Thanks! This has all been very helpful.
So now I'm trying to do it OOP style, with a Class for the Ball.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication8 { public partial class Form1 : Form { private bool direction; class Ball { public int xCoord; public int yCoord; public int xVelocity; public int yVelocity; } public void Form1() { InitializeComponent(); } public void Form1_Load(object sender, EventArgs e) { direction = false; Ball gameBall = new Ball(); } public void button1_Click(object sender, EventArgs e) { //toggle ball movement on/off if (timer1.Enabled == true) timer1.Enabled = false; else timer1.Enabled = true; } public void timer1_Tick(object sender, EventArgs e) { } } }
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