The Plasma Engine

"Forget about B├ęzier curves, gradient fills and vectors."

Picroma Plasma features a powerful new graphics engine enabling rendering and editing of scalable high-quality 2D graphics in real-time.

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User Interface

"Plasma's user interface has been designed with Plasma itself."

Picroma Plasma's graphical user interface consists of scalable animated widgets. It has been designed to facilitate a super fast and intuitive workflow. You will rarely see a popup dialog appear during designing - most widgets are available all the time at the same place.

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Blending and Compositing

"There are three blend modes - but the possibilities are endless."

Using just three blend modes - Mask, Multiply, Screen - you can create a multitude of special blending and compositing effects.

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Transparency

Transparency is a built-in feature of Picroma Plasma. Each color has an alpha value defining the opacity. Of course, transparency is also exported to PDFs, PNGs, TGAs and other formats supporting transparency.

Color Control

With Plasma's Coloring Panel you can adjust the colors of your design (or selected parts of it) easily. You can control brightness, contrast and saturation and apply color shifts - all with real-time preview.

Real-Time Blur

Thanks to GPU-accelerated rendering, objects can be blurred and edited in real-time.

Freehand Drawing

Picroma Plasma supports pressure-sensitive tablets. Pressure can be bound to opacity or stroke width to create life-like freehand drawings.

Fonts

Besides using existing TrueType fonts it is also possible to create custom Plasma Fonts consisting of arbitrary Plasma objects. Simply name each letter object and save the file to the Plasma font directory - your own font will be directly ready-to-use for writing texts.

Texturing

Plasma's mesh objects can be textured with arbitrary pixel-based images. Per-vertex texture coordinates allow for special effects like perspective distortion.

Photo Editing

With Plasma's texturing feature, photos can be directly edited and combined with smoothly shaded meshes using blending, blurring and color control. The original pixel-based images remain unchanged all the time and all effects are applied in real-time while editing. That way, everything can be changed afterwards.

You can browse examples in our Photo Editing Gallery.

Photo Texturing

Thanks to Plasma's precise mesh-based texture mapping, special distortion effects like crinkles or bendings can be applied to textures, allowing for realistic, plastic-looking texturing effects in two-dimensional photos.

Pixel Preview

Picroma Plasma features real-time pixel preview, which shows you exactly how your design will look like when it is exported to a pixel-based format like JPEG, PNG, GIF etc.

Snapping

Besides regular grid snapping Plasma also enables arbitrary user-created wireframes to be snapable. This allows for precise editing and facilitates tasks like perspective drawing.

Deformers

Every Plasma mesh object can be used as deformer for other objects. Besides perspective distortions also bendings and other interesting effects are possible - and everything remains scalable all the time.

Strokes

Both color and width of strokes can be edited per-vertex. Simply sweep the cursor across the vertices and paint color or width directly on them.

Compatibility

Supporting a multitude of industry-standard file formats such as PDF, SVG, TTF, JPEG, PNG, GIF and more, Picroma Plasma can be directly integrated into existing production pipelines.

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Color Management

Picroma Plasma Supports color management based on ICC color profiles. PDFs and JPEGs can be exported in CMYK format with embedded ICC profiles, which enables professional printing work.