Tiling Cloner Setup
In most cases when I am using a cloner I just want to make tiles.
I just want clones of cubes to sit next to each other.
In most cases when I am using a cloner I just want to make tiles.
I just want clones of cubes to sit next to each other.
Finally the wheel solution that works in all situations.
Here is a little workflow tip that saves time and lets you sleep while rendering a batch of images.
Lets say you have a scene with multiple cameras and you want to render them all without selecting every camera manually.
It's the time of the year to do another Blinking Lights setup. I made this one for an online client and I will explain how its done.
Yesterday I got my first 100% online client.
I had to make an xpresso setup for an architect. He wanted to place windows on a building and have the facade pierced (boolean operation) in the right place without having to do it by hand. And he wanted to be free to add or delete windows on the fly.
This is an animation made in a few minutes to illustrate the result.
The setup is or great simplicity and is made with two coffee nodes (made by Majoul and Paspas)
If you are interested in this setup please contact me, (this is not a free setup).
This tutorial covers how to create User-Data menus and how to use a Link-List node.
The result is an xpresso on an instance where you can choose a desk type and a color.
Sometimes things go horribly wrong. You want to align an object on a growing Sweep NURBS.
When you use the Align to Spline Tag you can have the following result.
The object is not synchronous with the growth, Grr!
The solution is to make an simple xpresso that replaces the Align to Spline Tag
Did you know you can drag almost everything into Xpresso?
This is a tip to avoid a lot of frustration when using an Object Node.
The problem with this node is that it doesn't always reflect the expected ports.
Here is a tutorial and a tip.
The tip is about using the Display Tag's Visibility to fade objects.
The tutorial is about the hierarchy node to determine witch objects to fade.
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