple MMOGs that feature explicit sexual animations. 3D Sex Villa 2 is typical, offering a visually impressive client (in the context of its genre) but leaving no ambiguity about its target audience: "F**k horny cyber babes" is one of the charming lines from its homepage. There's even dodgier stuff: Ripened Peach Sex Sim (urgh) works on micro-transactions where you buy girls and other enhancements. The pubic hair chooser is currently 55% off, so get it while it's hot.
3D Sex Villa 2 also supports the most cringe-inducing feature sex games currently offer - what is known as a 'sinulator'. This is a sex device that links up to the PC that can either be used as a 'controller' for single-player games, or controlled remotely by another player. Sadly I am a virgin when it comes to sinulators, so here's a first-hand write-up.
Each to their own, but the concept behind these dedicated sex games is banal - meeting places with basic avatars, pornographic stylings, and the queasy option of plugins. I'd prefer a chatroom. Such coarse convention is the underlying problem that mainstream videogames have to confront. Bluntly, people often confuse porn with sex. And as an adjunct to this, games tend to treat sex literally - that is, for something to be sexual, we have to see sex.
There have been other approaches. The Copenhagen Game Collective made the Dark Room Sex Game which used Wii remotes - the whole thing only lasts a minute (ho ho) and you have to see and hear to understand how it works. That is a virtual sex act between two consenting adults.
There are simply too many indie games about sex to track, but needless to say there are endless pages of simple flash games that offer dubious pleasures. Most are one-click affairs, some are funny, all are absolutely dreadful. I followed one link to videogame-themed flash games, however, and struck gold. I'm going to withhold the link because it's gross, but the description says everything: "Sexy Juri Han from Super Street Fighter IV fights naked with her [REDACTED]. She rides hard and good as she [REDACTED] her [REDACTED] against the big [REDACTED]. After third round, click on the question mark, and Juri will start singing Ke$ha's Tick Tock."
These games are obviously trash. The more serious small stuff treats sex as a potential mechanic or theme rather than one specific act. This can go from Edmund McMillen's The C Word, a grotesque shooter that brought its creator a lot of criticism, to something like A Closed World by the GAMBIT MIT Singapore Games Lab, a short RPG about sexual identity. The upcoming Polymorphous Perversity is a retro-styled RPG where you can have sex with pretty much anything.
There's one more factor to sex in games - what Brenda Brathwaite, author of Sex in Videogames, terms 'Emergent Sex'. Brathwaite references phenomena like World of Porncraft, a site that exists because Blizzard won't allow sexual content in World of Warcraft. So the users who want that, go there. The earliest example of this is also the proto-MMOG, MUD (Multi-User Dungeon), which gave rise to the term Mudsex, specifically referring to roleplayed virtual sex.
Emergent sex includes things like nude mods and those crazy sites with Sonic the Hedgehog porn (really), but Brathwaite's point is simple: people want sex. And as social games become more normalised and a part of people's lives, more will want the option of virtual sex. The most interesting thing is how only one mainstream virtual world has incorporated detailed sex into its universe, and it was all driven by the players.
I once spent a few days in Second Life, and though the time wasn't especially enjoyable there were definite highlights. Second Life allows sex, but regulates it - limiting the deed to private clubs and rooms. The most hilarious fact about Second Life sex is that the avatars have no genitals. Players have to buy some (and there's a brilliant PC Gamer article about it).
The whole thing seems ludicrous, but I am the foolish one. Sex in Second Life was and still is a major part of its economy. As Tiffany Widdershims, a Second Life brothel matriarch, said during the virtual world's heyday: "One learns a lot about the truth of human nature from charging guys to pay for cartoon sex, and then watching them flock to it. 99% of people will tell you that they are against pornography, and yet it's 40% of online activity. The whole thing is pretty ridiculous, really."
That's a point. Sex is the most natural thing in the world, and the reason you're here. Both literally, and because you were interested enough to click through. But we don't talk about it in videogames, or often in real life, in anything but the most generalised and softened terms.
I don't want more sex in games. But I think the whole way we consider the topic is wrong: in mainstream games, at least, sex more often than not means clumsily-animated dolls at the end of a subplot in the mission structure. That circumstance will only change with a breakthrough.
Perhaps Catherine, released last week, is one: a deep meditation on commitment, lust, and the consequences of adultery. The sex in it mixes gruesome and soft-core styles to unsettling effect, but it's the confusion and conflicting impulses of the main character that strikes a chord.
That's something. But until a game like Catherine is a huge hit, mainstream developers are hamstrung by circumstance. Cultural and legislative differences will always be a problem, the solution to which is making content more ambiguous and bland. And so sex in games, the representation of the act, is extremely unsexy.
There is something furtive about videogames and sex - a shyness, you could call it, or perhaps simply it's a fear. Videogame sex goes for serious, and ends up ridiculous. We snicker at the lame setups, corny dialogue, the soft plink-plonk of piano music in the background - and most of all at the idea someone, anywhere finds this arousing.
But if history, and Asia's huge interactive erotica market, show anything it is that sex sells. Sex is the number one interest of the human race, and every medium is fated to try and capture it. It feels like something that's never been done right, but who knows how long it will take for a game that changes minds. For now, we have Sepe's Cumshot. If you fancy a challenge, beat it.
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Comments (164) Latest comment 25 minutes ago
porkface Verified Features Editor, Eurogamer Network #1 2 days ago
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StolenGlory #2 2 days ago
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Simples.
In all seriousness though, good article and it's nice to know that EG can discuss this stuff on a decent enough level without going all Sun/ZOO/Nuts on us.
Baihu1983 #3 2 days ago
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Osahi #4 2 days ago
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jetsetwillie #5 2 days ago
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guernican #6 2 days ago
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superdelphinus #7 2 days ago
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xandoodle #8 2 days ago
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abigsmurf #9 2 days ago
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According to Bioware, you can get any women to sleep with you if you give them 4 or 5 gifts and then say the right thing next time you talk to them. They seem more interested in having 'edgy' situations than any real attempt to make the romances convincing ("our next game will let you have sex with with a purple skinned post-op gnome-ogre hybrid!" ).
rtk79 #10 2 days ago
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guernican #11 2 days ago
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I would crawl over a marathon track of broken video games cases to have sex with a purple-skinned post-op gnome-ogre hybrid.
Acquiescence #12 2 days ago
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CWW #13 2 days ago
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GiarcYekrub #14 2 days ago
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The_Mountie #15 2 days ago
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* "If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer"
* "Why Can't Videogames Do Sex?"
Hah!
MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #16 2 days ago
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Shikasama #17 2 days ago
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Ultrasoundwave #18 2 days ago
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jefranklin18 #19 2 days ago
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KingFunkIII #20 2 days ago
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But a pretty well written article and the latest in a string of pieces that compel me to buy Catherine...
berelain #21 2 days ago
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Po1ymorph #22 2 days ago
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KingFunkIII #23 2 days ago
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Stealth 'I've got a gf' post!
-cerberus- #24 2 days ago
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Eldritch #25 2 days ago
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Ironic_War_Criminal #26 2 days ago
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(Don't play that game if you value your sanity)
Fluffin #27 2 days ago
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If I want to Drive a 1/2 million euro car at high speeds I play Forza. If I want to save the world from crazy evil people I play an uncharted game. If I want to shot people I play COD.
If I want to release the pressure I type any combination of "sex , free , porn" into goggle.
yupyup #28 2 days ago
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SPOILER
necrophilia.
/SPOILER
RelaxedMikki #29 2 days ago
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Games seem pretty good at providing pornography, if you're weird enough to want to get off from a game. (Which you might be...!)
Games are bad at doing romance for the same reasons games are bad at doing other social interactions such as conversations - they are difficult, unpredictable, chaotic things to model. You want to model gravity or light refraction then you just need a few simple maths rules. You can't yet model romance in quite the same way.
Anyways, don't other media struggle with portraying sex just as much? The sex you see in porno movies isn't like the sex I have, for all sorts of reasons. I don't look like a porn star and I smile sometimes, for a start...
KingFunkIII #30 2 days ago
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jstar #31 2 days ago
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tachometer #32 2 days ago
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Eldritch #33 2 days ago
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The same goes for re-using the same Chuck Norris film plots time and again and mistaking that for good dramatic writing. If you're out of touch with good writing, how are you supposed to produce some?
Ryze #34 2 days ago
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Fail.
Now - a female orgasm game'd be nice, if it was authentic. Could help girls all over the world to enjoy it a little more.
The only issue we have in the way, is the media and peoples' old fashioned attitudes.
That, and the issue we STILL have, of children playing mature rated games. Consoles should be sold with parental controls turned ON by default.
This is similar to mobile phones, where adult content generally isn't accessible until it's turned on.
MrChuckles #35 2 days ago
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The_Mountie #36 2 days ago
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Nithron #37 2 days ago
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Well okay, there's a fairly gratuitous lesbian bit at some point. That probably didn't need to be in there.
DanForinton #38 2 days ago
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Hung, Californication, Spartacus: Blood & Sand (aka Blood & Sex), Game of Thrones, Shameless, etc, etc, etc
Yes, there are some networks that broadcast all-ages family friendly stuff 24-7. The horror. But there's no shortage of networks pushing the boundaries. Hell, they're doing better than the BBC, since apparently us Brits can't handle Cptn Jack's naked arse.
killuminati2911 #39 2 days ago
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DreadedWalrus #40 2 days ago
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cheeky_BILLY #41 2 days ago
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RawNinjaKid #42 2 days ago
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But it wasn't right in Heavy Rain, it just felt awkward and uncomfortable.
Daryoon #43 2 days ago
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Face it, if a game came out that approached sex in a mature way, it'd get the piss ripped out of it and labelled as soft porn masquerading as pedantic artistry.
Inmediasress #44 2 days ago
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What I care about is how the story is written if it involves romance then how well is that written.(mind you can't name any game that I remember had good romance between characters)
I don't care about pixel grinding and pillow humping animation or whatever.
bikmate #45 2 days ago
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Did somebody else play this? But more importantly, does somebody know it's name and/or where I can find it?
Wot_the_Melon #46 2 days ago
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Dangerous_Dan #47 2 days ago
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-cerberus- #48 2 days ago
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AnotherIdiot #49 2 days ago
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8bitMofo #50 2 days ago
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mamiasma #51 2 days ago
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MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #52 2 days ago
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None of those are on US Network TV, they're all hidden away behind cable and satellite paywalls.
tossum #53 2 days ago
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jonbwfc #54 2 days ago
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Zaiz #55 2 days ago
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Stuz359 #56 2 days ago
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irrelevanthuman #57 2 days ago
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rudedudejude #58 2 days ago
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The most advanced 3d models, mocap, and all round pretty fun!
Scurrminator #59 2 days ago
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KingFunkIII #60 2 days ago
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DrStrangelove #61 2 days ago
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http:// www.komix-games.com/game.php?game=cunt
NSFW, obviously.
daft #62 2 days ago
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Dangerous_Dan #63 2 days ago
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Well, I didn't neg your comments but I completely disagree with your take on the witcher.
If you would have preferred more mature content, well, not everybody is into the 40+ girls, in fact I think they made the right decision to choose the younger female demographic for the romantic scenes.
I guess the cards are somewhat immature but I liked it anyway. In the books it's also very different from the typical High Fantasy story line and there are usually 2 or 3 sexual encounters in each book - not all mature by your standards.
So actually the developer was somewhat faithful in that regard.
Cheers! - I know you wanted some feedback.
Kaminari #64 2 days ago
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Meanwhile, in Japan...
Tryum #65 2 days ago
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Kanjin #66 2 days ago
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StooMonster #67 2 days ago
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KingFunkIII #68 2 days ago
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I meant that the game was supposed to deal with aspects of life (e.g. sex) in a mature fashion, which the cards don't do.
I hadn't even thought about the fact that he's probably old enough to be father to them all! haha...
I think perhaps games whereby the hero only has sex with older people could be a bit niche!
Ostinato #69 2 days ago
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I say: bring it on. GIve me hardcore sex games. Be inventive, be creative. With the current standard of graphics, interactivity (move & kinect), surely someone should be able to come up with some exciting ideas?
On a sidenote: if you consider that the technical possibilities for designing games are essentially limitless these days, would you not agree that the amount of new, creative, unexpected games is shockingly low?
Eldritch #70 2 days ago
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juliankennedy23 #71 2 days ago
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juliankennedy23 #72 2 days ago
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R rated movies have a little in and out with their untraviolence why can't an M rated game?
Conqueror #73 2 days ago
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What is happening to games these days? Why are they being perverted with sex? Why are these satanist developers corrupting our children?
The end is coming.
juliankennedy23 #74 2 days ago
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There is no such thing as "gratuitous lesbian bit"
Dirtbox #75 2 days ago
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spekkeh #76 2 days ago
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It's a bit weird to see GAMBIT's rather inspirational little game to help kids cope with being homosexual inbetween a collection of crass porno-em-ups. Still, hadn't heard of it before, so thanks I guess.
If one of your main points is to stop treating sex with taboo, then what's up with the [REDACTED]?
This article reaffirms that I really need to buy Catherine, to support actual mature games.
hiddenranbir #77 2 days ago
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Japan got tonnes of sex games. Even rape games.
Timotei #78 2 days ago
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We don't need sex in games, we don't even need it in films (is it just me that fast forwards those bits?). It's tiresome and clich�d.
stryker1121 #79 2 days ago
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meme #80 2 days ago
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The issue is that there's a prudishness in the US associated with 'free broadcast'. The logic is that only adults can buy the premium cable channels like HBO, so it's okay that they show the occasional naughty happening. But that same logic seemingly doesn't apply to games, probably given that, even though they're relatively mainstream, they're still seen generally as 'something for kids'.
In short - the comparison to TV is somewhat flawed, as unlike games, TV is taken seriously. Games are still very much considered a 'toy'.
It's catch-22, though. The vast, vast, vast majority of professionally published games are targeted at males to ages 13-25. Because that's who buy them the most. But the only way out of that is to start marketing to a more mature generation (and by that I mean considered, intelligent, literary storytelling and scenarios, not just tits and gore). Except we can't do that as those sort of games don't sell as well.
Timotei #81 2 days ago
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funkateer #82 2 days ago
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Of course you don't
But you still managed to write a good article about it.
I think a big part of the problem is that big companies like Sony, MS, Nintendo, Google and Apple don't want to associate themselves with pornography.
People being torn to bloody pieces or kids shooting eachother in the head millions of times is of course all ok, but when it comes to sex, any explicitness is still a big taboo.
That's the price we pay for having churches telling us that "sex is a sin" for hundreds of years, but I digress.
But there's an opportunity there. A good start would be an X-rated channel on PSN and XBL that would contain good-ole porn movies but would also allow X-rated games (come on, Kinect and Move/EyeToy are just begging for naughty games).
Just see how much that would improve console sales. I mean we all know why VHS won the videotape format war.
ajaxpliskin #83 2 days ago
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Uncompetative #84 2 days ago
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http://en. wikipedia.org/wiki/Teledildonics
His face went pale with horror on hearing about this potential untapped market.
"No, I don't think Microsoft want to be accused of making The Sexbox."
The student guy looked kinda glum. I wonder if he got his hopes up over Kinect.
DurzoBlint #85 2 days ago
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toy_brain #86 2 days ago
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Porn is, by and large, shit.
By which I mean, it's badly produced, on a less-than-shoestring budget, and with very little care paid to any individual product (Not that I've watched a ton of them, but that's how it seems based on my modest exposure*).
But that's fine for mucky films. All you need is a bloke that knows how to hold a camera, 2 'actors' with low enough shame to do it, and someone with Adobe Movie Maker to hack it all togeather. The end result satisfies the market.
Try to hack a game togeather using the same method and things will quickly fall apart.
That game will need decent character models, an at least workable game engine, some sort of gameplay design, and bugtesting. That means artists, coders and testers.
And it'll take more than just a couple days to create.
Which is why these sorts of games tend to be crude flash efforts or hilariously bug-riddled travesties of code.
So I suspect that sexually explicit games will grow and blossom just like sexually explicit films.
Meaning, they won't.
The production cycle and demands of videogames just doesn't fit with the demands of the pornography industry, in the same way the production cycle of regular films also does not.
*Sad that I feel the need to put that disclamer in there. I guess I'm still English, so I still have a massive rod up my arse.
No not like THAT!
foxdie_01 #87 2 days ago
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funkateer #88 2 days ago
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Well, yes and no. Yes it's basically all just badly produced inspiration-free garbage.
But that didn't stop it being the ultimate money magnet.
danjfor #89 2 days ago
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Aesthetically-presented pretend violence has been open for public enjoyment for ages, whereas the same thing for sex gets called porn and made shameful. I wonder why? When faced with a real-life violent threat, you hope you've maybed learned something handy from all those years of Street Fighter; would thinking "Right, so it's right-analogue-stick to massage her boobs to get her arousal meter up, then..." provide the same comfort?
toy_brain #90 2 days ago
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True, though I'm always puzzled by the fact that an industry worth so much, still gets away with pumping out nothing but low quality rubbish.
You'd think at least some of that $9 billion a year in revenue could go towards some special effects, or a decent musical score, or some CGI.
/Wants EPIC PORN!
Timotei #91 2 days ago
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Bollocks. There's a lot of good porn out there, stuff that doesn't involve music and moustaches. Stuff that is real (mainly women masturbating, but that's cool).
BuckEntropy #92 2 days ago
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Terms like "gunporn" get thrown around easily enough, but without much thought to the underlying truth of it: the common depictions of violence in games is a low-level, fundamentally mechanical engagement. Calling it gratuitous or no; it's certainly not any great intellectual engagement that keeps us coming back for more.
Fantasy violence is tacitly approved - blame the patriarchal society or whatever - yet we still give lip-service to violence being abhorrent behavior in all forms and circumstances. But that also gives a layer of safety (real, but perhaps not so real as perceived) to fantasizing about violence: it is a reasonable presumption that (young-)adults can maintain a clear separation between the fantasy, and their understanding of the civil standards of our age.
In real terms, everything added beyond the most abstract framework of the game interactions are generally pornographic; all the aesthetics that bring the context closer to an immediate reality transference. If 90% of a 'fun game' involves pulling a trigger, getting an instant manifestation of destructive power, and seeing cookie cutter humanoids die... then there's obviously something pretty basic being stroked there as well.
Which is not a criticism, as such. But it's clear that, for all our ambiguity in rhetoric, there's very little shame inherent or fundamental to the idea of violence, in our culture. Whereas sex is, in practice, a far more ambiguous moral conundrum.
So as a convenient contrast: with the established goals and templates for a videogame, violence is at least given an honest treatment. By very virtue of how shameless that treatment may be. For sex to be given as honest a treatment, it needs be shameless to a similar degree. Which in the established context, also means an acceptance that the medium is innately pornographic in form. And so, in most cases, better sex - or a more honest treatment of it - will indeed dictate the goal as better pornography. Which would be it's own added hurdle of shame...
The Japanese sex games reflect exactly that issue, it seems to me their current culture is a little more shameful about violence, and quite a bit less so about sex, than 'the west'. Without getting into any judgment of relative merit, at least the greater coherence of social mores perhaps affords greater integrity in accepted fantasy diversion. Yet again there is too much ambiguity in attitudes about sex in the west right now, and videogames are about the last medium that should be expected to explore or evolve those attitudes as a whole.
I guess in a way, the whole mess says even more about our ambiguous attitudes about games, as about sex itself?
memeroot #93 2 days ago
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apoc_reg #94 2 days ago
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flamingdog #95 2 days ago
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disappointed #96 2 days ago
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Also, games are made by young, straight, white men. Can't do sex if women aren't well represented within developers. Can't do relationships if you don't have old - and therefore experienced - people working on the games.
Sims just uses a single integer to simulate a relationship. Imagine how good we'd be at simulating relationships if we'd put as much effort into it as we have done with manly things like optics and physics...
benfresh76 #97 2 days ago
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Games need sex like a fish needs a bicycle. In fact a fish would probably find a bicycle slightly more useful and infinitely less embarrassing.
verynaughtyboy #98 2 days ago
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stryker1121 #99 2 days ago
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No, that's mainly the stuff coming out of Germany.
ThaneKrios #100 2 days ago
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butler` #101 2 days ago
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... aaaand that's it, thread derailed
Jayja #102 2 days ago
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Seems to ignore a lot of the Japanese games, or even mention of things like POP: Sands of Time. As for romance, The Darkness would deserve a mention (the couch scene was quite well done, I thought).
(Disclosure: I actually write porn games as a hobby and have some on sale on one of the largest sites for that stuff, based in Japan so genitals have to be censored :/ )
Plus, could people stop mentioning Katawa Shoujo for no good reason? It's becoming the new Dark Souls in that respect. It's as though heaps of people have only just discovered the existence of terrible VNs written by 4chaners for 4chaners... I actually like VNs but that one is ridiculously bad (see, for example, the RPS 'Wot I think's)
KopparbergDave #103 2 days ago
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Edit* Move clearly is a step ahead in this regard. In fact two steps ahead, you know where the mini analogue stick one goes. (SORRY)
Harmonica #104 2 days ago
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Games can't do sex because big-budget game developers are mostly repressed or under-exposed (hoho) or married with 2.4 children, and catering to a fanbase who revel in their lack of sexual/cultural maturity. This is a not a hotbed for brilliance.
No worries, though, since the treatment of sex in media mostly ranges from reactionary to gleeful to stomach-turning and everything else besides what it should be, which is the simple act itself.
There's no subtext or through line to it; it's not complicated. It's the most un-complicated thing. When narrative forms portray sex, it's within the confines of storytelling tissue paper, the vaseline on the lens. The terms in which people find it most comfortable to think about sex is as representitive of some deeper meaning, but this is clearly bollocks. Good porn does sex very well because it's under no illusions about itself, its intended audience or its purpose. If games - or TV, or films - want to do sex better (which sounds like something Borat would say), they should either exclude it completely or break out into proper full on hardcore interludes where the only intention is to tittilate. Let's face it, setting aside the flimsy plot points usually employed in such circumstances, sex is a ratings grabber.
The problem is over gilding the lilly, when you should just be, well, gilding.
edit: so yeah, Stanton, you've basically got it upside down; the 'coarse' games roaming the internet which purely purport to be about sex, those are the future, those are what I would like to see more of, done better, with less purple haired pointy eared types. If there's going to be games with sex, make it vulgar. On the other hand, 'classy' Mass Effect guff where shagging someone is somehow intertwined with the salvation of the galaxy, that is a backwards step for a society which is generally much more progressive nowadays.
Hastur #105 2 days ago
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Jay-ITFC #106 2 days ago
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In context with the article this is the greatest sentence in the history of EG.
CaptainKid #107 2 days ago
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Rating.
Although with games it seems to go a little further; even a naked boob can make a fuzz.
I was mighty surprised I saw a full frontal penis in the GTA IV: The Lost and damned.
Harmonica #108 2 days ago
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But this is a tangent.
oupe #109 2 days ago
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Bombonera #110 2 days ago
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Billybob21 #111 2 days ago
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*I say in my best stereo-typical norwegian accent*
Billybob21 #112 2 days ago
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drhickman1983 #113 2 days ago
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I'm not convinced sex is really needed in games. To be honest, it's not needed in most films, as it's usually just cheap titillation. Not that there's anything wrong with cheap titillation, but explicit sex scenes rarely ever further the plot. It really is a rather cheap way to captivate the audience, and very rarely is sex shot in a way that wont make it seem enticing (even rape scenes in too many films are shot this way. Yes, the heroine may be crying but the camera will still linger on her form slightly more than it needs to).
If there is something furtive about sex in games, it's a furtiveness that pervades all our culture, an unwillingness to discuss sex in anything other than the broadest strokes.
jogyourmind #114 2 days ago
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Not only could it be great, but it could also sell incredibly well too. Sex sells, a LOT, so I bet there are lots of developers who would love to cash in on a really good sex game.
The problem though is that the biggest market in the world (western world atleast) is the USA, where sadly half the population is basically Helen Lovejoy.
floppylobster #115 2 days ago
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verynaughtyboy #116 2 days ago
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No it's not. In the movies you get to see real flesh. Most men would be happy to see Scarlett Johannsen naked in a sex scene, but a virtual character?!
Sorry but that is just sad and it's desires like that that give us gamers a reputation as masturbating losers that wouldn't know either how to get a girl or what to do with one if they did.
ctankep #117 2 days ago
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Why do sex in games? Because it's inherently interesting to the human nature -- and enough so to make porn so popular. But it's not just the mechanics around sex or porn that compel us but the emotions, relationships and psychological aspects that stimulate us. Unfortunately these are all things that developers don't have a good grasp of, and usually without adequate girth or depth of feeling to get our mental juices awash.
The pleasures of sex would be a huge undertaking to simulate. As there's no good equivalent in terms of existing game design systems and structure to describe "being" and interaction in that rich detail. All the hacks we've had in games so far such as QTE's or Bioware's dialogue choices to "re -present" anything more complex than basic action are a poor substitute for the heady mix of stuff that goes on in our brains.
Perhaps it's also the inscrutable nature of sexuality which continue to fascinate & satiate the human mind. WIth it's obsessive pattern analysis sex remains enticing and elusive to apprehend, connected to the murky shore of desire and subjective experience. We need to be able to do emotion properly before we can even think about relationships. And how would you model that using a computative model?
I suppose Michael Mateas' [ "Facade" ] latest game "Prom Week" is looking to explore social connections and these are baby steps to simulating relationships in a more fleshed out manner. But honestly with only 3 or 4 developers in the whole world playing around with these ideas progress is going to be slow. The japanese developer Illusion Software is at an interesting point -- where they can make graphics that are enough to arouse, but also at the same time so empty and devoid of human feeling that the re -course is to push things towards power / control fantasies. I don't think we'll have anything like being able to represent how great sex can make you feel anytime soon.
-- Chuan
ShiroBen #118 2 days ago
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Seriously though, look at the better visual novels or even eroge if you want good sex in videogames. It's all about emotion, people. The actual issue is "Why can't videogames do good characterisation?", and the answer is that of course they can, except most developers don't bother much with the writing. Get a decent writer on board and everything else will follow. Mass Effect is a really good example, especially ME2--the relationship (RELATIONSHIP, not just bumpity-bumpity oo-er there go me trousers) between (for instance) Shepard and Garrus is awkward and hilarious and touching, the interactions between Shepard and Tali are sweet and cute and earnest. There's an emotional connection there, I care about these characters and so it all works.
Nephirion #119 2 days ago
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darkmorgado #120 2 days ago
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"It's quite interesting that the objectification and over sexualisation of female characters in games is routinley pilloried, but then we have massive conversations about how developers are rubbish at giving us hard ons in games. "
Two brief points.
1) You can treat and portray sex without either party being objectified
2) Sex isn't purely limited to heterosexuality, you know. I know a lot of people become very vocal about any attempt to even recognise homosexual relationships (some of the posts on the Old Republic forums about the impending addition same-sex relationships are pretty disgusting), but the fact is that, even with the incredibly limited attempts to address relationships in games, within that narrow sphere it is almost exclusively male-on-female, or occasionaly female-on-female to titilate a particular immature audience.
I'd go so far to say that sex itself isn't the problem here, it's the lack of convincing or deep relationships in games full stop. As someone else has said, buy an NPC a few gifts and then ask them, and you can jump their bones is the route that Bioware take. There's no attempt to actually develop those systems to actively simulate having a relationship with someone. They should agree or disagree with your decisions, you relationship should be placed at risk if you consistently displease them, your relationship should impact your standing with other characters, etc.
The only game I've played that actively attempted to make you develop a relationship with a character was Grand Theft Auto IV.
Harmonica #121 2 days ago
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Yes, heaven forbid anyone masturbate. Losers, the lot of them.
Sorry, you're not fooling anyone.
Your post is like a tiny simulacrum of mens mag publishing through the 90s - yay naked Scarlett, real flesh for (most) men, in a sex scene, in a film; boo sad masturbating losers and their clueless desires.
...exactly the front that the likes of FHM tried to spin until the abundance of porn on the internet completely massacred their sales figures. Who'd have thunk it: nobody gave a shit about their twat-about-town metro articles, they were just wankers all along. Hence the appearance of ZOO and the like (within a downmarket wrapper, of course) to desperately grab up lost 'readers'.
The only sad thing is your Victorian-era hysteria.
darkmorgado #122 2 days ago
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Magazines like FHM and Zoo should really be on the top shelf. Thinly-veiled soft porn trying to masquerading as "lifestyle" publications.
Harmonica #123 2 days ago
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They are both tripe, and pretty harmful tripe (in their completely heinous sexual ethics, rather than actual porn content), but I don't really agree with the top shelf taboo. Another discussion altogether, perhaps, but if they were ever restricted to a top shelf I hope it would be for their lack of merit as publications and so on, rather than the naked ladies.
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RE: previous few posts, not buying the line about portrayal of sex being ineffectual due to lack of emotional clout.
Emotion is way more cognitive and considered and takes time to accrue, sex can have the bare minimum of emotional backing but fundamentally it is always going to be underpinned by lust and simple animal attraction.
Goes back to what you want your sex portrayal for, if you accept that using it as a narrative device is laughable (dishonest), then really, what else reason to include it than to satisfy the lusty audience?
HeNiCiDe1988 #124 2 days ago
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darkmorgado #125 2 days ago
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A lot of those games though are pretty sexist. They might encourage you to "get to know a girl", but they will depict those girls in tight or minimal clothing, provocative poses, and portray them as having rather patronising hobbies like "cooking", or other traditional "girly" hobbies that chime with 1950s values.
And then you have things like Battle Raper.
They might have a greater market for sexual content, but whether that content is mature or responsible is another debate entirely.
ctankep #126 2 days ago
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Ha -ha awesome. I remember "Stroker" and a slew of interesting adult games from the 8-bit era. Paradoxically I think they dealt with the idea of sex in a more honest manner than all this faux -fucking we get in Mass Effect and so on. Maybe it was because I was young as well, but they were a whole lot more exciting too.
Melbourne House / Phil Mitchell's "Penetrator" mentioned in the article was also the very first game that your humble narrator ever got as a wee lad on the Dick Smith System-80 replete with wood panelling. Awesome game, though despite the raunchy moniker had more to do with blasting lasers than creampies.
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I also remember dad would take us to the local high school each month where computing enthusiasts would hook up. Usually it was a bunch of middle aged dudes w/ high speed tape to tape recorders and a pocket knife stuck in between the REC / FFWD buttons to copy games.!
It was through this that my brothers and I got our first taste of the Scott Adams adventures, and also a weird adult game called "Interlude". Looking back, I guess it was quite progressive for it's time and credit to Syntonic Software for having the vision to make it.
There was always something illicit & enticing about seeing this game in the local electronics store packaged in a plastic ziplock bag and with it's powder blue photocopied manual.
"Interlude" Newspaper Review [ 1980 ]
http://j.mp/zxErGn
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I think the fact that it was text -based just made it all the more interesting when you were a sub -teen and had no idea of what real sex was like beyond seeing a few dirty pictures. Makes me think that maybe IF at the moment is the best fit for a game involving sexuality as so much of the interaction happens in the players mind. That is if we can get away from the Piers Anthony school of overtly fantastic unicorn -fucking and look at relationships on a level more resonant of our own experiences.
"Leather Goddesses of Phobos" was great too though more in a comedic vein, though it proved early on that you could make games sexy and appeal to adults without going the brown paper bag route. It begs a wider argument of what defines an adult anyway, and how the hell did we decide that 18+ was a sensible age to allow exposure to sex and porn.
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Because from where I see it -- a lot of pornography is about reducing what's essentially human with all it's imperfections and foibles into something smooth and child -like. There's just so much which is about stereo -types and maybe that's already hardwired into our heads as far as what's arousing and what not. Not to mention the kind of obsessive fetish about removing blemishes and traces of humanity.
Porn functions by simplifying and becoming something akin to how our desire sees the world. A distillation of everything that we've accumulated and understand as "attractive" or even notions of beauty and power. It's connected to all this other stuff though and that's where it gets interesting.!
-- Chuan
darkmorgado #127 2 days ago
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I agree that sex can also be fleeting and simply a spur of the moment thing. My objection is when it takes little effort to get someone into bed in a game (Mass Effect, Old Republic springs to mind), and then the NPC concerned slavishly devotes their entire life to you. So from the NPC point of view, the viewpoint is that you can simply "buy" affection from someone with very little work or investment. That in itself is rather demeaning, as relationships take work and the idea that all it takes to get someone to love you is to give them a couple of gifts and then bone them senseless undermines the whole concept of relationships. Sex is cheap, relationships aren't. Unfortunately, relationships in most games are simply treated as routes to get someone into bed, as opposed to actually attempting to develop deeper bonds between characters which then have additional ramifications based on player choice.
I have no problem with making sex easy to obtain in a game, as long as it is treated as such, and the NPCs in question are portrayed as just wanting a "friends with benefits" situation. What I have a problem with is easy sex = instant slavish devotion without question no matter how you treat them, which does then become objectification, and can be accused of perpetuating sexist stereotypes/ demeaning the importance of balanced relationships (whether intentional or not).
Rens11 #128 2 days ago
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ctankep #129 2 days ago
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"Emotion is way more cognitive and considered and takes time to accrue, sex can have the bare minimum of emotional backing but fundamentally it is always going to be underpinned by lust and simple animal attraction."
^
True to a point -- but I'd say that even what we call animal attraction has psychological / cultural underpinnings that are complex and worth exploring in such a visual medium. Perhaps it's a way our society re -enforces certain evolutionary traits such as a high forehead, a nice head of hair or the way somebody moves.
Nonetheless, we get hammered with this stuff from the media as we grow up and become more sexualised. All of this experience is hard to separate: but what comes from our own primary experiences and what comes from external influences? I'd say that as far sex goes it's a far messier and complicated IRL than gets represented in films or other popular culture.
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That attraction is also fraught with a sense of power and anxiety which is an interesting headspace. I dare say the gameplay in Artworxs' "Strip Poker" games do a more brutally honest representation of the push, pull and uncertainty of fleeting sexual attraction than any conversation tree can superficially muster. I guess it's about finding the gameplay which complements the situtation and whether players can correlate this to their own experiences.
That's pretty much how film works -- and surprising how a largely non -interactive medium can move and deeply affect our internal dialogues about the world. At the moment, sex in games seems so uncannily plastic even when it's simply about seduction. Much of it just doesn't ring true. Perhaps something like "Chat Roulette" could be considered the best sex game of recent years because despite the crudeness of it there's real emotional exchange going on.
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As an aside:
Laurie Anderson's documentary on beauty is a great watch and goes on about the "Fibonacci mask". That if you measure the ratio of eyes and mouth on any popular celebrity's face that it almost always corresponds to 1 : 1.618. So maybe notions of beauty are perhaps hard -wired into the brain's seeing systems. Typically we understand lust and desire as being "romantic" or highly personal, belonging to the subjective viewer but how much is me / and how much the robot?
-- Chuan
ZizouFC #130 2 days ago
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AnotherIdiot #131 2 days ago
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JeedyJay #132 1 day ago
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Two steps forward, one step back...
verynaughtyboy #133 1 day ago
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I didn't say that anyone who masturbates is a loser, I said that gamers wanting sex in games feed a view of them being masturbating losers. I assumed that anyone who read it would understand my reference to the misconception that gamers are socially ill equipped and their only sexual activity is soley self inflicted. Your pseudo-intellectual post doesn't address what I originally said.
As for 'Victorian hysteria', bit of a sweeping statement don't you think? As it so happens, some of my morals would be considered Victorian, or even older, but the only hysteria I observed was in your reply. Talk about jumping in with both feet!
CrispyXUK #134 1 day ago
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FortysixterUK #135 1 day ago
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I don't want aimless, pointless V-sex.
Tell the devs now, we all get REAL sex in real life, so just make a good game please.
Same with films and tv shows, just try writing something interesting instead of falling back on a dull sex scene. If you want to watch sex, watch a porno.
flamingdog #136 1 day ago
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flamingdog #137 1 day ago
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and for all your strange revulsion towards virtual sex villa 3d or whatever, at least those sort of things actually make a game out of sex, the act itself, rather than a hamfisted portrayal of some nerd's idea of intimacy and emotion. why act skeeved out by pornographic games? you don't have to play them
flamingdog #138 1 day ago
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Bartacus #139 1 day ago
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Peregrin #140 1 day ago
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Bullet_Tunnel #141 1 day ago
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"optional extra"
ReapingAngel #142 1 day ago
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But have to say, all that hype about Mass Effect really made me cringe. Sex is shown in TV series, yet a game gets all the abuse in the whole world. I think Fox news overreacted, considering some of the shows Fox channels air feature some mainstream scenes (The Simpsons movie showed Bart's jewels, where was Fox at that time. But oh yeah, its animated and the Simpsons are more popular among general media than Mass Effect). I think people need to lay off a bit when it comes to sex. The scenes in Heavy Rain were well realised and fit the tone of the game, and thats a perfect example of a dev realising their options and incorporating it in their game.
I think Catherine should be a big hit. Not because its sexy, but because it raises real life questions that are found in societies and lets the gamer answer them.
DraftPickle #143 1 day ago
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Its common knowledge that games end up in the hands of those who shouldn't have them , take a film like SEVEN covers some gnarly shit, but its an 18 and the film industry is pretty adept at making sure at least 18 don't get to 13 year olds in huge numbers. If you had a game covering the same topics right wing America would have a stroke, because the games industry hasn't got tight (whaaay sex reference) on age control (whaaay paedo reference).
Last point also this age problems stems from curiosity, so why here (UK)is the age of consent for sex 16 but anything with anything resembling fun bits normally put down as an 18?
RGeefe #144 1 day ago
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RGeefe #145 1 day ago
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Personally, I think the better route would be to try and emulate 500 Days of Summer - give gamers a reflection of their modern relationships. Shockingly, I feel like Uncharted is one of the best examples of this. The interactions between Drake and Elena/ Chloe were pretty good, given the circumstances. There was no cringe moments at all and it felt natural. They poked fun at the misogyny of Bond/ Indiana Jones by giving the women a bit of backbone while also giving Nate the benefit of the doubt that he wouldn't sleep around - he's flirty but not a cheater.
Anyone can make some digiboobs and I would generally prefer to keep them out of games. I don't like seeing it shoehorned in to movies (countless slashers, teen movies) and I don't like it being shoehorned into games. Get the EMOTIONS right first. I think ME2 completely dropped the ball one this one. Without getting into spoilers - I had my sex scene appear right before the end and it would have been nice to see them reflect on the nature of it ("we might die soon and I don't want to go without having a decent knob-sesh beforehand".
CQC #146 1 day ago
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Like this..
http://images2 .wikia.nocookie.net/__cb20100312160134/dexter/sk/images/e/e6 /GTA-sex_140_201683m.jpg
That was very hot man !
drhickman1983 #147 1 day ago
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Rgeefe above me highlights 500 Days of Summer as being a film whose relationships between characters should be something games emulate. 500 Days... is a good film, and does a good portrayal of relationships. But contained no explicit sex.
Graphic sex really isn't needed in films and games. As I mentioned in my earlier post, sex scenes tend to be titillation and nothing more (and again, there's nothing wrong with that). Sex is an important part of relationships and life, but in some ways it's the simplest aspect of relationships. It's in the minutiae that orbit around fornication where it gets complicated. By focusing on the act of sex, a film can essentially brush the surrounding details under the carpet.
Games (and indeed more films) should perhaps attempt to replicate that orbiting minutiae, where it would be appropriate. There's space for this kind of interation in RPGs, where relationships are grossly simplified. Although, given that games thrive on simplifying real things would anybody really want to play a game where relations can get as complex as realy life?
Games probably shouldn't bother with explicit sex. If nothing else, games lack the ability to titillate like films, and as we get deeper into the uncanny valley I'm not sure things will get much better for a while.
Harmonica #148 1 day ago
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You absolutely didn't make a distinction between your view (?) that gamers are misconstrued as losers, and the idea that masturbating to virtual sex is a loser-activity. (Diffentiating between filmed reality and computer graphics, or any other kind of imagery, might be more difficult than you think. They are both fradulent, and trying to convince you otherwise. ScarJo is not standing inside your TV when you watch a DVD.)
My post was about the clumsy contradiction of lads mags, they represent as classy, when in fact they are providing exactly the same thing, something sexy and a turn-on. Not dissimilar at all to you arbitrarily mentioning Scarlett Johansson in sexy films as cool but games doing the same thing as unthinkable, pointless, whatever. It's double standards.
jonsaan #149 1 day ago
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Harmonica #150 1 day ago
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"Laurie Anderson's documentary on beauty is a great watch and goes on about the "Fibonacci mask"."
Does this talk at all about the 'star system'? The process that sees people 'make it', rise to fame and glory, etc, whilst others equally talented fall by the wayside. Off hand I would probably say that popular beauty, if it usually conforms to a ratio, possibly only does so because these idealised facial forms have been drummed into the systems that promote actresses, singers, etc to success.
""Leather Goddesses of Phobos" was great too though more in a comedic vein, though it proved early on that you could make games sexy and appeal to adults without going the brown paper bag route."
A brilliant game, holds up well and should be played by anyone with an interest in games and storytelling. Enjoyed you talking about ye olde world of computer games trading - I arrived to games a while after that (no tapes!), but the whole ad-hoc marketplace and games conventions were alive and well. Off topic point: crazy to think about how games were sold in that era, with the local games hobbyist stores and maybe a corner inside of computer/electrical distribution outlets (if you were lucky!).
Harmonica #151 24 hours ago
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Agree with this and the rest of your post. Maybe then then the problem is a lack of distinction between the two (especially in games as you say - and the article here is dissing sex for the sake of it in sex games as second-rate, but those clearly do make a distinction). But then, I think this is a problem still widespread in society. Sex outside of relationships is still taboo and considered largely unrelated and illicit by comparison. A religious hangover, of course.
Sometimes I think sex is sex (masturbation), no matter the context. Other times it's nice to fall back on romanticism.
You're not alone in bemoaning videogames relationships. It's a completely valid point. I kind of like the games that don't make a big issue out of it, like the subtle relationship going on between Gordon and Alyx in Half-Life 2/episodes. There's not really much too it, it's kind of intangible. Maybe there's a hint of attraction, maybe it's just respect, or mucking in together to fight the alien scum with your backs to the wall. There's looks exchanged and the odd dialogue if you talk (yeah, press E). Of course, the Freeman never speaks! So how can you presume anything (it's crazy wish fulfillment fantasy by the player - me - I know!). But anyway, I like the fact that it's not played for tittilation or sexual themes or anything. Alyx tags along for whatever reason and there's a bond which grows through the game. Imply what you will. Other games like Heavy Rain also great, and more concrete.
There are some IF games that nail social interaction. I never tire of hearing people's responses to the interplay between [the player] and Galatea, in Emily Short's 'Galatea', for example. What's going on there? Maybe not long enough to call a relationship but there's some interchange, if that's possible.
But yes, I do think we need games centered on relationships. I don't think it would be boring or amount to tedious reflection of real-life. We have relationships and caring for people in games (you could write paeans about the love between players and their charges in, say, Football Manager, X-COM or Dwarf Fortress!), but when romance and sex gets involved, there is a massive drop out in depth, quality of writing and honesty, and so on.
EezerGoode #152 21 hours ago
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Gel214th #153 19 hours ago
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There is a lot of sex on general television in Latin America, and in Europe there isn't any hangups over it. I recall Fahrenheit which removed the sexual minigame for the US market. Whether it was a good mini-game or not, it added something to the character development and an attachment to the relationship in the story. It made sense.
Games that are developed by studios that are not US based also have shown explicit sexual acts.
Witcher, Witcher 2 and Gothic come to mind as RPGs that had sexual cutscenes that showed nudity.
Sex as part of the story should really be a natural part of most adult stories, as it is a natural part of most adult intimate relationships.
I think if Videogames are made for Adults (Rated M, 18+ whatever) and they are Art, then they need to start expanding their storylines and the situations they portray - Which includes Sex.
What serious artform does not describe, portray and dramatise sex in some way?
lostmilton #154 15 hours ago
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PlugMonkey #155 12 hours ago
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Seriously, what percentage of movie sex scenes that you have seen seemed tacked on and exploitative? Somewhere over 99%? It's generally just an excuse to get some tits on the screen.
You can't simulate the experience, so it has no gameplay value, and unless you're specifically exploring relationships and sex as a theme, then it also has no narrative worth.
If you're just shoehorning in some rutting for titillation's sake, the result is going to be as cringingly awful as every 80s action movie that tried to do the same thing.
PlugMonkey #156 12 hours ago
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Really? I thought it was probably the worst sex scene I'd ever witnessed in any medium.
And not only because one of the protagonists was dead.
Cobalt_Jackal #157 12 hours ago
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Anyway, I mean i play alot of J Yaoi games (and they feature lots of hardcore gaysex, which.. yes i get off too ). But they also (importantly) have relitively mature approaches to relationships/love (you have multiple paths and decisions to make before the sex. You have to get the know the other characters in a realistic way etc)... its this which Western Devs can't seem to do IMO.
Then there's also the fact that here in the West (when i say West im mainly referring to the US and to a lesser extent the UK as well), people in general view seemingly anything sex related in this silly puritanical perspective. You see the Japanese don't have all the religious, prudish baggage that acompanys anything sex related like in the West (againly mainly the US & to a lesser extent UK too). They are not reactionary and don't have all the hang ups that we have in the West when it comes to sex. Their far more open about sex/accepting of peoples sexual fetishes/kinks (and i guess you could in general lump sex games in there), but sadly thats unlike the West, unfortunately were not quite there yet.
But i've hope that in time as gaming as a medium matures (remember the games industry is still young when compared to likes of film and books), but i have hope that oneday will be able to approach/deal with Sex (and that includes the(sadly), often overlooked and ignored homosexual sex/relationships as well), with maturity and in a realistic way.
^_^
RoOhDaMite #158 12 hours ago
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Best porn experience ever. If that's what you're after
ctankep #159 11 hours ago
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Unfortunately I can't seem to find any trace of that documentary on the We -tubes, but IIRC it mainly focused on deconstructing 'classic' notions of beauty following the research done by the plastic surgeon Dr Stephen Marquardt. Ho hum. Curiously, the "Fibonacci Mask" fits faces from antiquity as well other cultures so it might be something deeper than just social reflection?
I really need to read some of Bataille's writings on sexuality as well to provide a counter -point. He has some interesting and darker ideas on human nature to say the least. "Story of the Eye" is just phenomenal and may be the literary equivalent of "Ico" in that there's a kind of lightness to it -- but before you know it you're in a vortex of arms, legs, eggs and madness.
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Games as a narrative format would seem ideally matched for storytelling in a more oblique or surreal manner. And in ways what I've seen of "Catherine" attempts to do just that. However, finding a way to represent such feelings or conflict through meaningful actions instead of exposition seems to be the most difficult thing -- given that most gameplay has no congruence to the things we want to express.
We also need to get away from this Cartesian sensibility of expecting all games to have a measured, and linear progression where everything is laid bare. I think it's much more interesting in a Lynch -ian way to have the space to contemplate and have things bounce off your own ideologies instead. Only then can the pleasures of the journey come to the fore.
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Here's something interesting connecting masturbation and consciousness in an evolutionary sense. The sticky white stuff of the imagination. No doubt it'd be interesting to get some female opinions on all of this.!
Cheers,
-- Chuan
Cobalt_Jackal #160 10 hours ago
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"Sex isn't purely limited to heterosexuality, you know. I know a lot of people become very vocal about any attempt to even recognise homosexual relationships (some of the posts on the Old Republic forums about the impending addition same-sex relationships are pretty disgusting), but the fact is that, even with the incredibly limited attempts to address relationships in games, within that narrow sphere it is almost exclusively male-on-female, or occasionaly female-on-female to titilate a particular immature audience".
I agree with you 100%. I mean its like Gay gamers (or gaymers if you will XD), don't exist in the minds of devs and more importantly publishers. Were ignored . And as you said many hetero gamers themselves switch from being tolerant and accepting, open minded individuals to being seemingly intolerant and nasty narrow-minded homophobes as soon homosexual relationships/sex are brought up. Its saddening to see many hetero gamers behave like this and espouse such horrible views.
Maybe in time, the games industry (and the at times homophobic hetero gamers), both will hopefully grow up and relise that Homosexual gamers have a voice and that were gamers too... gamers who should be recognised and who'd enjoy having deep virtual relationships with characters of the same sex, (it might take some time, but i belive it'll happen eventually).
I live in hope ^__^
Cobalt_Jackal #161 9 hours ago
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I played till completion and wow, just wow... lets just say Sepe is very well endowed... Mmmmmm, he has a beautiful manhood indeed XDD.
RoOhDaMite #162 4 hours ago
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You really shouldn't be concerned about the "input" when "doing it".
Sex is at its best when it "just happens" and you really lose yourself in the act. Porn is an attempt to make a commercial product, a sport, a competition out of it and that really is not what making love is about. It's about trust, respect, honesty. Privacy. A bond. Something that connects two persons. Not something you consume like a hamburger in between an advertisement break. It is a homecooked meal made with love and well selected ingredients. Turning Sex into a gamemechanic is against its very nature - a perversion.
I feel the same way about fatalities in violent videogames.
That said, I think the way Sex is handled in "The Witcher" or "Catherine" is the way to go.
Harmonica #163 28 minutes ago
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BuckEntropy #164 25 minutes ago
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Mostly a lot of good points being made, certainly thought provoking. But while I can understand the general scapegoating of the US (and to a lesser extent the UK, heh) for our lingering puritanical hangups, it's still not as though all the rest of Europe is aligned in it's progressive/liberal/egalitarian attitudes about sex. The very notion of "sexism" carries a proof of how unresolved things actually are: as a catch-all indictment it's an intellectual dead-end regardless, but what the hell does sexist even mean, in a context of explicitly sexual depictions?
If Japanese sex games - or Hentai more generally - can seem sexist from a western perspective, it's a reflection of their culture being more sexist by contemporary western criteria. But those very criteria are in perpetual flux and discord anyway, in part because of the fallacy of conflating gender equity or fairness, with some strict and literal notion of equality. The central issue being objectification of females, and... we're ostensibly supposed to override at least a few million years of evolution and somehow be attracted to all women equally? And why doesn't that work the other direction?
I know I'm getting tangential, but it pertains back the issue of the very culture of videogames. Though it is perhaps now trite (and overly simplistic) to say men are more visually oriented, in this considered context it's appropriate. As the hunters more than the gatherers, the male selected for being more attuned to, and exited by the sorts of visual cues that might trigger fight-or-flight emotions. Which is most of what most videogames deliver. And similarly, in terms of assessing the desirability of the opposite sex, the most universal visual cues pertain to health history and fitness for childbearing. So yes, the male has been selected, essentially, for being more superficial.
Subsequently, and in other words, of course videogames have always been male biased! Yet it's interesting to me that the Japanese have been, nearly from the beginning, more conscious of at least attempting to appeal to mainstream female consumers, even if much of it comes across more provincial. Sexism is a double edged concern (at least), and being rigidly (turgidly?) opposed to it can too easily become it's own kind of tyranny. And in a strange way, the trappings of orthodox heterosexuality have become the one form of kink the PC orthodoxy itself routinely discounts?
Bioware's efforts seem like very valuable yet naive steps, kind of trying to be all things to all people, and just ending up half-arsed about everything (ahem). JRPGs have of course been doing a more implied sexual tension thing for a long time, and sometimes quit well. Though it generally seems to be about the obtuse (or just douchey) male hero's choice between essentially the virgin or the whore - in one of the highest profile examples quit literally! But I think that sort of depiction of a social competition, simplistic as it is, also appeals to female gamers, who may then identify themselves more with the particular girl, who gets to help the powerful hunky guy be all he can be.
And again it's really about honesty in the agenda here. With only the rarest of possible exceptions, direct erotica will have no place in any attempt at a genuinely intellectual exploration of social dynamics. Or as example: to whatever degree Catherine may be judged successful in threading the two, it is by virtue of the wealth of stereotypes and codified erotica that it is simultaneously subverting and exploiting. Just the same with violence, unless it's critically central to the theme, then it can only come across as gratuity.
So again we're nearly always in the realm (and agenda) of fantasy. If the game is fundamentally a male power fantasy, then bagging the hottest girls also means you're powerful. Or... for a girl, bagging the most powerful boy then means you're hot, right? As a somewhat arbitrary distinction, I think the female agenda could be more about a control fantasy. It's hard *snigger* enough to guess about what might really appeal to the hetero-female (I wont even bother about other alignments) but the general train of thought is fun anyway...
First, things could be much more erotic yet even less crass (than say ME). From the purely male agenda, as asserted we are visually stimulated, to even obfuscate that is rather inane. So if you're going to include this other fantasy of conquest at all, the most basic payoff is just seeing her naked. A playful striptease, cutting to a scene of her lying in bed only half covered, asking "do you have to go NOW?" Would be just as explicit in narrative terms, far more titillating to (I think) most, and probably less offensive to the arbitrary outrage meters of the censors and uptight media.
If it's a female (hetero) protagonist, perhaps a POV of him going down on you while making eye contact. And cuts to him making you breakfast the next morning... or doing chores? I mean either way, the only narrative service required is anything that says: SEX HAPPENED. Anything extra really is just that "gilding", so have fun with it, be shameless, or don't fucking bother.
As for attempts to integrate a relationship model into the system, as others have already suggested (ctankep at least) the games that have come closest to eliciting the states of drive and anxiety of pursuit - which are all that really matter for the sexual fantasy agenda - mostly do so obliquely. With success dependent on another ruleset entirely. But for the RPG examples, it could mostly be very unwelcome distraction from the main system having to maintain a "relationship" in any way that's challenging. Again you just have to be honest to the agenda.
It might be a tough call for a traditional hero narrative, but I suppose you could have a sort of organic mini-game of trying to juggle the party-girls, and not get caught while shagging them all secretly? Or for the female agenda, perhaps more like stringing along the besotted reliable guy while actually screwing the arrogant bad boy till you're senseless...
Anyway, both echoing what I think some other comments have suggested, and also putting a finer point on the general thrust of my first post... I mostly agree with the article itself, but in this context his alluded to, and never truly qualified, distinction between "sex" and "porn" left me totally unsure of what Stanton is really trying to say. Certainly there is no distinction between porn and erotica worth argument, just some arbitrary line in a vast gray area. It's a visual and kinetic medium, the very recommendation and popularity of videogames is down to a more directly experiential reflection of existence than any previous medium. So again, anything not critical to the system of challenge and interaction is by definition a gratuity, embellishment, including the story itself for the most part. So even being appropriate to the story is a flimsy justification in most cases.